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slydingdoor
Oct 26, 2010

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Even without items everyone's armor scales to become greater than their MR. Since Ryze does 99% of his damage as magic he's never going to build arpen or pick hybrid pen runes.

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slydingdoor
Oct 26, 2010

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The damage on Bladed Armor is so crap that it doesn't speed up clears that much anyway. In the absolute best case scenario it'll manage to shave one autoattack off of each creep, but it usually won't, and you won't actually feel it even if it does. Tough Skin and chugging pots is important for keeping your hp up during early clears though.

Block/Unyielding on the other hand can mitigate damage from non AI threats that actually try to kill you when you're trying to kill them during an invade or gank or whatever. The latter especially if they use DOTs or multihit things like Lulu's passive or pets.

Don't steal buffs or xp from the jungler as a laner unless it'll let you deny your opponent or make a play, because there's no bonus "group" XP for neutral creeps. This isn't likely to happen as support Zyra since the enemy duo have an easier time stalling than any other lane. That's the whole point of the eurolane.

Not only that but if you start pushing and pressuring as blue buff support Zyra and draw a gank, even if you see it coming and have a counterroam ready the enemy will likely have the blue buff on the right goddamn a higher level and stronger champion that has farm and non-support items.

slydingdoor
Oct 26, 2010

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Ashe blows and requires her support to basically 2v1. Winning lane with her requires the enemies to force fights and gently caress them up hard.

Reasons Ashe sucks: she has only 1 non-ult nuke with a huge cooldown and crappy damage, that can be dodged by moving behind a creep. It takes very little effort to learn how to play around Volley, and even if the enemy duo are bad enough to get hit by it who cares, hp/5 will mitigate your 1 skill of harass before it puts the enemy in all-in range. Speaking of which, you have no pre-6 all in pressure as Ashe without a high damage support or a really speculative gank. I say speculative because Ashe brings no burst if the roamer brings the CC, and no setup if they bring damage.

"Control" is bullshit sophistry if it isn't straight up denial, like how Alistar and Vayne can use displacement skills to make people miss cannons, or damage backed up by an all in threat like Luc/Ez/Corki/Trist jumping in and unloading every nuke to force summoners or trade them for a kill. Heck, even Caitlyn has a stupid backwards EQ all-in on some poked down idiot who steps on a trap. All Ashe can do is walk up and shoot with bog standard basic attacks and toggle a worthless slow. You don't see a lot of flash-in Ashe kills because the enemy has to be really really dumb to get that low in the first place then not just walk away from Ashe. Dumb enough that any other carry could have done the same thing to them but easier.

What about your ult? It sucks. Supports get better regular skills than Ashe ult. Morgana has a Q that's better than ECA, and an E that negates it. Support Zilean can 1v1 Ashe pretty much throughout the game. Alistar can tank ECA, break the CC with his ult, then turn the fight around if you were dumb enough to go in on it.

Maybe your support carries your rear end through the laning phase though, then what? If the enemy support has a brain and buys mikhael's, they've just become the only person you can pick with ECA (unless they're tanky). Then the enemy carry picks up blue trinket and replicates hawkshot.

What's that leave you, great base scaling base stats right? Nope. You end up a dagger ahead of Caitlyn's attack speed I guess. The passive means you might get one more crit per combat, always on the first basic attack, usually not one that matters.

If you want to pick a champ that craps on Vayne, pick Draven. Look at Spinning Axe vs Tumble, it's better damage and has better uptime--it's even better than having Final Hour up as long as he's catching axes. Stand Aside was about as good as a non stunning Condemn before they nerfed it, now it's just better by being AE, doing more damage, and having a lower cooldown. Blood Rush is better than Tumble's movement because you don't lose control and better than Night Hunter because it gives more stats.

