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Lemon-Lime
Aug 6, 2009

Aramoro posted:

What about in the planning phase?

The planning phase is also not the combat phase, so no checking angles or range with any kind of tool (learn to eyeball distances using ship base lengths).

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Lemon-Lime
Aug 6, 2009

Recoome posted:

Also I have too many TIE Interceptors, they are legit my fav ship.

They're my favourite ship design in all of Star Wars and I can't think of any other spaceship design I like more, but I absolutely hate flying them and the non-EPT ones really need to cost 2-3 fewer points. :(

In other news, LGS just emailed me to say wave 7 is out midway through next week and I've ordered a Punisher and Kihraxzcxzcxc. :toot:

Lemon-Lime
Aug 6, 2009

Shockeh posted:

Wait - How is the new damage deck going to work? Do you have to use the new cards? Do you just use one of the decks, and that's the one you use, what?

That's actually really confusing.

The rules explicitly say that if you own the new deck you have to use it.

Lemon-Lime
Aug 6, 2009

alg posted:

They actually say you should and we haven't seen a tournament document yet.

The rules say it replaces the original core set's deck. Claiming that you don't have to use the new one because it says "should" instead of "must" is silly.

Lemon-Lime
Aug 6, 2009

Strobe posted:

Can someone post a shot of the past where it says you should use the new deck? Got a couple of idiots gleefully trying to tell me to stop spreading rumors.

Posted a couple of pages ago:

nilstryfe posted:

The rules in the book say that if you have the new deck you have to use it.

edit: http://imgur.com/9CbukY8

Lemon-Lime
Aug 6, 2009

Nephzinho posted:

Should != must.

Lemon Curdistan posted:

The rules say it replaces the original core set's deck. Claiming that you don't have to use the new one because it says "should" instead of "must" is silly.

Lemon-Lime
Aug 6, 2009

Geisladisk posted:

they don't fit the aesthetic of the rest of the Empire's ships at all

There is literally no reason why "the Empire's aesthetic" should just be pasting loving TIE panels on everything. The assault gunboat and missile boat fit in just fine.

e; they should have given us the Scimitar instead of "the TIE bomber, but with more bombs" though.

Lemon-Lime
Aug 6, 2009

Panzeh posted:

I think the assault gunboat has a problem with pretty much doing the exact same thing as a shuttle.

I will take that over the usual "let's just take some random bullshit and glue TIE panels and an octogonal cockpit window on it" school of design for Imperial stuff.

Lemon-Lime
Aug 6, 2009

Chill la Chill posted:

I like that that lack of imagination led to the tie crawler. :effort:

It led to 99% of the EU Imperial designs being pure, unmitigated garbage. :(

Lemon-Lime fucked around with this message at 16:56 on Aug 26, 2015

Lemon-Lime
Aug 6, 2009

Geisladisk posted:

The Assault Gunboat would probably be closer to the B-Wing than the Shuttle in terms of gameplay, at least going by how it behaved in the X-Wing series of games.

Yeah. It was explicitly the Imperial equivalent of the B-wing in TIE Fighter. If it's basically a B-wing that drops cannon slots for missiles and priced similarly, it would be fine.

Lemon-Lime
Aug 6, 2009

Chill la Chill posted:

Thank god the EU was destroyed.

It's okay, the new canon is going to make up for it:

quote:

Star Wars: The Force Awakens: Director J.J. Abrams Says Film's Villain Kylo Ren Is Not a Sith

"Kylo Ren is not a Sith. He works under Supreme Leader Snoke, who is a powerful figure on the Dark Side of the Force," Abrams told Empire. Abrams also said the film's villains were inspired by Nazis.

Lemon-Lime
Aug 6, 2009

Tekopo posted:

Lemon Curdistan, notorious space wizard hater.

Supreme Leader Snoke.

Lemon-Lime
Aug 6, 2009
It's not even an EU thing, it's a "NPCs make passing bitchy comments in some of the video games" thing, really. Y-wings were always outdated but respectable ships that used to be the Rebels' main fighter until they developed dedicated space superiority craft and the Y-wings was relegated to fighter-bomber duties. There's a reason why they're referred to as "the workhorse of the Rebel Alliance."

Lemon-Lime
Aug 6, 2009
The Hunter, Vanguard, Droid and Clawcraft are just about the only EU designs in that list that don't look like completely unimaginative rear end.

Lemon-Lime
Aug 6, 2009

These Loving Eyes posted:

it seems it is far easier to be able to make a few mistakes that just eat up your shields rather than explode into smithereens with an unlucky turn

Welcome to playing Imperials.

Something decent for a beginner would probably be something along these lines:

Krassis Trelix (36)
"Mangler" Cannon (4)
Mercenary Copilot (2)

"Howlrunner" (18)
Stealth Device (3)

Academy Pilot (12)

Academy Pilot (12)

Academy Pilot (12)

Total: 99

That gives you a solid damaging ship with a lot of HP that's easy to fly, plus a TIE fighter escort that you can practice flying in formation.

Lemon-Lime
Aug 6, 2009
Just picked up my Punisher and Kiracxzhczx. Really hope the latter is good, because it'd a good-looking ship. Also, the Punisher and K-wing are loving huge.

