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Hubis
May 18, 2003

Boy, I wish we had one of those doomsday machines...

Bedurndurn posted:

So starting on page 45 of the EotE book and continuing through the entire section on Droids, here is every sentence that contains the word 'encumbrance'.


Here's the droids and equipment box from the bottom of p47.


I'm not intentionally trying to be a dick here, but unless you're looking at an different book, there's nothing in here that supports your claim.

NPCs are not PCs, the same rules don't apply unless the GM thinks they should. Specifically Encumbrance in this case. Additionally, there are tons of items that just give you encumbrance for free (Backpack is +4 with essentially no drawback) so even if you wanted to say it has the same rules as a PC you could just argue it was designed to carry the thing (rather than having it modded in) and so just doesn't count. Or you could just pretend that the HK has "XP" invested in a hidden talent tree that lets it ignore encumbrance from weapons if you really want to be a stickler about it.

It's clearly not intended to be counted into encumbrance.

Hubis fucked around with this message at 15:15 on Aug 22, 2014

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homullus
Mar 27, 2009

alg posted:

Reminder for new thread: if you want digital map making goods, PM me.

Testimonial: alg has the goods.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

http://www.fantasyflightgames.com/edge_news.asp?eidn=5009



:allears:

Mustache Ride
Sep 11, 2001




Elendil004
Mar 22, 2003

The prognosis
is not good.



Hulk Smash!
Jul 14, 2004



"M'Sentient"

Shart Carbuncle
Aug 4, 2004

Star Trek:
The Motion Picture

Hulk Smash! posted:


"M'Sentient"

Haha, this rules!

Gravy Train Robber
Sep 15, 2007

by zen death robot

Hulk Smash! posted:


"M'Sentient"

I am Champ.

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum
That's a weird-rear end slate of species options...but hey, I'm cool with it. I love having options! I don't mind a bit of overlap with EotE species, but it's nice when a book is all new content.

Edit: and another badass lady on the cover. I wonder how well that's being received in the wider gaming populace...I wouldn't be surprised if there were some assholes not wanting to buy any more Star Wars products due to "too many girls" :(

jivjov fucked around with this message at 18:30 on Aug 22, 2014

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

I just want to play as an Astromech slotted into a player's fighter in some kind of buddy flick adventure.

-Fish-
Oct 10, 2005

Glub glub.
Glub glub.

This week I learned that Deceit and Mechanics are the most useful combat skills in the game. Spoilers included to keep from ruining a minor twist in the Jewel of Yavin module.

Goon and all-around good person Ryven Cedrylle has been running my wife and I through the misleadingly-named Jewel of Yavin module (misleading, as it takes place on Cloud City) and we've pretty thoroughly broken it as of Tuesday. There was some content cut from the adventure since there’s just the two of us and the progression of the module seems to be based around providing options for multiple

I'm playing a smuggler and con-artist named Towen Spitfire who was kicked out of the Jedi Order and severed from the Force prior to the Clone Wars, what with getting into an argument with Anakin Skywalker and the trying to cut him in half with a lightsaber whynot :zoidberg:.
Since hiring a Force-Sensitive teen as his ship’s mechanic and starting to give her some slight training his sensitivity to the Force is starting to come back. (Advisor)

My wife’s character is the Franki Dulon, the teenage daughter of a man who was definitely once a member of the Matukai order and may have been a Rebel agent. She's got some significant talent in the skills of the Matukai but her real defining trait is a skill for computers and machines. (Artisan).



We got brought in on the adventure because one member of the exhaustive NPC list (I believe her name is “Lady that’s married to the gangster”, said gangster is named “The gangster guy with the space cappuccinos”) contacted my wife’s character Franki with a promise of information on her missing dad in exchange for stealing her a Corusca Gem that was up for auction, thus starting the adventure’s heist-based tale.

We absolutely demolished the competition in the skycar race, thanks to Towen being the best drat pilot in the galaxy and Franki being the best drat mechanic in the galaxy. This allowed some sort of bidding thing to happen more gooder, we kinda skipped that because it was boring and late. We also hired a slicer, which allowed us to slice the computer that processed the bidding for the Corusca Gem and deposited the winning bid straight into our bank accounts.

