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Personally, I’d say that the big problem with using a lightsaber is having the self-discipline to use a weapon where the slightest mistake could lop off your head, so I’d make Lightsaber a Willpower skill. Willpower isn’t used for much else right now, and the other things it can do (Coercion, Discipline, Vigilance) just scream Jedi to me.
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# ¿ Oct 2, 2014 10:10 |
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# ¿ May 5, 2024 00:09 |
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My Wookiee is a little confused as to why Coercion is based on Willpower, and I’m thinking about letting him buy a talent that would allow him to use Brawn for Coercion instead. How many XP do you guys think that talent should cost?
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# ¿ Oct 16, 2014 09:18 |
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ProfessorCirno posted:Coercion has always been kinda stuck. On one hand, you want the big meathead who glares sullenly at you to be able to actually make that threat. On the other hand, in most cases, it's the small wiseguy next to the big meathead that actually makes the threat; the meathead is just there to provide an example for what'll happen. Chewie didn't coerce the droids into losing - Han did. In the old D6 system, intimidation was based on knowledge, so a protocol droid was more terrifying than a Wookiee. I think what I’ll do is give the Wookiee a boost die when he’s trying to intimidate someone significantly smaller than he is. The reason he’s intimidating is situational. He’s huge, but he wouldn’t be getting that boost die against someone equally huge like a Herglic.
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# ¿ Oct 16, 2014 22:32 |
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alg posted:YES. Awesome… except no new species You’d think that the gambling-crazy Herglic and the adventure-loving Lutrillians would make an appearance, but sadly not.
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# ¿ Nov 12, 2014 22:18 |
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Maybe you could take out the melee murderbot by having the bounty hunters try to blow up his ship, then use mechanical tricks to seal him in his escape pod. Or the party fights a Force user who has enough ranks in Move to pick up the droid and move him back a couple of range bands. Or a Toydarian assassin exploits his ability to hover over difficult terrain when retreating.
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# ¿ Nov 21, 2014 07:15 |
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Baron Fuzzlewhack posted:I feel like throwing truly deadly adversaries at non-combatants still affords them an opportunity to roleplay pretty well if they're trying to do something other than take them head on, so long as they're not cornered. After all, if they wanted to butt heads all the time, why didn't they shift their character's focus more towards doing that? When trash-talking the scary bounty hunter fails miserably for the fast-talking politico, running away is probably pretty in-character rather than having to take him down with force. This is a pretty good system in which to be a non-combatant, because the Boost die gives a very simple way to help your combatants. Maybe a Success on a technical roll to identify your opponent’s weapon gives you its stats: Advantage reveals a flaw in its design that lets you pass a Boost die to someone else.
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# ¿ Dec 15, 2014 11:41 |
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My group needed to find someone with a high Pilot (Planetary) skill for one of their overcomplicated schemes, so we worked out the concept of droid rental. If you need a droid, just thumb through the old WEG or Wizards droid books until you find what you need, then pay 1/100th of its purchase price per day, plus an additional 1/100th in deposit.
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# ¿ Jan 24, 2015 03:01 |
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I ran some “Imperial” episodes of a campaign where the players were undercover agents trying to prop up the Empire’s most extravagant, pretentious, and incompetent Moff so that criminals and Rebels could continue to plunder his sector without interference.
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# ¿ Jan 28, 2015 22:30 |
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There was a Corporate Sector sourcebook for WEG’s Star Wars system. WEG also promised us a sourcebook for the Tion Cluster, which is where Han Solo and the Lost Legacy takes place. Tion was home to a vast empire 25,000 years ago, but today it’s a xenophobic, bureaucratic backwater full of people who are convinced that everyone else in the universe is conspiring to keep them down. They went out of business before they could produce it. Someday I dream of converting The Pirates of Drinax to EotE and running it in Tion, as a distant cousin of the reigning Lord Tion calls upon a team of privateers to wreak havoc in the cluster until they recognize him as their true leader and throw off the Imperial/Rebel/Huttese yoke to regain their former glory.
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# ¿ Feb 8, 2015 09:45 |
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Fuzz posted:- Rival Weequay smugglers, now imprisoned by Black Sun. - A Snivvian artist who forges ancient artifacts. - A former CompForce commando who drank his way out of the service and who is looking for redemption. - A team of mouse droids that are being reprogrammed for some nefarious purpose. - A pyromaniac Mustafarian. - “Wait, if you’re Moff Balfour, who’s ruling the Parmic sector?”
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# ¿ Feb 24, 2015 09:25 |
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Everblight posted:Honestly, other than Corran Horn, the galaxy's best everything-ever Mary Sue, the X-Wing books are the least cringe-inducing entries into the EU, mostly on the back of not having anyone from the movies in them except for Wedge and Ackbar. Unless you count the Brian Daley Han Solo Adventures from the early 80s, which are darn good pulp novels.
