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Is this the thread to talk Star Wars Unlimited? I've got little confidence in FFG to not poo poo the bed; especially post-private equity. I don't love CCGs, but I hear the rationales. FFG claims they could never get draft / limited formats to work for their LCGs, and they wanted Unlimited to have first class draft support. LCGs sound great if you stay current. You can miss a month. But missing a lot means you're out of the loop and can struggle to get back in due to cost / out of print. (I missed a cycle from Netrunner and never really recovered until Null Signal.) Also, local stores vastly prefer CCGs to LCGs, and it seems like with a focus on Organized Play, limited, and multiplayer as a primary option, FFG is really taking a shot at Magic by going for the FLGS support. Maybe? I don't know, it's not really my jam. But with WotC's new focus on mass market retail and Amazon and Arena, I feel like FLGS is a way to take a shot at the king? I don't really care about the art one way or the other. It's started to grow on me but I never had strong feelings about it. Anyway, I was on vacation last week and had pent up energy when the kids went to bed, so I made this: https://www.swudb.com. Obvious inspiration is Scryfall, but it's nowhere near that in quality.
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# ¿ Jul 12, 2023 03:56 |
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# ¿ May 9, 2024 22:58 |
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I have no sense if a game "looks cheap", but my confidence in FFG not being cheap is not high, so I believe ya'll. If you look at some of the artist's portfolios, they look fantastic. The art seems pretty polarizing. FFG has stated they want the game to have a ton of variants and that alt-art should be the primary chase cards, that getting a deck of basic art cards should be reasonably affordable. So my theory is that the artists are hewing pretty close to the most neutral style guide imaginable, and then their alt-art will be cool. Or maybe they're just not being paid very much. We're (supposedly) going to see the first two variant alt-arts at GenCon, so maybe that'll be an indicator?
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# ¿ Jul 12, 2023 13:51 |
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Orvin posted:I just got an email from my FLGS about Star Wars Unlimited. They are trying to gauge interest in it to probably figure out how much to order. Is there any chatter about it on the forums here? I couldn’t find anything obvious, but sometimes I miss very obvious things. Oh boy! I have so much pent-up energy to talk about this topic. (I really do need to start a Star Wars Unlimited thread.) I am all in on SWU. Full disclosure – I run swudb.com, the current reigning “card database” site. I haven’t bought a randomized booster since Magic’s Onslaught block, but I have been swayed by FFG’s new promises. I’ve played almost every FFG LCG, and tuned in to the original announcements mostly with morbid curiosity, assuming the game would either be cheap or under supported, as is FFG’s wont. I read a Polygon interview with Jim Cartwright on the announcement day that heavily featured quotations about how FFG has had a spotty track record in the past. That acknowledgement sparked my interest to look into it further, because I have a soft spot for a frank acknowledgement of past failures. There has been almost no goon discussion about this game other than a few people mocking the art / graphic design. Since May, the new team seems like a completely different FFG. It’s their biggest team in the company’s history (apparently by a margin), something like three times the headcount of anything they’ve done before. They’ve got Josh who is full time organized play coordination, and a full time community relations manager Xander (who is awesome). That feels newish. The communication coming out of FFG is almost daily, with near weekly streams where they answer questions from the audience[1], a regular presence of most of the employees on the Discord, and strong coordination with a whole slew of streamers (both focused on the game and focused on broader board games in general). They’ve telegraphed all kinds of information about the game, and when they won’t answer a question they’re pretty forthright about when they will answer it. (Forex, over the weekend they sent a designer and Xander to TwitchCon, where they were partnered with a bunch of other people’s streams as well as running their own. That feels very “new FFG”.) (And the organized play program sounds pretty good, with special packs that are only available at OP nights and can’t be sold that