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BiggerJ posted:I haven't gotten around to watching these, and was planning to give the game a few plays first (I have an old-rear end computer that can run it) - how important are the missing clips? Game-ruiningly important? They clarify and/or foreshadow, but their absence is a blank you can fill in with imagination or deduction, if you even notice. It won't hurt your play experience, I don't think.
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# ? Dec 1, 2014 10:01 |
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# ? May 5, 2024 08:04 |
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Spaxter posted:These productions verify what I have suspected, that what this all represents is a significant monumental effort on the part of our host. I love the fact that you can easily deconstruct the thing, open up the folders and watch all the clips independent of any interface, in any order. Many users have resorted to this once frustrated by normal play, imagining the pathways that might have elicited the revealed responses. Only SGF that I know of has taken the next step, actually mapping the choices that can bring them out, discovering thereby those files unmapped. [a measure of how bad the programming was, since even the Macromind Director that was used had a function that told you when files were unlinked] I love that at this point SGF is probably the world's foremost [MODE] expert, at least among people who were not involved in the game's development.
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# ? Dec 2, 2014 06:55 |
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StarkRavingMad posted:I love that at this point SGF is probably the world's foremost [MODE] expert, at least among people who were not involved in the game's development. It seems it's quite possible he's the most knowledgeable about the game other than Spaxter at this point. MatchaZed fucked around with this message at 07:04 on Dec 3, 2014 |
# ? Dec 2, 2014 07:11 |
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WilliamAnderson posted:It seems it's quite possible he's the most knowledgeable about the game other than Spaxter at this poitn. It's safe to say he's played it more than any other living human, so while I know a lot about how it got made, SGF would now be the go-to authority on the published game. When a bizarre [MODE] cult is discovered in a warehouse in Atlanta where they have been keeping human slaves in a nightmarish reproduction of the game environment (Mood Bars stapled to their chests!), he will be called upon to do the talk show circuit.
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# ? Dec 2, 2014 12:39 |
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This just in to The Situation Room, video game inspires "Mood-Stapling" cult here in Atlanta. for more we go to Cindy Crowley for the latest. Cindy?
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# ? Dec 2, 2014 15:07 |
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To non-no-content bump, video game music legend Tim Follin is working on an FMV detective game. Also, this Kickstarter for in-browser emulation of three strange 90's CD-ROM games still needs help.
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# ? Dec 6, 2014 07:39 |
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# ? Dec 13, 2014 03:00 |
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I love the Mode Machine behind the scenes speculation here.
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# ? Dec 13, 2014 03:22 |
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Tell my wife I said hello.
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# ? Dec 13, 2014 03:23 |
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I'm three minutes into this and you're trying way too hard.
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# ? Dec 13, 2014 03:25 |
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The "conversation" with Charity Flame is primo stuff. Maybe my favorite moment of this whole LP?
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# ? Dec 13, 2014 03:31 |
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Star Man posted:I'm three minutes into this and you're trying way too hard. Did it hit a little too much close to home for you?
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# ? Dec 13, 2014 03:52 |
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"The important thing here is that I was able to avoid taking a side."
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# ? Dec 13, 2014 03:54 |
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Star Man posted:I'm three minutes into this and you're trying way too hard. EDIT: That might be my favourite final performance so far. Tippecanoe fucked around with this message at 03:59 on Dec 13, 2014 |
# ? Dec 13, 2014 03:55 |
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I had to turn the volume way up; I couldn't hear you over my own laughter. The bit with Charity especially-- I've been on both sides of that conversation (the subject was not video games), and your performance was full of truth.
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# ? Dec 13, 2014 04:22 |
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...Ehhhhh. The stuttery gimmick kinda wore on me pretty quick.
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# ? Dec 13, 2014 04:28 |
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That neutral ending to the conflict between Jack and Riel (is that how you spell his name?) was fantastic.
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# ? Dec 13, 2014 04:36 |
This is hitting way too close to home. I'm only about nine minutes in and I find myself realizing that yes, I very, very intently stare at my iPod a lot of times.
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# ? Dec 13, 2014 04:39 |
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The chat with Charity around 22:40. I'm dying.
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# ? Dec 13, 2014 05:16 |
This update is a great honeypot.
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# ? Dec 13, 2014 05:22 |
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You really hit it off with the Hoff. So much in common!
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# ? Dec 13, 2014 05:32 |
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Star Man posted:I'm three minutes into this and you're trying way too hard.
