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Away all Goats
Jul 5, 2005

Goose's rebellion

Trabisnikof posted:

They need to make a smaller serving table, that's what we are missing.

Or some way for us to deliver food trays to individual prison cells. That way you can just build a shower and amenities in the cell and basically keep them locked up forever.

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Away all Goats
Jul 5, 2005

Goose's rebellion

Lichtenstein posted:

I have a visitation room and six telephones, but everyone's just getting increasingly more angry about family matters. What is the obvious rookie mistake I might have done?

Where are the telephones located? Make sure they have enough freetime to actually use the things.

Away all Goats
Jul 5, 2005

Goose's rebellion

Megasabin posted:

I bought this game, did the tutorial, and feel completely lost on how to start a prison from scratch. I have no idea on what is required for even a basic working prison, what is a feasible building size to attempt right from the start, what areas are crucial and what aren't (warehouses? garbage dumps?), etc...

Admittedly the OP does warn the tutorial is terrible. What is the best way to actually learn to play this game and be able to build a prison from scratch? Is there a good LP series, should I just watch all the dev alpha videos in order, etc...?

Grants. Open the reports folder and then the grants tab. Accept the 'Basic Detention Center' and 'Administration Center' grants and just follow those. Once you complete both you will have enough facilities to accept your first truckload of prisoners. Continue to complete the grants while you occasionally allow more prisoners into your prison. Remember you can completely turn off the flow of prisoners if you feel overwhelmed.

Away all Goats
Jul 5, 2005

Goose's rebellion

Cemetry Gator posted:

Well, everything was going smoothly until my laundry room caught on fire.

I decided to sell my prison and let the next guy deal with hollowed out shell of a fire-damaged prison. I don't know what the inmates will do.

Note to self: disconnect laundry room from rest of prison.

I always try to install a shut off valve on the water pipes to the laundry room. An appliance that uses electricity and water is just asking for trouble if a prisoner decides to riot in there and start punching the laundry machines.

Away all Goats
Jul 5, 2005

Goose's rebellion

I do 'Search cell block' about once or twice a day on all my cell blocks at my prison and it definitely still reveals tunnels. Hard to tell if there's a percentage chance to discovering the tunnel or if it's always going to find it though.

Away all Goats
Jul 5, 2005

Goose's rebellion

prisonarchitect.jpg

Away all Goats
Jul 5, 2005

Goose's rebellion

Pornographic Memory posted:

I've never had a prisoner use a lighter to set fire to my prison so I guess I stand corrected :stare:

It'd be fantastic if they added in a 'pyromaniac' trait. After they add in sprinklers and fire extinguishers of course :ohdear:

Away all Goats
Jul 5, 2005

Goose's rebellion

Grapplejack posted:

Does anyone know of any traits to look for when trying to recruit a CI? And do you just dump them into solitary for a few days and hope for the best?
Also should I have toilets and beds in my solitary rooms

I recruited an extremely tough guy once as a CI. He got jumped a couple times but obviously made it through each time. Although I think ideally you don't want your CIs getting discovered in the first place.
Right now the #1 thing I look for in a CI is length of stay. No point recruiting a guy who's only gonna be at your prison for like 3 days

Also I don't bother with amenities in my solitary cells. I try not to make the punishment too long and it should be a punishment anyway, so hold that bladder mister :mad:

Nettle Soup posted:

Sometimes prisoners just hang around in the center of the room screaming about food and rioting when the food is right there.

I'm pretty sure this is sometimes because there aren't enough serving tables. Each one can only serve 3 prisoners at a time, which includes the moment a prisoner walks over to the table to grab food before another prisoner can grab a tray from the same spot.

Away all Goats
Jul 5, 2005

Goose's rebellion

Megasabin posted:

3. How do I prevent prisoners from running out of the holding cell when a guard opens the door to bring another prisoner in?

It's a good idea to build a fence around your entire plot of land to prevent stuff like this. If a prisoner's only obstacle to the free world is a single jail door, they will try to escape every chance they get.

Away all Goats
Jul 5, 2005

Goose's rebellion

Coolguye posted:

With a potential option to add in a large Window ($200) to fight Freedom need increase,

Wait are you serious? :aaa:

I thought they were purely cosmetic like lights and never bothered to check if it affected their needs.