contain three variant cards only appearing in those packs. They seem to be aggressively targeting the LGS market.) They’ve also switched from their normal Asmodee-only distributor to Southern Hobby because Southern Hobby does a better job of reaching into small card stores. I’ve probably played about 50 games of SWU (~10 with my seven-year-old son in person, the rest on TTS with randos). You can try out the game right now – the creator of Flesh and Blood’s Felt Table has created ForceTable.net, where you can play the game against a reasonably simplistic AI. The game is good. Its back-and-forth turn structure means it’s super easy to teach, but the sequencing can result in some serious brain burners. It plays really fast and teaches fast, but you walk away from games thinking back to that decision you made third turn and how that’s where it all started to fall apart. They’ve been very clear that limited has been a primary focus since day one – sealed games at each set’s prerelease, weekly draft nights, etc. They’ve built the game with multi-player in mind from day one – the rules for multi-player are forthcoming but they’ve been referenced in some of the retailer-directed marketing they’ve been doing while sending the team to Spiel/GenCon/TwitchCon/PaxU. A bunch of cards are phrased with multiplayer in mind. And they seem to be taking pages from Final Fantasy / One Piece in putting the chase cards as (mostly) cosmetics, though obviously that can change set to set as the MBAs get their hands on things. The art is somewhat contentious. It’s of mixed quality, but it’s grown on me. Most importantly, it’s nice to have a new art style – I’ve grown so tired of the recycled photorealistic paintings that FFG used in every Star Wars game ever. The comic art style really does it for me. Even if one of the Chewbaccas kind of looks like Grimace, I’ll take it [2]. It’s new. The layout is… fine? People seem to think it looks old and cheap. But on the table, across the table, in sleeves – I find it really pops and makes reading the cards pretty easy compared to some other games. Again, I haven’t played a TCG (as opposed to LCG) in twenty years (other than when a goon dragged me to some two-headed Magic set’s prerelease). FFG could still pull an FFG and gently caress it all up, but so far they’ve maintained five months of perfect coordination and hype-building, and the game’s fun, so we’ll see? I can (literally) talk about this game all day if you have questions. [1] Today's stream is about the competitive half of their organized play program; how regional/national/world championships will work, etc. 11 AM Pacific. [2] I actually love Grimace Chewbacca, but I know I'm in a vocal minority. CitizenKeen fucked around with this message at 18:09 on Oct 25, 2023 |
# ¿ Oct 25, 2023 17:13 |
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HidaO-Win posted:... omitted truths ... Absolutely everything you've said is completely true. I just wanted to highlight that one paragraph and note a distinction between past and present: The design team behind the core set launching in March is currently wrapping up design for Set 7 and is currently working on finalizing design goals for Set 9. Set 9 will release in November of 2026. Same core team, that they're currently growing. Everything you said is true, but I wanted to note that I feel (subjective) like the last five months like I'm interacting with a completely different company. Could still crash and burn, though.
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# ¿ Oct 26, 2023 21:21 |
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smug jeebus posted:The thing about using a different distributor was the most surprising. Doesn't Asmodee own them? Why are they even allowed to do that? Scuttlebutt is because the Asmodee distributor targets bigger stores and has certain requirements. Southern Hobby (apparently) has more support for smaller stores, so if your goal is to break into more of the small LGS community and establish a strong OP scene, ACD is not the right distributor. The recent announcement makes it unclear if they're going through Southern Hobby exclusively or in addition to ACD, but either way, that's a notable shift since it would indicate a prioritization of exposure and reach over direct profits to Asmodee / Embracer. Long game vs short game, etc.
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# ¿ Oct 26, 2023 22:38 |
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AndyElusive posted:I had no idea, I thought that game was still getting supported. I wonder what the life expectancy of Unlimited is. They're currently doing design steps for Set 9. I kind of feel like Unlimited is go big or go home for FFG.