To beat Draven Vayne needs him and his support to gently caress up bad. Pretty much like Ashe vs everyone.

slydingdoor
Oct 26, 2010

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Libertine posted:

Probuilds seems to think he should build like Dr. Mundo with no offensive item and Randuin's/SV/Sunfire cape. I feel like I'd rather build at least one on him but don't know which one that is.

SSW Looper built him with a Rod of Ages which I was like "whaaaaa???" but then I read the wiki and both his W and E have 40% AP ratios so it's not crazy. That might actually be my vote for offensive item. The rest of his build is more in line with your itemization suggestions as well Transient.

Like I said though, I've played him one time and I'm going to practice him the next few days, so don't take my word for anything at this point.

He maxed W and firstbought blasting wand too, probably because he was against Renekton with ignite to his teleport. Since W has an AP ratio on the shield strength and the detonation damage (which scales against enemy health, not your health, so don't build health on Sion to increase the damage of W) and Renekton's pattern is to dash in, burst and dash out, it makes sense that buffing the shield with ranks and items would win him trades. Building health or resists, on the other hand, would only let Renekton chip him down while sustaining with Cull the Meek.

Also he took Q first, probably to control the wave and not lose the push to level 2. Fully charged it outdamages Cull the Meek to minions, and it zones the other laner from pushing too.

slydingdoor
Oct 26, 2010

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ZenVulgarity posted:

I thought Yizus "permatilt" Christal was the saltiest goon
I'm saltiest!

slydingdoor
Oct 26, 2010

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Ignite doesn't give true sight, just brush and fog of war. You really want exhaust and a pink ward vs Vayne's 6.

slydingdoor
Oct 26, 2010

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It pops oracles/true sight the first time you are revealed to the enemy by any ward.

slydingdoor
Oct 26, 2010

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Kalista can solo it too, by sidestepping all the attacks then rending it for over a thousand damage.

slydingdoor
Oct 26, 2010

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Maokai's dick

slydingdoor
Oct 26, 2010

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Weird that it loses the flat pen from brutalizer. Since you don't get the reduction on the triggering hit, just subsequent hits, I can't imagine it'd be good to build before/rather than triforce, ghostblade, and last whisper on most champions that ever build either of the components. Maybe late game wukong pantheon garen and riven. Or some gimmicky AD heavy comp that builds two of them on, like, Jayce and Varus after manamunes.

slydingdoor
Oct 26, 2010

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I think Serv nailed it with the gankability comment.

Support Kennen's good because of his ability to apply a lot of pressure safely in the laning phase when paired with a snowbally, mobile, high-pressure ADC (like kalista). Being manaless means having fewer constraints on when you can back or roam or push really hard, having aspd means better extended trades, and most importantly having a mobility skill other than flash means you can still avoid all-ins (flash flay, minion or unscouted bush ward tp, well-routed jungle roam) while one's on cooldown.

In the midgame he's still got the mobility, and also has a low cd skillshot for checking brushes or poking that a lot of supports lack. Even not having solo lane farm he can still threaten the backline at this point, or help kill the divers. At that point it's still versatility.

5v5 lategame unless you got super fed, he's not "versatile" anymore, just "not good enough at anything." Just like any farmless mage.

If you pick him without mobile teammates and people position like you can bail them out of bad positions like a Janna or Thresh, he's bad probably all the time. Immobile adcs can't follow up on his pressure without putting themselves at too much risk, and even if you play back you just can't give them the peel they want.

slydingdoor
Oct 26, 2010

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Sion learned the trick from Veigar over drinks in the very exclusive infinitely scaling champs club.

slydingdoor
Oct 26, 2010

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Nah, it'll prioritize champs, and if you hit multiple champs it'll go by pick order, oddly enough. Otherwise it'll minions by their spawn order, so usually the closest ones.

slydingdoor
Oct 26, 2010

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You guys realize that investing 3 points in 75 mana for blitz passive gives way less defensive benefit than the much maligned 50hp shield-one-per-back mastery right?

