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aldantefax
Oct 10, 2007

ALWAYS BE MECHFISHIN'
Game: Hillfolk
System: DramaSystem
Format: PbP + IRC sporadically
Players: 4-5
Description: It's Hillfolk. Would you like to play? We need one or two more people.

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aldantefax
Oct 10, 2007

ALWAYS BE MECHFISHIN'
Game: Legends of the Wulin
System: Wuxia Action System (Legends of the Wulin)
Format: PbP + IRC sporadically
Players: 4-5
Description: It's Legends of the Wulin. Would you like to play?

aldantefax
Oct 10, 2007

ALWAYS BE MECHFISHIN'
Game: Chronicles of the Psychic Wars
System: GURPS Action
Format: PBP + IRC
Players: 3-5
Description: Mashup of various inspirations. Ghost in the Shell (background setting, technology) meets Metal Gear Solid (so I'm told - I'm not very familiar with the franchise) meets Armored Core (giant robots piloted by elite soldiers) meets anime ESPers (cinematic psychic power usage) meets Front Mission (giant robots again, science plot things). Run it in GURPS.

aldantefax fucked around with this message at 21:15 on Oct 4, 2015

aldantefax
Oct 10, 2007

ALWAYS BE MECHFISHIN'
Game: To cast a spell, step one: create the universe
System: Microscope and GURPS 4e
Players: 4, possibly more
Format: PBP
Description: Collaboratively design a setting with a focus on magic and how magic interacts with society and history (either as forks of real world or fictional in nature); find interesting points in the history; run it in GURPS and explore how magic works in that timeframe. (How would battlefield magic work during Desert Storm? What about if people could only use construction magic in 900 CE? Are the United States of America ruled by a cabal of necromancers? What if magic caused the mass extinction of dinosaurs? Was Buzz Aldrin a moon druid? Are wizards just reality programmers and everybody is in a computer simulation? etc.)

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