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Developing a D&D Heartbreaker where I try to combine 3e's goofy multiclassing with 4e's compelling tactical combat and make everything simpler while putting more narrative control in the hands of the players. The result will probably be dumb and redundant, but the playtests have been fun so far!
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# ¿ Aug 19, 2014 15:58 |
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# ¿ May 11, 2024 13:07 |