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Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...
Neither Disney nor FFG have shown much, if any, indication that they even acknowledge the prequels existence. I would have expected them to stall a bit until the sequel merchandizing starts, but not at the rate they've been releasing product.

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Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...
What is better? To remain canon but never again be mentioned, willfully forgotten, or to be de-canonized, but acknowledged and rebranded as legendary but alternative?

Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...
I imagine that the IG-2000 pack comes with two of the same upgrade in the same way that Slave-I pack comes with two stealth devices. Looks like the type is Illicit. Xixor is an inverse semi-Biggs. Yay!

Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...

smashthedean posted:

I don't know, I feel like with focus plus Predator, I'm pretty solid on getting all or nearly all hits most of the time, even against PS3+, it's pretty great. I think the biggest mistake people can make in list building is spending too much on upgrades over more ships so sure a 60 point Falcon might be great, but having 15 more points for another Z or Chardaan A or upgrades for other ships just seems smarter to me.

That said, I am having good luck with a Whisper + Oicunn two-man squad so who knows.

I haven't run a Falcon, but I think the idea is that all hits still isn't enough. You might end up just stripping the opposing evade or focus. Then you need gunner + predator and grab three more hits.

Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...

The Gate posted:

How will they ever see him? Unless someone bring an ion turret Y-Wing or HWK to the table, Fel won't ever really be in anyones arc of fire if it's only ever 1 ship lists.

It's really hard to avoid arc at range 3 on the initial approach. You have no other ships to draw attention.

Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...

The Gate posted:

Focus, Evade, 4 dice for range. You're not gonna die. Alternately, you do a 3 bank the turn you're going to come into range, then boost off to the side if it will get you out of their arc, then swoop in the next turn. You don't have anyone to distract, but they also don't have anyone to try and herd you into at least one persons line of fire.

Sure, but the hypothetical opponent was B with HLC, so there still decent odds of early demise. If you do close, then yes, a skilled Int pilot can remain untouchable to a B-Wing, I agree. I've been one-shot by HLCs enough times to be wary, though.

Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...

Genghis Cohen posted:

Whoever told you about 100 dollar FAQs was pulling your leg though, those are free.

I think he's referring to codices.

Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...

Genghis Cohen posted:

Am I missing something or are bombs a bit wank (terrible)? It says I drop the bomb 1 behind me, before moving, and then it deals damage to everyone at range 1 of the bomb. But surely, unless my opponent is a complete idiot, he knows I have a loaded bomber, and will just avoid that area? It seems really hard to set up a situation where you will catch even one ship with it. Have I made a massive mistake in taking this tie bomber? Also, are missiles/torpedoes worth it on them and/or TIE advanced?

Take advantage of the fact that your enemy knows you have a loaded bomber. Use it for area denial. Either he flies into the zone and takes the hit, or he doesn't and maybe sets himself up for to get shot without shooting back. I've run two elite interceptors and two bombers with seismics and flechette torpedoes to fun effect. It was against other maneuverable arc-dodgers, and I was able to use the threat of the bombs to keep the enemy fighters where I wanted them, with no shot on my interceptors.

Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...
Echo can fairly readily handle 3 lower-PS X-Wings all by her lonesome if competently flown. The only tactic I've used successfully against a phantom with lower PS pilots is killings it's friends and then running out the clock by denying decloak options that give it a shot. Multiple flechettes could work (against Whisper) but again, a competent Echo pilot will keep you from ever having more than one X in arc and range.

Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...

Phrosphor posted:

My first tournament was 0-5 with 3 players rules lawyering me to the extent that I just gave up wanting to play the game at all. :/

Care to elaborate? If they were just holding you to the rules of the game and preventing you from doing things that technically aren't allowed, that's just how tournaments play. Even nice players don't want to loser because someone is gaining an advantage, intentional or not, from playing incorrectly.

Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...

Phrosphor posted:

There were a couple of opponents who wouldn't speak to me except to point out when I did something against the rules or to say what they were doing after I prompted them. I was in the tournament as a sub as several people couldn't make it and I had been convinced to play as it would be fun. Obviously that £20 gift voucher and tie bomber alt art card meant the losers bracket was super serious business that we can't have fun at. I forgot an A-Wing Test Pilot card and nobody would lend me one, so I had to run my list without it, and the other Elite title it gave. The whole thing just left a sour taste in my mouth.

Sure, there's not an excuse for just being an rear end in a top hat. Like susan, I'm also a bit sensitive about the term. I've had players complain because I wouldn't let them undo a barrel roll that didn't take them out of my arc or ignore self bumps that I warned them would happen when they were setting up their ships (they wanted to assume perfect movement and placed their ships touching each other, move 1 and just place the rest back in formation). Lawyering the rules would be trying to re-interpret then to gain an advantage. In a casual game I'm fine with undos but the point of tournament play, even if you're losing, is to practice playing in a more strict environment. I've lost games because I played a red move on a stressed guy, my opponent offered to let me change it, but I insisted he choose because otherwise I'd have the unfair advantage of choosing anything I wanted after knowing his moves.