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# ¿ Feb 25, 2015 09:06 |
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Everblight posted:Now the question is: what do I do with a rogue, leaderless Sith army battalion in possession of a hyperspace-capable ship and 6,000 years behind the times? Execute the Thesh Protocol by flying to all the other planets where Sith armies await, frozen in carbonite, for their re-activation, then take their full-sized military and kick over some regional government (Tion Hegemony? Corporate Sector? Centrality?).
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# ¿ Mar 4, 2015 09:12 |
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Get your hands on the West End Corporate Sector sourcebook.
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# ¿ Mar 11, 2015 22:14 |
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You can attach the Under-Barrel Flame Projector to any weapon that’s approximately the size of a rifle and that has two hard points. The Mk. VIII Vibrosaw, with an encumbrance of 6, is approximately the size of a rifle, and has three hard points.
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# ¿ Mar 18, 2015 22:28 |
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Combat isn’t so much super deadly as it’s super easy to knock people out. Every Star Wars movie has a scene where the heroes have to escape from captivity, so if you just have the bad guys take the party prisoner and let the PCs escape, you’re emulating Star Wars perfectly.
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# ¿ Apr 15, 2015 09:06 |
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How would you handle a strafing run on stationary AA emplacements? Treat the AA guns as starships that can’t move?
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# ¿ Apr 20, 2015 11:40 |
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Brian Daley’s Han Solo novels from the late 70s and early 80s are about the oldest EU material there is, but I think they’re the best of the lot. They’re fantastic at building a pulpy atmosphere.
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# ¿ May 14, 2015 11:24 |
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I’d like to throw a bit of swashbuckling space piracy at my team, but when I think of swashbuckling pirates, I think of climbing and swinging from ropes and stuff. That seems unlikely in a starship. How do I get the party doing Athletics and Coordination rolls in a boarding action?
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# ¿ May 20, 2015 09:18 |
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For different and cool-lookin’, try an AIAT/i, then steal the plans for a flying boat as a guide for the interior.
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# ¿ May 23, 2015 10:02 |
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Living starship. Exterior is covered in eyes. Every door is a sphincter.
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# ¿ May 29, 2015 11:31 |
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Phrosphor posted:I am running a EotE one-shot later this week and have been looking for ideas of what would make a fun short adventure. I have already run the beginner game for a couple of the people who will be playing so I don't want to retread old ground. I think thinking "Escape for Aldaraan" might be fun but I am trying to cast a wider net. Has anyone run any fun self contained heists that could be done a in a session? I had a team steal a sail barge. You can have them grab the barge from its hangar and try to drive it through narrow city streets, or sneak on board during a party and overwhelm the crew.
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# ¿ Jun 8, 2015 11:08 |
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Maybe you want the faction turn from Stars Without Number.
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# ¿ Jul 1, 2015 22:29 |
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FISHMANPET posted:From the GM perspective, and also somewhat from the players perspective, combat is boring/exhaustive when each "enemy" has 10 or 15 actions each round. The number of NPC actions overwhelm the PC actions, and that's just boring for the PCs, and exhausting for the GM. You could just make the crew of the enemy starship into a minion pool.
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# ¿ Aug 18, 2015 10:13 |
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The Sisko posted:Just got FaD and I have GM'ed the starting scenario and a few sessions of EotE so my GM experience is still fairly low. My little brother is a huge Star Wars fan and was thinking of running a personal campaign for him in my spare time when I'm home on weekends .I was wondering if any of you have had experience scaling this game down for 1 PC and if so what advice would you give for a novice Gm in this position? Any help would be appreciated. Party roles are easy to fill: just let him buy a droid. As for scaling encounters, it’s fine to play by ear in this system, especially with minions. A group of undisciplined minions might break and run away after it’s lost three members, even if the PCs are badly injured. If the fight ends up too hard and the party is defeated, don’t kill them, have them get taken prisoner. (Q: How many of the Star Wars movies have the heroes fight their way out of captivity? A: All of them.)
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# ¿ Aug 21, 2015 12:05 |
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I was inspired by Bookhounds of London and I’m sending my players to an auction. What would you use as the primary skill: Cool (keeping your head on straight in a frantic auction), Discipline (resisting the impulse to spend too much), or Negotiation (spotting a good deal)?
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# ¿ Sep 15, 2015 10:55 |
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Ablative posted:Whatever you choose, remember that the players will inevitably attempt to murder the rest of the bidders and/or just steal everything before the auction actually happens. The bidding skill is my back-up plan in case my players decide not to kill everyone.
