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Slab Squatthrust
Jun 3, 2008

This is mutiny!

alg posted:

They should make 2 pt Astromechs that give either boost or barrel roll. Give the x-wing some options and get a discount over Engine Upgrade.

Honestly, I'm surprised there isn't an X-Wing title yet, "XJ X-Wing" or something, that gives them an option like that. Maybe even something that would let them boost or barrel roll at the cost of a stress token.

Edit: Also, Aces 2 packs that have more E-Wing, Y-Wing, Defender, and Bomber pilots.

Slab Squatthrust fucked around with this message at 18:54 on Jan 22, 2015

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Slab Squatthrust
Jun 3, 2008

This is mutiny!
White 1-turn is good enough, honestly. Not a lot of green, but there's really no reason to stress them out either.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Tekopo posted:

It just means that you can't reliably take PtL on Serissu :shrug:

Eh, people don't take it on Howlrunner either usually, so I don't think it's a big deal. 18 point fighters that can stress targets with the flechette cannon are good enough for me to think I'll use them pretty often.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
Fair enough. The Starviper might qualify, and the IG-88's also look tasty for movement shenanigans, despite their size. Especially with the D's potential to do crazy things with the loop.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
Yup, dice are still dice, and when you roll so few at a time you can get some, uh, interesting results.

On a side note, my Decimator and Rexler duo didn't do as well as I'd hoped. Lone Wolf was barely able to trigger on Rexler due to being too close all the time. I really want to find a build that can fit a pimped out Defender, but 47 points is a ton for a ship that still dies to Whisper pretty readily.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Strobe posted:

I wonder if an upgrade that gave offense bonuses against cloaked ships would shake up the meta.

"Anti-Stealth Field" When a cloaked ship within range 1-2 of your ship is defending, the attacker may change one blank result to a hit result. Modification, 1-2 points.

Silver Bullets style balancing isn't the best answer generally. More cards like the S&V Hawk pilot that lowers your PS to 0 would do a lot more to combat the current meta than anything. Maybe a mod or EPT that lets you reduce the agility of another ship within range 1-2 would be good. Something like Intimidation or Outmaneuver, except actually useful against the arc-dodging high PS ships that it really needs to be used against.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
I only just picked up the 2400 this past week, and I've been screwing around with it. I think it's my new favorite large ship. Barrel rolling all over the place with an HLC, flying through asteroids to throw people off, it's fun as hell. I've been using the PtL and Kyle combo, though VI is kind of tempting as well.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Val Helmethead posted:

It cries out for PS 9 SO BADLY when up against anything that moves after it. Also, if you point your Outriders nose anywhere near another ship's flight path, you deserve whatever bump/ donut hole / focus fire happens to you.

Yeah. One of the guys at our store won one of the big FF events, with the Fel, Whisper, and Yorr list. He is excellent at flying Whisper, and I want to play against him and see if I can make it work. I run Blount with ion missiles and VI and a Rookie as the rest of the list.

The 2400 is so fast, and with Dash avoiding obstacles, I think staying out of Range 1 might be possible. Just don't know if it has the firepower to kill Whisper fast enough. Blount shuts down a lot of other problem craft by killing Stealth Devices, and the Ion might be enough to handle Whisper. PtL with Kyle really shines against other big ships which are really common, and helps arc dodge swarms, so I'm hesitant to give it up yet.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
Two ship lists are getting eaten by the 4b1z list, with no need for kneejerk banning stuff. Which in turn will lead to lists designed to best 4 and 5 ship rebels. Which will lead to two ship super lists. Welcome to a healthy metagame.

Edit: it's definitely not a perfect system right now, but there really isn't a single list that just dominates all others anymore.

Slab Squatthrust fucked around with this message at 20:52 on Feb 12, 2015

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Strobe posted:

All of the phantom players I know eat 4B1Z lists for breakfast, which means no one plays them here. It's all two ships, all the time, except for a couple folks who dare to play one big ship and then two support ships.

Honestly, lots of any list is player skill. If the best players are all phantom players, they've got good odds at winning anyway. But the Decimator is screwed in that matchup, and even whisper has to take care or get blasted by a ton of dice.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Fetterkey posted:

BBBBZ loses (hard) to many of the two-ship lists in an untimed environment, though. It's basically a gamesmanship list that only works because the tournament rules are weak.

You can equally easily argue that a phantom that can only win if it has two hours to roll dice dice at ships that can't catch it is a gamesmanship list. The b swarm at least engages decisively once it decides to, and is fully capable of dealing a lot of damage fast.

Whisper and Fel play the clock hard, despite how much I love them, and they're entirely functional only because of how PS works. There's a reason autothrusters are being printed in spite of how good Fel is.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Strobe posted:

My AAEE list from a page or two ago works like that, and it's so fun to fly. I'm think of turning it to AAAE last with three Greens with PTL/VI and Autothrusters and one Blackmoon with R7/FCS.

