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MadDogMike
Apr 9, 2008

Cute but fanged
From the last post in the previous thread:

ProfessorCirno posted:

The more I look at the lightsaber trees the weirder they are.

Guardians have almost no Intellect skills and are about leading people and protecting them. Why do they use intellect for their lightsaber style?
Niman for Consulars uses Willpower. THEY HAVE ALL INTELLECT SKILLS! It's also WAY more powerful then any other lightsaber tree, as it has both +characteristic AND +Force Rating in it.
Seekers are all cavemen druids, yet their lightsaber style is about bouncing around acrobatically.
Sentinal Artisan is just really kinda bizarre. Shien gives boosts to Streetwise and Underworld, yet those aren't even class skills.

I feel like they got trapped into making them fit in a symmetrical pattern of each one using a different attribute, but then almost immediately ran out of attributes that actually made sense for each one, and started crowbaring random poo poo in. They also I think got stuck trying to make a "JEDI" version of each of the original classes, so Sentinals get their weird wizard mechanic tree, and Seekers just sorta exist in their weird hyper-focused state in general.

Yeah, I'm kinda bugged by the lightsaber trees all going for alternate stats too. Some of them certainly fit (Ataru is supposedly to be a flippy bastard after all) but making it for all of them seems a little weird. Also gets obnoxious if you ever want to take more than one lightsaber tree (as might fit a battlemaster-type character) since you will by default have to waste 10 XP on a talent you will never use since having more than one "alternate" stat for use with the Lightsaber skill is of dubious value at best. At a minimum I would like them to do something like have the talent be "use alternate stat and/or some minor benefit" to solve the XP waste issue.

The alternate stat thing for all the lightsaber trees is probably a little silly anyway since the main goal seems to be letting every Jedi type be badass with a lightsaber. Which SOUNDS good but really is kind of solving a problem that isn't there; we don't have rules to make every EotE or AOR character be awesome with a blaster after all. I'm not sure having a Jedi librarian or diplomatic specialist be stuck with just using an "off stat" is that crippling; if they buy ranks in the lightsaber skill they'll be weaker than a specialist that focused on the area but would they really be that weak against your average enemies? To be fair I haven't gotten a chance to play in person yet but I understand from EotE players even just being your average 2 Agility low skill schmuck doesn't make you useless in combat. You won't be as much help against a Boba Fett type awesome guy compared to Mr. Hired Gun with 3+ Agility and lots of Ranged skill, but you can pot-shot minions and the like with a reasonable chance of success (and in the Boba Fett fight you're the guy sabotaging the crane in the area to smack into him or trying to talk him out of it or whatnot). And if you buy skill up you can be pretty good at hitting, you just lack the Triumphs the specialist can roll more of. Is that a fair assessment? If so, I don't see a problem with making at least some of the lightsaber trees lack a "use your uber-stat" talent. The diplomat can pick up ranks in Lightsaber and still be decent enough with a lightsaber assuming the rest of the talents help him out enough. Lets the guy who wants to focus on being Zorro the Jedi swashbuckler have his niche too.

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MadDogMike
Apr 9, 2008

Cute but fanged

Jawdins posted:

Oh good they fixed that thing where all lightsaber duels end in someone's lightsaber breaking

Though they left an option in to do it at least; guess Obi-Wan got a lucky pair of Triumphs in on Darth Maul that one time.

MadDogMike
Apr 9, 2008

Cute but fanged

Blamestorm posted:

I don't have the book in front of me but it makes sense to me if one considers brawn to be physical fitness and athleticism, and agility to be delicate motor skills. A fencer, martial artist, tennis player, are all examples of athletic behaviour which requires strength and dexterity in a more active sense (hardly contradictory) whereas agility could be delicate motor control for lock picking, sharpshooting, careful manipulation of sensitive pilot controls, etc. But I doubt it's actually split up like this.

I can't imagine someone unfit using a lightsabre but I can imagine some lard rear end being the best starship pilot / sharpshooter? Although then I suppose it would be weird to describe that person as agile.

And turning that around and looking at what skills already key off Brawn, I can buy a guy with natural talent at athletics, hand-to-hand combat in all its forms, and sheer resilience would probably be pretty good with a lightsaber with a little skill training. Honestly my only problem with having the default be Brawn (which any aspiring saber-specialist should increase on general "I'm in combat a lot" principle) and the various traits to use alternate stats is the headache the lightsaber traits cause if you take more than one lightsaber tree. Considering no matter what stat you use for Lightsaber you probably only want to focus on boosting ONE stat, any extra alternate stat use talents become a pure 10 XP tax on taking multiple lightsaber form specialities, something which is a hell of a burden on any would-be battlemaster Jedi given the extra experience demands leveling the Force talent trees takes already.

MadDogMike
Apr 9, 2008

Cute but fanged

Drone posted:

I've always really wanted to like the Hapans because their ships are cool as heck, but I can't really think Hapan society without picturing the planet Druidia from Spaceballs for some reason. It just feels totally out of place in Star Wars to me.

I dunno, the fact they're apparently pretty from the outside but their nobility are utterly ruthless backstabbing bastards has loads of possibilities to me. Great for a party with face-type characters and shooters because being embarrassed is as deadly to them as assassins, and they will use both approaches as weapons themselves. Also they're one of the few (if not only) nations in the EU canon not even theoretically subject to the Empire, and in fact hostile enough for the occasional shooting incident in the EU as memory serves. That gives a great way to do Cold-War style scenarios, imagine the possibilities of smugglers or Imperial/Hapan intelligence agents on some planetary system set up like Berlin in that era. And Rebel games can deal with trying to recruit Hapan support (Leia had to have some sort of introduction to go to them later on, who's to say the PCs didn't build up those contacts?) while the Hapans probably try to manipulate the Rebels into undermining the Empire's ability to threaten Hapes while doing as little as possible themselves.