Also his passive is 50% current mana, not max.

It's basically like Volibear passive or Mundo ult, just gives everyone another timer to track and math to do in order to be sure you aren't baiting or know when you will be likelier to all-in.

slydingdoor
Oct 26, 2010

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Flat MR runes are better vs Kassadin than your scaling ones for how you play the early game, because you get in oneshot range from his just Q'ing you on cooldown. You fall behind in CS pretty quickly for a ranged vs melee, then go OOM and get low with an uneaten biscuit, then Udyr flashes on you and you get firstblooded. Kassadin could have flash W'd you for it too though. Eat the biscuit, watch The mejais from behind is super greedy, especially when you don't have boots.

While you freefarm mid, but also in general, instead of idling while minions fight you should auto them into E oneshot range or at least E passive range, otherwise you waste time, miss cs, and are forced to use Q to farm.

You roam bottom and get caught in your tribrush, ghost and run up river instead of to your bot tower. You weren't going to be able to 2v2 leading them to Hecarim anyway, so you just die.

After you defend mid inner from the push, you just try to split the farm with Vayne while OOM and with 1200 gold in your pocket and no boots. That's a good chance to buy when you know a carry will be picking up the farm. There's another time you miss a back opportunity with 1700 gold before a fight.

When your team pings Udyr stealing your blue, you have your upgraded blue trinket and E up but try and miss a blind steal instead. Looks like you coordinate that better later though.

When you try to steal dragon or oneshot a guy, you should QERE with less hesitation. Your Q is falling off before your ult casts even before Graves gets QSS. In general you hold onto your ult way too much. After they baron, you spend about 4 minutes never using your 30s cooldown ult. It takes Udyr trying to solo steal your blue again for you to cast it, and that's after they've gotten the inhib turret (Graves solos it while your whole team stares at a golden Kassadin). Poke with it, waveclear with it.

In the super late game, Kassadin just beelines and oneshots you while you're ulting two fights in a row (the first is more of a really dumb catch while you're alone with Hecarim in their empty jungle), once through soraka ult, because you're rooted while you ult and hesitate to cast it. If you just threw out the combo then mashed flash when Kassadin appeared you would have at least had chances to avoid his empowered auto and W yourself, maybe get healed up, maybe kite it out.

As for the Soraka, she was pretty bad. You might want to tell her to not waste E on Garen, Udyr and Sona, and instead to save it for Kassadin. Also back ping Kennen whenever he starts jungling lategame. He's often not there to peel for you or followup with Hecarim and it costs you.

slydingdoor
Oct 26, 2010

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Ra Ra Rasputin posted:

How long does it take for a stack of ashe's slow to drop off with swiftness boots and swiftness boot type effects that might stack?

Swiftness boots, Sej passive and the Swiftness mastery just reduce slow severity multiplicatively, not the duration. Tenacity from items, Iron pot, Mundo W, Garen W, Irelia passive, and Cleanse do reduce the duration though. Ashe passive lasts 2 seconds, so as a fully loaded tank with Cleanse or on one of those three champs abilities you can definitely get crit immunity unless she has a lot of attack speed and no one built Frozen Heart or Randuins, or is Nunu, Anivia, Malphite, Nasus (or Darius I guess). Without extra tenacity from Cleanse or a champ ability, you'd need to slow her attack speed below 1.06 to avoid crit. That's with her Q down and without weaving spells too. With Q up her autoattack becomes a quick dot that reapplies frost, which doesn't start ticking down until the end. Attack speed doesn't appear to affect how fast this dot ticks, but it does basically add a half second or so to her slow that can't be reduced. This means that if you are dueling Ashe alone as a carry with no tenacity other than summoner Cleanse, Ashe will still crit you through it with Q up. Without it she'll need 1.42 attack speed or to weave spells between autos.

