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The Sharmat
Sep 5, 2011

by Lowtax

VideoGames posted:

what was the point of calling it elder scrolls if everything from it is sort of missing?

because people that liked Skyrim will buy it based on the name alone

or at least that was the hope

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The Sharmat
Sep 5, 2011

by Lowtax

Extra posted:

When someone installs an MMO they are kind of asking for it tbh

b-but EVE Online

The Sharmat
Sep 5, 2011

by Lowtax

Extra posted:

you may not get railroaded in eve but you will get railed

EVE is cool in that it got how the players should tie into the whole system in an MMO exactly right but it forgot to make any of the actual gameplay fun at all in and of itself, to the extent that people in Goonswarm used to call mining (the profession that most people were doing and the basis for the in-game economy) "roleplaying an NPC" because of how nonreactive it was

if a developer that was actually good at making games made an MMO like EVE it would basically sink every existing MMO and change that entire part of the industry, but good developers just don't seem to want to be in MMOs

The Sharmat
Sep 5, 2011

by Lowtax
That's completely accurate. The Nords are also in the same alliance, and the Nords have a history of brutally invading the place the Dark Elves come from. You literally probably couldn't find three factions that hated each other in the lore as much as the three they put in that alliance together.

But caring about Elder Scrolls lore is just beating a dead horse

The Sharmat
Sep 5, 2011

by Lowtax
EVE Online actually had real losses so whether or not to pursue the "optimal" choice was actually something you had to consider in view of whether or not that behavior in itself is optimal. There was a diminishing returns in modules for your ship in that the greater the improvement it was over other items in its class the more expensive that improvement became, until you could end up paying 100X more for a 5% increase in performance. You had to choose between flying the absolute best ship you could make with your inevitable funds and risk losing it all in one fight; building the cheapest piece of poo poo you could get and not stress it if you died a dozen times; or any amount of infinite positions in between. The net result was you saw a lot more variety in the kinds of things people would bring to a fight, instead of everyone that had played the game long enough being in the exact same stuff. (this effect got diluted for mass fleet battles where goonfleet had standard fits that it was willing to reimburse you for, but for general play it held up)

But I guess people accustomed to WoW would freak out at the idea that gear could wear out or explode and be gone forever until you bought new stuff

The Sharmat
Sep 5, 2011

by Lowtax

The Taint Reaper posted:

It's been proven that stuff like that really is not fun for the majority of people.

If MMOs have proven anything, it's that most of a game doesn't actually have to be fun for people to play it. you don't actually register any real reward in your brain when you're grinding until you reach your goal and get a new piece of the equipment treadmill/a new level with higher numbers everywhere. How is this any different, except that it results in a greater variety of possible decisions for the player to make?

The Sharmat
Sep 5, 2011

by Lowtax

The Taint Reaper posted:

MMO design needs an overhaul, so if it sounds like busywork or retracing your steps it's probably a bad idea.

Setting yourself back because you die hasn't been appealing in multiplayer games for ages.

There's downsides and complications inherent in the challenge of any game. If there's no lose state, then it's not a game. Also in a game like EVE where the aggregate actions of all the players are meant to define the entire world, all these items are built by players. If none of these items ever left the game the entire economy would fall apart due to everything becoming less and less scarce as time went on

The problem with EVE is that actually carrying out all these actions isn't fun. Fighting NPC pirates to get money and equipment is boring. Mining is boring. Research is boring. Everything but PVP is absolutely boring. If you make those things fun in and of themselves, people won't mind retracing their steps a bit if they lose, because it just means doing more cool fights.

The Sharmat
Sep 5, 2011

by Lowtax

Mr.Unique-Name posted:

I loving hate wow and everything that comes out copying its design decisions for making me miss poo poo about everquest

but wow mostly just aped EQ1

The Sharmat
Sep 5, 2011

by Lowtax

Third World Reggin posted:

You are right, how about a picture so you understand how you are supposed to build farms in the bearuo of land management



it's cute they've got their own Five Year Plan

The Sharmat
Sep 5, 2011

by Lowtax
EVE online is perfect at a conceptual level, they just forgot to actually give it gameplay. So 90% of the playerbase is just tabbed out watching youtube while their ship automatically orbits a space rock

The Sharmat
Sep 5, 2011

by Lowtax
I can't believe it took that many people to suck what life was left out of the Elder Scrolls setting

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The Sharmat
Sep 5, 2011

by Lowtax

The Taint Reaper posted:

ESO doesn't count because they caused a shitload of lore discrepancies.

In an Elder Scrolls game?

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