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lament.cfg
Dec 28, 2006

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Foehammer posted:

press Tab to change the selection

:vince:

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lament.cfg
Dec 28, 2006

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Reposting here since the old thread closed like 15 minutes after I posted it...


I think that with some tweaks, total isolation for PC/SuperMax is possible.



The kitchens heavily favor the closest canteen, but if you seriously overdo it, all the prisoners should get fed. This might be mitigated by segmented eat times in multiple canteens (reduce the number and split make PC/SM share canteens but never simultaneously).

The problem I hit first was that I wanted to use Yard time as a way to force the prisoners out of the cells for cleaning/laundry/whatever. I forgot that a Yard has to be 5x5 so that failed this round. Redesign can fix that though.

I'm going to retry this again with some learned lessons and I think I can come up with something solid.

lament.cfg
Dec 28, 2006

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Pornographic Memory posted:

So if you really want some CI's chuck some minimum security guys in for 12 hour solitary sentences for no reason and see if they crack, or give longer solitary sentences for common offenses (like set your punishments to 6 hours solitary confinement for drug possession and run some cell block searches).

wow that makes me sound like a terrible person


My standard policy is Search Him & Cell for every offense, 6 hours solitary for lesser offenses, 12 hours solitary for worse offenses. No punishment for luxuries. Is that bad :ohdear: :black101:

lament.cfg fucked around with this message at 15:26 on Oct 3, 2014

lament.cfg
Dec 28, 2006

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nielsm posted:

In the previous thread, someone asked if changing the security level of a prisoner affects how much that prisoner gives you in grants.

Quick testing shows: Yes, it does.

You can indeed take in minsec prisoners, change them all to maxsec, and earn $125 more per prisoner.

What I don't know, is whether changing the security level of someone also affects their behavior, or if that's stored in hidden variables on the prisoners when they're generated.

There's variation in prisoners where you'll get some MedSec who are clearly violent and outbursty and belong in MaxSec, and some MaxSec who are pretty calm, so I think the prisoner's inherent behavior is independent of security level.

lament.cfg
Dec 28, 2006

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Spookydonut posted:

Add a phone and tv to each cell.

Yeah, I didn't get as far into the plan as 'amenities'. It was more of a quick experiment to see if solo canteens was viable. Next round is going to be a real try. And that's going to all go in the Yard. They'll spend basically all day in the Yard minus Eat and Sleep. That way the staff can clean the cell/provide laundry without possibly crossing into the prisoner.

Does anyone know if Janitors try to clean an indoor yard? Or is that what a Groundskeeper would do?

lament.cfg
Dec 28, 2006

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Pornographic Memory posted:

An indoor yard behaves like any other indoor area so that's on Janitors. Also make sure there's a Staff Only area between your Supermax/Protective Custody Yard and any areas you don't want those prisoners to go to. I had a shared Yard, and a Protective Custody Yard, and even though the Yards weren't contiguous, my PC prisoners would go to the shared Yard during Yard time until I made the entrance/exit to my PC zone a double door with the in between area marked Staff Only.

Thanks on the Janitors.

Everything outside of each prisoner's "lane" is Staff Only. Unless they attempt to fight their way out they're never leaving that three-room stretch.

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Dec 28, 2006

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Away all Goats posted:

Or some way for us to deliver food trays to individual prison cells. That way you can just build a shower and amenities in the cell and basically keep them locked up forever.

Yeah, food delivery is a must-have in a future alpha

lament.cfg
Dec 28, 2006

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A25 is making getting a prison up and running _very hard_. I normally construct ~50 cells, canteen, yard, etc etc and then let in a round of Norm Sec. Without fail there are a bunch of fights and two or three prisoners get upgraded to MaxSec before they're all even through their first day.

My current save file has about $1mil in cash on it, so I think I'm going to just build the whole drat prison before I let anyone in.

lament.cfg
Dec 28, 2006

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I need to remember to check Reputation before prisoners even get off the truck. The riot that the Snitch Ex-Cop (who I didn't notice) got started is evidence of that..

lament.cfg
Dec 28, 2006

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Getting really tired of Snitches coming into the prison as ??? reputation and getting murdered at the first chance. Why do I even bother having a PC wing? I should just let them get killed off.

lament.cfg
Dec 28, 2006

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eating only apples posted:

How do you find out what the ??? guys are? CIs?

Yeah, but it's not instant, or certain, or reliable. So there are potential snitches mixing with your general population. Unless you PC all the ???s, but then you could throw a Deadly Tough guy in a big room full of tasty Snitches. It's kinda broken.

lament.cfg
Dec 28, 2006

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super fart shooter posted:

Just plan ahead and bring in your CI's for questioning the morning a new load of prisoners comes in. Bring in enough so you have 100% coverage and you'll be able to see who's who the moment they step off the prison bus

I have so many CIs the UI covers my screen. That doesn't make them, ever, give me every single ??? reliably.

lament.cfg
Dec 28, 2006

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Absorbs Smaller Goons posted:

I either build a small complex and make a separate plan for a large prison or build a really wierd looking small prison which will be easy to expand massively later.

