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Werix
Sep 13, 2012

#acolyte GM of 2013
Game: Killteam Absolution
System: Dark Heresy Second Edition
Format: Forum Post by Post
Players: 6-8
Description: Play as an Inquisitorial Killteam sent around the new Askellon Sector. Kill Corrupt Administratum clerks and Planetary Governors for no good reason! Be prepared to question your motives and goals when instructed to kill an infirm old man! Bluff your way into a snazzy party!

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Werix
Sep 13, 2012

#acolyte GM of 2013
Game: [Black Crusade] Back in Black
System: FFG Black Crusade Warhammer 40k RPG
Format: PBP
Players: 5-6
Description: You are a bunch of Black Legion marines sent by Abbadon to some lovely world in the Screaming Vortex to get an artifact so Old Lord Topknot can pull the 13th Black Crusade out of the stinker.

Werix
Sep 13, 2012

#acolyte GM of 2013
Game: [Dark Heresy 2.0] Deus Est machina
System: Dark heresy 2.0
Format: PBP
Players: 6-8
Description: Dark Heresy Game where you play as mechanicus agents hunting down tech heresy. Fight xenos artifact smugglers! Run from Illegal Daemon Engines! Talk in Binary!

Werix
Sep 13, 2012

#acolyte GM of 2013
Game: Things have gone poorly for mankind
System: FFG's Rogue Trader
Format: PbP
Players: 5 minimum
Description: In this game you play as Imperial Navy and Guard folks trying to survive and make a go of it in my own little "what if" scenario moving the timeline of 40k forward. Abaddon succeed in the 13th Black Crusade, all contact has been lost with Earth and Mars, the astronomicon is gone and has been replaced by the Eye of Terror for navigation, but at least some loyalist Primarchs have come back!

Werix
Sep 13, 2012

#acolyte GM of 2013
Game: The Road to Hell
System: Fantasy Flight Games Warhammer 40k: Black Crusade
Players: 4-6
Format: PBP
Description: You are acolytes working for a radical Ordo Hereticus Inquisitor. Quickly go from radical, to excommunicatus, to fleeing the Imperium for your life.

Werix
Sep 13, 2012

#acolyte GM of 2013
Game: We're in this Together
System: FFG 40k Deathwatch
Players: 3-6ish
Format: PbP
Description: Me and other forums person John Dyne are doing an episodic take on Deathwatch where he and I take turns running Deathwatch adventures with the same crew of astartes. The logistics alone doom it to failure, but let us try anyway!

Werix
Sep 13, 2012

#acolyte GM of 2013
Game: Where No Imperial Has Gone Before
System: Fantasy Flight Games Rogue Trader
Format: Roll20 and Discord
Players: 4-6
Description:

You decided to go through a strange portal to an area of space isolated by warp storms and space time anomalies. But the strange portal collapses after you, leaving you stranded with no support. Good luck.

Werix
Sep 13, 2012

#acolyte GM of 2013
Game: [Only War] Jumping into the Jaws of Hell
System: Fantasy Flight Games Warhammer 40k: Only War.
Format: pbp
Players: 6
Description: In this game, play a super elite paratrooper force in the Imperium of Man, going behind enemy lines and doing various missions, trying not to get killed when the regular ground pounders don't move their asses out of their trenches fast enough to help you.

Werix
Sep 13, 2012

#acolyte GM of 2013
Warhammer 40k: Darkest Heresy
System: Wrath and Glory
Format: Play by post
Players: 4-6
Description: Trying out the new warhammer 40k RPG rule set using the more traditional Inquisitorial cell game structure of the old Dark Heresy games, marines and eldar allowed, orks need not apply.

Werix
Sep 13, 2012

#acolyte GM of 2013
Game: All Hail the God of the Machine
System: Only War
Format: Play by Post
Players: 4-7
Description:

Only War game played from a Skitarii(ish) perspective and taking place in the Dark Imperium. Orks literally nuked your homeworld into rock chunks, so you're traveling the stars trying to help other Mechanicus forces. Renforcements are going to be sketch. But hey, you got integrated weapons and an Ark Mechanicus, so there is that.

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Werix
Sep 13, 2012

#acolyte GM of 2013
Game: Back In Black
System: Deathwatch RPG by FFG
Format: Play by post
Players: 4-6
Description: The Great Rift has opened up. You're the last squad at a Watch Fortress on the bad side of the Rift. All the Fortress Astropaths were killed by the opening of the Rift, and you need to be sent to the local planetary government to discover what happened and get more astropaths.

This is a game exploring the immediate aftermath of the fall of Cadia on the wrong side of the Great Rift, and how a small group of Deathwatch helped things survive, or not.

Game recruit thread: https://forums.somethingawful.com/showthread.php?threadid=3983628

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