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Finally got to pick up my copy, sit down, and play some games with a buddy. We both built and played really aggro so most of our games ended within the first two turns, but I can see branches and I'm interested in how strategy develops.
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# ¿ Sep 14, 2014 10:37 |
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# ¿ May 10, 2024 15:06 |
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Just got home from our store's second Doomtown night. I actually enjoyed the game more this time around, now that people are figuring out more positional play. I'm enjoying playing Morgan quite a bit, and it feels like Morgan and Sloane are the main decks to beat. There might be a strong Fourth Ring deck out there too, but the crazy clowns feel less consistent than the big two. The Law Dogs feel like they're missing tools, unfortunately; their main advantage seems to be being able to start with Wendy, but wanted punishment doesn't feel strong enough as a core strategy. Probably going to tweak my current Morgan deck towards the flush/straight flush archetype, either in Deeds or Actions. Haven't made up my mind which one is more viable yet. e: Here's what I played last night. It's bad; it generates garbage draw hands that frequently cheat in order to get anything at all. Aside from that tiny little insignificant drawback it's pretty nifty though. The point is to run them all over town trying to control your deeds, then hit them with a key Kidnappin' while they're too spread out to properly defend it. Outfit 1x Morgan Cattle Co. (*) Dudes 1x AS Clementine Lepp (starting) 1x AS Irving Patterson (starting) 1x 3S Ramiro Mendoza (starting) 1x 5S Travis Moone (starting) 1x 7S Androcles Brocklehurst (starting) 3x 8S Steven Wiles 1x 9S Xiong "Wendy" Cheng 1x JS Rémy LaPointe Deeds 2x 5D Charlie's Place 2x 5D Pearly's Palace 2x 6D Killer Bunnies Casino 2x 6D Stagecoach Office 2x 7D Blake Ranch 2x 7D Cattle Market 2x 8D Circle M Ranch 2x 8D Pat's Perch 2x 9D Morgan Research Institute 2x 10D The Union Casino 2x JD Jackson's Strike Actions 4x 5C Pistol Whip 4x 6C One Good Turn... 4x 7C Kidnappin' 4x 8C Rumors 4x 9C Cheatin' Varmint Joker 1x Joker 1x Joker (Using a German deckbuilding site because I haven't found any others for Doomtown so far.) Corbeau fucked around with this message at 11:31 on Sep 25, 2014 |
# ¿ Sep 25, 2014 10:09 |
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I'm playing mad science tonight. Wish me luck. (Well I'm playing one mad scientist and one gadget, but still...)
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# ¿ Oct 1, 2014 22:53 |
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Jonas Albrecht posted:Elander Boldman and auto cattle feeder? Nope. Much jankier. e: But with more synergy. Corbeau fucked around with this message at 00:25 on Oct 2, 2014 |
# ¿ Oct 2, 2014 00:22 |
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Jonas Albrecht posted:James Getty and Forcefield? Closer, but wrong scientist. Need more synergy. And more jank.
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# ¿ Oct 2, 2014 00:39 |
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Jonas Albrecht posted:Haha, are you making a Forcefield + Dr. Dawn Edwards combo deck? Now we're cooking with gas!
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# ¿ Oct 2, 2014 00:46 |
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Jonas Albrecht posted:This is going to be funny when you pull it off. Didn't work.
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# ¿ Oct 3, 2014 08:05 |
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Jonas Albrecht posted:What went wrong? Everything. I was playing it out of a Morgan economy deck on the principle that attrition would be effective with an economy behind it. And it almost won me one game if I hadn't been a single ghost rock short. Most of the time though, it was just too expensive in terms of tempo and money to both play and use the force field (having to boot to invent a gadget is brutal). Better to just play dudes-n-deeds I think.
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# ¿ Oct 3, 2014 08:31 |
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# ¿ May 10, 2024 15:06 |
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Oh wow, that grifter ability.
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# ¿ Dec 14, 2014 01:11 |