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Does the morgue actually serve any purpose? I never get around to building one, and every time someone dies, the hearse just comes right away and the bodies get loaded immediately, so I don't see the point.
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# ¿ Oct 3, 2014 20:48 |
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# ¿ May 14, 2024 08:17 |
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So I've been having success with isolated blocks for supermax and PC, that are blocked in by a staff-only zone and have their own yards, canteens and rec rooms, but the one problem seems to be clothing. The guys in those categories don't work, and other prisoners aren't allowed in their blocks, so it falls to the janitors to take care of their laundry needs, which isn't working so well. I guess it's not exactly a critical situation, since all their other needs are being met, but it's kinda lame, am I really gonna have to give those guys their own private laundry rooms too? I kinda hope they do include guard escorts in the future so that they could actually do reform programs and use the rest of the prison facilities, because right now you basically have to completely isolate these guys or else they'll always accidentally end up in the wrong place without supervision and trigger some kind of disaster. It's not that interesting a solution to just squirrel them away in a remote corner forever.
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# ¿ Oct 9, 2014 19:59 |
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StarMinstrel posted:The dev video showed giving them vastly different schedules from the rest of the prison. I didn't get that far yet so... how far of a problem does it become if you try to go that route? Well, there are a few issues that I've noticed... One is that once a prisoner enrolls in a reform program, they'll continue to attend sessions until the whole thing finishes. Even if you change their security level or schedule so that they don't have work at that time slot, they'll actually break regime and go to the program anyway. Also, prisoners will get referred into behavioral/substance abuse therapy programs even if they don't have time for it in their schedule, and again, they'll break regime to attend. I'm not sure if these are bugs or not, but there's nothing you can do to stop them. Another problem is that all prisoners are allowed to go to visitation if someone is there for them. So basically, all this stuff means that your supermax and PC's will have lots of excuses to go and mingle with the general population, which is exactly what these security classifications are supposed to prevent. Even worse is that once they get out of their isolation unit, they may end up wandering to the wrong yard, shower or canteen, and spend the whole day in the wrong part of the prison. The only way to prevent this is to completely seal them off with staff-only zones, and make their cell block self-sufficient. It sucks, because some of those guys could actually use the therapy programs, but there's just way to let them go that doesn't completely defeat the purpose of putting them in that security level to begin with.
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# ¿ Oct 9, 2014 21:06 |
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DropsySufferer posted:This is what one of my experimental prisons looked like in the last version and I haven't played in a few months. 24/7 yard all the time and a platoon of armed guards which I noticed could shoot through fences hence the outdoors. I'm assuming that works because with all those guns at the ready, they stay suppressed enough to not cause trouble. But I think just sprinkling a few of the new "fearless" prisoners in there would be enough to ignite that powder keg. (Also, do they eat? Cause I know starvation wasn't working in at least one of the previous versions, but it's back now, so you'll have to figure out a way to feed them if you're not already)
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# ¿ Oct 12, 2014 22:02 |
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Well, I guess that puts the bar a little higher? They'd have to be fearless and stoical. But then the place would really go off.
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# ¿ Oct 12, 2014 22:24 |
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Yeah, but then that would be the first class, so I don't think it would change anything
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# ¿ Oct 13, 2014 01:17 |
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Vargs posted:I replaced all free/shower time with yard time, bulldozed my actual yards, and tricked out the common room in each cell block to have just about everything prisoners could ever want. Then I assigned the common room and showers as a "yard". This is working out so much better than a more standard approach. They have the freedom to attend to whatever their needs are at the moment, but can't run off and spend their free time on the canteen benches, murdering protective custody dudes who also came there for free time or meals. Dunno why they like those loving canteen benches so much - I gave them benches right next to their cells. They also don't have to sit in the shower for 45 minutes after they've already cleaned themselves anymore. It's an incredibly peaceful prison now. No fights, no deaths, and I've only had one tunnel. Yeah, this is kinda how I did it in my last prison, except that it had actual outdoor yards, which extended into big communal shower/toilet rooms, and rec rooms. I'd wake them up in the morning with like 3 hours of yard time, and it let them just get most of their bathroom, shower, exercise, recreation, family and freedom needs out of the way before breakfast, and before the day's work regime. I'd also recommend toilets, rec stuff and maybe phones in the canteen itself, mealtime has kinda the same problem as shower time, where they tend to stand around with nothing to do after they're done.
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# ¿ Oct 13, 2014 03:04 |
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Just plan ahead and bring in your CI's for questioning the morning a new load of prisoners comes in. Bring in enough so you have 100% coverage and you'll be able to see who's who the moment they step off the prison bus
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# ¿ Oct 13, 2014 16:06 |
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I don't understand what you mean? Just activate a bunch of them at once and wait till they're in the security office and your coverage is at 100%. That will clear up all the ???'s
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# ¿ Oct 13, 2014 16:27 |
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McGlockenshire posted:On a related subject, I observed something today about multiple kitchens. I've noticed the same problem with serving tables. If you make too many serving tables relative to the amount of food and trays, then you sometimes end up with all the food being put on tables with no trays, and all the trays being put on tables with no food. Basically, the cooks don't intelligently spread out the resources so you've gotta kinda deliberately bottleneck it.
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# ¿ Oct 22, 2014 00:51 |
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Is protective custody still just a "seal them in a self-sufficient block behind a staff only airlock forever" kinda thing? I haven't played in awhile (since before they added logistics) and I just now found out that a kitchen can only serve one canteen, which means that I have to build a separate kitchen for my protective custody block. I was thinking about letting them into my main canteen during off hours, but then I remembered about how you couldn't ever let your protective and maxsec guys out or they would mix into the genpop areas and cause trouble, thus defeating the whole purpose. Did they ever really address this problem, because now that literacy and spirituality have been added to the list of needs, it's becoming more and more of a pain in the rear end to build those self-sufficient blocks...
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# ¿ Jun 11, 2015 00:51 |
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HardDisk posted:By the way, in the prison danger indicator, it tells me that x prisoners have serious complaints. How do I check who's complaining and what the complaints are? I think serious complaints are just needs that are at the critical level. Check the needs panel under reports and see which bars are red, or mouse over prisoners to look for needs that are in all caps Do you have enough time for the class? They're 3 hours long, so you need to have at least a 3 hour work block in the schedule or it'll just give you that message
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# ¿ Jun 15, 2015 23:30 |
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So whatever happened to the tablet version? They made an entire video about it a few months back, but it still hasn't come out and as far as I can tell they haven't mentioned it once since then
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# ¿ Oct 1, 2015 18:13 |
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McGlockenshire posted:So there's a hidden button in the Extras menu. That's nuts, but the fact that they just slipped it in there without saying anything makes it 100x better. They're the best game devs
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# ¿ Mar 8, 2016 00:13 |
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I'm getting back into the game after a long time and I just had my first ever power station fire. Fortunately it was at night, but it was still a huge mess, and I've now installed sprinklers in the power room. But I'm realizing, if the sprinklers get water from a pump that is powered by the same power station they're sprinkling, doesn't that mean they'll just shut down the moment they're actually needed? If so, I guess I finally found a reason to build more than one water pump...
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# ¿ Mar 26, 2016 19:17 |
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# ¿ May 14, 2024 08:17 |
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Does water still cause electrocution when mixed with heavy electrical devices? Now I had a kitchen fire, and I'm not sure if putting sprinklers in there risks killing everyone in the room the next time it happens.
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# ¿ Mar 26, 2016 21:49 |