Away all Goats
Jul 5, 2005

Goose's rebellion

ShootaBoy posted:

So I just started playing again the other day, and the new traits got a couple of prisoners killed pretty much straight away, so my 73 days with no incidents bonus went out the window. In response I've built a max sec wing with its own yard and canteen, but the janitors refuse to bring any clothing to the 3 guys in there. Any ideas why and/or solutions?

You might just need more janitors, doing laundry is pretty low on their priority it seems.

Away all Goats
Jul 5, 2005

Goose's rebellion

Don't have them in lockdown for more than 2 (3?) days in a row.

Away all Goats
Jul 5, 2005

Goose's rebellion

The downside to opening up all the jobs is that you give prisoners more access to contraband. They can steal knives from the kitchen or steal luxury items from the offices when they clean them, etc

Generally its still worth it to still have those jobs filled but keep in mind the potential contraband channels

Away all Goats
Jul 5, 2005

Goose's rebellion

I see your problem. You built your prison on the Sun.

Away all Goats
Jul 5, 2005

Goose's rebellion

Why does your maxsec need its own medical wing anyway? Injured prisoners are usually escorted to the doctor, and you can send individual doctors to an injured prisoner's cell.

Away all Goats
Jul 5, 2005

Goose's rebellion

Workers should be moving the fresh clothes from delivery zones to the laundry room even if the delivery room is zoned to staff only, so that's strange.

Away all Goats
Jul 5, 2005

Goose's rebellion

Fans posted:

They said anything on Gangs recently? I'm going to hop back on when those go in but they don't sound nearby.

Your guess is as good as ours. Unless there is a secret thread I missed on the official forums where they detail what will be in the next update or something. The reputation system came out of nowhere for example.
They have said they definitely intend to implement gangs however.

Away all Goats
Jul 5, 2005

Goose's rebellion

FronzelNeekburm posted:

Yeah, currently, the game starts to chug after a few hundred prisoners. Adding additional plots of land is usually the worst performance hit, but hopefully they do another performance-improvement pass one of these months.

Yeah I notice a bigger performance hit with bigger plots of land, but generally once my prisons start hitting the 300~ mark it does become noticeably slower as well.

This game does keep track of a lot of stuff, including staff, visitors, food, contraband, workshop input/output, laundry, etc

Away all Goats
Jul 5, 2005

Goose's rebellion

nielsm posted:

Meanwhile, mine love to hang out at the Deliveries area, which is precisely where they are needed the least.

My delivery area is the only entrance/exit out of my prison so it's perfect for me :v:

But yeah, it would be nice to designate areas as 'hotspots' for unassigned guards to congregate at. I notice they tend to hang out at the Delivery area, Canteen, Yard, Holding Cell and Security Office if not assigned to a patrol/deployment/job

Away all Goats
Jul 5, 2005

Goose's rebellion

Surround your plot of land with fencing (optional next step: do an inner circle of fencing at least with at least 9 tiles in between to prevent thrown-in contraband). Have your entrance/exit lead to your deliveries/garbage/export area which is also enclosed with road gates. Now put 3 jail doors between your loading zone and the rest of your prison.

This is how I've started my last 5 prisons and no one has ever escaped (remember to set the road area as staff-only later on) except through tunnels. Deaths on the other hand...

Away all Goats
Jul 5, 2005

Goose's rebellion

Cemetry Gator posted:

The only rule is no free range prisons. Fuckers will just make an escape attempt.

I trusted you guys. And you made a run for it the first chance you got.

Even if you have a sealed prison but lock open all the doors they will still try to escape, kind of funny actually.

Away all Goats
Jul 5, 2005

Goose's rebellion

superoxen posted:

Got the game a couple of days ago, and after about 8 hours of mostly dicking around with the planning tools and maybe 2 hours of actually building, I've settled on a block layout and schedule that seems to work pretty well.

One thing that's driving me crazy is that I apparently can't designate the area between the perimeter fence and the structures as staff-only - I guess because it's outdoors? I tried zoning it as a yard/storage and that didn't seem to make any difference. I had a couple of staff doors installed in the fences around the main walkway near the front gate, but my staff kept opening it for prisoners who decided to just bumble around out there for no reason, so I closed it off. I'd like to be able to set a guard dog to patrol the perimeter to check for tunnels. Is there some trick I can use to keep the guards from letting prisoners out there?