Also Morg E and Olaf ult stop Ashe crit. Ashe stilll "counters" support Morg in lane though according to champion.gg so go figure.

efb: Looks like as W maxed, potted up, merc booted, defense tree Mundo, to be uncrittable through Q flurry you'd need to lower her attack speed under 1.2 ish, warden's/randuin's will accomplish this only if she hasn't gotten more than 1.4. If she has max Q, which gives 40%, that probably isn't happening.

slydingdoor fucked around with this message at 17:28 on Jun 12, 2015

slydingdoor
Oct 26, 2010

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"The best defensive mastery is in the Offense tree, but the tree named Defense still too powerful. We must nerf all the good defensive masteries by a third, then buff the bad masteries so they're twice as many points to get fifty percent more uselessness."

"What about that trap mastery for noobs? People have been talking..."

"You'll like this: we took away the visible shield it gives so it doesn't out them."

Seriously though I wish they had more masteries like Oppression (and fixed it to not work off of automatic poo poo like FH), so it could be actually an active defense mastery that rewards playing well. Hit your cc: become tankier. Sorta like the masteries in offense that reward you for landing your whole combo and weaving in autoattacks, or last hitting.

If you think Adaptive Armor is good based on what one champ rarely played can do with it, just think how good the new capstone can be against mid Mordekaiser, support Yorick, top Wukong, adc Leblanc, and jungle Shaco! 30 armor and mr from one point!

slydingdoor
Oct 26, 2010

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Since there's no more slow stacking Stalker's is worse than ever. For devourer champs, Yi and Shyv already have speed boosts and build Bork for slowing, while Kayle has speed on her heal and slow on her Q.

Of the remaining viable items, Ranger's is better than Skirmisher's probably in every game, because it gives you more options. Through farming faster and sustaining in the jungle, you are safer, you have faster comebacks even if the enemy team coordinates to deny you (which is a weak strategy in general because of how jungle xp is hugely multiplied for underleveled junglers), and you are able to make more opportunistic plays when you see the other jungler, like counterjungling, shoving a lane, or soloing the dragon. All red smite does is make you likelier to win an honorable duel where no one runs away and everything else is equal (no gromp buff on the purple smite jungler who doesn't save their smite in case of fight) and there are no nearby jungle creeps that the purple smite guy can nuke to get 15% missing health back. In a solo lane, basically.

Also it might be marginal but I like to be able to stun the crab for the armor/mr reduction and 25% damage multiplier on champs without cc in their kit, and I've gotten a few cheese kills off on laners who think they're safe because they're pushing a big wave by aoe smiting it out from under them.

Also while Kalista's dash distance is based only on her boot speed, slows do reduce the speed of her dash. Same with Cork Wi and Shen E, oddly enough.

slydingdoor
Oct 26, 2010

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Xerath. Outpush and outharass the lowest base health and mvspd champs in the game (adcs) from max range and sustain mana with your passive.

Kayle sounds risky. Got the AOE for worse lane control than Tristana, and only 65% uptime on ranged form. A duo lane will have a much easier time exploiting that than a solo lane.

slydingdoor
Oct 26, 2010

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CH multiplies bonus health, including from itself, so the patch is a buff before you acquire 850 more bonus health not including CH and a nerf afterwards.

slydingdoor fucked around with this message at 01:07 on Aug 5, 2015

slydingdoor
Oct 26, 2010

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nvm

slydingdoor
Oct 26, 2010

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quote:

UNIQUE – CRESCENT: On your next attack, Cleave's damage to all targets is increased to 40 (+10% of your maximum health) and the area of effect is larger. Activating Crescent resets your attack timer. 20 second cooldown.

slydingdoor
Oct 26, 2010

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Project Elise with dwarf gekko spiderlings.

slydingdoor
Oct 26, 2010

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I like how his butt hiding cape is longer than a fully extended leg. Thankfully it's a PROJECT cape that's always erect, sorta like Unchained Alistar's chain necktie.

