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Trollhawke
Jan 25, 2012

I'LL GET YOU THIS YEAR! EVEN IF I SAID THIS LAST YEAR TOOOOOO
God I love the smell of salty succubi in the morning
Huh, I just realized.

Street Fighter would work wonders in 4E.

What I've got so far:
  • Attributes will be on mutually exclusive scales, so a +X in one attribute is a -X in another.
  • Players will have 'Styles' of combat instead of specific martial arts, but the means to build specific arts within it. Styles I've thought of so far are:
    -Repetition- Has a small selection of unconnected base specials, and the means to customize them using various styles of mods.
    -Versatility- learns multiple smaller, limited styles within the style and aims to combine them together in various ways.
    -Specialization- Builds a base series of basic attacks, then learns multiple utility moves to help them and more basic attacks.
    -Ninjutsu- Basically gimmicks and unrealistic stuff alongside a selection of specials - more C.Viper and Blanka than Ryu or Ken.
    -MMA- learns a variety of specials from different styles, putting points into 'proficiencies' increasing what they can learn.
  • Three types of attacks - basics, which are akin to normals. Specials, which can be used whenever but are more specialized, EX versions and supers.
  • Multiple shared base mechanics moves - GM chooses a selection before character creation and gives them to players to represent different games.
  • Monsters will be built in a quick version of how characters are built - some attributes, health, moves, maybe patterns.
  • Player XP rather than character XP, so people will be free to change up their character/use NPCs they've recruited without running behind the rest of the group.
  • Backgrounds expanded to take care of everything not fighting.

Trollhawke fucked around with this message at 23:48 on Aug 19, 2014

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