|
Wow, Valkyrie mode really is outstandingly tough. So many spikes!
|
# ? Aug 18, 2014 00:12 |
|
|
# ? May 13, 2024 10:42 |
|
Valk mode is for the kind of person who enjoys IWBTG, the Valk levels at the end of the game are straight up crazyballs.
|
# ? Aug 18, 2014 01:36 |
|
I find it highly unlikely that they will be anything like IWBTG.
|
# ? Aug 18, 2014 01:40 |
|
Manatee Cannon posted:I find it highly unlikely that they will be anything like IWBTG. Precision platforming where if you're more than a few pixels off you die instantly, tons of enemies carefully hidden and set up to attack you at the worst possible moment, bullet hell, hidden traps and enemies with incredibly complex attack routines.
|
# ? Aug 18, 2014 02:18 |
|
Update #3 There was a strange typo in this lore update as it mentions Vyssith (the world 2 boss) instead of Frakkus. Lore quote:These dead lands reached their current state from the sad tale of one Frakkus, who had an unfortunate fascination with death and necromancy (and a complete lack of empathy for his fellows). Combat Lobster fucked around with this message at 21:48 on Nov 3, 2014 |
# ? Sep 6, 2014 05:44 |
-hanging on a chain over a spike pit, ghosts spawning everywhere- "All you have to do is tread carefully and make no risky movements..." I'd say that's Volgarr in a nutshell.
|
|
# ? Sep 6, 2014 08:14 |
|
Man that hammer in the first part of the normal stage is tricky as poo poo. I never knew about that one. Remember kids, never LP at night~
|
# ? Sep 6, 2014 08:42 |
|
I like those skeletons. They're all the interesting parts of fighting a dude with a shield minus the random blocking of anything you send at them.
|
# ? Sep 10, 2014 01:59 |
|
I'm still split between wanting to thank you for playing this game for me and buying it to play myself, difficulty be damned. I loved Castlevania 3 as a kid so I'm sure I can handle the fixed jumps... eventually. It looks fun as hell to play when its mastered. Edit: Oh snap VVVV Tuxedo Ted fucked around with this message at 02:52 on Sep 10, 2014 |
# ? Sep 10, 2014 02:31 |
|
^^It's $3.99 at the moment, so now's as good a time as any: https://www.humblebundle.com/store/p/volgarrtheviking_storefront
|
# ? Sep 10, 2014 02:39 |
|
Update #4 This week Völgarr finds himself in the middle of a snake-worshipping cult. How is Völgarr gonna get himself out this time? I'm pretty sure it involves hitting things... Lore quote:A small barbarian cult formed at the foot of a volcano, taking up residence in the ruins of some ancient temples originally built to worship the Viking gods. This cult instead worshipped a god they believed took the form of a fire-breathing serpent. The leader of the cult saw his control slipping as the cult's numbers dwindled over time...perhaps due to new recruits seeing the grotesque transformation half-snake half-man abominations. Combat Lobster fucked around with this message at 21:49 on Nov 3, 2014 |
# ? Sep 22, 2014 21:54 |
|
Beefcake may not be smart but holy god is he entertaining. Also man, this level and the next one really tried my patience. I think I stopped playing because those levels were stressing me out too hard.
|
# ? Sep 23, 2014 10:23 |
|
I don't think I ever got this far so it's nice to see the breakdown. I got bogged down in the last level and just never picked it back up.
|
# ? Sep 23, 2014 10:35 |
How the hell are you supposed to get that necklace at around the five minute mark?
|
|
# ? Sep 23, 2014 10:55 |
|
anilEhilated posted:How the hell are you supposed to get that necklace at around the five minute mark? Well timed double jump. Flame hitbox is pretty forgiving.
|
# ? Sep 23, 2014 11:27 |
|
Just popping in to say that those floating head bombs look to be modeled after Vargouilles from Dungeons & Dragons. I don't know if there's a specific enemy from a game they're referencing with it, though.
|
# ? Sep 24, 2014 12:13 |
The only game I'm aware of those being in is Planescape: Torment. Nnnot exactly your source of Volgarr material.
|
|
# ? Sep 24, 2014 16:00 |
|
Huh! I did not expect there to be anything special when Fluffy hit the wall. Nice touch, programmers.
|
# ? Oct 2, 2014 03:23 |
|
Update #5 Völgarr wants to install some new AC units in his home, so he asks the Sky Knights if he could get an estimated quote. Their feathers got ruffled and proceed to attack him. Lore quote:Not everyone from ancient City of Akron wished to become isolated under the sea. A splinter group decided to stay and take to the air instead, and rather than isolate themselves from the world, act as stewards of it. Combat Lobster fucked around with this message at 21:50 on Nov 3, 2014 |
# ? Oct 16, 2014 18:29 |
|
Its so weird seeing the money pit just go up in a straight column rather than spilling into the other parts of Volgarr's house. Also, I'm guessing 2 updates left right? You're pretty much at end-game.
|
# ? Oct 16, 2014 19:49 |
|
Is there ever a reason to jump over the jewel at the end of a Valkyrie stage? Every single one has had a deliberate space to jump over it.