I can see where it would be frustrating if you're not yet familiar with all the tournament rules, but in that case, they shouldn't have pressure you into it.

Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...

SpikeMcclane posted:

This is what I use with my way too large collection and I still only have it about half-full. I haven't tried, but I'm pretty sure the Tantive can fit in the top with no issues, also.

It does, and the transport fits in the back compartment of the top as well.

Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...
So, at a guess, how's the strength of the phantom nerf. Are they still going to be worth points?

Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...
Specific answer is yes you can PtL off free actions. However, B- Wings can't take a Cloaking Device and even if they could, you de-cloak before the Activation Phase under the current rules (this is a change from the original rules) so you can't cloak and de-cloak same turn.

Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...
Lone Wolf and/or hit and run attacks can work, but it requires a strong understanding of both your maneuverability with respect to the table and intimate knowledge of your opponent's dials. You must be able to perform hit and run attacks that provide you with more opportunities to fire than your opponent. You must also be able to judge appropriately to get multiple wings of your attack to enter firing range of your target the same turn. This is hard. I got lucky and did this last night with some A-Wings, leaving Echo alone on the other side of the table while my while lady cleaned up Rhymer and his escort.

Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...
Maybe [url=https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!5:18,-1,2:-1:3:;0:57,-1,-1:-1:-1:;4:-1,3:-1:1:]this[/url]?

I don't really care for Biggs and Luke together. Seems like a waste to defend Luke whose ability is defensive. And Wedge is at his best when someone sets him up.

Maybe instead do [url=https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!5:151,-1,60:-1:-1:;0:18,-1,148:-1:3:;4:-1,3:-1:20:]this one [/url].

Or use Lone Wolf Stealth Luke instead of this one.

Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...

Kai Tave posted:

Speaking of TLTs and arc dodgers, I wonder if this is going to see an uptick in people trying out the Sensor Jammer systems upgrade on, say, a TIE Phantom. Unless you've got some ways of generating extra focus, which 4x Gold Squad/Thug + TLTs don't, then you can only put a focus towards one attack each time.

Agromech fits perfectly on the list. Spend focus on first attack, gives target lock for second attack.

Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...

Kai Tave posted:

A Syndicate Thug with both TLT and an R4 Agromech is 26 points which means you can't run four of'em kitted out like that. The absolute most you can fit into a 4x TLT wishbone list is two.

edit; and anyway it wouldn't matter, because the Sensor Jammer explicitly forbids you from rerolling the die you modified which makes the target lock useless at overcoming it.

You are right. Getting the lists I played against mixed up.
Played 4 TLT and 2 TLT list on Saturday. Won against 2, lost against 4. Could have won against 4 if I had maneuvered better. Was flying Soontir, Turr, and a Vader shuttle.

Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...

Geisladisk posted:

The problem is that we have all the X-Wing-compatible Episode 7 ships already, except for that funky FO-Shuttle. That is, of course, unless there are ships in the movie which haven't been shown already - Which is unlikely, because hidden ships don't sell toys.

There are no TIE Bombers or B-Wings in the original trailers for 4-6, and only a brief glimpse of A-Wings and Interceptors, if you're paying attention. It'd be easy to miss the Y-Wings in the original Star Wars trailer or mistake them for closed s-foil X-Wings since you only really see them head-on. If I were a gambling man I'd place decent odds whatever space battle scene is near the end of the movie will have more ships.

Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...
Just picked up a Punisher. Has anyone considered all bomber type ships yet, even just for fun?

Threw these lists together, whatcha think?

quote:

Momma Bomba (100)

Cutlass Squadron Pilot — TIE Punisher21
Extra Munitions2
Plasma Torpedoes3
Proximity Mines3
Ship Total: 29

Captain Jonus — TIE Bomber22
Extra Munitions2
XX-23 S-Thread Tracers1
Ion Bombs2
Ship Total: 27

Scimitar Squadron Pilot — TIE Bomber16
Flechette Torpedoes2
Extra Munitions2
Seismic Charges2
Ship Total: 22

Scimitar Squadron Pilot — TIE Bomber16
Flechette Torpedoes2
Extra Munitions2
Seismic Charges2
Ship Total: 22

quote:

Momma Plasma (100)

Cutlass Squadron Pilot — TIE Punisher 21
Extra Munitions 2
Plasma Torpedoes 3
Ion Bombs 2
Ship Total: 28

Captain Jonus — TIE Bomber 22
Swarm Tactics 2
Extra Munitions 2
XX-23 S-Thread Tracers 1
Hull Upgrade 3
Ship Total: 30

Scimitar Squadron Pilot — TIE Bomber 16
Plasma Torpedoes 3
Extra Munitions 2
Ship Total: 21

Scimitar Squadron Pilot — TIE Bomber 16
Plasma Torpedoes 3
Extra Munitions 2
Ship Total: 21

With Jonus with tracers, everyone has a decent chance of getting tl for their shot, plus 2 rerolls and a focus against low agility defender.