We also took a trip to the museum in order to case the joint, discovering a major security weak point in the form of some sort of air corridor that runs vertically through Cloud City. We also got information about the entire security infrastructure around the gem by overhearing one of the guards talking about it in overwhelming detail, including the military detachment and badass security droid that walks the halls at night. We also hack one of the maintenance droids to start vigorously cleaning the statues and paintings to distrac

We also allied ourselves with the Jedi lady, promising her the Corusca Gem. She also arranged a fake Corusca Gem for us to pass off to Lady that’s married to the gangster.

So we break into the museum through this wind tunnel thing and piss off some crazy hive-birds. Franki kicks a few of them to death and Towen uses a Triumph to suck the rest up into a huge fan.

Once we’re in the museum’s maintenance closet we flip a Destiny Point to declare that the museum’s fuse box is in here. Franki cracks it open and kills the power to the lights. Towen stalks down the Security Droid and takes it out with an Ion Blaster in a single shot. The noise draws the attention of one of the guards who radios that the security droid is down and requests backup.

Thus begins the deceit checks.

Towen shoots the guard in the face and takes his comlink.

:smug: “Nevermind, looks like the droid just shorted out.” [minor success]
:cop: “Alright, hang tight in there, we’re sending in maintainence.”
:smug: “Uhm uh….” grabs the dead guard’s helmet and starts shooting randomly into the air “Wait no, it’s up and shooting at me! This thing’s bugging out! Get in here quick!” [huge success]
Towen then grabs the fallen guard’s helmet and dons it, using the darkness and confusion to compensate for the lack of the rest of the uniform.

Meanwhile Franki manages to get the droid back up and running but isn’t able to hack its friend/foe recognitoin. This is fine as the guards rushing in and opening fire on it triggers its self-defense programming and allowing it to start firing back. The security droid starts mowing them down like a thresher through a moisture field or whatever the hell people thresh in Star Wars. They manage to find cover and start making a good show of fending off the droid, which Franki uses as an opportunity to send in another droid.

This is the floor cleaning droid, who she reprograms to clean all organic material from the guards’ armor. This is unfortunate as the guards are considered organic material. He runs in wielding his floor buffer like he’s Leatherface in the middle of spring cleaning.

Franki takes this as an opportunity to bolt into the room where the security terminal is kept and shuts down all the security like a total boss. Towen ducks into the gallery where the jewel is kept, and we flip a Destiny Point to declare that there are other less-valuable gems on display in here, one of which is yet another Kyber Crystal.

:cop: “Barel (name of the dead guard), what are you going?!”
:smug: “Um… better cover!” [success, plus like eight setbacks]
:cop: “He’s right!” (all guards file in behind Towen)

The two droids charge into the room from opposite sides, catching the guards in a pincer maneuver, and Towen and Franki use the opportunity to nab the Corusca Gem and the Kyber Crystal and hightail it out.


Once outside the two meet up with Jedi lady and pass off the Gem to her in exchange for the fake, and we learn that the module originally planned on her following us in secret and stealing the gem and end the module, thus avoiding a fairly large number of combat encounters using wit and intelligence.

Mustache Ride
Sep 11, 2001



The module isn't over yet, it gets more complex and interesting :getin:

Cassa
Jan 29, 2009
Got to try this yesterday, party of three being run through the edge of the empire intro adventure.

Played the droid without realising that being really good at medicine is awesome, except when no one gets hurt.

We did use the stun grenades to take over the Lambda Shuttle, which was still grav-locked when we tried to fly away.

At least now we have a suit of storm trooper armor for next time.

MadDogMike
Apr 9, 2008

Cute but fanged
From the last post in the previous thread:

ProfessorCirno posted:

The more I look at the lightsaber trees the weirder they are.

