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"The Big Sleep" is a classic and helped define the genre. Make sure you watch the Humphrey Bogart version, the newer one is junk. The book itself is pretty good too.
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# ? Aug 16, 2014 19:37 |
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# ? May 5, 2024 04:45 |
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nickmeister posted:Does anyone have any recommendations for "noire" films? Been wanting to watch one, lately. I'll pick one and write a review, or something. Maybe it'll be funny? I'm by no means an expert but my favorites are Double Indemnity, and Sunset Boulevard. Touch of Evil, and The Third Man are pretty great too. edit: You could always do a "Let's Watch" commentary track with other goons. The Casualty fucked around with this message at 20:29 on Aug 16, 2014 |
# ? Aug 16, 2014 20:17 |
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M by Fritz Lang for some good-old german expressionism. Vertigo, by Alfred Hitchcock. Or to make it quicker you could watch the 'Last Cup of Sorrow' music video.
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# ? Aug 16, 2014 20:30 |
No mention of the loving MALTESE FALCON!? Christ, goons.
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# ? Aug 16, 2014 20:52 |
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Great Joe posted:
Yeah, really. Movies don't get much better than that.
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# ? Aug 16, 2014 21:06 |
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Great Joe posted:
Well thank God you came along, then!
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# ? Aug 16, 2014 21:09 |
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There are lots of solid old noir stuff out there which people have already mentioned. For a nice contemporary take on noir I thought Brick did a great job.
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# ? Aug 17, 2014 02:53 |
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Dick Tracey, obviously.
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# ? Aug 17, 2014 03:04 |
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In case nobody mentioned it, the best Easter egg is that in The Driver's Seat, when you drive up to the diner or whatever at the end, one of the stores in the background is Geiger's Books, which is a location from The Big Sleep. It's a book store that loans out porno from the back room.
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# ? Aug 17, 2014 03:09 |
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considering that this game lifts a lot from it you should watch L.A. Confidential (or watch it again if you've already seen it)
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# ? Aug 17, 2014 05:59 |
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brick chinatown who framed roger rabbit
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# ? Aug 17, 2014 06:37 |
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My problem with "doubt" is that doubt doesn't mean doubt. It means threaten. When you realize this it makes selecting doubt a lot easier. I seem to recall something talking about how they changed the wording so it didn't seem like you were being an rear end in a top hat to the suspect. Too bad Cole still threatens them. I keep trying to play this game (even bought all the DLC, never touched them) but always quit when I get to the second disc. It's fun but I just end up opening a guide to help me complete a case.
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# ? Aug 17, 2014 06:42 |
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Hitlers Gay Secret posted:My problem with "doubt" is that doubt doesn't mean doubt. It means threaten. When you realize this it makes selecting doubt a lot easier. I seem to recall something talking about how they changed the wording so it didn't seem like you were being an rear end in a top hat to the suspect. Too bad Cole still threatens them. To be fair, if the available choices were "Truth," "Lie," and "Be an rear end in a top hat," the interrogation system would become a lot more one dimensional for most players
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# ? Aug 17, 2014 07:06 |
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If you've played any Phoenix Wright games, Lie means Present Evidence when you have proof of a contradiction and Doubt means Press for more info when you don't have evidence to back it up but the statement seems off. The questioning sequences seemed pretty straightforward to me after I started thinking along those lines. Haven't actually played the games tho, so I wonder how well this holds up in the tougher later segments. Can't wait for more vids, Nickmeister, they're fun to watch. Makes me wanna play the game for myself.
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# ? Aug 17, 2014 07:30 |
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Hitlers Gay Secret posted:My problem with "doubt" is that doubt doesn't mean doubt. It means threaten. When you realize this it makes selecting doubt a lot easier. I seem to recall something talking about how they changed the wording so it didn't seem like you were being an rear end in a top hat to the suspect. Too bad Cole still threatens them. Apparently the wording was "Coax", "Force" and "Lie". Which is odd because coaxing someone to tell you more about something sounds like what doubt should be, while forcing an issue is a lot harsher than just doubting someone.
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# ? Aug 17, 2014 10:43 |
Dreggon posted:Apparently the wording was "Coax", "Force" and "Lie". Which is odd because coaxing someone to tell you more about something sounds like what doubt should be, while forcing an issue is a lot harsher than just doubting someone. Yeah, though Force fits better. The Doubt option is less "doubt" and more "threaten to arrest on spurious charges to force a confession."
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# ? Aug 17, 2014 18:01 |
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nickmeister posted:Does anyone have any recommendations for "noire" films? Been wanting to watch one, lately. I'll pick one and write a review, or something. Maybe it'll be funny?
