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Foolster41
Aug 2, 2013

"It's a non-speaking role"
Game: Spellslinger - Shootouts and sorcery in the old west
System: 13th Age
Format: Roll20 / VOIP (Skype?)
Players: 4-6
Description: It's a new world with guns and sorcery.

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Foolster41
Aug 2, 2013

"It's a non-speaking role"
Game: Metropilis: Shadows and Light
System: FATE core (with some variants from FATE toolkit)
Format: PbP
Players: Infinite(?) (Or until this gets too cumbersome)
Description: Welcome to the greatest city-state in the world! Metropolis is the leader in culture, economics and technology. But there is a brooding resentment deep underground by the people who lost their jobs to robots, and vicious back-stabbing schemes by those who wish to rule the city-state, and even the world.

NOTE: This game will be played in a sort of Fiasco sandbox style where play is more free-form, there will be no assumption of a "party", PCs are just another person, free to make deals and backstab each other.

Foolster41
Aug 2, 2013

"It's a non-speaking role"
Game: Spellslinger - shootouts and sorcery in the old west
System: 13th Age
Format: Skype/Roll20, Wednesday 12:30pm
Players: 1 replacement
Description: gunfights and apparently goofy nonsense. Currently trying to defeat a secret conspiracy of mages called the Crimson Dawn.

Foolster41 fucked around with this message at 08:49 on Nov 6, 2014

Foolster41
Aug 2, 2013

"It's a non-speaking role"
Game: Hub City
System: None (Free-form sandbox)
Format: PbP
Players: Infinite!
Description: A newly formed mini city-state that's a meeting place of the races nearly a century after a major war. As with any large gathering of people there may be conflict, and perhaps the wounds of the war are not so easily forgotten. This is a sort of fantasy version of The Citadel from Mass Effect, with humans, cat-people, lizard-folk and whatever races you want to be!

Foolster41 fucked around with this message at 11:55 on Dec 1, 2014

Foolster41
Aug 2, 2013

"It's a non-speaking role"
Game: Pacific Wrestling Entertainment Federation
System: Wide World Wrestling RPG
Format: PBP
Players: 8
Description: Based out of Seattle Washington, PWEF is a promotion that is just beginning to be big with tours around the pacific northwest from northern California, through Oregon and Idaho and also at Boise and Reno the East. They have monthly spots on national cable TV, and are looking to expand. Poised to take a considerable stronghold on the greater west coast area. Now with this new increase, the General Manager Maggie "Dragon Lady" Chow is looking for new talent. It might be you!

Foolster41 fucked around with this message at 07:46 on Feb 19, 2015

Foolster41
Aug 2, 2013

"It's a non-speaking role"
Game: Spellslinger - Shootouts and sorcery in the old west
System: 13th Age
Format: Roll20 / VOIP (Skype)
Players: 1 Replacement (Start at 5th level)
Time: 12:00sih PST Wednesdays
Description: It's a new world with guns and sorcery. Also a healthy dose of quirkiness and nonsense.


This is near the beginning of a new "season". Last season our party faced off against a magic cult called Crimson Dawn that nearly overran the central town of Black Rock but was held back. The new Season will takes place a few years after where we left off. The party has already been sent to hell*-jail (because of a certain soul ponzi scheme from the last season), and escaped and are on their way back. Now they are headed to the Elvin Oasis to check up on a trouble they heard of before they were captured.

*not literally, alternate plane really

Foolster41 fucked around with this message at 20:36 on Apr 29, 2015

Foolster41
Aug 2, 2013

"It's a non-speaking role"
Game: Pacific Wrestling Entertainment Federation
System: Wide World Wrestling RPG
Format: PBP
Players: 1 Replacement
Description: Based out of Seattle Washington, PWEF is a promotion that is just beginning to be big with tours around the pacific northwest from northern California, through Oregon and Idaho and also at Boise and Reno the East. They have monthly spots on national cable TV, and are looking to expand. Poised to take a considerable stronghold on the greater west coast area. Now with this new increase, the General Manager Maggie "Dragon Lady" Chow is looking for new talent. It might be you!

Foolster41
Aug 2, 2013

"It's a non-speaking role"
Game: Spellslinger - Shootouts and sorcery in the old west
System: 13th Age
Format: Roll20 / VOIP (Skype)
Players: 1-2 Replacement (Start at 5th level)
Time: 12:00sih PST Wednesdays
Description: It's a new world with guns and sorcery. Also a healthy dose of quirkiness and nonsense.

This is near the beginning of a new "season". Last season our party faced off against a magic cult called Crimson Dawn that nearly overran the central town of Black Rock but was held back. The new Season will takes place a few years after where we left off. The party has already been sent to hell*-jail (because of a certain soul ponzi scheme from the last season), and escaped and are on their way back. Now they are headed to the Elvin Oasis to check up on a trouble they heard of before they were captured.