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# ¿ Sep 15, 2015 21:49 |
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Sgt. Anime Pederast posted:Is it a good idea to start off with a main plot in mind? I've run my guys through the edge of the empire newbie adventure. And now want to try them with a mostly freeform adventure to get money and come up with villains and such on the fly during criminal activities and such. I started with a series of self-contained episodes until the players found allies they really liked and enemies they really hated, then built a plot outline involving those characters.
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# ¿ Oct 23, 2015 21:59 |
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I’m hoping for a Jackie Chan specialization that lets you take falling damage as strain and gives you bonuses for using improvised weapons. Because every game should have a Jackie Chan specialization.
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# ¿ Oct 24, 2015 10:52 |
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West End Games did a couple of bounty hunting books for their D6 version of Star Wars: Galaxy Guide 10 and No Disintegrations. They’re available online as PDFs, which I’d link to if I was sure they weren’t .
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# ¿ Oct 25, 2015 08:46 |
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Rannos22 posted:Well, problem is that my party is literally all goons and I'm almost certain they read this thread so I can't really go into details. I really just wanted to read how other people started their games so I could prepare a bit based on those experiences. Basically the party meeting eachother for the first time and becoming a group kinda stuff. The kinda stuff the pilot episode of a tv show does but with the added complication of the main cast having free will. Just have the party do a bunch of one-shots, then let the connections between them evolve based on their actions in those one-shots. Look for the NPCs and scenes they enjoy most, then weave them into the plot. Then maybe run a flashback session to when everyone first met. My players are looking for certain rare pornographic holovids, so I need Star Wars porn names. I’ve already got Sluts for Hutts and You Came in That Thing? Suggestions?
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# ¿ Nov 18, 2015 12:02 |
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homullus posted:How would you go about writing the downfall of an entire order of cool dudes with laser swords (which parry/reflect blaster fire) if they are as flawlessly good as you are imagining they were supposed to be? Like, what in the galaxy is going to stop that? Members of good order watch the government fall apart in a war, succumb to temptation to use their powers to override the government's dumb decisions, become afraid that if anyone else is put in charge they will screw up, become tyrants For The Greater Good.
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# ¿ Dec 3, 2015 22:25 |
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Rannos22 posted:Also it was heavily implied in the OT that the Jedi were legendary figures that had all but faded from memory which to me says that weren't hundreds of them leading armies and fighting in a massive galactic war a couple decades prior to the OT. The easiest way to make this work is to make the Jedi a secret society.
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# ¿ Dec 4, 2015 08:51 |
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I’m looking at running a game on Roll20 on alternate Friday nights US time (or Saturday mornings Australian time) and I have room for another player or two. PM me if interested.
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# ¿ Dec 7, 2015 23:42 |
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Covok posted:How would we contact if we didn't have PMs? Send an email to echopapa41 at gmail dot com.
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# ¿ Dec 9, 2015 08:56 |
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spectralent posted:Hey thread I'm probably going to run F&D soon; first time for everyone involved. Important cliff notes before we do anything? People have been struggling to pick a freighter that fits the party with their budget, so I'm considering letting them get one that's a bit more expensive with some flaws. Send them to Honest Ugno's Quality Used Starships and let them pick up a ship that--unbeknownst to them--has suffered a Critical or two. Or maybe it used to belong to a wanted criminal and it will be subject to extra scrutiny by law enforcement.
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# ¿ Dec 28, 2015 10:10 |
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homullus posted:Any character can pick up any specialization the GM and their XP total allow. The systems are explicitly interchangeable and the main downside of specializations outside your starting career is that you can't access their signature abilities. Well, they're 99% interchangeable. The Propagandist spec isn't very useful outside Age of Rebellion because so many of the talents have to do with Duty.
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# ¿ Dec 29, 2015 22:14 |
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Yeah, if I were going to run a game full of would-be Jedi, I think I'd just use Obligation, and have the Obligation be the thing that tempts them to draw upon the dark side.
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# ¿ Jan 10, 2016 08:52 |
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Finster Dexter posted:Make it like the old "Taxi" TV series. The ship and whatnot is property of a crime lord or shipping tycoon or something (or even the Empire) and whoever is around for a job is the group running the freighter that session. Bonus points if you have a mechanic from some backwater with a weird accent. Or give the team a ship and a base/homestead/business. If the adventure this week is ship-based, everyone else is back on the farm. If it's farm-based, everyone else is on the ship.
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# ¿ Jan 11, 2016 22:14 |
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Corbeau posted:So I'm a non-combat character but we keep getting into fights. How much of a mistake is it to spend XP on non-career combat skills? If you want to buy lots of combat skills, it’s worth getting the Recruit universal specialization for 20 XP, which can give you lots of combat skills as career skills.
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# ¿ Jan 14, 2016 10:16 |
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# ¿ May 5, 2024 00:09 |
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Any explanation for what you do with Positive Spin if you’re in an Edge game that’s using Obligation instead?
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# ¿ Feb 6, 2016 08:57 |