Guardians have almost no Intellect skills and are about leading people and protecting them. Why do they use intellect for their lightsaber style?
Niman for Consulars uses Willpower. THEY HAVE ALL INTELLECT SKILLS! It's also WAY more powerful then any other lightsaber tree, as it has both +characteristic AND +Force Rating in it.
Seekers are all cavemen druids, yet their lightsaber style is about bouncing around acrobatically.
Sentinal Artisan is just really kinda bizarre. Shien gives boosts to Streetwise and Underworld, yet those aren't even class skills.

I feel like they got trapped into making them fit in a symmetrical pattern of each one using a different attribute, but then almost immediately ran out of attributes that actually made sense for each one, and started crowbaring random poo poo in. They also I think got stuck trying to make a "JEDI" version of each of the original classes, so Sentinals get their weird wizard mechanic tree, and Seekers just sorta exist in their weird hyper-focused state in general.

Yeah, I'm kinda bugged by the lightsaber trees all going for alternate stats too. Some of them certainly fit (Ataru is supposedly to be a flippy bastard after all) but making it for all of them seems a little weird. Also gets obnoxious if you ever want to take more than one lightsaber tree (as might fit a battlemaster-type character) since you will by default have to waste 10 XP on a talent you will never use since having more than one "alternate" stat for use with the Lightsaber skill is of dubious value at best. At a minimum I would like them to do something like have the talent be "use alternate stat and/or some minor benefit" to solve the XP waste issue.

The alternate stat thing for all the lightsaber trees is probably a little silly anyway since the main goal seems to be letting every Jedi type be badass with a lightsaber. Which SOUNDS good but really is kind of solving a problem that isn't there; we don't have rules to make every EotE or AOR character be awesome with a blaster after all. I'm not sure having a Jedi librarian or diplomatic specialist be stuck with just using an "off stat" is that crippling; if they buy ranks in the lightsaber skill they'll be weaker than a specialist that focused on the area but would they really be that weak against your average enemies? To be fair I haven't gotten a chance to play in person yet but I understand from EotE players even just being your average 2 Agility low skill schmuck doesn't make you useless in combat. You won't be as much help against a Boba Fett type awesome guy compared to Mr. Hired Gun with 3+ Agility and lots of Ranged skill, but you can pot-shot minions and the like with a reasonable chance of success (and in the Boba Fett fight you're the guy sabotaging the crane in the area to smack into him or trying to talk him out of it or whatnot). And if you buy skill up you can be pretty good at hitting, you just lack the Triumphs the specialist can roll more of. Is that a fair assessment? If so, I don't see a problem with making at least some of the lightsaber trees lack a "use your uber-stat" talent. The diplomat can pick up ranks in Lightsaber and still be decent enough with a lightsaber assuming the rest of the talents help him out enough. Lets the guy who wants to focus on being Zorro the Jedi swashbuckler have his niche too.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Anyone heard anything about Rebellion Day? Starting to think FFG poo poo the bed on this one, haven't heard anything at my store at all, after applying on the first day.

Macintosh HD
Mar 9, 2004

Oh no its today

alg posted:

Anyone heard anything about Rebellion Day? Starting to think FFG poo poo the bed on this one, haven't heard anything at my store at all, after applying on the first day.

Is it just me or has FFG poo poo the bed in general regarding organized events? As far as I can see, their website doesn't even show local game stores that sell their product or run events?

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Macintosh HD posted:

Is it just me or has FFG poo poo the bed in general regarding organized events? As far as I can see, their website doesn't even show local game stores that sell their product or run events?

Their Store Championship stuff was great, and game night kits are great too. They skipped Free RPG Day this year to do this Rebellion Day thing but it seems like GenCon slowed them down a lot.

edit: Regionals were awful this year, hopefully they go back to last year's model.

Carteret
Nov 10, 2012


alg posted:

Their Store Championship stuff was great, and game night kits are great too. They skipped Free RPG Day this year to do this Rebellion Day thing but it seems like GenCon slowed them down a lot.

edit: Regionals were awful this year, hopefully they go back to last year's model.

My only complaint about Regionals this year was that they balls'ed it all up and scheduled two LCG events for different games on the same day. Everything else about it was great: The Store Championships are a direct analog to last year's Regionals, and this years were just bigger events spread out a little more.

