Hubis posted:As an example, Mace Windu uses Brawn with his light saber, not Agility. In fact I'd say he even has Brawn 4 or 5. Being physically powerful does not mean you're necessarily a clumsy hulk. That's kind of what I was thinking with my house rule suggestion - it would force a Jedi who wanted to be good with his lightsaber to be both strong and agile. And while I haven't read F&D, honestly I think you guys are way overthinking it. It's a game mechanic, and it's a lot better if being a Jedi doesn't also automatically put you in contention for the best pilot and shooter as well.
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# ¿ Sep 30, 2014 15:28 |
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# ¿ May 3, 2024 08:06 |
Hubis posted:You make a good point about the starting abilities of course, but that character would end up dumping a lot of other stats to get there which feel is an OK trade-off.
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# ¿ Sep 30, 2014 16:49 |
Azran posted:Yes, I was mostly wondering about magic. Something like Biotics in mass effect can easily use the same Force mechanics, but Psykers from WH40K? That is harder.
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# ¿ Nov 29, 2014 17:53 |
FISHMANPET posted:I don't see any reason to get more than one beginner set, if you want more dice, just get more dice. I don't need two of each pregen character. I don't think the characther tokens are valuable enough for me to want multitudes of them, especially when I have a box full of WotC Star Wars Miniatures. Though yeah, if you have a bunch of SW minis and the maps for that game the utility would be pretty limited. e: beaten!
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# ¿ Jan 9, 2015 21:14 |
Sgt. Anime Pederast posted:Is it a good idea to start off with a main plot in mind? I've run my guys through the edge of the empire newbie adventure. And now want to try them with a mostly freeform adventure to get money and come up with villains and such on the fly during criminal activities and such. That's always been the way I've preferred to GM (because I'm inherently lazy) but after running DW and following the advice there I've become much better at it. You can find the text of the DW stuff free here.
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# ¿ Oct 23, 2015 17:31 |
It's a pretty open secret that the RPG rules don't really model the movies. Like, at all. There's no focus in the movies on gun porn or modifications. Ship modifications are mentioned briefly regarding the Millennium Falcon, and the smuggling compartment is used narratively, but that's about it. You mention combat not being lethal enough, but it's actually pretty rocket tag-y. In the movies the heroes almost never get hit until a big climactic moment. If they were trying to model the movies then a more narrative stakes-setting combat system probably would have been appropriate. Instead we got Space Shadowrun with funky dice. Not that that's necessarily a bad thing. But it's not exactly Star Wars.
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# ¿ Apr 18, 2016 13:11 |
Shockeh posted:Yeah; So now I know that, just thinking how I want to houserule it - In the movies, it's a lot of shooting, but very little hitting, and if you do get hit (Leia's shot to the shoulder in RotJ, Chewbacca getting hit in TFA) it's clearly really bad news. I want to ensure there's lots of fire whizzing about, but getting tagged is a big deal. Then use objectives to ensure it doesn't become 'Waist High Cover Shooter, The RPG' Drone posted:At least regarding gunporn and ship customizations: while they certainly weren't really brought up in the movies, they've definitely been A Thing in Star Wars for long, long before this current incarnation of the RPG. The lived-in universe and Han & Chewie being shown tinkering with the hot-rodded Millennium Falcon paint a very definite picture of technological customization being important.
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# ¿ Apr 18, 2016 13:33 |
It's been a while since I've played, but you probably want a 4 in at least one of the things you want to do most often. As for race, in EotE a Rodian or Twi'lek are probably your best bets since they give you a leg up on your chosen stats. The special abilities are nice to have, but not something I'd really build a character around. Using one of those, it looks like it's possible to get two 4s if you really go all in including 10 extra obligation, but that's up to you. You can fill out your talents and skills with the extra starting XP your GM gave you.
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# ¿ Sep 16, 2016 00:12 |
Yeah, to kind of put it into perspective, it would take 100 of your extra 140 XP to get to the bottom of the Politico tree to get just +1 more stat point. Get those stats as high as possible.