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# ¿ Dec 7, 2023 22:10 |
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FishFood posted:That feels insanely premature for a card game that hasn't even been released yet, but I am not a CCG designer. No idea. They've announced the first three sets (which sound like they're all done). They've laid out initial plans for 2025 world championships and how it'll different from the 2026 world championships, etc. I get the impression that if you want to go big, you need to have a long ramp in front of you (especially at first) to encourage buy-in? If there isn't a grand plan, how do you generate hype for _yet another_ FFG Star Wars card game? I'm an LCG fanboi, so I don't know how it's done in the TCG space either. Game absolutely slaps, though. Really solid design, if not particularly novel. Borrowed a lot of good bits from a bunch of other games; whole is greater than the sum, etc.
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# ¿ Dec 8, 2023 00:57 |
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Finster Dexter posted:This is a thing, I guess. I can’t stop playing. I’m currently playing about ten games a week on TTS or webcam and I’d like to jam more.
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# ¿ Feb 24, 2024 21:10 |
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banned from Starbucks posted:So I watched a learn to play video on Unlimited, and ok, it's basically a starwars reskin of Hearthstone. I'm not sure I like the separation of land and space minions, and the initiative thing is kinda weird. I think the appeal of Hearthstone was how goofy it could be which kinda carried its simplistic game play. I'm not sure slapping the Starwars IP onto its 6th, 7th?? card game at this point is enough to keep it interesting. It bears very little resemblance to Hearthstone other than that they're both dude-bashers who exist in the shadow of Magic: The Gathering. The closer resemblance is probably Ashes: Rise of the Phoenixborn. Edit: In other news, MJ is out. https://twitter.com/NatsunoYoru/status/1762908403033149824
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# ¿ Feb 29, 2024 04:00 |
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Yeah, sorry, this art is dope.
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# ¿ Feb 29, 2024 15:09 |
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alg posted:I can't imagine why they used such poo poo art. And if we're going to be critiquing art and layout (let's!), maybe use the actual cards instead of fan recreations. Double posting because apparently I can't SA in the morning.
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# ¿ Feb 29, 2024 15:11 |
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HidaO-Win posted:FFG tend to lowball artists, then re-use their art several times so its possible that a lot of the higher end artists just feel its not worth the hassle to work with them. As noted, the Rebel Alliance and Empire symbols don’t make sense in the broader context of the game. They absolutely have the rights to likenesses, but they need a style that can accommodate actors but also characters from shows like the early stylized Clone Wars and Young Jedi Adventures and also from the video games like Jedi Survivor and Battlefront and also from comic books and books, so hyper realistic doesn’t make sense. The only thing they weren’t given permission to do that we’ve heard about is to define the looks of the fourth member of Inferno Squadron, who appears in the books but not the games, so they use her call sign and give her a ship.
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# ¿ Mar 1, 2024 02:12 |
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My closest local is doing 4 prereleases this weekend. ~20 people at tonight’s. I went 3-0 with Vader Green Good Stuff; didn’t get the big financial pack luck but got some good mechanical synergies. Playing an FFG game with limited baked in at the beginning is such a new experience. Room was hyped.
