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quote:Rebel Assault Frigate Mk.2 Oh god, it's all falling apart.
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# ¿ Aug 15, 2014 20:11 |
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# ¿ May 4, 2024 01:00 |
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I find myself wondering about a downgrade like the Chardaan refit card, but that would delete Y-wing turrets.
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# ¿ Sep 3, 2014 02:50 |
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alg posted:It's a goddamn Y-Wing, they don't swap the fuckin' turrets. Their turrets are the point of their ship. They should just get a straight up upgrade card for 0 points that adds a Crew. That's the point of Y-Wings, they're a two man attack ship with a turret. loving B-Wings why the gently caress did they get the crew card. Think of it as the movie-version Y-wing. Though really, to finish the job they'd need to be just as fast as X-wings and about half as durable. I got no answers on the B-wing thing.
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# ¿ Sep 3, 2014 05:30 |
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Poopy Palpy posted:"TIE Fighters don't have shields" is an EU creation. As is "Y-wings are slow and tough"--FFG has made it pretty clear that this is essentially the boardgame version of the videogame.
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# ¿ Sep 3, 2014 17:19 |
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Ville Valo posted:Started playing the Tantive IV campaign tonight. If I understood the rules for using it correctly, it can never shoot directly behind itself, even with the turret primary, because that'd cross the blue line on the base? How was it firing at the Star Destroyer in the opening scene of A New Hope, then?! It's another LucasArts artifact.
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# ¿ Sep 7, 2014 16:20 |
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Lemon Curdistan posted:They only send the defective part, so you won't get a second Decimator, but you'll get a new peg. If they send you the correct part. Pictures are important.
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# ¿ Sep 9, 2014 21:00 |
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Focus should be usable for either offensive or defensive purposes, but not both. You should have to decide when you take the marker--deciding your "focus" as it were.
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# ¿ Sep 23, 2014 00:44 |
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Chill la Chill posted:But...the ability to choose either is what makes focus even a choice. If you had to choose either, target lock and evade would just be the default choices. Target lock gives you a whole .5 reroll instead of .25 on a focus and evade just straight up gives you a free 1.0 die. Whereas now, focus is the default choice unless ordnance is in play.
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# ¿ Sep 23, 2014 03:38 |
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Soulex posted:K guys. My buddy got me into this game and I have a few questions. quote:Bumping just removes the abity for action right? quote:Critical hits are negated on shields? quote:Unless the upgrade card says "discard after" then it can be used every turn right?
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# ¿ Sep 29, 2014 05:09 |
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Soulex posted:Like for example. Sometimes my friend and I go head to head and we were under the false assumption you can over shoot. I move forward and am clear. He moves forward and rams me. We are now nose to nose. The next round, since we are blocking each other from moving forward, how do we continue movement when any movement would cause another collision? Maneuver gauges don't cause collisions with other ships. Collisions only occur if the bases would overlap. Gauges do cause collisions with asteroids, though.
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# ¿ Oct 8, 2014 20:35 |
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Otterspace posted:Even though it has Soontir Fel, one of the best pilots in the game? Fel is an interceptor pilot, not an advanced.
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# ¿ Oct 23, 2014 21:27 |
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Foxtrot_13 posted:I want to make my ship bases less likely to be nudged during the game and i was wondering what other people do? I glued 5/16 x 1-1/4 rubber washers to the bottoms of my bases. It helps a little. I've heard some people saying good things about magnets, but I don't have any metal play surfaces to try it.
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# ¿ Oct 26, 2014 17:33 |
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PJOmega posted:Figure you all would be interested in this. Apparently TIE Fighter is getting a digital rerelease for modern computers. Which reminds me--where's our assault gunboat, FFG?
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# ¿ Oct 31, 2014 05:30 |
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LumberingTroll posted:
I wound up sawing about a half-inch of the laser turret barrels, since they didn't look right.
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# ¿ Nov 2, 2014 20:54 |
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Strobe posted:T-WING! Yeah, T-wing and R-41 seem likely bets, with reskin options for S&V.
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# ¿ Nov 5, 2014 00:41 |
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Leo Showers posted:Paging FFG for Assault Gunboat. I'd rather see the screen-canon Sentinel than the legless AT-AT Delta. We aren't under any pressure to save polygons by designing a ship that looks like a box.
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# ¿ Nov 5, 2014 03:22 |
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Oh hey cool, they essentially gave us the Lancer, only made it not stupid-looking. Everyone wins. (...except Rebel fighters)
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# ¿ Dec 19, 2014 19:57 |
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Store championships today. Seeing what will happen with Capt. Jonus + cluster missiles + seismic charges 2x Scimitars with the same Col. Jendon with Tactician Victory probability: LOW Hilarity probability: HIGH
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# ¿ Jan 4, 2015 21:36 |
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Lemon Curdistan posted:No, because it's pretty silly. You can expect to see nothing but TIE swarms, Z-95 swarms, B-wing "swarms" and maybe A-wings with Proton Rockets. Well, and those generic pilots that can still take Elite cards.
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# ¿ Jan 5, 2015 17:52 |
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Has anyone tried Vader + Expert Handling? I'm looking to anchor a Howlswarm and unless I'm missing something, that looks like it gives three actions a turn like Soontir/PtL.
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# ¿ Jan 7, 2015 01:23 |
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zVxTeflon posted:Its an action to use it so you wont get 3 actions. All it does for ships with baseline BR is remove a Target lock and not give you a stress. Wait, according to the errata, it's a free action, not a regular action.