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# ? Aug 17, 2014 19:35 |
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UPDATE!!!!! 03: TRAFFIC: "The Consul's Car" featuring CirclMastr This is a fun case with plenty of colorful characters (read: hams hamming it up!), the clues make sense, and there's even a chase sequence at the end where I get to mow down innocent bystanders! I hope you have as much fun as I did!
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# ? Aug 25, 2014 00:31 |
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Just got around to watching this latest video and I really enjoyed it. I found it really easy to switch attention from the game to the commentary and back as necessary; When the game was boring the commentary kept my interest and when I wanted to pay attention to the game the commentary didn't overwhelm it. Also,quote:nickmeister: Well, we know she's lying, they've all done something.
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# ? Aug 31, 2014 17:40 |
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UPDATE!!!!!!111!!! 04: TRAFFIC: "A Marriage Made in Heaven" There are occasions in this game where there's some seemingly forced backtracking. If you play this case the first time, you'll probably end up missing a vital clue that the game sends you back to scoop up as part of the story. I guess they're trying to tell you it's possible to miss things?
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# ? Sep 7, 2014 17:47 |
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It's nice to have an update without someone calling you a piece of poo poo the whole time. Nice work.
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# ? Sep 9, 2014 01:36 |
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yeah, well enjoy that while it lasts
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# ? Sep 9, 2014 02:36 |
Running over Bekowski over and over just underlines how detrimental the open world gameplay is to the game as a whole. Not saying you should stop, just sayin'. This game needs a sequel. One with less gunshoots and more what's a bloody knife doing in the trash.
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# ? Sep 9, 2014 09:55 |
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UPDATE!!!!!! Part 5: TRAFFIC: "A Slip of the Tongue" This was one of the DLC cases.
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# ? Sep 20, 2014 14:41 |
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I agree with some of the other people in the thread that the interrogations aren't all that hard. It's awkward, sure, but I caught onto it easily enough. I still hate the game. For all the effort they put in with both the concept and the technology, they really hosed up on the details. The story is its greatest fault, for sure, but there's no point in that because the early stuff is pretty good actually. Every gameplay element besides the interrogations seems rough around the edges, like they only got any attention at the eleventh hour (which is probably true, given how hosed up this game's development was). The weirdest thing, though, is how Cole never feels like a character who you get into. He's more like this meat puppet on strings. It's actually kind of unnerving, how little you feel like you are playing as the player character.
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# ? Sep 20, 2014 16:15 |
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Lumberjack Bonanza posted:I agree with some of the other people in the thread that the interrogations aren't all that hard. It's awkward, sure, but I caught onto it easily enough. I still hate the game. I think it's pretty obvious they dumped most of their energy into the facial animations, acting, script, etc. The other gameplay elements are more of a unfinished scaffolding for the "noire" aspects. It does have me a little worried, though. Team Bondi is making a new game that's probably using the same engine, based on alpha footage released last year. Hopefully they'll polish it up a lot more for that one.
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# ? Sep 20, 2014 16:23 |
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This case is one of my favourites mainly because it takes the kid gloves off really early (if you had the DLC when you first played through the game) and is fairly unforgiving if you screw up or fall for some of the obvious traps. At the end of the day as much fun as parts of this game were it really does kinda fall apart towards the end but we'll get there eventually edit: obvious trap being when you were gonna call Belasco out as lying, I mean you have the proof that he knows Archer since you have her papers saying they live at the same loving address Aces High fucked around with this message at 20:06 on Sep 20, 2014 |
# ? Sep 20, 2014 19:37 |
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You should make use of the intuitions when you're completely stuck between doubt or lie. You might as well use them when you can still regenerate them; once you hit level cap, you can't get them back anymore.
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# ? Sep 20, 2014 19:47 |
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Lumberjack Bonanza posted:I agree with some of the other people in the thread that the interrogations aren't all that hard. It's awkward, sure, but I caught onto it easily enough. I still hate the game. I think that has much to do with Cole's characterization. He's a very unusual protagonist. He's humorless, uptight, antisocial, bullying, and if he's any more agreeable in his home life, the player never gets to see it. I thought that was interesting while playing, but he's pretty impossible to sympathize with.
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# ? Sep 20, 2014 21:13 |
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I kinda wish the WWII flashback stuff was instead replaced with little bits about Cole being a total douche to his family when he's off-duty. I'm picturing something like Agent Van Alden from Boardwalk Empire, entirely cold and procedural, yet darkly flawed; prone to snapping, only without the whole insane evangelical Christian angle. Granted I only got about halfway through the game before I lost interest, so maybe the war flashbacks do get interesting eventually.