PtL greens are something I really want to try out, is VI to get to PS 5 helping you out a lot, or just the best choice for cheap? I look at outmaneuver for them a lot.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

alg posted:

if non-raleigh goons wanna set up a goon playday in Raleigh sometime I'm down for that

I'm down for that. We have a bunch of stores to pick from to meet at after all.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Poopy Palpy posted:

Seems like they could give people 15 dollars in store credit

Because a completely unrelated union is on strike? Sure, makes total sense.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Tekopo posted:

This is some really interesting stuff on wave 6

That kavil setup with engine upgrade, autoblaster turret, PtL and unhinged :stare:

Kavil with VI plus the Blaster Turret and the R4 Agromech as well. Spend focus to fire turret, get a lock on the target, roll 4 dice at range 1-2. Not as agile since you lack the Unhinged, but you also don't get stressed as easily and move late so arc dodgers don't have such an easy time doing their thing.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
How do you even rules lawyer in this game? The rules are pretty tight, and there's not all that many of them really.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Endman posted:

I'd say you could fix the X-wing pretty easily by just making it cheaper.

Call it the Wraith Squadron Retrofit and put an Ewok on the card with a hydrospanner.

It would "fix" it in the most boring way possible. I want my drat X-Wings to be able to dogfight, and they can't right now. They can't maneuver, and they effectively have a single useful upgrade slot, astromechs.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
Kavil with the R4 Agromech. Spends focus to activate turret, shoots with a target lock. You're rolling 4 dice outside arc, which with a reroll means you're practically guaranteed 2 hits, and are decently likely to see 3-4.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
I'm tempted by autothrusters for the Aggressor. Not sure if something that large will be able to arc dodge or stay at range 3 enough, though. For two points though, even just working for a couple shots a match makes them with it on a 50 point ship.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Strobe posted:

Suggestion: swap PTL on Tycho for EI, and use the second EPT slot for Expert Handling. Then you can boost/barrel roll in addition to your swapping directions if you want.

EI vs. Autothrusters at that point.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

alg posted:

On the aggressor you have to k or s turn. Its a large ship without a turret and no back arc.

Thats why advanced sensors are so baller on it.

Yeah, this. Even a 1 forward moves large ships a lot, and if you bump you get no action at all.

Lemon Curdistan posted:

The point is I don't really see myself K-turning or S-looping that much since you have 1-2-3 straights/banks as green and turns as white.

Remember too that you don't have a 4 or 5 straight to shoot past enemy ships either. You're basically going to be forced to s/k-turn quite a bit.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
My favorite is the guy who gets one of his ships shot and then moans about how he is going to lose while mopping up the game with insane dice while flying poorly. So drat frustrating.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

alg posted:

Yeah we have the guy who complains about his rolls every goddamn game. Then flies a TIE swarm and doesn't have to use Howlrunner because he just rolls 2 hits on every TIE Fighter. Yup

Yeah. But, all that said, he's literally the only person out of 20, and it would be easy for me to just not play him.

I'd actually push anyone afraid of that guy to at least go to your game store once. Lurk awkwardly for a few minutes, get a feel for the crowd. So far, I've found a large majority of players to actually be super chill, even when playing in a tournament.

And honestly, not playing at all, or letting one poo poo person keep you away, is reinforcing that poo poo behavior. Just don't play that one guy, play with the cool people, and don't worry about making the rear end in a top hat feel awkward or bad. They'll either take the hint and shape up, or disappear. But when that one rear end in a top hat is tolerated and the cool people leave, more and more assholes show up and ruin the group completely. Sadly, a lot of game store owners are too socially inept themselves to realize that or act on it, and let the assholes be assholes.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
Blount with Ion Missiles is also pretty mean to gently caress with Soontir/Phantoms/Big ship by letting the swarm close in on something they might have trouble with.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
He has 1 more Falcon than I do though. :smith:

Hopefully that will be fixed this week or next, though.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

alg posted:

We'll see. Not sure what kind of food is near Game Theory, it's in a lovely area.

How much space do they have at that place anyway? Last time I was there I remember it being kind of small I thought.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

zVxTeflon posted:

Hope you all enjoy dual aggressors thats all youre gonna see anymore since autothrusters on a 3 agil 8HP ship is some ridiculous retarded poo poo

First it was the TIE Swarm. Then it was Soontir and Falcons. Then it was Whisper. Then the Decimator. There's no single ship that can do anything and everything, and the there's always a list that will beat any given list, all else being equal. Agressors are really good, true, but they're not going to break the game in half.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

AndyElusive posted:

Played with 2 Gold Squadron Y's with Ion Turrets and Dash in the Outrider with a Hvy Las Cannon for the first time yesterday night. I gave him PTL and Kyle Katarn.

It was fun being able to 360 fire with all three ships. I got to deal out a hefty load of ion fire at a couple of Syck fighters and Scum Boba and then pick them off at range 2-3 with Dash.

Kyle Katarn really didn't seem to help much but I probably need to stress out Dash more.

Does anyone have any suggestions on what co pilot might work better for a 100pt build?

The PtL and Kyle option becomes a lot more powerful when you also add engine upgrade. Boost, barrel roll, and then also focus is powerful. Also adds a lot more maneuverability when you're only able to take a green maneuver from the stress.

