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I'm sad I missed a goon He111 crew. When's the next session?
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# ¿ Oct 9, 2014 20:51 |
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# ¿ May 24, 2024 08:14 |
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jadebullet posted:Also, for those of you who are good at engine management, can you tell me why this keeps happening to me. I will be flying the HE111 and I will take enough damage to lose an engine, but take no damage to the other engine. So, I feather the dead engine, and throttle back a bit on the good engine to keep the ATA and revs a bit lower but still find that within about 30 seconds to a minute the good engine starts to trail black smoke and I get the "engine damaged" message and eventually the engine dies. I don't take any other shots to the good engine either, because I tested this by purposely destroying an engine to see if it would still do it, and it does. What am I doing wrong?
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# ¿ Oct 17, 2014 23:58 |
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We need to do broadsides as soon as the server binaries are released.
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# ¿ Oct 18, 2014 00:11 |
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jadebullet posted:once I was flying along just fine when engine 2 just seized. No warning, no "engine 2 damage" just a sudden red "Engine 2 stopped" warning that popped up and the engine just dies.
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# ¿ Oct 18, 2014 04:23 |
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El Perkele posted:The expert mode is kicking my rear end with the engine management.
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# ¿ Oct 21, 2014 17:10 |
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semper wifi posted:I heard that this games multiplayer was dead on arrival because of terrible balance problems, that you have to grind out upgrades for your $40 internet plane, that the devs are planning to charge you if you want to skip said grind, and that basically everything that isn't flying a plane is awful, which is exactly what i've come to expect from il-2 so i bought it on steam anyway
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# ¿ Oct 24, 2014 08:04 |
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Geisladisk posted:Second, I joined a full-sperg-mode online server last night, and after flying around a bit in my Bf-109 my engine caught fire out of the blue. I'm guessing this is because I was running at too high throttle for too long - But what I thought was the engine's thermometer was in the green.
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# ¿ Oct 24, 2014 23:00 |
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This game runs beautifully at 4k with SLI Geforce 970s. Unfortunately, the LOD boundaries are a lot more obvious when you have that much pixel density. Anyone know if there's a way to manually crank up the view distances?
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# ¿ Oct 28, 2014 00:22 |
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Truga posted:don't open throttle fully until you're at decent speed in the fw190 because that thing has way too much power for its rudder at low speed.
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# ¿ Nov 27, 2014 11:23 |
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They've been clear that they want to release expansion packs with more maps and planes, but will only do so if BoS is financially successful enough.
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# ¿ Dec 24, 2014 06:25 |
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TheTrend posted:I didn't even know this had come out. Do goons still play this, because I would very much like to play TheTrend posted:and murder Ralith.
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# ¿ Jan 7, 2015 10:20 |
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Definitely get headtracking before rudder pedals. It's a must for being combat-effective.Hav posted:777 is run by an ex-trackir employee, so you might want to return Rise of Flight and BoS if that's your reasoning. EvilJoven posted:MAKE SURE THE GAME YOU WANT TO USE THIS WITH SUPPORTS FREETRACK SOME GAMES ARE FUCKERS AND ONLY WORK WITH AN ACTUAL NATURALPOINT TRACKIR
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# ¿ Jan 7, 2015 20:14 |
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I just bind "pilot head zoom" to a slider on my throttle. Very useful to be able to switch around as needed for checking instruments/spotting/dogfighting.
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# ¿ Jan 8, 2015 03:38 |
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captainhowdy posted:Seems to be these ones but with a gameport connector
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# ¿ Jan 8, 2015 18:20 |
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There are a lot of cues your plane gives you when you're pulling up too hard. Shaking, wobble, different noises, and so on. Be alert and you'll get the hang of them soon. Maybe play some free flight and do some really aggressive maneuvering to get a feel for things. Maintaining orientation is mostly a matter of looking around a lot. This is much easier with TrackIR for obvious reasons. It's rare for anyone to be able to trim to the point of being completely hands-off in a WWII plane. I usually just use a touch of rudder to correct torque and leave it at that. If you're falling behind people, make sure you're managing your fuel mix/prop pitch/supercharger properly, and not wasting too much energy wobbling around trying to stay perfectly in formation. Maneuver gently, and even try some high yo-yos to retain energy better if you need to make a hard turn. Ralith fucked around with this message at 01:00 on Jan 14, 2015 |
# ¿ Jan 14, 2015 00:57 |
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Until dedicated servers and the mission editor are out, we're limited to the options the public servers give us. Some have fairly elaborate scripted PVP missions, others just have dogfights. Even then it's still fun to play as a group and coordinate, though.
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# ¿ Jan 15, 2015 01:05 |
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777 Studios posted:Owners of Premium accounts will be able activate all modifications without unlocking them in Campaign mode. You have a Premium account if you bought Premium edition, or Standard edition plus both additional planes: La-5 and Fw 190 A-3. Activating modifications cannot be reverted so you must make a considerate and thoughtful decision before you click the button. Note that this button doesn’t activate unlockable plane skins which remain obtainable through the Campaign. tl;dr: Mission editor and server coming in a few months, summer/fall versions of the main map and more campaign coming later. In other news, a sequel entitled "Battle of Moscow" has been announced, which will include a new map and another ten planes, including the I-16 type 24. Presumably it'll be multiplayer-compatible. Looks like 777 is keeping their word about the business model for this franchise. The Premium planes are on sale for 50% off until February 20th, and if you buy both you have the option to instantly get all the unlocks just like a Premium owner. Ralith fucked around with this message at 19:09 on Feb 13, 2015 |
# ¿ Feb 13, 2015 19:07 |
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The flight model doesn't suck, it's prettier, the planes are more accurate and detailed, the bulk of the content isn't locked away behind a grind you can host your own servers and make complex missions... Really, all it's missing is player-controlled tanks, and they've actually demoed an (extremely basic) proof-of-concept of that a year or two ago. Doubt they'll invest resources in it, but you never know.
