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L0cke17
Nov 29, 2013

Ramos posted:

Great intro but...

You left out the single best land to come out of odyssey block! Invite your friends to join you in the pit!


I'm super stoked because Psychatog is legal in this format. Along with a whole bunch of awesome spells that support it well.

e: so is Balance. This is gonna be good!

L0cke17 fucked around with this message at 06:57 on Sep 10, 2014

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L0cke17
Nov 29, 2013

Ramos posted:

I was considering listing some powerful cards, but they're all over the place. I'd never get around to finishing that list. Though personally, I've been trying to bust Stasis open.

There aren't any good twiddle effects though, unless I missed something, which will make that harder to lock your opponent out.

L0cke17
Nov 29, 2013


I meant to tap down your opponent's lands consistently, so that they can never have more than 1 mana on their turn.

Also, the Mirran Crusader, Hero of Bladehold, Battle Screech deck will be insane in this format I think!

L0cke17
Nov 29, 2013

Defeatist Elitist posted:

http://magiccards.info/rv/en/280.html

:smug:

Still trying to figure out how best to build a deck around this, you end up with something very different from a Stasis deck. So far my general idea is artifact mana plus freeish spells plus wincon (probably batterskull or something).

We were talking in the context of stasis, which already does that but better.

L0cke17
Nov 29, 2013

The Lord of Hats posted:

I refuse to believe that I've hit on the optimal version of this archetype (because I am not a particularly good deckbuilder), and I'd love to see more discussion in here, so I'm gonna toss out Artificers United to you guys (You can't keep me from giving my decks stupid names here, Wizards!)

Deck: Artificers United

Display deck statistics

I started my journey when I saw Braids in the card pool. "Awesome!" I said, "I'll make a prison deck!". Then I realized I had no Crucible or Smokestack. "But hey, I've got Stasis and Winter Orb!" I then realized that I didn't have a good way to tap creatures down. "Well, there's Standstill, I guess, but I don't have manl-wait, yes I do." And so, I wound up in Esper control, with artifacts.

Really, this is kind of what I imagine the basic framework of control decks in this format is going to be--Swords, Wraths, and Counterspells. What I've done with this isn't particularly special, and has very definite room for improvement that I'm not quite good enough to make. I haven't faced a lot of the Infect decks in the format, which has probably made this list a little inbred. Wrath could just be too slow, especially because it's fairly easy for Infect to not commit more than one creature to the board, or to be winning with an Inkmoth Nexus. Still, having access to Swords goes a long way to making this look better than it probably is.

The win conditions are mostly the Planeswalker suite, with a couple other options than can be Wished out of the sideboard. Karn is pretty much just Karn, but it's worth mentioning that Venser can reset the mana rocks that stay tapped, the other planeswalkers, Tumble Magnet when it runs empty, and most importantly Standstill so that you can still cast spells. Tezzeret isn't quite as tricksy, but he still provides card advantage as well as an excellent clock.

The Wish Suite is pretty a bit of everything, though I'm really doubting my crappy Pseudo-moat that I've never actually sided in or Wished for, and it means I don't really have an actual sideboard sideboard. Tumble Magnet is a lot better than it looks at first; it turns off mana rocks and slows down Infect pretty well.

Now please, go ahead and tear my deck to shreds.

I think its entirely wrong not to play 4 Tezzeret if you run any. He's the best walker in the format, and probably one of the best cards in general. Karn getting countered is a beating when Counterspell and Power Sink and Circular Logic are in the format, I would run 1 or none.

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