*not literally, alternate plane really

Foolster41 fucked around with this message at 06:46 on Jul 3, 2015

Foolster41
Aug 2, 2013

"It's a non-speaking role"
Game: Feint Wars (Test play)
Format: Roll 20 / Skype (or substitute)
Players: 2
Description:

Once there was a king over all the Eastlands. He ruled justly, with the Great Knights who both acted as judges and warriors of the realms. Then, when the king died, seemingly of natural but suspicious cause, there were whispers among the knights that one of their own murdered the king. However, no proof could be shown, and leaderless, the group could no longer hold with the strain, and each knight went back to his home, effectively creating a series of smaller independent states. Not long after a greater war between these kingdoms threatens to rise, and former friends are forced to turn on each other.

...

Feint wars is a unique table top miniatures game that I'm developing that doesn't use dice to determine outcomes, but instead drawn cards that are played. Simply playing a higher card is not always better, because a card that is too high opens up to counter-attacks (if you're attacking) or critical hits (if you're defending).

Foolster41
Aug 2, 2013

"It's a non-speaking role"
(I hope it's okay to post this again, since it's technicly the same opening, but it's been a while since I last posted it).

Game: Spellslinger - Shootouts and sorcery in the old west
System: 13th Age (With setting ideas taken from the old fantasy flight setting, among other things).
Format: Roll20 / VOIP (Skype)
Players: 1 Replacement (Start at 5th level)
Time: 12:00ish PST Wednesdays Probably moving to Fridays, 1 PM PST.
Description: It's a new world with guns and sorcery. Also a healthy dose of quirkiness and nonsense. We don't take saving the world too seriously.

Started a new "season" not too long ago. The party have escaped an alternate dimension jail in an acid creator, played improv games with a Cambrion (then killed it, they are PCs after all), found a magic glowing stone and defeated a spider-riding drow.

Real life keeps happening, so I'd like to have more people to kind of fill out the group so we can run a session more often when there are absences. Current party is a knight (Fighter/Paladin), a binder (re-skinned to talk to machines like guns), a cleric, a necromancer and a commander.

Foolster41 fucked around with this message at 21:36 on Aug 18, 2015

Foolster41
Aug 2, 2013

"It's a non-speaking role"
(Re-post, because I'm still looking for players)

Game: Feint Wars (Test play)
Format: Roll 20 / Skype (or substitute)
Players: Infinite, though I may limit how many people at a time, new players are always welcome.
Description:

Once there was a king over all the land. He ruled justly, with the Great Knights who both acted as judges and warriors of the realms. Then, when the king died, seemingly of natural but suspicious cause, there were whispers among the knights that one of their own murdered the king. However, no proof could be shown, and leaderless, the group could no longer hold with the strain, and each knight went back to his home, effectively creating a series of smaller independent states. Not long after a greater war between these kingdoms threatens to rise, and former friends are forced to turn on each other.

...

Feint wars is a unique table top miniatures game that I'm developing that doesn't use dice to determine outcomes, but instead drawn cards that are played. Simply playing a higher card is not always better, because a card that is too high opens up to counter-attacks (if you're attacking) or critical hits (if you're defending). The idea is to create a tabletop game with a feinting fencing feel to it, inspired by foam sword fighting and dark souls. The flavor of the game is fantasy, though I'm trying to avoid generic fantasy races such as elves, orcs and dwarves.

Foolster41 fucked around with this message at 04:22 on Sep 7, 2015

Foolster41
Aug 2, 2013

"It's a non-speaking role"
Game: Spellslinger - Shootouts and sorcery in the old west
System: 13th Age
Format: Roll20 / VOIP (Skype)
Players: 1-2 Replacement (Start at 5th level)
Time: 1:00pmish PST Fridays
Description: It's a new world with guns and sorcery. Also a healthy dose of quirkiness and nonsense.

In a world of wild west meets classic D&D, with zany antics like frozen pets, talking to inanimate objects (and then talking back), kidnapping party member's fathers, giant robots and more!

The current storyline involves a demon named Vazin who sentenced the party to hell-jail but they escaped (with riots and improv acting). Now they are trying to find a set of magical gems that can be used to once again banish Vazin's influence on the world, as the heroes of the old world did an eon ago. The party has one of the gems, given to them by a party member's father for safe keeping (hidden in a doll);

It seems because of real life we have just enough to play if everyone is there, but there seems to be always someone who has to be out, so having 1-2 more would help ensure we could do a session every week, so even if you can't make it every week it's alright (though we'd rather to have you more often!)

Foolster41
Aug 2, 2013

"It's a non-speaking role"
Game: Fallout: Warfare
System: Fallout: Warfare (New Mutation)
Format: PbP
Players: 2
Description: War. War never changes. This is the official fallout miniatures game. Fairly simple game play (the rule book is about 30 pages including unit lists). This version has added new items, perks and incorporating more recent errata from the game's designer.