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# ¿ Sep 16, 2016 00:52 |
kingcom posted:3 of your 4 party members are combo wombos so dont feel bad if you dont think you are keeping up with them damage wise.
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# ¿ Sep 16, 2016 13:53 |
Are any of the premade adventures good for a setting agnostic "assholes in space" game? My group might be starting up a game of this with a GM that's relatively new to the role, and I thought it might be something useful to at least suggest. We're going to Microscope up a setting for the game since none of us are huge SW nerds (we like it, just not enough to pretend to adhere to the cannon). The GM mostly just really liked the dice when I ran it for her and a different group a few years ago. Also, anyone have any good suggestions, advice, or house rules? It's been a few years since I've been tuned in to the game, so I'm a bit out of the loop for best practices, etc. We also have run the Jedi starter adventure with this group, and most of them came away thinking that lightsabers and Jedi are OP compared to the alternatives. Are they actually in practice? I'd like to have an argument for including them if possible, but if they do actually tend to overshadow other characters/weapons/melee builds then I'll suggest we stick to EotE and AoR classes.
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# ¿ Jul 14, 2017 17:10 |
jivjov posted:You could potentially wait for the release of Genesys; FFG is putting out a game that's setting-agnostic using the same narrative dice as Star Wars. Full disclosure: I'm not the biggest fan of FFGSW. I think it has either too much or too little held over from WFRP3. And too much Shadowrun thrown in the mix with the massive gear lists. But the system is serviceable, and it should work fine for what we're looking to do. And I'm honestly curious how it works from the other side of the table. E: unseenlibrarian posted:And honestly until they get some XP under their belt Jedi are actually kind of underpowered compared to other options. Are they balanced by the fact that they're basically a death sentence in the setting? If so we'd have to take that into consideration when building it if we wanted to include FaD. ImpactVector fucked around with this message at 17:29 on Jul 14, 2017 |
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# ¿ Jul 14, 2017 17:23 |
Iceclaw posted:Well, yeah, pulling a saber out in public means people in black robes showing up rather fast. Also, starting characters in the vanilla aren't supposed to start with a saber, but get one along the way. Overall, by the time Jedi can do powerful stuff, other classes can pull off some impressive poo poo as well.
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# ¿ Jul 14, 2017 18:52 |
karmicknight posted:We cannot hold it against those that enjoy the trappings of fascism in an ironic fashion
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# ¿ Jul 18, 2017 14:03 |
I personally prefer to say "yes you know something about it, but it's something you didn't want to hear" rather than give players false information. That way lies active metagaming. It's the "reveal an unwelcome truth" thing from *World games. Honestly you could take the entire GM section of your favorite *World and slot it in for the "I don't know what to do with all these Threats/Despairs" in EotE. Which, now that I think about it, is exactly what I did last time I ran EotE. *World games are basically primers on how to run improvisational games.
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# ¿ Aug 23, 2017 17:25 |
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# ¿ May 3, 2024 08:06 |
They got rid of the cards and stuff and moved some of that crunch into the career trees, but I've never used that stuff for enemies. And overall there's quite a bit less crunch. The symbol spending moved from the cards to a generic list. I personally think that makes the combat kind of same-y and boring, but it's certainly quite a bit more accessible. You need a very specific group mindset to dive headfirst into those giant piles of cards. I hate running in the actual SW universe because I'm not a big EU guy and there's always one at the table frowning and shaking his head disappointedly. So we've used the system as a generic sci-fi thing a few times. It helps if the world has a lot of the same assumptions: The sci-fi is pretty soft, ships have some means of FTL, there's psychic junk in there somewhere (or you just leave those books completely out of it), and melee is a thing that happens. We played out a session of Microscope to build our universe and it worked out pretty well. You just need to make sure everyone keeps in mind that you're trying to build a SW-like universe, even if some of the details are different.
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# ¿ Nov 27, 2017 15:59 |