If they didn't call them Regionals last year and called them Store Championships, then the only other Official OP events would have been Nationals and Worlds.

Elendil004
Mar 22, 2003

The prognosis
is not good.


True aim is so broken, I love it : Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim.

With one point it's just the best thing you can do, with two points its insane.

Ramba Ral
Feb 18, 2009

"The basis of the Juche Idea is that man is the master of all things and the decisive factor in everything."
- Kim Il-Sung

Elendil004 posted:

True aim is so broken, I love it : Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim.

With one point it's just the best thing you can do, with two points its insane.

And what about when you get four points in it?

Lemniscate Blue
Apr 21, 2006

Here we go again.

Ramba Ral posted:

And what about when you get four points in it?

Saint-of-killers.jpg

insanityv2
May 15, 2011

I'm gay
So, in EOTE Data breakers say " Data breakers add two blue to any computer check made to slice computers (as opposed to the usual one for having the right tools for the job." (p186) but I cant find any other reference to what "right tools for the job" means in this context.

Does our technician get the blue just by having a slicer's deck? It doesn't say that under computer skill or slicer deck.

Mustache Ride
Sep 11, 2001



OggDude has released a character generator beta update that includes Force and Destiny. You can download it here. .

Go.... Go and make Jedis. You know you want to.

Hubis
May 18, 2003

Boy, I wish we had one of those doomsday machines...

insanityv2 posted:

So, in EOTE Data breakers say " Data breakers add two blue to any computer check made to slice computers (as opposed to the usual one for having the right tools for the job." (p186) but I cant find any other reference to what "right tools for the job" means in this context.

Does our technician get the blue just by having a slicer's deck? It doesn't say that under computer skill or slicer deck.

yeah, that's what we ruled at the table. Likewise, with Mechanic's Tools. It's a weird omission.

homullus
Mar 27, 2009

Hubis posted:

yeah, that's what we ruled at the table. Likewise, with Mechanic's Tools. It's a weird omission.

My books are all packed for a move, but I have a memory of seeing "right tools for the job" as a reason to give a boost die, but it would have been in the boost die section rather than the equipment. It's also possible I invented the memory to deal with the trauma of the discrepancy.

insanityv2
May 15, 2011

I'm gay
It seems silly because boost dice are supposed to be situational. If unless i wanna dick my player over my having something happen to his slicer deck he'd always have that boost die. And if that's the case why don't I just made the difficulties easier.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

:getin:

Mustache Ride
Sep 11, 2001



You lucky dog. That looks awesome.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

homullus posted:

My books are all packed for a move, but I have a memory of seeing "right tools for the job" as a reason to give a boost die, but it would have been in the boost die section rather than the equipment. It's also possible I invented the memory to deal with the trauma of the discrepancy.

You're...not wrong. Under the description, it says, "A boost die is often enough to represent the bonus provided by useful gear"

Carteret
Nov 10, 2012



WHEN. :catstare:

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.


Sept 13th, make a character!

Valatar
Sep 26, 2011

A remarkable example of a pathetic species.
Lipstick Apathy
Is there anything official for having the players be Imperials? I know the military careers are easily reskinned to make a party of Imperial soldiers and pilots instead of rebels if you hand them Imperial gear and ships, but I'm a bit curious as to whether the option is ever even addressed.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Valatar posted:

Is there anything official for having the players be Imperials? I know the military careers are easily reskinned to make a party of Imperial soldiers and pilots instead of rebels if you hand them Imperial gear and ships, but I'm a bit curious as to whether the option is ever even addressed.

Nope. Re-skin is really easy though

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

Valatar posted:

Is there anything official for having the players be Imperials? I know the military careers are easily reskinned to make a party of Imperial soldiers and pilots instead of rebels if you hand them Imperial gear and ships, but I'm a bit curious as to whether the option is ever even addressed.

Nope, the rules as written assume characters being affiliated with the Rebellion or at least on the side of good. Edge of the Empire obviously focuses on the fringe elements, so there's some grey there, but Age of Rebellion is definitely Rebel alliance specific and Force and Destiny actively penalizes dark siders.

As you said, though, its not hard at all to reskin things.