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# ¿ Mar 2, 2024 07:52 |
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Orvin posted:I was at a pre-release event yesterday afternoon and had a good amount of fun. Got a pretty good amount of games in, 3 rounds of 3 games each. But there really wasn’t quite enough time to finish the 3rd game. And my last round I won the first 2. So 6 full games, and two partial games. I love Jyn Erso as a leader. I'm sad that I don't think she's super competitive in a constructed format. I've spent the last two months tinkering with a Blue Jyn deck trying to partner her with Jedi Lightsaber, and when you get it set up it's oppressive. But it's missing something to really push it over the edge / make it more reliable. Maybe next set? But in limited she's a boss. Such a workhorse ability. Limited is such a less-optimized format, so being able to make competitive trades plays really well. How'd you fare? Edit: As long as I'm asking people for trip reports... First Prerelease posted:18 person turnout at my LGS (Gongaii in Oregon). Staff were very friendly, crowd was enthused. Gongaii wanted to go best-of-1 which led to a relaxed atmosphere for learning. CitizenKeen fucked around with this message at 17:54 on Mar 3, 2024 |
# ¿ Mar 3, 2024 17:45 |
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Yeah, FFG has often tried to be complex and novel and it’s often bitten them in the butt. Destiny’s dice were too much, L5R sucked, the Star Wars LCG has a lot of weird mechanics like pods that people didn’t like and the force dial thing was boring. I think Star Wars is a mid IP anyway, so I’m happy with a refined, simple game made by clever people with a track record at FFG that just happens to be Star Wars. But a lot of people feel it’s thematic, and the devs have been honest in interviews that when they come to a fork in the road between theme and good gameplay they choose gameplay and articulate why. It’s why the Star Wars CCG is just novelty garbage. And sure, Jyn doesn’t feel thematic, but Han having natural synergy with the Millennium Falcon, or Palp and Vader always teaming up no matter which color you put them in feels quite thematic. Cards like Force Throw and Chirrut or Thrawn are dripping with theme. Core sets have to put basic mechanics in. Which leader would you recommend for defenders get -1/-0? It’s a good gameplay mechanic, it should be there; for whom would it be thematic?
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# ¿ Mar 4, 2024 18:25 |
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canyoneer posted:The Star Wars Deckbuilding Game (terrible name!) is a fun little 2 player dueler. Theme is very well applied there too. That game was more fun than it had any right to be, though I do feel it can run a little long.
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# ¿ Mar 4, 2024 20:16 |
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Cease to Hope posted:Contrast this with the other four Star Wars CCGs, where being a Jedi or a droid was something with an inherent game effect, or where (even after the first set!) your deck would be something like "battle droids" or "characters you'd expect to find on Tatooine" or "Luke, Han, and X-Wings." This seemed to have very little of that; at best I saw a few cards that wanted to be with other rebels or imperials, and a penalty for playing good guys with bad guys. (Even then, it felt weird that Han and the bounty hunters were as good/evil-locked as, say, Darth Vader or Leia.) That’s a very compelling write-up! I disagree with nearly all of it but it’s well-written and subjective so it doesn’t seem worth getting into it. Thanks for taking the time to write that up! One note: Iden is generally considered to be one of the top two leaders right now after a number of tournaments.
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# ¿ Mar 4, 2024 21:27 |
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Cease to Hope posted:Oh I can definitely see how. She's consistent value for something you are going to do every single turn, sometimes even without taking a specific action to do so, and she's a very impactful character just as 4... whatever-they-call-power with Shielded and pseudo-Ambush. It felt like even the low-power, high-toughness leaders could only survive two hits from on-curve units at best anyway. Emphasis mine. For each Aspect Pairing (Morality / Color), the Common leader is generally better for limited, while the Rare leader is generally more build-around. You can certainly play them in limited, but they require a little more luck in sealed and skill in draft. Krennic > Iden, Chewie > Chirrut, Sabine > Cassian Andor, etc. Current meta is a little wonky; the three archetypes are all well-represented, but Energy Conversion Lab is just such a good base to get value out of that people haven't quite figured out the answers. So I'd say the top 3 decks right now are Sabine Green (aggro), Boba Green (mid-range), and either Iden Green or Palpatine Blue for control. Iden Green and Palp Blue basically play the same card pool (Villainy, Green, and Blue); Iden gets ECL and Palp doesn't, though, so that might push her over the limit. But a skilled Palp is really good because his leader ability is just so good. Sabine Green is as strong as the other two in the first game of a match-up, but it's harder for her to tech in her sideboard to fight mid-range then it is for mid-range / control to tech against Sabine, so she's probably in third place. It's all very fluid right now, though playing "not green Leader + ECL" does seem to be prevalent. We're starting to see more exploration beyond Leader + Green, though, so we'll see.
