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Unless you put an absurd amount of nonbasic hatred in a set dual lands are always gonna be strictly better than basics (and pretty much any other conceivable land), and I don't think they want to make cards like that anymore.
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# ¿ Nov 22, 2014 01:54 |
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# ¿ May 21, 2024 08:00 |
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It looks like they just misunderstood what StP does (maybe thinking "exile" means "sacrifice", I dunno how similar Hearthstone terminology is), and to be fair it is kindof unbelievable the first time you see it.
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# ¿ Nov 22, 2014 21:07 |
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Do you actually have a problem with infect in your playgroup? It seems pretty unreliable in EDH, and the fact that it synergizes very poorly (IE not at all) with regular damage means most people I know wouldn't use it outside of a couple of one-hit kill combos.
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# ¿ Nov 23, 2014 19:02 |
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Any card that moves the game closer to its natural endpoint of me winning is a card that speeds up the game.
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# ¿ Nov 23, 2014 22:20 |
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Just give it deathtouch.
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# ¿ Nov 24, 2014 21:18 |
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I think the answer they arrived at was "just reprint Arc Lightning". e: "Overkill" could be a good keyword ability, that would make it easy.
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# ¿ Nov 24, 2014 22:35 |
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I think the idea of a fast, aggressively costed red planeswalker is interesting, Tibalt just fails at that miserably because he has to use his (at best) barely useful plus ability twice before he can do anything else, and even at that point he's underwhelming. Maybe the idea would work better with a minus-only planeswalker, so you can get a short-term but flexible boost.
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# ¿ Nov 26, 2014 03:34 |
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Use counters
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# ¿ Nov 26, 2014 15:33 |
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Planeschase was mostly fun but I hated those stupid planes which stopped anything from happening. Who thought giving everyone -5/+0 was a good idea
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# ¿ Nov 27, 2014 11:15 |
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Chamale posted:It took a long time for Snapcaster Mage to see print because he kept submitting ridiculous powerful creature designs.
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# ¿ Dec 4, 2014 15:56 |
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Even if the basic effect wasn't overpowered there's still the inherent mana-producing degeneracy of "untap up to X lands".Madmarker posted:That card is on my list of cards I REALY want to have, but know should never actually exist. Like a Memory Lapse that cantrips for the same CMC as Memory Lapse. I want the card, but it would be degenerate.
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# ¿ Dec 4, 2014 16:21 |
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Sleep of Bronze posted:1UU Chill la Chill posted:Hurf durf reminder that it was MBD that reigned supreme and without control we have really lovely formats like the current standard or angel thragtusk.
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# ¿ Dec 4, 2014 16:59 |
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Being paid more for a set you don't have to design new cards for seems pretty win/win to me. I guess making it a sensible draft environment would require some effort.
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# ¿ Dec 7, 2014 21:50 |
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I'd just take something as close to your old deck as possible and play at least once, it would be pretty funny to play against the MtG equivalent of a time capsule.
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# ¿ Dec 9, 2014 16:43 |
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I tried it and even goldfishing it doesn't seem to FTK remotely that often, am I missing something?
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# ¿ Dec 11, 2014 18:33 |
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Regardless of whether they have Ordeal of Thassa Perilous Vault still seems too slow to me unless they've seriously overextended. Chances are good that they'll have another creature and auras ready to play after the two full turns you've spent removing their board, and you're also giving them one turn of pretty much free reign to punch you as hard as they can.
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# ¿ Dec 12, 2014 23:18 |
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Why is there no card that lets you play anything facedown yet.
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# ¿ Dec 13, 2014 01:19 |
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IMO morph cards should have been double-faced with a Morph Token on the back, but I guess that would be pretty impossible to implement now. e: that would be pretty awkward without opaque sleeves though, I guess you could do it like flip cards and hide the bottom part from your opponent until you flip it?? Irony Be My Shield fucked around with this message at 03:08 on Dec 13, 2014 |
# ¿ Dec 13, 2014 03:04 |
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I guess you could show them enough of the card to demonstrate that it's a morph checklist and then put it under the card. Or make morphs like Flip cards and have it so you cover up the identifying information of the card while exposing the Morph half? In any case it would be impossible to implement since you'd need to grandfather the old cards, and using the new system would tell your opponent that you're using a newer morph card.
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# ¿ Dec 13, 2014 03:16 |
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Would you technically have to keep your lands tapped (since tapping lands and doing nothing with their mana is legal)? I always let my opponents take back stuff like that but I'm curious as to what the official rules say. e: Having the spell rewound makes sense though, otherwise you could cast counterspells at permanents for prowess triggers or something.
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# ¿ Dec 14, 2014 05:49 |
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Bringing back a broken deck to fight a couple of broken cards sounds really stupid to me.