Pimpmust
Oct 1, 2008

Valatar posted:

Is there anything official for having the players be Imperials? I know the military careers are easily reskinned to make a party of Imperial soldiers and pilots instead of rebels if you hand them Imperial gear and ships, but I'm a bit curious as to whether the option is ever even addressed.

Not officially, no


:shepicide:

Carteret
Nov 10, 2012


I don't even know what I'm looking at. I know some of those words, but... the meaning...

:psypop:

Pimpmust
Oct 1, 2008

I got a little inspired reading up on FFGs Star Wars games (the RPG and the space fighter miniature games), so I got to working on a little (independent) game of space fighters, ripping whatever interesting pieces I could find and making up the rest to have it work without actual miniatures.

After trawling through wookiepeedia articles and rummaging through X-Wing Alliance articles for 2 weeks I came to the conclusion that there's not nearly enough fighters or variants in Star Wars as is, and they wouldn't be very meaningful either if there weren't statistical differences between one laser cannon and another, and don't you want to find out how the "what if the Empire got its hand on the X-Wing design?" goes? plus what DOES "TIE" stand for anyways and why isn't any other fighters named after their engine configuration- or why don't the TIE got a proper name? Oh, there's some nicknames? and :suicide:

The Monster you've caught a glimmer of got some Mercenary Air Squadron and SilCore in it too. Very much a work in progress still (like a bunch of blaster cannons instead of proper laser cannons on some of those ships :argh:). But one day, one day it will be perfect and then finally, the rebel alliance will be crushed :colbert:

Pimpmust fucked around with this message at 21:18 on Aug 31, 2014

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum
This is more of a general GMing advice question, but its for my Star Wars game, so I'll ask it here...

My players have sort of a habit of backpedaling on plans once they find out what kind of check it will involve. Like, I'll tell my face character "Well, that's really more of a Coerce type of situation since there's a clear threat involved and you're not bullshitting him". Sometimes they'll try to flavor it a different way to justify using Deception or Charm or whatever instead, and I usually will let it slide, but sometimes its just "Oh I don't want to try that after all" or turning to another player "hey, your Coerce is way better, you take over the conversation", which feels a little metagame-y to me.

I don't want to be the rear end in a top hat GM who says "You said it, now you're stuck with it" (especially since one of the players is very very new to tabletop gaming in general), but I also don't want to encourage the behavior of always shunting responsibility for a check onto the sole person with the best stat or skill to handle it.

In the process of typing this post, I had one idea I'll throw out there...adding setback dice to social checks when mid-conversation the primary PC doing the talking switches to someone else, since they're diluting they're own stance/case/argument if they're letting someone else do the talking.

Excelsiortothemax
Sep 9, 2006
For myself I'll just tell them the difficulty of the check they want to make. Either I tell them flat out, or if they come up with an idea, then I'll parse one out.

In my opinion it is about making the adventure fun for your players.

Losing is ok sometimes, but ultimately you want your party to succeed.

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alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

jivjov posted:

This is more of a general GMing advice question, but its for my Star Wars game, so I'll ask it here...

My players have sort of a habit of backpedaling on plans once they find out what kind of check it will involve. Like, I'll tell my face character "Well, that's really more of a Coerce type of situation since there's a clear threat involved and you're not bullshitting him". Sometimes they'll try to flavor it a different way to justify using Deception or Charm or whatever instead, and I usually will let it slide, but sometimes its just "Oh I don't want to try that after all" or turning to another player "hey, your Coerce is way better, you take over the conversation", which feels a little metagame-y to me.

I don't want to be the rear end in a top hat GM who says "You said it, now you're stuck with it" (especially since one of the players is very very new to tabletop gaming in general), but I also don't want to encourage the behavior of always shunting responsibility for a check onto the sole person with the best stat or skill to handle it.

In the process of typing this post, I had one idea I'll throw out there...adding setback dice to social checks when mid-conversation the primary PC doing the talking switches to someone else, since they're diluting they're own stance/case/argument if they're letting someone else do the talking.

I would do the setback die. Eventually they will learn what actions go with what skills, and it won't be an issue.

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