Foolster41
Aug 2, 2013

"It's a non-speaking role"
Thread: X-Wing: Battle for the Galaxy
System: X-Wing minitures game (with Star wars Risk board wrap-around)
Format: PbP for planning, Skype/Vassal for battles
Players: 6
Description: The galaxy is split apart after the destruction of the second death star. The Empire is beaten but not defeated, now factions of the rebels, empire and gangsters fight over the shattered remnants of the galaxy for control.

Basically taking the game board of Risk for the command elements between battles and using games of the X-wing miniatures game to decide battles instead of dice. This is intended as a long-term campaign. Carve out a piece of the galaxy!


Filled up quickly!

Foolster41 fucked around with this message at 11:09 on Jan 15, 2016

Foolster41
Aug 2, 2013

"It's a non-speaking role"
Thread: X-Wing: Battle for the Galaxy
System: X-Wing minitures game (with Star wars Risk board wrap-around)
Format: PbP for planning, Vassal for battles
Players: 1 Replacement, and a stand-by for a possible replacement.
Description: The galaxy is split apart after the destruction of the second death star. The Empire is beaten but not defeated, now factions of the rebels, empire and gangsters fight over the shattered remnants of the galaxy for control.

Basically taking the game board of Risk for the command elements between battles and using games of the X-wing miniatures game to decide battles instead of dice. This is intended as a long-term campaign. Players build a 1,000 point fleet. Carve out a piece of the galaxy!

Replacement player is Elrood sector (Green), and may be any faction. The possible replacement is Outer Rim (Orange) and must be Rebels.

Foolster41 fucked around with this message at 07:33 on Jan 22, 2016

Foolster41
Aug 2, 2013

"It's a non-speaking role"
Don't wanna spam since this is the 3rd time on the page, but the deadline I set is tomorrow for the x-wing Risk game, and it looks like I need 1 more replacement for the Rebels at the outer Rim.

The game thread: X-Wing: Battle for the Galaxy
System: X-Wing minitures game (with Star wars Risk board wrap-around)
Format: PbP for planning, Vassal for battles
Players: 1 Replacement
Description: The galaxy is split apart after the destruction of the second death star. The Empire is beaten but not defeated, now factions of the rebels, empire and gangsters fight over the shattered remnants of the galaxy for control.

Foolster41
Aug 2, 2013

"It's a non-speaking role"

Foolster41 posted:


The game thread: X-Wing: Battle for the Galaxy
System: X-Wing minitures game (with Star wars Risk board wrap-around)
Format: PbP for planning, Vassal for battles
Players: 1 Replacement
Description: The galaxy is split apart after the destruction of the second death star. The Empire is beaten but not defeated, now factions of the rebels, empire and gangsters fight over the shattered remnants of the galaxy for control.

I looks like I need another replacement. This is a long-term campaign, though doesn't have a ton of commitment, checking in once every few days for the command and rebuild phases and up to a few games every month (depending on how many people you attack and attack you) on vassal.

The player will be taking yellow (scum)'s place, and I'll have the former player send the replacement their list.

Foolster41
Aug 2, 2013

"It's a non-speaking role"
Daring Skies (Testplay)
System: Daring Skies (Version beta 7)
Format: Roll20 or Tabletop simulator
Players: 3-5
Description:
Over the seas between the two warring nations, the mail must still go through. Hire on crew and upgrade your plane, avoiding storms, pirates and battles. Daring skies is a push your luck game of daring and speed.The player who amasses the most renown for their delivery company after a set number of turns (depending on # of players) is the winner.

"Shooter" (Testplay)
System: Unnamed miniatures game
Format: Roll20 or Tabletop simulator
Players: 2+
Description:
A class-based skirmish level miniatures game with equal sized teams (4v4), loosely inspired by over-watch and tf2. The game has 7 classes, 14 units and over 70 perks which include items and abilities the units can use. The main mechanic of the game is distributing hidden actions and taking turns resolving them on a unit.
The rulebook can be found here

E: Made a thread, to more easily arrange times.

Foolster41 fucked around with this message at 01:34 on Dec 11, 2016

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Foolster41
Aug 2, 2013

"It's a non-speaking role"
Daring Skies (Testplay)
System: Daring Skies (Version beta 7)
Format: Roll20 or Tabletop simulator
Players: 3-5 (So at least 2 other people)
When: Agreed upon time.

I'm free:
Friday the 27th (Tomarrow after 2pm PST)
Sunday the 29th (after 12pm PST)
Monday the 30th (anytime)
Thursday the 2nd (after 3pm PST)
Friday the 3rd (after 3pm PST)

Description:
Over the seas between the two warring nations, the mail must still go through. Hire on crew and upgrade your plane, avoiding storms, pirates and battles. Daring skies is a push your luck game of daring and speed.The player who amasses the most renown for their delivery company after a 10 turns (depending on # of players) is the winner.

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