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# ? Dec 13, 2014 06:00 |
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Xander77 posted:It might be my overdeveloped cringe reflex at other people acting embarrassed, but yeah - this is a terrible end to a great LP.
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# ? Dec 13, 2014 06:05 |
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I love this video so much. It's great that you keep showing new aspect to the game with the communal playthrough, then the perfect playthrough and then the awkward realistic playthrough. I can't imagine why people would be down on this video unless their actual life is an awkward playthrough.
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# ? Dec 13, 2014 07:11 |
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deadpan posted:The chat with Charity around 22:40. I'm dying. It just kept going. Did SGF loop charity's reactions or did they really put that much polite boredness in the game?
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# ? Dec 13, 2014 09:27 |
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Star Man posted:I'm three minutes into this and you're trying way too hard. This was my initial reaction but I thought it got really funny by the end.
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# ? Dec 13, 2014 09:29 |
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MassRafTer posted:This was my initial reaction but I thought it got really funny by the end. Same here. I thought I would get tired of the gimmick fast, but the interactions with Charity and especially Mia turned it around for me. I'm confounded there is still more of this game to go.
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# ? Dec 13, 2014 09:39 |
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Oh my word the Jack conversation.
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# ? Dec 13, 2014 09:40 |
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The Charity bit was fantastic, but I just thought he was laying it on a bit too thick otherwise. Not a big deal, mind.
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# ? Dec 13, 2014 09:56 |
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MassRafTer posted:This was my initial reaction but I thought it got really funny by the end. I'll have to try watching again. I get that the style of commentary is over the top, but I can only take so much.
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# ? Dec 13, 2014 11:40 |
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I cannot believe there's so much content in an obscure FMV game from the CD era! I think the enormous amount of different paths really shows how much the creators cared about the game and wanted it to be something special.
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# ? Dec 13, 2014 11:48 |
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Glad I'm not the only one who keeps accidentally committing double homicides at parties. I thought I was the only one!
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# ? Dec 13, 2014 11:59 |
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I think it was a good episode! Anyone who isn't into a more skittish host, probably steer clear of pvg's streams. Though, I don't know why I am even mentioning that here. . .
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# ? Dec 13, 2014 18:06 |
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...man, so many paths for a game where you can't actually do anything. Pushing them BOTH over the balcony? This is some Heavy Rain stuff.
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# ? Dec 13, 2014 18:22 |
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Speedball posted:This is some Heavy Rain stuff. It really is kind of sad that a cheesy FMV game from 1995 has far more player input and reaction than almost every game that's come out since. Accordion Man fucked around with this message at 22:45 on Dec 13, 2014 |
# ? Dec 13, 2014 22:43 |
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Somehow Spaxter captured the look on the face of non-techy people when I talk about my job with Charity there. Great episode.
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# ? Dec 14, 2014 01:57 |
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I love how split the reaction to this playthrough is. I thought it was the perfect setup for the ending, and that Charity conversation was hysterical. Great foreshadowing on the Jack and Riel outcome, too. As soon as I heard the way you phrased that, I knew exactly how things were going to go down with those two. I'm not sure if I want that one offhand comment by Vito to be a joke or the last ending. I'm not even sure if I honestly expect it to be a joke or the last ending. I guess we'll just have to wait and see.
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# ? Dec 14, 2014 06:11 |
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I am so glad to see this LP actually kept going, I didn't realize it came back this time last year and was afraid it was lost for good. I'm caught up and the LP is as top notch as it always was. Excited to see the conclusion!
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# ? Dec 14, 2014 23:59 |
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Congratulations best of 'friend for this excellent installment. It's like the latest remix, hilariously self-effacing. If these are at all accurate in their depiction of your personal party style it goes some way towards explaining your extraordinarily prolific and elaborate online presence. Then again, it's probably just the people you're talking to, who seem to me to be a bunch of self-obsessed posers who don't have that much interesting to impart (til they try to kill somebody, I guess). I propose you create your own [MODE], a party full of people with whom you could actually engage in meaningful simulated dialogue. I'll help you do it. We'll crowd source it -- you've got a big following.
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# ? Dec 15, 2014 01:07 |
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# ? May 5, 2024 08:04 |
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I really, really hate seeing people embarrass themselves or being in awkward situations both in real life and in fiction. Should I avoid this episode?
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# ? Dec 15, 2014 03:02 |