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Neurolimal
Nov 3, 2012

SeXReX posted:

people are still making MMOs that aren't F2P? do they WANT absolutely no one to play them?

you dont really lose out in launching your game with a subscription; once the playerbase dies out (less than a year) you relaunch the game as f2p

that way you get the early adopter money -and- the f2p cosmetics whale money

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Neurolimal
Nov 3, 2012

Silver Striker posted:

actually, a lot of people still play subscription MMOs such as WoW, FF14, FF11 (which is the most financially successful FF to date)

aka all the mmo's that aren't (completely) poo poo

Neurolimal
Nov 3, 2012
having a dedicated healing class in any multiplayer game is a sign that one or more of your other class designs suck too hard to exist on their own

death 2 healing imo

Neurolimal
Nov 3, 2012

Mach2 posted:

PvP sucks. Not every motherfucking MMO needs a PvP area. So make players able to unbalance themselves however they wish. No classes, just a massive skill tree that you can reset every 24 hours and rebuild until you find the combination of healing/single-target/crowd control that suits you.

isn't this The Secret World

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