Major downside is the low PS. No way to get better pilots without sacrificing a lot of ordnance.

Lunatic Pathos fucked around with this message at 08:17 on Sep 23, 2015

Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...

Pyronic posted:

Just bought in with a TFA Core set and Slave-1, working my way towards a Scum list but had issues finding Most Wanted, and my wallet's tapped out for now.

Till I get the Most Wanted and Hound's Tooth I want, I'll be playing a little unoptimized Imperial with what I've already got, and I'd love to see what you guys think:

Krassis Trelix (57)
Homing Missiles (5)
Heavy Laser Cannon (7)
Gunner (5)
Slave-1 (0)
Proton Torpedoes (4)

"Omega Ace" (24)
Expose (4)

Omega Squadron Pilot (18)
Wired (1)

I figure that the Firespray presents a big enough threat/distraction to allow the Omega Ace to build up to its 4 crits attack and just wipe a lot of ships off the board.

Gonna try and find time to play with it a few times this week as my LGS is relatively new and hasn't started doing X-wing tourneys yet.

I don't see a way to actually do your for crit attack. Expose takes an action, and you need a focus token, which expires each round. Could maybe fit experimental interface in there to do it.

Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...

Aramoro posted:

Yeah it was the Generic I was looking at, the Hound's Tooth title doesn't seem to be worth it at all and taking Bossk as your pilot starts making it a bit pricey.

Also I was wondering if I put Manoeuvring Fins on it with a Navigator and I reveal say a 2 turn, can I use the fins to make that a 2 Bank and then Navigator to make it a 1 or 3 bank instead? Really only matters if you're Bossk as everyone would be going after the generic.

I'm pretty sure you can (you definitely can with Imp Boba Fett and Navigator).

Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...

jivjov posted:

And there's absolutely nothing wrong with mining the old Legends sources for content. Just because they're obscure doesn't make them bad.

Honestly though, I'm really expecting them to pull a couple more sub-factions out with prequel ships. Put Naboo Starfighters, ARC-170s, Delta 7s in a Rebellion-compatible Old Republic faction; Vulture droids, Tri-fighters, maybe the black-painted V-wings in a empire-compatible faction.

Problem here is with the factions. The Republic IS the Empire and the Separatists aren't the Empire at all, though neither are they The Rebellion.

Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...

jivjov posted:

Eh, I see it as more of "good guys" vs "bad guys" with no real need to have the game represent the fact that the republic stuff became used as Empire stuff.

Sure, if they had called it Light Side vs Dark Side (even though The Republic and Separatists are both run by the Dark Side) like the LCG does, but the factions are Rebels and Imperials. It would still be weird to fly clone trooper pilots, the precursors of Stormtroopers, alongside Rebel pilots.

Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...
Here's my Plano:



The top compartments just have extra baggies and duplicate tokens. The big main compartment holds my Tantive and Transport, along with all the rule-books and lists I've printed out, range rulers, and a card box with all my cards in it. Box is starting to get over-full and it's not the quickest to search through, even though everything is sorted into baggies. The side trays have my movement templates and rules cards/dial sheets.

The two smaller plastic trays hold tokens. The one on the left is my game kit which contains everything I need to play a tournament style game. The one on the right is extra and mission specific tokens.



I've got one tray for each faction. Didn't show scum because I don't have much yet, just Most Wanted, one Star Viper, and Boba. Most my ships are snuggled into their original molded plastic packaging, cut out to fit in the tray spots. Because of that, I'm able to stack some of the slimmer form ones without much worry, so my X's, Z's, Interceptors, A's, and Interceptors are stacked together. The standard TIE Fighters are jammed together without plastic to save space and because they keep each other from rattling around.


Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...
Everyone is forgetting about the Quad Jumper. Just because we don't see it in a fight doesn't mean it can't be used in game. In fact, it just leaves the design space totally open. Scum ship with SLAM?

Then we've got:
TIE/sf
B-Transport
Ren Shuttle
Trooper transport
Quad Jumper
Square dish Falcon

Plenty to choose from.

Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...
New ships: How about the Mandalorian fighters from the Rebels episode "Protector of Concord Dawn"?

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Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...
Nice. I really dig them but I'd want them to ring mount the wings and use a b-wing style peg attachment so they can spin their wings.

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