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Foehammer posted:press Tab to change the selection
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# ¿ Oct 3, 2014 02:07 |
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# ¿ May 14, 2024 03:19 |
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Reposting here since the old thread closed like 15 minutes after I posted it... I think that with some tweaks, total isolation for PC/SuperMax is possible. The kitchens heavily favor the closest canteen, but if you seriously overdo it, all the prisoners should get fed. This might be mitigated by segmented eat times in multiple canteens (reduce the number and split make PC/SM share canteens but never simultaneously). The problem I hit first was that I wanted to use Yard time as a way to force the prisoners out of the cells for cleaning/laundry/whatever. I forgot that a Yard has to be 5x5 so that failed this round. Redesign can fix that though. I'm going to retry this again with some learned lessons and I think I can come up with something solid.
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# ¿ Oct 3, 2014 14:59 |
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Pornographic Memory posted:So if you really want some CI's chuck some minimum security guys in for 12 hour solitary sentences for no reason and see if they crack, or give longer solitary sentences for common offenses (like set your punishments to 6 hours solitary confinement for drug possession and run some cell block searches). My standard policy is Search Him & Cell for every offense, 6 hours solitary for lesser offenses, 12 hours solitary for worse offenses. No punishment for luxuries. Is that bad lament.cfg fucked around with this message at 15:26 on Oct 3, 2014 |
# ¿ Oct 3, 2014 15:22 |
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nielsm posted:In the previous thread, someone asked if changing the security level of a prisoner affects how much that prisoner gives you in grants. There's variation in prisoners where you'll get some MedSec who are clearly violent and outbursty and belong in MaxSec, and some MaxSec who are pretty calm, so I think the prisoner's inherent behavior is independent of security level.
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# ¿ Oct 3, 2014 16:11 |
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Spookydonut posted:Add a phone and tv to each cell. Yeah, I didn't get as far into the plan as 'amenities'. It was more of a quick experiment to see if solo canteens was viable. Next round is going to be a real try. And that's going to all go in the Yard. They'll spend basically all day in the Yard minus Eat and Sleep. That way the staff can clean the cell/provide laundry without possibly crossing into the prisoner. Does anyone know if Janitors try to clean an indoor yard? Or is that what a Groundskeeper would do?
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# ¿ Oct 3, 2014 17:52 |
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Pornographic Memory posted:An indoor yard behaves like any other indoor area so that's on Janitors. Also make sure there's a Staff Only area between your Supermax/Protective Custody Yard and any areas you don't want those prisoners to go to. I had a shared Yard, and a Protective Custody Yard, and even though the Yards weren't contiguous, my PC prisoners would go to the shared Yard during Yard time until I made the entrance/exit to my PC zone a double door with the in between area marked Staff Only. Thanks on the Janitors. Everything outside of each prisoner's "lane" is Staff Only. Unless they attempt to fight their way out they're never leaving that three-room stretch.
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# ¿ Oct 3, 2014 18:12 |
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Away all Goats posted:Or some way for us to deliver food trays to individual prison cells. That way you can just build a shower and amenities in the cell and basically keep them locked up forever. Yeah, food delivery is a must-have in a future alpha
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# ¿ Oct 3, 2014 20:42 |
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A25 is making getting a prison up and running _very hard_. I normally construct ~50 cells, canteen, yard, etc etc and then let in a round of Norm Sec. Without fail there are a bunch of fights and two or three prisoners get upgraded to MaxSec before they're all even through their first day. My current save file has about $1mil in cash on it, so I think I'm going to just build the whole drat prison before I let anyone in.
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# ¿ Oct 6, 2014 15:19 |
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I need to remember to check Reputation before prisoners even get off the truck. The riot that the Snitch Ex-Cop (who I didn't notice) got started is evidence of that..
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# ¿ Oct 11, 2014 20:18 |
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Getting really tired of Snitches coming into the prison as ??? reputation and getting murdered at the first chance. Why do I even bother having a PC wing? I should just let them get killed off.
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# ¿ Oct 13, 2014 15:25 |
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eating only apples posted:How do you find out what the ??? guys are? CIs? Yeah, but it's not instant, or certain, or reliable. So there are potential snitches mixing with your general population. Unless you PC all the ???s, but then you could throw a Deadly Tough guy in a big room full of tasty Snitches. It's kinda broken.
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# ¿ Oct 13, 2014 15:57 |
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super fart shooter posted:Just plan ahead and bring in your CI's for questioning the morning a new load of prisoners comes in. Bring in enough so you have 100% coverage and you'll be able to see who's who the moment they step off the prison bus I have so many CIs the UI covers my screen. That doesn't make them, ever, give me every single ??? reliably.
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# ¿ Oct 13, 2014 16:09 |
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Absorbs Smaller Goons posted:I either build a small complex and make a separate plan for a large prison or build a really wierd looking small prison which will be easy to expand massively later. I typically use Planning to map out a 2 or 4-way symmetrical prison that takes up the whole map. Then I start building smaller semi-self contained sections until they're full, and expand from there.