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# ¿ Feb 25, 2015 00:22 |
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Does anyone know what the scripting support in the mission editor is like?
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# ¿ Feb 25, 2015 01:42 |
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Galaga Galaxian posted:Wait, did they announce they're doing the Mc 202? I-16s pixelbaron posted:I imagine it's pretty robust considering it's exactly like RoF's editor, which unfortunately means it's a nightmare to make a custom mission compared to 1946.
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# ¿ Feb 26, 2015 02:00 |
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pixelbaron posted:I think it's the last one but I never got too deep into it because my eyes glaze over any time I try and do something in it. Well, there go my hopes of setting up awesome gimmicky custom gamemodes. Why do flightsim devs have to be so russian?
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# ¿ Feb 26, 2015 07:47 |
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The premium version gives you the option to get all the unlockable modifications without any grind, too.
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# ¿ Mar 4, 2015 10:45 |
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Am I weird for always using 100% linear curves? I kinda like getting a feel for the way individual planes respond, rather than trying to make them all respond the same way.
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# ¿ Mar 5, 2015 01:13 |
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Wait, they scrapped mod support? What the hell are they thinking?
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# ¿ Mar 5, 2015 21:58 |
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It's confusing having this technologically really solid game have such incompetent management. It's like there's one really crazy person in a position of power at 777/1C that nobody's willing to challenge, demanding that things be arranged so that they can get off on a feeling of authority by personally approving every single server, mod, and modded server.
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# ¿ Mar 5, 2015 22:59 |
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I'm down with full-sperg, but I'm also happy with less if other people aren't comfortable with that. You really need to be able to enjoy stuff like navigation as part of the game in its own right, rather than an obstacle to shooting things. You end up with a lot of stuff like getting lost for ten minutes and flying around in circles squinting at your map.
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# ¿ Mar 8, 2015 19:37 |
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That was a lot of fun! Felt really nice to get back into some good old FW190 boom and zoom in a sim that actually has aerodynamics.
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# ¿ Mar 10, 2015 05:34 |
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The Stuka is a great plane.
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# ¿ Mar 15, 2015 07:56 |
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I love that ridiculous heavy bomb. That was some pretty nice bombing. Couldn't have asked for better aim on the last one. Makes me excited for some coop ground-attack missions.
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# ¿ Mar 15, 2015 18:50 |
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Wooper posted:It would have to be, unless you want to use another password to access your password. Of course, no gamedevs anywhere are competent enough to do that, so it's not like this is some uniquely russian failing.
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# ¿ Mar 22, 2015 01:46 |
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Don't most aircraft have a way to jettison external stores without actually firing them?
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# ¿ Mar 30, 2015 09:30 |
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That reminds me: Next time we're screwing around, we should try mid-air bombing of another plane. In 1946 this made the bomb glue to the other plane until the fuse went off, which was hilarious.
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# ¿ Mar 30, 2015 20:10 |
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Galaga Galaxian posted:Pretty sure I've seen planes do it in RoF, assuming you mean just touching their wheels to the other plane's wing for a brief period. JerikTelorian posted:Because goons are so good at formation flying.
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# ¿ Mar 30, 2015 21:14 |
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Battle of Moscow pre-orders for the premium edition open at $80. Full set of aircraft: I-16 Type 24, Bf-109 E-7, MiG-3, Bf-109 F-2, IL-2 model 1941, Bf-110 E-2, Pe-2 Series 35, Ju-88 A-4, P-40 E-1, MC.202 Series VIII, the last two of which do not come with the standard edition. As before, the premium edition also lets you skip unlocks. Notable new information: 777 Studios posted:Compatibility of BOS and BOM: 100% compatibility via a single user account with one GUI and one game client. This means that when you purchase BOS and BOM, content from both titles can be used on all maps in certain gameplay modes (QMB, Custom Missions, and Multiplayer). Content in the Campaigns will remain specific to each title. They don't explicitly state that this works if you have non-steam BoS, but given that they're very clear about it being "one game client" with access to all content, I can't imagine it not working. Looks like 777 is sticking to their word about releasing content in old IL2 style expansion packs rather than RoF style microtransactions
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# ¿ Apr 1, 2015 18:59 |
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Well, someone needs to step up and take responsibility for either finding missions or making them. Their servers track your unlock state. It might be possible to work around it in custom multiplayer missions, if it is anywhere, but that's just a guess.
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# ¿ Apr 2, 2015 16:54 |
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Hav posted:We use 'hashing'
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# ¿ Apr 6, 2015 18:13 |
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Not sure what your point is, exactly, but in case it wasn't clear: naively-applied hash functions can be easily brute-forced, even properly salted ones are vulnerable to dictionary attacks, and a completely random server-generated nonce is proof against all of the above.
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# ¿ Apr 7, 2015 23:59 |
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Rift support has been planned all along, and I think it might actually be in already. Not sure. Battle of Moscow will have new content (and is only $60 if you don't feel the need to be ~premium~) but I don't think goons are going to start playing the game until there's a good selection of coop missions (or someone takes it upon themselves to start making them).
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# ¿ May 6, 2015 00:33 |
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I'm interested in flying BoS or 1946, though I don't have a ton of free time these days and I'll probably stop showing up if we end up replaying the same missions (or missions which are indistinguishable) over and over.
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# ¿ May 6, 2015 21:44 |
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# ¿ May 24, 2024 08:14 |
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Reztes posted:Those do seem pretty cool, especially the dynamic campaign & MDS points (also I really want to fly a P-38 for some reason and that had me eying 1946).
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# ¿ May 7, 2015 03:26 |