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# ¿ Jan 8, 2015 18:06 |
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Obama 2012 posted:Proton rockets seem pretty much made for the A-Wing, but I can't help feeling that Chardaan Refit has kind of sabotaged the meta for them--Their effective price has jumped from 3 to 5 points now, which seems prohibitively expensive for what they do. I've been tooling around with some potential A-Wing lists lately and I just can't justify the opportunity cost. OTOH, Prockets are a godsend to the TIE Advanced.
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# ¿ Jan 21, 2015 22:58 |
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Lemon Curdistan posted:I've finally figured out what FFG can add to the game as the Imperial equivalent to the Rebel transport: Vader's Transuniversal Carrier Ship. ... the DC-10?
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# ¿ Mar 11, 2015 00:56 |
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Chill la Chill posted:This owns. Anime is good. https://m.youtube.com/watch?v=PN_CP4SuoTU It does. I was surprised to see how much more there was than the two or three minutes we've seen around before. Time to round up players for the RPG campaign...
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# ¿ Mar 24, 2015 17:12 |
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Aces High posted:Oh I know that their chances weren't great I'm more talking about the lovely Y-Wing pilot, who wasted his missiles (they were red so I'm pretty sure they were missiles and not torps) Maybe the animator took the time to correct one of the more glaring errors from the games.
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# ¿ Mar 24, 2015 20:13 |
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Jonus and two bomber wingmen with cluster missiles is a bad day for a Deci build. (unless you blow all 18 rolls... )
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# ¿ Mar 30, 2015 20:43 |
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General Battuta posted:I had a pretty great teaching game last night with my brother. He flew 3x Interceptors with Push the Limit against my AAB. I ran the B-wing out as bait and flew the A-wings offset, then managed to sweep in and pick off Baron Fel while he was trying to swarm the B. I'm curious about this "return fire" business.
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# ¿ Apr 12, 2015 21:28 |
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Orvin posted:I am going to try really hard to avoid the huge ships until I at least play in a real tournament or two. Mostly because a wing of TIE Advanced with the stuff from the Imperial Raider looks to be lots of fun. I hope there are multiple copies of the /x1 title and Advanced computer in that Raider box.
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# ¿ Apr 12, 2015 22:42 |
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Pinely posted:X-Wings, Generic E-Wings, Rebel Y-Wings, and the HWK-290 could use some extra love, imo. Astromechs could be a good way to help 3 out of the 4 I suppose. All good ideas. None of the pilot cards have mentioned stutter fire yet, maybe there could be a late-model X-wing title that lets them reroll an attack die or something.
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# ¿ Apr 14, 2015 20:05 |
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Kai Tave posted:I notice that there's been absolutely no indication that they have any plans to even touch on the prequel stuff, which is probably for the best. Well, except for the prequel designs are cool-looking, and in wargame format, we get to appreciate them without having to sit through the prequels themselves. I can see why FFG's marketing department would consider them poison, though.
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# ¿ Apr 16, 2015 23:13 |
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Shockeh posted:Don't put Munitions Failsafe on things with Prockets; By definition, the more dice you're rolling, the lower the value of Munitions Failsafe. Especially don't put Munitions Failsafe on things you have Advanced Targeting Computer, or other upgrades that get you guaranteed hits.
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# ¿ Apr 17, 2015 22:01 |
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Tekopo posted:How would ATC have any effect on Munitions Failsafe? It only affects primaries for a start and second, the crit it creates can still be evaded. My bad, I missed the primary-weapon-only part.
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# ¿ Apr 17, 2015 22:29 |
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Kai Tave posted:Yeah, the original name for the Punisher is actually the TIE Interdictor, which I'm guessing they may have changed to avoid confusion with a potential Interdictor Cruiser down the line for Armada. Because "TIE Heavy Bomber" would have been just too confusing, I guess.
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# ¿ Apr 18, 2015 20:11 |
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It looks like there's an upgrade for all TIE models. "Twin (presumably Ion) Engine-something"
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# ¿ Apr 21, 2015 00:34 |
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Ordnance shouldn't be viable as fighter-to-fighter weapons, really. They were only used that way twice in all the movies, and never in the OT.
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# ¿ Apr 21, 2015 15:31 |
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overdesigned posted:Your avatar would disagree Touché.
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# ¿ Apr 21, 2015 15:49 |
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Lemon Curdistan posted:This isn't the game of the films, though, as mentioned about a million times. It's the game of X-Wing vs. TIE Fighter and the Rogue Squadron games, where ordnance is used against snubfighters all the time. Regrettably, yes.
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# ¿ Apr 21, 2015 15:50 |
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Orvin posted:Someone at my league night had an interesting idea for ordinance. If the missile/torpedo has at least one hit, cancel all defense dice. This was to make it a more thematic, either you evade the missile, or it hits and does full damage. So nimble tie fighters are likely to evade the missile, but if it hits, they are pretty much dead. I approve of all lethality-increasing mods.
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# ¿ Apr 21, 2015 15:55 |
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DJ Dizzy posted:Is Armada chat cool here too? Goes here: http://forums.somethingawful.com/showthread.php?threadid=3658006 NINJA EDIT TO CORRECT THREAD Madurai fucked around with this message at 21:06 on Apr 21, 2015 |
# ¿ Apr 21, 2015 21:04 |
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# ¿ May 4, 2024 01:00 |
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Poopy Palpy posted:I'll say this for Armada: giving Tarkin a VSD for a flagship makes a lot more sense than him cruising around on a drat anti-fighter corvette. Character-centric wargames have always bugged me for similar reasons. Isn't this a theater- or national-level asset? What are they doing in this tiny skirmish?
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# ¿ Apr 24, 2015 18:34 |