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Hulk Smash! posted:
Haha, this rules!
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# ¿ Aug 22, 2014 17:16 |
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# ¿ May 3, 2024 07:22 |
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After inadvertently unleashing the Blue Shadow Virus on Naboo, my players are now on tour opening for a washed up jizz band, trying to sell a new laser light show technology and track down a gungan sith. Welp. Every session is a surprise for me!
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# ¿ Sep 5, 2014 15:02 |
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Macdeo Lurjtux posted:I'm thinking of starting a game with the Beginner's adventure to introduce some player's to the system. Does anyone have some experience on what did and didn't work in the adventure when the dice started rolling? We're all experienced with tabletop so I was figuring on using the pregen characters and the adventure as a sort of pre-credit sequence so the players can get an idea of how the classes play before rolling their own. I don't have any specific feedback about the adventure, but I think you should murder all the pregenerated PCs and have the real PCs investigate their disappearances. Seems like a good hook.
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# ¿ Sep 15, 2014 18:45 |
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I don't like Obligation or Duty. I appreciate what they were going for, but it's just annoying in practice. It's, like, too much bookkeeping for how abstract it is. At least it's easy to ignore (and incorporate through simple roleplaying instead). I feel like I'd want some kind of mechanical system for light and dark force stuff, but maybe that's just because I've come to expect it from other games.
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# ¿ Mar 20, 2016 15:34 |
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homullus posted:How is a number that gets looked at once per session and that is largely static "too much bookkeeping"? I'm incredibly lazy.
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# ¿ Mar 20, 2016 19:26 |