|
# ? Oct 16, 2014 21:34 |
|
The Wizard of Oz posted:Is there ever a reason to jump over the jewel at the end of a Valkyrie stage? Every single one has had a deliberate space to jump over it. Not really. Skipping a rune at the end of a level just means you're locked out of the best ending. Highwang posted:Also, I'm guessing 2 updates left right? You're pretty much at end-game. Pretty much.
|
# ? Oct 16, 2014 22:21 |
|
Combat Lobster posted:Pretty much. This is a good LP and I enjoyed watching somebody play a platformer I stink at better.
|
# ? Oct 16, 2014 22:58 |
|
The heck is up with those cube sprites, they look completely out of place sitting on the airship decks. Part 2 of level 5 also seemed kind of lazily put together art-wise as well with all the featureless grey-blue walls, which is a shame because I've been pretty impressed with the sprite work so far!
|
# ? Oct 16, 2014 23:32 |
|
Combat Lobster posted:Update #4 At around 3:20 in the valkyrie video you have to jump to a higher place that is one single tile wide. I always jump the opposite direction first, then do the double-jump towards the ledge. Overshooting the jump is, I'm pretty sure, impossible in that situation, and undershooting will just land you back where you started (unless you're ridiculously late). Doing it your way is okay, but carries a (slightly) higher risk imo.
|
# ? Oct 17, 2014 01:18 |
|
Pelican Dunderhead posted:The heck is up with those cube sprites, they look completely out of place sitting on the airship decks. ^^It was a time/money issue, I think - they already had to delay the game once in order to take on other work and I don't think they wanted to have to do it again. I guess it was a tradeoff between the backgrounds and the valkyrie stages, which were something they weren't budgeted for but added anyway.
|
# ? Oct 17, 2014 01:39 |
|
Tough call. It does look a bit shite compared to the rest. Oh hi, nice LP by the way
|
# ? Oct 17, 2014 20:12 |
|
The sprite work's hit me as really inconsistent, and the lack of unique boss sprites in this level is part of that. Seems like a really cool game no matter what, though.
|
# ? Oct 17, 2014 20:55 |
|
Yeah it seems like closest this game gets to unique boss sprites was the giant snake, and that was real stupid looking so it's something of a trade-off I guess?
|
# ? Oct 18, 2014 20:55 |
|
The air currents were a pretty neat feature. I liked the way they switched them up for the valkyrie run, being weak enough to walk against and all.
|
# ? Oct 23, 2014 19:10 |
|
Bumping to let people know the game is now available on Xbone as the free Games with Gold game for this month. Standard price is $9.99, and they'll be dropping the price of the PC and upcoming Mac/Linux versions to match the console price, too.
|
# ? Oct 31, 2014 02:48 |
|
Hey, so I don't have a new update ready right now but I re-uploaded all the current videos to take advantage of the new 60FPS update that Youtube rolled out recently. So yeah, you can now watch the videos at a higher framerate.
|
# ? Nov 3, 2014 21:53 |
|
It's been awhile since the last update, so I figured I should go ahead post the remaining videos now and finish up the LP. So here's a back-to-back double update. Happy early turkey day and thanks for watching! Update #6 Lore quote:Only by defeating each of Fàfnir's Seal Guardians can the way into the Tower be opened, but even then, the Tower is filled with legions of enemies from all the races loyal to Fàfnir. Völgarr will have to make his way floor-by-floor to the top of the tower to face Fàfnir and put an end to his spread of fear and chaos. But perhaps there is another way to the top? Update #7 World 7: ?????? aka Yggdrasill's Roots Lore There's isn't really any lore in the manual for world 7, just this: quote:Rumors exist of a secret 7th area that only the most skilled will ever lay eyes on. Will you be the first to find it and unlock its mysteries? Combat Lobster fucked around with this message at 07:47 on Nov 19, 2014 |
# ? Nov 18, 2014 07:29 |
|
Hahahaha, oh wow that Fafir fight in the valkyrie is beautiful.
|
# ? Nov 18, 2014 09:45 |
It's amazing and comes out of nowhere. Then again, you deserve something like that for putting up with the Valkyrie mode's bullshit. The real final boss, on the other hand, looks pretty disappointing. anilEhilated fucked around with this message at 10:02 on Nov 18, 2014 |
|
# ? Nov 18, 2014 09:56 |
|
That ownd, thank you a lot. Also the credits song was baller as hell.
|
# ? Nov 18, 2014 10:22 |
|
So I might be seeing things, but I'm pretty sure the true final boss' pattern is 90% the same as the dragons from Shadows over Mystara, almost in presentation as well. Also I do enjoy that they mentioned what Nidhogg does with his time in Norse mythos. A cool little detail that they mentioned and all. Great job with the LP man. Really well done!
|
# ? Nov 18, 2014 10:31 |
|
This game does make you feel like a skilled mountain of a killer. Great LP.
|
# ? Nov 18, 2014 10:34 |
|
Highwang posted:Also I do enjoy that they mentioned what Nidhogg does with his time in Norse mythos. A cool little detail that they mentioned and all. You can even see strips of bark missing from the roots in his arena where he has been gnawing.
|
# ? Nov 18, 2014 10:41 |
|
|
# ? May 13, 2024 10:42 |
|
That was pretty darn awesome, and thanks for showin' it off, Combat Lobster! Agreeing that the Nidhogg fight looked a lil' ... Well, easy to predict, for the most part, but what the hell, it was fun!
|
# ? Nov 18, 2014 14:01 |