MadDogMike
Apr 9, 2008

Cute but fanged

jivjov posted:

If I remember correctly, you can never fully get rid of an Obligation. It can be bought down to 1 point, but it will always still exist.

For something related to a nemesis, even if you kill him, surely he's got friends/family/associates that wouldn't be too happy to see him gone, so an obligation related to him would start referring instead to those people.

And yeah, a Wanted by the Empire or Debt to Clan has a really good reason to always stick around, but it can fluctuate. Did you just help the Clan out? Then they're more willing to let you keep to your own devices for a few weeks; obligation goes down. Did you just do something big and dramatic that pissed off the Emperor? They're going to be on a manhunt for you for a while; Obligation goes up.

Not quite correct; you cannot remove ALL Obligation from an EOTE character, but particular Obligations can be removed completely so long as you have others (and EOTE characters are really kind of expected to have Obligation migrate up and down a lot and getting new ones). Personally I'd also suggest letting you remove all Obligation if your campaign moves far enough away from the "edge"; for a movie example I could easily see the last of Han Solo's Obligation going up in smoke with Jabba and his "character" going to Duty only (with quite a bit of it saved up considering he jumped to General).

MadDogMike
Apr 9, 2008

Cute but fanged

Madurai posted:

I'd say everything else is nerfed, and lightsabers are the only weapon that is as effective in the game as it is on-screen.

Eh, real problem is pretty much everybody who gets shot with a blaster and takes significant damage in the movies is a minion. Luke drat near ignored being shot in his bionic hand, and Leia didn't seem all that disabled considering she blew the stormtroopers away right after being hit. Judging "effectiveness" is kinda hard to do when we don't exactly have a lot of examples of damage to PC equivalents.

MadDogMike
Apr 9, 2008

Cute but fanged

HOOLY BOOLY posted:

It also means you're able to make a Hutt Jedi, who if you don't take the Enhance tree and give him Force Jumping immediately then you are playing it wrong good sir :colbert:

I seem to recall some discussion (probably in the Murphy's Rules thread?) where someone pointed out that since the chase rules rely simply on Athletics checks rather than actual speed, Hutts thanks to their above average Brawn ratings are slow up until they chase someone, where they turn into unstoppable racing doom compared to average beings. So really you don't even need Force Jump to make a crazy maneuverable Hutt.

MadDogMike
Apr 9, 2008

Cute but fanged

nelson posted:

I believe knockdown is a brawl roll that results in 2 advantage... So I would let him knock a 2nd guy down with a total of 4+ advantage (or a triumph).

Or if you're talking a minion group, a single knockdown could be narrated as hurling one trooper into the rest of his squad. I wouldn't charge more than two advantage for that one since individual minion groups are supposed to be treated as one entity (though if hurling them at a rival/other minion group extra advantage/triumph to knock them all down makes sense).

MadDogMike
Apr 9, 2008

Cute but fanged
What's Vanguard like? Also, any neat non-weapon toys in the gear section?

MadDogMike
Apr 9, 2008

Cute but fanged

jivjov posted:

I really hope the first weapon listed in that book is one that disintegrates people.

Pretty sure those are disrupters, which are in the main book. Not a bad first speciality given, makes sense for BHs to have a vehicle pursuit class, and investigation ideas work for a lot more than just BH games.

MadDogMike
Apr 9, 2008

Cute but fanged

ProfessorCirno posted:

The prequel Jedi Order is amazing because it's accidentally great. You were never supposed to think they were overly concerned with tradition and too conservative and seperated from the very people they were meant to save - that was never Lucas' intent. They were supposed to still be the semi-generic good guys, so Palpatine seems way scarier. But he's not a very good writer without his editor/wife fixing poo poo for him and not getting credit for it, so he accidentally made the Jedi Order into this paranoid, overly-stratified thing, where all the jedi are reclusive and their edicts meant to protect them from the Dark Side only causes them to fall even faster.

Funny part is it works MUCH better with the original trilogy with this interpretation because Mr. "Certain Point of View" and Mr. "Won't Train the Only Candidate Without Persuasion" are pretty obviously good intentions with flawed execution personified even then, so adding a history of it helps. Luke only wins specifically because he disregards their advice to kill Vader. When your solution is "tell a kid to murder his father", you are a little screwed up even if there is a coldly logical reason to say it. And the movies run with it pretty reliably too. Just hope they don't screw up the theme in the next movie of course...

MadDogMike
Apr 9, 2008

Cute but fanged

Lemniscate Blue posted:

You may be joking, but some kind of world-eating Dark Side machine planet waking up and going all Galactus might be a pretty cool Star Wars campaign

Bonus points if it was just hanging back from attacking known space until the Death Star(s) were destroyed out of self preservation.

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MadDogMike
Apr 9, 2008

Cute but fanged

Capfalcon posted:

Replacing the autofire rules with "on activation, this weapon gains breach 1' is as good a simple change you're gonna get, imo.

That might be a little too crazy. Either auto fire reducing soak (maybe 1 to 1 ratio) or the option I saw which was playing with the number of advantage needed for each extra attack higher (at minimum no tech upgrades reducing the number needed) seems better to me than making every automatic weapon a de facto ranged lightsaber.

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