slydingdoor
Oct 26, 2010

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Dzurlord posted:

Sweet, good to know. I feel marginally less incompetent now!
You also usually get a leash from top or bot lane. Sometimes you even get a top laner that tanks the first two camps for you, backs, and teleports to lane so you can actually gank early.

slydingdoor
Oct 26, 2010

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The counterplay is pick Braum and Unbreakable the Windwall then beat the poo poo out of Yasuo.

slydingdoor
Oct 26, 2010

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Xin's better. Safely farm, invade, or gank. Devourer, warrior, or cinderhulk. Engage, disengage, splitpush. He can do it all depending on how the game goes and be effective. His only weakness is getting caught pre 6 by a really strong duelist or multiple champs and warded out, because he doesn't have a wall dash and has predictable routes. Also he doesn't have a good execute combo for objectives but you can ult to knockback people trying to dash in from the back of dragon or baron pit to secure it.

Shyvana you have to farm and invade, then flank engage or splitpush, and if you fall behind you are useless.

slydingdoor
Oct 26, 2010

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The 75 cap is intended, they broke it on the PBE too. I'm guessing the fix broke something else and they had to revert it because :riot:

That'd explain why the champ came out both behind and ahead of schedule.

slydingdoor
Oct 26, 2010

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Click and drag the minimap.

slydingdoor
Oct 26, 2010

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Yeah, I just tested it.

e; Karthus Q and Gangplank E "crit" don't trigger it. I suspect Gragas Q won't either. I suspect Fiora E, Pantheon E passive, and Shaco Q passive will. Vayne E wallstun doesn't, Panth E passive does on autos only, not with Q.

VVVV

slydingdoor fucked around with this message at 17:52 on Nov 11, 2015

slydingdoor
Oct 26, 2010

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Also, refillable potions don't turn into biscuits.

slydingdoor
Oct 26, 2010

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Thanks for the forum advice bud.

Stuff that works with Warlord's Bloodlust: Miss Fortune Q on first target kill, Fiora E second hit, Panth E passive on autos only, Shaco Q.

Doesn't work but displays as critical hit anyway: Karthus Q on single target, Gangplank E without an actual crit, Gragas Q fully charged, Vayne E into wall, Panth Q on low health target, Anivia E on chilled target, Gnar R into wall, Soraka Q sweetspot.

Anyone else think ADC and supports should just both take Bond of Stone? i'm curious what happens if like you have 4 dudes with that mastery sitting around a kog maw or something. I suspect it'll just pick the closest or first picked ally to share damage with.

slydingdoor
Oct 26, 2010

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Tahm Kench can devour an ulting Lucian to dodge damage and continue pursuit with a movespeed boost. Made a Rengar very sad with that.

slydingdoor
Oct 26, 2010

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Rammus doesn't have a dash, just a movement speed boost. Sion's ult is Unstoppable (as is J4, Vi, Malphite, Nocturne, and Hecarim ult) so it'd probably go through unless spaghetti. Lulu's polymorph and Ahri's charm used to be able to stop them before bugfixes.

slydingdoor
Oct 26, 2010

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The Shortest Path posted:

Okay so I used three benchmarks at 18 to give a rough overview of the comparison between 35% total pen and 40% bonus pen.

patch notes posted:

ARMOR PENETRATION: 35% total armor penetration ⇒ 30% bonus armor penetration

Unless you're only talking about Dominik's.

slydingdoor fucked around with this message at 18:49 on Nov 27, 2015

slydingdoor
Oct 26, 2010

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el dingo posted:

No no no. The last lee sin I encountered saved me 3 times by booting me to safety.
I love it when that happens.

Unless your teammates save you from being saved.