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# ¿ Dec 15, 2014 23:40 |
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Lightning Bolt and Tarmogoyf are great, but they don't define what your deck will do in the same way that Stoneforge does, and they also don't warp future card development in the same way that SFM would. Maybe banning Batterskull would be enough to lock that deck out, but then you're limiting what equipments can appear in future just so this one stupid card can stay unbanned.
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# ¿ Dec 15, 2014 23:56 |
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You're not meant to agree with the old woman who swallowed a fly
Irony Be My Shield fucked around with this message at 05:08 on Dec 16, 2014 |
# ¿ Dec 16, 2014 01:55 |
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Zoness posted:That does ridiculous things with non-modal templates like Blackmail, Mire's Toll, or Signal the Clans
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# ¿ Dec 18, 2014 00:03 |
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Bolster seems really good for whip decks.
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# ¿ Dec 18, 2014 14:53 |
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Plus realistically even if the algorithm was a bit non-random I don't think that's likely to result in it giving you (and you specifically) bad draws more often than you'd expect.
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# ¿ Dec 20, 2014 02:09 |
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Legacy streams can be cool to watch but I'm pretty sure I wouldn't actually enjoy going up against the endless free removal of D&T or repeated countering that also causes my opponent to top and shuffle multiple times every time I try to do anything or all my good spells being countered even if my opponent is tapped out or losing to infinite combos on turn two because I happened to not draw my own free counterspell or whatever. e: unless it's to prevent Twin combos or something I don't think Legendary is a good way to balance something, at best it will still be a no-brainer but only as a 1-2 of. Irony Be My Shield fucked around with this message at 12:41 on Dec 21, 2014 |
# ¿ Dec 21, 2014 12:34 |
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The Terminus EDH precon may be good but it's really unfun to play againstBoxman posted:The game sucks though, right? It's regarded as a sideboard card at best due to the absurd nature of the current metagame
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# ¿ Dec 24, 2014 23:57 |
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The wheel cards in Urza's (Time Spiral, Memory Jar, Windfall) baffle me. Didn't they already know how broken Timetwister was at that point? e: Chamale posted:Also notable is the existence of a deck that played several thousands Forests, because the mill combo deck couldn't beat it with anything it ran. Irony Be My Shield fucked around with this message at 03:50 on Dec 26, 2014 |
# ¿ Dec 26, 2014 03:47 |
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Wow so in Japanese you have both Blood Tyrant and Blood Tyrant, Sidisi.
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# ¿ Dec 26, 2014 22:45 |
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Mox Opal?
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# ¿ Dec 26, 2014 23:28 |
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He doesn't have the nigh-on impossible to kill inevitability that makes Pearl Lake appealing, though. Hero's Downfall is pretty popular.
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# ¿ Dec 27, 2014 08:59 |
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Yeah it does kill virtually every relevant nonland nonmorph permanent in standard as soon as it hits the field, he's a great boardwipe when you factor in the lightning bolts you get afterwards. It just seems a bit slow for a win condition if you haven't already got enough control to hit his ultimate. Elspeth seems different because she's significantly cheaper, her damage output increases each turn and she can protect herself pretty well without using her minus.
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# ¿ Dec 27, 2014 10:28 |
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I don't really like Heelbiter. Frenzied Goblin still seems better for boss slight type builds, three or four mana is a lot for that kind of deck and we already have Frenzied Goblin and Hammerhand in that role for 1 mana.
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# ¿ Dec 30, 2014 00:48 |
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That Mantis Rider/Whip deck has a new all-star
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# ¿ Dec 30, 2014 08:06 |
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As an aggro player: . Although to be honest I'm not sure how much of an upgrade it is over Seeker.
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# ¿ Dec 30, 2014 17:09 |
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You need a whole bunch of mana to have him (slowly) do any additional damage though, while Seeker just gives you some for free with every spell. I could maybe imagine him in a control deck though - early on he helps you stay alive a little, later he creates a potentially brutal softlock with bounces, burn and counterspells.
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# ¿ Dec 30, 2014 17:26 |
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The first mode seems very similar to Sultai Ascendancy to me, although admittedly it's a lot easier to cast and its other mode could be quite relevant in some matchups.
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# ¿ Jan 1, 2015 17:44 |
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Sultai Ascendancy enables Delve harder. I dunno, I feel like if I spend mana on something that doesn't affect the board I want it to give me card advantage (the red one is potentially cool for this reason), not sortof give me back the mana I spent to cast it in 3 turns time while filtering a little.
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# ¿ Jan 1, 2015 17:52 |
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# ¿ May 21, 2024 08:00 |
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You're also only digging one card into your deck and providing 1 card towards delve each turn instead of 2. I dunno it just seems absurdly slow to me. You spend 3 mana for a card that gives you basically nothing over a blank cantrip until two turns time, and even then it's just a Faithless Looting. I guess in an insanely long control mirror it might be good, but I don't see a card that's massively slower than (eg) Divination working elsewhere.
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# ¿ Jan 1, 2015 18:54 |