I typically use Planning to map out a 2 or 4-way symmetrical prison that takes up the whole map. Then I start building smaller semi-self contained sections until they're full, and expand from there.

lament.cfg
Dec 28, 2006

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You can do:



Toilet and shower against the wall, two drains blocking them in, a bed, and the wall/door. You don't need an open space, they'll walk across the bed

All prisoners wake at 8am, so an hour of lockup at 8 makes them use the toilet and shower immediately.

lament.cfg fucked around with this message at 04:21 on Oct 22, 2014

lament.cfg
Dec 28, 2006

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Trabisnikof posted:

Only prisoners bring clothes if they are assigned to work the laundry. I'd give the max-sec some work time when everyone else is safely somewhere else.

Not true, janitors will do laundry service.

SuperMax and Protective Custody deployment breaks laundry service, though. Janitors won't deliver to cells in those zones. I think that's already fixed for the next alpha.

lament.cfg
Dec 28, 2006

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Trabisnikof posted:

When did they change that? Next to the tab trick, my game is really changing.

They don't do it *well* and you're much much better off with prisoner-run laundry, but they will assist, including delivery to Max security if you only have Min/Med prisoners.

lament.cfg
Dec 28, 2006

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I'm guessing they were starving.

lament.cfg
Dec 28, 2006

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Jack the Lad posted:

Cell toilet chat - you can take the concept further by putting cells in an L shape as I've posted about before:



More space can be saved by having the doors along a shared wall, and you can also put a TV and phone in each cell to effectively and efficiently meet more needs and to operate without visitation:



Non-Euclidian Geometry Architect

lament.cfg
Dec 28, 2006

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Bobstar posted:

I'm not sure if this is new in the update, but my Alcoholics Therapy Program is flashing "No Equipment". What equipment does it need, and where should it go?

A common room with a chair for each prisoner.

lament.cfg
Dec 28, 2006

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Bobstar posted:

I think infirmaries need some of the kitchen/canteen treatment. My normal one, with 10 beds, contains no patients and all my doctors. The one in my MaxSec wing, with 2 beds, zoned as MaxSec only, contains a NormalSec prisoner, a 4-year-old child visitor, and no doctors. :psyduck:

Your medsec infirmary is closer to the staffroom than your max. Put a staffroom near the max, then your docs should stay where you want them

lament.cfg
Dec 28, 2006

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Why is my laundry connected to my canteen? (Logistics)

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Dec 28, 2006

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Slime posted:

The way guards work could definitely use some work. I tried setting up remote access doors, and they worked fine right up until the guard went off for a break and the one who came to replace him on the door control was behind a remote access door. It wouldn't let any other guard take over the job even though the guard couldn't get to the job, so I had to open the door myself.

I never use Remote doors for this exact reason. A Solitary door with a servo is just as good.

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Dec 28, 2006

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The Cheshire Cat posted:

Do protective custody prisoners fight each other? I'd think being the target of literally everyone else in the prison might make them avoid starting any poo poo just on principle.

Yes. It sucks. I keep my PC prisoners in as much isolation as possible.

lament.cfg
Dec 28, 2006

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I tried having solitary be entered through an infirmary for treating incoming prisoners but didn't have much luck with the doctor AI.

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Dec 28, 2006

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nielsm posted:

Okay this has to be a bug, right? It seems that holding cells don't generate demand for food in canteens. They also can't be served by laundry rooms, it seems. As a result my protective custody prisoners are all starving.

Maybe I should just let them starve to death, much easier to handle a prison without snitches...

Laundry is based on beds -- do you have beds in your Holding Cell? And food is generated based on serving tables and cookers/cooks, unless I'm misunderstanding you

lament.cfg
Dec 28, 2006

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nielsm posted:

Yes there are 5 beds in the holding cell, but no fresh sets of clothes were ever delivered to them over any of the 20+ days the cell was operating.

And no, since the previous update, food isn't produced based on number of seats or serving tables in a canteen, but on the number of prisoners served by that canteen. You can see the food demand number for a canteen in the Logistics screen after unlocking Micromanagement, and that number was zero. The holding cell didn't even have an outgoing arrow to the canteen, indicating it wasn't capable of producing food demand.

Did you try to manually assign the holding cell to the canteen?

lament.cfg
Dec 28, 2006

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Are you zoning the doorways as Canteen? Try clearing those spaces.

lament.cfg
Dec 28, 2006

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BenRGamer posted:

Well, because I found the game awesome and it came back on sale again, I picked up the Name in the Game upgrade.

Quick, give me a prisoner name and bio to use.

Richard "Lowtax" Kyanka

lament.cfg
Dec 28, 2006

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Met posted:

For parole, if you get $3000 if they don't re-offend and get fined $10,000 if they do, what's the ideal percentage to allow parole?

Don't Build a Parole Room because it sounds way too risky IMO

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Dec 28, 2006

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Carecat posted:

It's strange they haven't put in gangs as it's an obvious way to introduce more unpredictability and bad behaviour in the population. It would be complicated sure but there's a lot of room for depth. Low/med/high security only really resulted in separating your populations so you could keep more security on the more dangerous prisoners.

There have been references to Gangs in some of the alpha videos and in the codebase, so I'm imagining it's one of the last major features they haven't released.

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