Forgive my lovely mic.

slydingdoor
Oct 26, 2010

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Make the unproccable duration turned off after csing stack, maybe like Kassadin and Kog ults such that getting the majority of the creeps in a wave keeps it unproccable until well into the next wave. Make the active unusable without proccing it a certain number of times for an item transformation like Seraph's.

slydingdoor
Oct 26, 2010

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How Rude posted:

Every time I play her I crush my lane but then the enemy team shits on everyone else. What am I supposed to do? I'm pretty sure I'm 1/5 in W/L on her so far even though for the most part I have won lane.

Highlights include dumping on an ignite Darius (who honestly was pretty bad anyway but I feel like if you play the lane right Illaoi has an easy time) and then also destroying the Kindred that wanders top into your creep wave when you're 10% hp and healing off of her as she dies to tentacle smashes.

And then the enemy Zed went 7/0 and your botlane is down 100 CS so your team has no damage :saddowns:

Icebourne gauntlet rush is the best feeling in the world though.

The trick is to get carried by my Quinn.

Nah actually looking at Methanar's games vs yours, at the start you get corrupting potion, he starts cloth 4 and finishes his first item faster by starting a component and spending 50-150 less than your 300gp on consumables (the difference between corrupting potion's 500 cost and 200 sell value). Also he builds LW items third and you never build it, just stacking tanky items. Also he dies a lot more, going ham and doing as much damage as possible. I'm guessing never building it means still dying but without doing any damage to tanks.

slydingdoor
Oct 26, 2010

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mistaya posted:

Before they kneejerk nerf FQC they should probably take a look at why it's being bought, because if it's primarily that it's the only good mana regen item right now and the rest is just bonus, then they need to fix Morellos and Athenes, not nerf FQC. Mid itemization being boring and poor is not a cause to nerf support items.

Spooky ghosts existed as an item forever with the exact same active, so trying to say the active is overpowered when the item had such a low pick rate is false. FQC may be a bit overtuned and need a slight stats nerf but the active is fine and shouldn't be touched. And there's no reason to ham-fist the gold generation into being more difficult to proc. Just fix the mid items and mids will buy those instead.

If Twisted Fate or other champs who liked spooky ghosts before pick up FQC for the catch it provides, that shouldn't really be an issue.
People weren't sleeping on Twin Shadows, it sucked. Unlike TS, FQC active has half the cooldown (120 or 80 if it hits no one vs 60s) and almost double the duration (2.5s slow vs 4s) and is actually gold efficient.

If the unproccable duration on it is shorter at one stack but further stacks make the duration much longer then it'll be easier for supports to use.

How Rude posted:

I'm probably focusing too much on building tanky then. I figured Icebourne -> Sterak's would be good enough for damage, never thought about Last Whisper though because i feel like giant slayer wouldn't do anything considering you're building a lot of hp and grievous wounds is ehhh. Though maybe relative to other tanks you would not have as much hp considering I would be sinking so much gold into a last whisper item.

I feel like corrupting potion start is better if you feel confident in winning your lane though, it is so loving good at destroying people, Illaoi Q and tentacle smashes proc it constantly. I feel like it's well worth putting off the slightly earlier icebourne, it also provides a good amount of mana sustain early.

edit: I also go ham alot but don't die easily, but that's because of the aforementioned building only tank items. It's not like I play super scared, I always try to get in the fray.
Even though Illaoi has good base health, if you're building and upgrading LW while they're building their second health item you'll have the advantage from when both of you finish and onwards, because you'll always be one health item "behind." If they build straight resists instead, well, you have Last Whisper, maybe even a Mortal Reminder if they have healing like you do. Also, if you stack resists instead of health, you'll be unkillable to whoever doesn't build their own penetration items, like most enemy frontliners. Since Illaoi has crap mobility and no CC you should be trying to control their frontline (if they ded etc.), you'll just get kited by the backline.

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slydingdoor
Oct 26, 2010

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They're buffing Thunderlords to signal ADCs and some supports so they stop automatically losing the early game by taking Warlord's Bloodlust or Fervor or some other useless keystone instead.

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