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Workin' on finishing up my terrain table, as well as playing around with some skirmish game rules that I've wanted to make. Goal is to emulate kung-fu action films and cheesy shonen in small gang skirmishes. Resolution mechanic uses Mah-jong tiles for RNG, along with a parry system based on matching tiles into valid combos. Debating on generic, "Design your heroes" stuff or pre-made selections, but I'm a poor sculptor, so leaning towards the former. Playtesting takes a stupid amount of time in design, especially in regard to tweaking movement mechanics and trying to capture the appropriate feel of the genres.
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# ¿ Aug 20, 2014 06:19 |
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# ¿ May 13, 2024 14:28 |