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# ¿ Mar 4, 2024 22:07 |
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The Black Stones posted:Well one thing I didn’t realize is that Leader Showcase cards were a thing. I’ve opened half of one of my three boxes and I got a Showcase Tarkin. He’s right there on the line of leaders I’d definitely play and keep the Showcase vs. Not interested in and sell the Showcase. It’s a really pretty card. Had unit Boba in the same pack so that was nice. Showcase Boba and Sabine is an incredible pair. Congrats on your luck.
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# ¿ Mar 10, 2024 14:13 |
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My LGS is kinda sus, so I’m moving over to another one for SWU OP. They’re doing a Sealed Escalation League, which I didn’t know was a thing, and which sounds perfectly my speed. Not sure where the OP variants go in my binder but excited to grab some this week.
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# ¿ Mar 10, 2024 20:24 |
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Yeah, it’s that. You get a pack a week and can rebuild your deck in between weeks as your sealed pool grows. Though my store is starting at 4 packs which feels like a train wreck but whatever.
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# ¿ Mar 11, 2024 01:49 |
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You can say what you will about the art, the layout, or FFG’s viability, but SWU is good. Three different stores in my area had events firing tonight, looks like two more stores tomorrow. Went 2-1 and claimed some store credit. Lost my first match against an upgraded starter; as Green Iden playing against a Relentless just broke me. Second two matches were against Blue Thrawn and Red Thrawn. 55 minutes doesn’t feel like enough time for two control to face off, even with each player going fast. Even so, Iden just dominated.
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# ¿ Mar 15, 2024 07:35 |
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uncle blog posted:What does goldfishing mean? If you weren’t aware, Showcases are 1 in 12 boxes. Goldfishing means playing your opening turns against nothing. You’re playing against a goldfish. You’re just trying to see how the opening lines of play feel.
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# ¿ Mar 16, 2024 14:34 |
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The Black Stones posted:Oh really? I am 2 for 2. Lol. Yeah, I’ve opened 3 boxes and 2 Showcases but some other content creators have opened 50 boxes and gotten zero.
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# ¿ Mar 16, 2024 19:24 |
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Plan in place, clearly communicated to fans in a timely manner. CitizenKeen fucked around with this message at 17:29 on Mar 20, 2024 |
# ¿ Mar 20, 2024 17:12 |
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Hyperfoil Unit Vader is going for more than some showcases.
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# ¿ Mar 20, 2024 21:01 |
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Macdeo Lurjtux posted:I wonder if they're not doing the old Magic thing of printing certain more copies of some legendaries per sheet than others. I've got 5 Black Ones (two in Hyperspace) and zero Home Ones. I think Random Variance is gonna Random Variance.
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# ¿ Mar 22, 2024 16:38 |
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Shadows of the Galaxy preview season is upon us. First cards are Mando-centric, but looks like we're getting Aphra (!), Mando, and Bane this set as well. https://starwarsunlimited.com/articles/shadows-of-the-galaxy https://www.dicebreaker.com/games/s...oda-mandalorian
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# ¿ Apr 3, 2024 18:20 |
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Cease to Hope posted:is it harder to grasp that Moff Gideon buffs guys who cost less than 3 than that he, I don't know, buffs troopers and bounty hunters? encourages a playstyle where you freely sacrifice pieces to pursue an obsessive end? i realize he's not exactly a deep character! but i look at that card and you could change the name and have it 100% work for any stormtrooper commander or any tie squadron leader or half the various imperial villains in the spinoff cartoons or that squad of stormtroopers han runs away from on the death star or tim russ's character from spaceballs. Out of curiosity, what’s a modern Star Wars game you think got theme right?
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# ¿ Apr 4, 2024 00:20 |
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# ¿ May 9, 2024 22:58 |
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People talk about it like it's the end-times, but Embracer had $2billion in debt if I recall correctly. Also, the Asmodee unit had something like $40million in profits last time they reported (again, IIRC). Given even conservative servicing costs, Asmodee might not be making a ton of profit but that's more than enough to cover the servicing costs.
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# ¿ Apr 23, 2024 18:58 |