If you go with something instead of PtL, I think recon specialist is a strong choice.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
And honestly, just making things cheaper is a poor way to balance. X-Wings need help, but making a rookie even a single point cheaper is actually a massive buff since you could then field 5 of them.

The B-Wing should probably be a couple points more, the E-Wing and Defender should probably be a couple less. Everything else is costed about right, I think. Titles are a lot more interesting, even if it does end up being awkward to collect because of stuff ending up in the Raider for example.

Still, I think I prefer the titles as fixes instead of just making everything cheaper across the board.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
So hey, random question. Do homing missiles work like autoblasters as well? Because a missile that can't be evaded at all would be pretty amazing, and maybe actually worth the points. Maybe.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

EdBlackadder posted:

They could always decloak as it's not an action or a manoeuvre but they couldn't cloak again.

They decloaked when you revealed your dial, which you don't do when ionized.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

contagonist posted:

So I spent my 'food other than Ramen' budget on on the Most Wanted box, and have come up with this list.

*Kavil 24
-Blaster Turret 4
-R4 Agromech 4
-Marksmanship 3
-Adv. Proton Torpedos 6
-Munitions Failsafe 1

*Dace Bonearm 23
-K4 Security Droid 3
-Ion Cannon Turret 5

Black Sun Soldier 13

Black Sun Soldier 13

Totes: 99

Kavil's a bit fat points wise but he's sure to hit like a hammer - He's tossing 4 dice+target lock against things outside his firing arch, and if any poor fucker gets within range 1 in his front, the Marksman+Adv. Torpedo seems nasty on paper. Dace Bonearm's main job is lining up that Adv. Proton Tordedo killshot and other general ion cannon fuckery,

Couple things I see right off the bat: R4 agromech isn't 4 points. Also, Marksman is not a good idea with the R4, since you need to have an actual focus token. Marksman doesn't count for that. You'd be better off with another ept instead that helps your main guns as well.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
So, Keyan + Stay On Target + Advanced Sensors. Pretty amazing. Being able to pick the 2 K-turn, then swap it into any possible 2 speed move you want at the "cost" of it being red is awesome. Being able to pick a hard 1 turn to do the same trick is also pretty awesome. Ran him with Wedge plus a Prototype and a Z-95, went pretty well against an albeit goofy scum list.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

MRLOLAST posted:

I guess the Starviper is priced correctly compared to B- wings and defender. B- wings is the best ship in comparison and with the pilots available.

The Starviper would be priced correctly if it had a single decent pilot to use with it. No generic EPT (the Scyk got them for some reason) pilots, and the two named pilots are low PS and Xizor has a mediocre ability at best as well.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

alg posted:

Raleigh regional is 40 bucks. How much are other regionals?

Haha, what the gently caress. I don't know about spending 40 to be shoved into that tiny store. That's pretty absurd.

Edit: maybe if there's some crazy prize support or something.

Slab Squatthrust fucked around with this message at 16:52 on Apr 8, 2015

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Dredge posted:

I may just be talking out my rear end here. But I was talking to the guy who is running the Regionals at Game Theory and due to the limited space they are capping registration to 64(ish?) people or something like that. He also mentioned that the Regional Promo Box that they had to buy was crazy expensive. And i think they bought 2. Perhaps that is the reason for the high entry fee?

Yeah, I'm not even sure they actually have good space for 64. The owner says he's posting a full breakdown of the support, but for 40 bucks the payout would have to be a ton. I mean, 64x40 is over $2500, plus any sales they get from having a ton of customers in shop all day.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Orvin posted:

Anyone have a good B-Wing build for 30 or less points? I need to add 30 points for my escalation league, and I want more firepower than a super turtle A-Wing can supply.

As posted earlier, I already have Wedge with predator and Luke for a 2 X-Wing setup.

I am thinking a B-Wing with accuracy corrector or advanced sensors, and maybe torpedoes. I have also toyed with adding some cards to the x-wing, maybe R2-D2 to Luke, while just going with a bare B-Wing.

I really like the concept of the E-Wing, but I don't think It's worth the extra points. The 2 extra defense dice is at best an even trade for losing a shield and 2 hull.

If you want a B-Wing, don't put accuracy corrector on it. They don't have the defensive ability to really take advantage of it.

Blue squadron B-Wings with some sort of cannon and fire control systems are nasty. There's also the control minded B-Wing with an ion cannon, the e2 mod, tactician, and FCS, but that requires a bunch of different cards. Basically, B-Wings are sort of undercosted and are just good.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
Yeah, I might go still, but. Ugh, I have a bad feeling about the crowd that will show up. 400 bucks is enough for people to flip out about. Especially when they lose on dice rolls or something.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

alg posted:

They will definitely have to push merch out of the way. It's a small store.

Yeah. I wish Atomic had gotten the regional honestly. It's probably ten times the size, and could probably seat 250 Magic players if need be. I've been in Warhammer tournaments there with around 100+ players and they didn't have to move anything for that really, and they take up double the table space X-Wing does.\

Edit: they also sell beer on tap

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Slab Squatthrust
Jun 3, 2008

This is mutiny!
Well, that $40 regional price didn't last long. He cut all the cash prizes and dropped it to $25 which is a lot more reasonable.

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