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Wilde Jagd posted:Just crib 13th age's background rules for a decent solution to the skills problem. DnD's skills rules were never all that great. That solves the "which skills" problem, not how and when to use them. (Though, see this elaboration and this post.)
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# ¿ Aug 3, 2014 05:36 |
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# ¿ May 16, 2024 22:05 |
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Maxwell Lord posted:With the Duellist powers mostly written up I'm thinking about the first class that'll be totally original, the Gunner. You could also just have powers that make "debris fields": 3x3 or 5x5 areas of difficult terrain. Another could be explosive powers that create a "giant crater": same as debris field, but grants full cover to prone characters in it against nonfliers/enemies at the same or lower elevation. (Does prone give a shooting bonus? I never played a shooty mans in 4e.)
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# ¿ Aug 11, 2015 22:33 |