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# ¿ Oct 14, 2014 18:39 |
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You can do: Toilet and shower against the wall, two drains blocking them in, a bed, and the wall/door. You don't need an open space, they'll walk across the bed All prisoners wake at 8am, so an hour of lockup at 8 makes them use the toilet and shower immediately. lament.cfg fucked around with this message at 04:21 on Oct 22, 2014 |
# ¿ Oct 22, 2014 04:18 |
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Trabisnikof posted:Only prisoners bring clothes if they are assigned to work the laundry. I'd give the max-sec some work time when everyone else is safely somewhere else. Not true, janitors will do laundry service. SuperMax and Protective Custody deployment breaks laundry service, though. Janitors won't deliver to cells in those zones. I think that's already fixed for the next alpha.
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# ¿ Oct 23, 2014 22:33 |
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Trabisnikof posted:When did they change that? Next to the tab trick, my game is really changing. They don't do it *well* and you're much much better off with prisoner-run laundry, but they will assist, including delivery to Max security if you only have Min/Med prisoners.
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# ¿ Oct 23, 2014 22:45 |
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I'm guessing they were starving.
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# ¿ Oct 28, 2014 11:44 |
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Jack the Lad posted:Cell toilet chat - you can take the concept further by putting cells in an L shape as I've posted about before: Non-Euclidian Geometry Architect
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# ¿ Oct 30, 2014 14:43 |
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Bobstar posted:I'm not sure if this is new in the update, but my Alcoholics Therapy Program is flashing "No Equipment". What equipment does it need, and where should it go? A common room with a chair for each prisoner.
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# ¿ Nov 1, 2014 20:49 |
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Bobstar posted:I think infirmaries need some of the kitchen/canteen treatment. My normal one, with 10 beds, contains no patients and all my doctors. The one in my MaxSec wing, with 2 beds, zoned as MaxSec only, contains a NormalSec prisoner, a 4-year-old child visitor, and no doctors. Your medsec infirmary is closer to the staffroom than your max. Put a staffroom near the max, then your docs should stay where you want them
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# ¿ Nov 6, 2014 17:49 |
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Why is my laundry connected to my canteen? (Logistics)
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# ¿ Nov 28, 2014 18:17 |
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Slime posted:The way guards work could definitely use some work. I tried setting up remote access doors, and they worked fine right up until the guard went off for a break and the one who came to replace him on the door control was behind a remote access door. It wouldn't let any other guard take over the job even though the guard couldn't get to the job, so I had to open the door myself. I never use Remote doors for this exact reason. A Solitary door with a servo is just as good.
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# ¿ Dec 3, 2014 15:39 |
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The Cheshire Cat posted:Do protective custody prisoners fight each other? I'd think being the target of literally everyone else in the prison might make them avoid starting any poo poo just on principle. Yes. It sucks. I keep my PC prisoners in as much isolation as possible.
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# ¿ Dec 3, 2014 16:36 |
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I tried having solitary be entered through an infirmary for treating incoming prisoners but didn't have much luck with the doctor AI.
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# ¿ Dec 25, 2014 00:37 |
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nielsm posted:Okay this has to be a bug, right? It seems that holding cells don't generate demand for food in canteens. They also can't be served by laundry rooms, it seems. As a result my protective custody prisoners are all starving. Laundry is based on beds -- do you have beds in your Holding Cell? And food is generated based on serving tables and cookers/cooks, unless I'm misunderstanding you
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# ¿ Dec 25, 2014 19:03 |
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nielsm posted:Yes there are 5 beds in the holding cell, but no fresh sets of clothes were ever delivered to them over any of the 20+ days the cell was operating. Did you try to manually assign the holding cell to the canteen?
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# ¿ Dec 25, 2014 20:07 |
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Are you zoning the doorways as Canteen? Try clearing those spaces.
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# ¿ Jan 2, 2015 04:24 |
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BenRGamer posted:Well, because I found the game awesome and it came back on sale again, I picked up the Name in the Game upgrade. Richard "Lowtax" Kyanka
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# ¿ Jan 2, 2015 05:43 |
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Met posted:For parole, if you get $3000 if they don't re-offend and get fined $10,000 if they do, what's the ideal percentage to allow parole? Don't Build a Parole Room because it sounds way too risky IMO
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# ¿ Jan 30, 2015 19:42 |
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# ¿ May 14, 2024 03:19 |
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Carecat posted:It's strange they haven't put in gangs as it's an obvious way to introduce more unpredictability and bad behaviour in the population. It would be complicated sure but there's a lot of room for depth. Low/med/high security only really resulted in separating your populations so you could keep more security on the more dangerous prisoners. There have been references to Gangs in some of the alpha videos and in the codebase, so I'm imagining it's one of the last major features they haven't released.
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# ¿ Feb 5, 2015 19:37 |