In order to assign an area as staff only it has to be fully enclosed with walls/fencing and door(s). Hard to tell if that's the case in your screenshot. You can definitely assign outdoor areas as staff only though.

Away all Goats fucked around with this message at 21:15 on Dec 25, 2014

Away all Goats
Jul 5, 2005

Goose's rebellion

I don't think they would add much to gameplay either, it would just turn all your escapees into dead bodies instead.

Away all Goats
Jul 5, 2005

Goose's rebellion

The REAL Gtab Fan posted:

The prisoners go into the room and idle until a serving table becomes available. If a prisoner is going across the room to grab a plate then the table is 'in use' by that prisoner. They can only be used by a couple of prisoners at a time. Once they grab a tray then it opens up.

Of course I am probably completely wrong but that's what it looks like to me but I am also dumb.

I usually put my serving tables right next to the entrances because of this.

Pretty sure this is it. There can only be 3 "grab food" jobs at each serving table. Once those prisoners have grabbed their food, then other prisoners can grab theirs. Basically the line up is at the door instead of next to your serving table.

Away all Goats
Jul 5, 2005

Goose's rebellion

StarMinstrel posted:

Is it possible to build more modern, communal cell blocks in this game? Say a block where you have a central lounge, bathroom and then separate rooms? All I see is individual 2x3 jail cells.

You could design a holding cell that way, but their privacy needs won't be met (which isn't a big deal for most prisoners)

Away all Goats
Jul 5, 2005

Goose's rebellion

RattiRatto posted:

One think that bothers me is the fact that the teacher is always late. Since my classroom is not close to the entrance, it always start the lesson one hour late. Is there a way to make it arrive earlier?

No, the best way around this I've found is to just schedule multiple classes.

Away all Goats
Jul 5, 2005

Goose's rebellion

nielsm posted:

A thing I only really learned about after getting involved in the bug tracker/dev forum for PA, is the TimeWarpFactor.

What's the effect if you start a small prison and expand the size?

Ultimate Shrek Fan posted:

I keep running the same prisoner education class, a bunch of people have completed it but none have passed. What's the deal?

If prisoners are actually attending class but not passing its usually a drug or alcohol problem, or they have been getting suppressed and their attention is in the shitter.

Away all Goats
Jul 5, 2005

Goose's rebellion

Pornographic Memory posted:

I'm making a new prison finally and the new features are pretty cool. I wish there was a way to clear this gigantic backlog of parole hearings, though - I've got four of them going a day but with ~150 prisoners, I've already got 34 prisoners looking to get paroled and counting.

Also the chapel makes it super easy to get prisoners with low recidivism rates, because each and every visit to a session of Spiritual Guidance counts as a completed reform program. It's a good thing only 1/3 of prisoners feel the need to worship or you could make fat stacks paroling guys and cheat your way to a good prison grade.

Yeah I kind of hope they tweak the Parole hearings a bit. Making it necessary that the Warden and Chief are in the room means you are literally only doing one prisoner at a time. In a prison with like 200+ innmates you rack up a huge backlog of parole hearings quickly.

Away all Goats
Jul 5, 2005

Goose's rebellion

uXs posted:

As for tunneling prisoners, surround the cell blocks with perimeter walls, but leave a door open somewhere out of the way, and have dogs patrolling between the cell blocks and the outer door. They'll beeline for the 'gap' in the perimeter wall but your dogs will always find them.

To make it even more enticing you can route your large water pipe through there.

Away all Goats
Jul 5, 2005

Goose's rebellion

RattiRatto posted:

Yea i tried that tactic as well, it really didn't work out very long, as the protective stance population dropped drastically. They only sleep at night.

What you can do is to build a separate cafeteria for the yellow people

Yeah building them their own canteen is the safest way to keep PCs actually protected.

A recent tweet by a devs suggested they are working on meal delivery (to solitary prisoners), so maybe they'll do in-cell delivery too

https://twitter.com/IVSoftware/status/568802149989285888

Away all Goats
Jul 5, 2005

Goose's rebellion

They apparently bring food to prisoners locked in their cells too

quote:

- Prisoners in solitary confinement or locked-down in their own cells will now have meals brought to them
This should prevent prisoners starving to death in solitary.

Finally I can lock my PCs in a huge cell with every amenity 24/7!

