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Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!

MartianAgitator posted:

Tell me there's a skill.

There is, but you really don't want to despair on a jizz hands roll.

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Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!
I'm thinking of starting a game with the Beginner's adventure to introduce some player's to the system. Does anyone have some experience on what did and didn't work in the adventure when the dice started rolling? We're all experienced with tabletop so I was figuring on using the pregen characters and the adventure as a sort of pre-credit sequence so the players can get an idea of how the classes play before rolling their own.


Edit: Oops sorry, forgot they do one for each game. EotE.

Macdeo Lurjtux fucked around with this message at 18:31 on Sep 15, 2014

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!
I was going to say just treat it like suppressive fire but I checked the index and oddly enough there doesn't seem to be rules about it..

Maybe a firearms roll with successes adding 1 setback die per 2, advantages adding 1 per 1 and Triumph meaning you pegged some unlucky sod.

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