Lemon-Lime
Aug 6, 2009

These Loving Eyes posted:

This list worked miracles and marked the first victory for the Empire!

Glad it worked for you. Krassis with mangler and merc co-pilot is pretty silly if you can stay at range 3, and trying to stay at range 3 is good flying practice, too.

Lemon-Lime
Aug 6, 2009
I wonder how well 3x Black Sun Ace with upgrades would work, since they have an EPT. It's a shame there isn't really a decent 2-point EPT they can use, otherwise you could run four.

Lemon-Lime
Aug 6, 2009

ro5s posted:

Isn't the DYE-wing the other way around? A TIE fighter cockpit with Y-wing engines technically works, how does that thing even move?!

The DYE-wing (officially known as the TYE-wing) is a TIE cockpit with Y-wing engines. The Y-TIE is a Y-wing cockpit with TIE wings and engine rammed in there, and ends up being a good ship (like the Deathseed).

Lemon-Lime
Aug 6, 2009

Juke looks really good.

Lemon-Lime
Aug 6, 2009
If the people you play casually with object to proxying cards, I strongly suggest you tell them to go gently caress themselves and find better people to play with.

Lemon-Lime
Aug 6, 2009

Esser-Z posted:

It's okay to ruthlessly exploit people, because if you try to impose your morals the dirty savages will kill and eat you!

...obviously an Imperial player.

Please don't compare Imperial players to neoliberals.

Lemon-Lime
Aug 6, 2009

BattleMaster posted:

Edit: Lol this is a game where Soontir Fel/Push the Limit/Royal Guard/Autothrusters/Stealth Device exists and people are whining that there's something that can potentially maybe actually damage their ships

Landing even a single crit on an Interceptor will guarantee a kill 80% of the time, and that single 3 HP ship costs a full third of your list. The game didn't need a hard counter to arc dodgers.

Calling them broken and asking for them to be banned is pretty laughable though. They're just poo poo design.

Geisladisk posted:

Calling it now, TLTs will be FAQed to be limited to one per squad in tournament play.

No, that's not going to happen because FFG don't do things like that. What will probably happen is that in 6-12 months they'll release a 2-3 point mod slot upgrade card that makes it so you can only be attacked once per turn by any given ship, or something equally dumb.

Lemon-Lime fucked around with this message at 12:04 on Sep 15, 2015

Lemon-Lime
Aug 6, 2009

Geisladisk posted:

Fixing TLTs by adding a card which hard counters it a few months down the line just compounds the problem.

Hi, and welcome to FFG games. :v:

Lemon-Lime fucked around with this message at 12:59 on Sep 15, 2015

Lemon-Lime
Aug 6, 2009

Dre2Dee2 posted:

So... what is different about the new damage deck and why is it good/bad? I see people keep mentioning it, but I'm not exactly sure what specifically they mean in terms of the cards.

You can see it here: http://imgur.com/a/TNJiY#1

In short, they've removed stuff like Munitions Failure or Injured Pilot that flat out removed stuff permanently in favour of adding more cards you can "cure" with an action (plus some minor stuff like clarifying Blinded Pilot), which is especially good for any ship that relied on a turret or any pilot that can only function by virtue of its pilot ability.

Lemon-Lime
Aug 6, 2009
The T-70 was designed based on the same McQuarrie concept art that was used by the EU as a basis for the Z-95, which is why the wings look like a single wing when the S-foils are locked. :eng101:

Lemon-Lime
Aug 6, 2009
There's going to be stuff that shows up in the films that is a) not deemed iconic enough to be toys or b) not deemed iconic enough to be in this first wave of toys and instead getting released in a second wave at some point in the future. It's a pretty safe bet that in the two hours of film footage there'll be at least a couple of ships that show up in the background which FFG can turn into models.

Lemon-Lime
Aug 6, 2009

Chill la Chill posted:

That's it. I'm painting SLAM SECTOR graffiti on my 2400. However, I don't know how to style graffiti. Also where should I place it? Thinking front middle section?

Someone do a K-wing with a basketball and "Welcome to the Jam!" on it. Thanks.

Lemon-Lime
Aug 6, 2009
Maarek Stele, not Mark Stele. He's an Imperial pilot, not a pornstar. :v:

Lemon-Lime
Aug 6, 2009

Tekopo posted:

I also like this design as well:



This is the best of the three, but it's fractalsponge and thus unofficial. Still, FFG managed to pick the absolute worst Defender design for X-Wing.

Lemon-Lime
Aug 6, 2009

Panzeh posted:

if they could go back

They can, through the magic known as "printing errata," but they don't want to. :v:

Lemon-Lime
Aug 6, 2009
I hope we do get the Yuuzhan Vong, just to piss people off. Also, a card about dropping a moon on Chewbacca.

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Lemon-Lime
Aug 6, 2009

BattleMaster posted:

I'm not advanced enough for blocking I just use them to shoot their lasers pew pew

Blocking is the least advanced thing ever, it's just flying your low PS ships into the enemy's path in the hopes of causing them to bump. :v:

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