Away all Goats
Jul 5, 2005

Goose's rebellion

I assumed it meant prisoners with lockup in their schedule / regime

Away all Goats fucked around with this message at 05:36 on Feb 28, 2015

Away all Goats
Jul 5, 2005

Goose's rebellion

Still hoping on prison gangs :ohdear:

Away all Goats
Jul 5, 2005

Goose's rebellion

tater_salad posted:

I don't have a shrink yet so I cant see tgeir needs I had like 5 dudes get injured because they were rioting.

I had all the basics... shower yard with bench food.. maybe I need a bigger canteen.

My struggle right now when playing is making my prison scalable to support more prisoners I make a kitchen then its a huge pain to make it bigger for more prisoners.

Don't bother trying to upscale your first prison, especially if you're still learning. You can eventually sell it and get more funds to build a bigger one.

Also they reworked the kitchens/supply system so that it's pretty easy to utilize multiple kitchens/canteens

Away all Goats
Jul 5, 2005

Goose's rebellion

tater_salad posted:

I guess I didnt approach right.. I was more along the lines of sim city and keeping the same prison.. not sell prison build bigger one

You can approach it any way you like, it's just easier to learn if your first prison is basically a trial run since this game has no proper tutorial yet. There's nothing stopping you from continually adding to your first prison and/or making renovations since there's nothing in this game you can't remove and rebuild later.

Away all Goats fucked around with this message at 23:04 on Mar 28, 2015

Away all Goats
Jul 5, 2005

Goose's rebellion

Pornographic Memory posted:

A simple search is unlikely to uncover a tunnel unless the prisoner is in the act of digging it while the search is being performed. Order the toilets in the cells most likely to be the tunnels' origin dismantled - dismantling the toilet that is the starting point of a tunnel will reveal any connected tunnels 100% of the time.

But if you're lazy like me and don't want to deal with uninstalling and re installing like a dozen toilets, repeated cell block searches will eventually reveal any tunnels, even if they are not being actively dug at the time (unless they changed this in the most recent alpha)

Away all Goats
Jul 5, 2005

Goose's rebellion

Stereotype posted:

I'm annoyed that CIs don't warn you about them though. It should be harder to keep a huge escape tunnel that has been under construction for months by a whole cell block secret than the shank or the fork someone stole from the canteen that morning.

Yeah but what if you get Andy Dufresne as a prisoner

Away all Goats
Jul 5, 2005

Goose's rebellion

Senso posted:

Or Jacques Mesrine! Wait no, we need full-on escape attempts, even including outside help. By truck, by helicopter, by smuggling or disguise. That would be a good way to keep the player on its toes.

It'd be great if this game eventually had disasters/random events like a helicopter landing in your yard, an armed assault on the prison or even wacky poo poo like a UFO abducting prisoners or a zombie invasion(although maybe that would be better suited to be a full blown mod)

Away all Goats
Jul 5, 2005

Goose's rebellion

wilderthanmild posted:

I am noticing two distinct problems with prisoner behavior. One is that I had guards letting prisoners outside the prison walls, causing escapes. This was because I had a perimeter area with an entrance outside the prison, but not into the prison. I assume they are going to pick up contraband in that area, but when they notice they are outside, they flee. I was really confused the first couple times the guard in the "airlock" opened both loving doors to let a prisoner basically just run away.

Yeah you need to restrict those areas as staff only, otherwise they will technically be allowed to go there, even if it means going through your super secure airlock entrance/exit

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Away all Goats
Jul 5, 2005

Goose's rebellion

Ellieanna posted:

So today, I noticed my prison cooks just refuse to cook meals.

I have food in the kitchen.
I have deleted and readded both the fridges and the cooker (stoves).
I have 1 space between the kitchen and the canteen.
I even created a second path from the entrance incase it was getting the food to the kitchen.

My cooks just refuse to cook meals. Ever.

I have flipped 1 of my serving tables incase they were backwards.

I checked the logistics to see if that was the issue, it won't let me draw a line to my cell areas, but to an area that is connected, and I can only draw to 1 spot. This spot happens to be in my chapel. It's the only spot I can connect it. No matter where I click, it goes to that spot.


I can't seem to figure out how to fix this, but the riots from starvation is getting annoying. Anyone have any ideas? It used to work the last time I played, and I haven't changed my style at all. They were making meals in the beginning of this prison with this layout. When the logistics ability appeared, they stopped working and now I can't seem to fix it.

Post screenshots of your setup, including the logistics screen

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