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# ? Sep 21, 2014 01:19 |
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davidspackage posted:I think that has much to do with Cole's characterization. He's a very unusual protagonist. He's humorless, uptight, antisocial, bullying, and if he's any more agreeable in his home life, the player never gets to see it. I thought that was interesting while playing, but he's pretty impossible to sympathize with. I agree, yeah. I think that maybe they were on to something, but it gets worse as things go on. I do find the idea of playing a guy like Cole intriguing, but there was so little substance. The Casualty posted:I kinda wish the WWII flashback stuff was instead replaced with little bits about Cole being a total douche to his family when he's off-duty. I'm picturing something like Agent Van Alden from Boardwalk Empire, entirely cold and procedural, yet darkly flawed; prone to snapping, only without the whole insane evangelical Christian angle. Granted I only got about halfway through the game before I lost interest, so maybe the war flashbacks do get interesting eventually. They serve their purpose, and provide one of the most interesting looks at Cole that we get in the game. Don't get your hopes up, though, it isn't saying much.
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# ? Sep 21, 2014 01:35 |
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Man, I hope they go back and give making this game another shot, with the benefit of the knowledge they gained from the first one. It really is a cool idea. Also everyone should probably read The Black Dahlia. But god, skip the movie. Monkey Fracas fucked around with this message at 02:37 on Sep 21, 2014 |
# ? Sep 21, 2014 02:33 |
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Monkey Fracas posted:Man, I hope they go back and give making this game another shot, with the benefit of the knowledge they gained from the first one. It really is a cool idea. LA Noire set in the 60s/70s like Adam 12 or Starsky and Hutch.
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# ? Sep 21, 2014 06:31 |
Automatic Slim posted:LA Noire set in the 60s/70s like Adam 12 or Starsky and Hutch. GIVE IT TO ME
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# ? Sep 21, 2014 07:03 |
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Automatic Slim posted:LA Noire set in the 60s/70s like Adam 12 or Starsky and Hutch. I can already hear the funky adaptive soundtrack in my head. At the end of the game you find out the murderer from the overarching mystery was The Man the whole time, man!
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# ? Sep 21, 2014 15:42 |
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Lumberjack Bonanza posted:You should make use of the intuitions when you're completely stuck between doubt or lie. You might as well use them when you can still regenerate them; once you hit level cap, you can't get them back anymore. Pretty sure I've hit the level cap. Also, the intuition doesn't seem nearly as useful as it should be? It almost always tells me, "it's either lie or doubt". No poo poo! Monkey Fracas posted:Man, I hope they go back and give making this game another shot, with the benefit of the knowledge they gained from the first one. It really is a cool idea. I think my dream game is a Boston Noire game set in the 1970's. It was a pretty volatile time for the city. I read the Black Dahlia and I quite liked it. Never saw the movie, but I'll never bother to, now. And as for Team Bondi, they're currently working on a game called "Whore of the Orient". It's supposed to be set in Shanghai in the 1930's and you play as a detective. IDK if it'll have any interrogations like LA Noire.
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# ? Sep 21, 2014 15:48 |
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Automatic Slim posted:LA Noire set in the 60s/70s like Adam 12 or Starsky and Hutch. I like Adam 12. Also that counterpart series about the firemen and paramedics, Emergency! I get that MeTV channel that has all those old shows on it. Also lol I bet a game with the word "Whore" in the title is going to go over really well with parents and ratings boards.
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# ? Sep 21, 2014 17:52 |
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True, I doubt anyone played far enough into this game to get to the parts where you start investigating bodies. A game titled Whore of the Orient is just cutting to the chase instead of beating around the bush
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# ? Sep 21, 2014 18:46 |
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The video sound is a few seconds ahead of the action. This one of the first occasions in which the game demonstrated to me that it's relying on stupid adventure game logic that wants you to read the designers mind. Balasto and Archer have the same address on the slip, so you should present the slips as proof that they know each other right? Except you can't present both at once (the logical options) and presenting the wrong one first is a complete miss. In general, I agree with Richard Cobbett - this game presents a facade of Noir trappings without understanding anything about the heart of the genre. A game for people who think watching Chinatown at some point makes them a part of an exceptional movie-going elite.
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# ? Sep 22, 2014 08:57 |
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# ? May 5, 2024 04:45 |
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Monkey Fracas posted:Also everyone should probably read The Black Dahlia. But god, skip the movie. LA Noire traffic generator is goofy. To save memory it spawns many clones of your current car and a few other models. Driving trucks on narrow roads is a blast. The tutorial case with the bank shootout lets you walk the streets with a gun drawn. I don't remember if you can blow up the gas station further up the road, though. Did the PC version fix that in one of the cases letting the partner drive skips a bit of info, a redundant witness and prevents you from getting a 5 star even if the rest of the case went perfectly?
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# ? Sep 22, 2014 16:55 |