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Tender Bender
Sep 17, 2004

Extra posted:

Half the fun of instances way back when was the trek out there with your buddies and the exploration of checking it out the first time. It was an adventure. What was not fun was having to do said instances over and over and/or not being the correct level to do them with your buddies. Sometimes you found out about some secret area or trigger in the dungeon you hadn't known about before. The problem being you'd already farmed than dungeon like 15-20 times by then and never wanted to head back or far outleveled it.

In addition back in 2005 a lot of the time it was people's first MMO which meant people weren't smashing their faces against the progression. In a lot of ways we were all playing our own little version of morrowind.

Just having the freedom to tromp around a massive world with pals and not worry about levels would be really cool.

I was just thinking this the other day, I really just want a huge loving fleshed out world. Like no matter how poo poo WoW is it was a cool experience as a first MMO before I saw through the cracks. It's a shame that I guess the only games that get that huge scale are MMOs because they need people to play them forever to justify the development effort.

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