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KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Hyper Crab Tank posted:

That's not a bad assumption. Being a callback to the previous game makes sense, too, in a twisted adventure-gamey sort of way. I don't actually remember how I worked it out the first time... this time around I just remembered that it was the amethyst and blueberry.

Not just that: remember exactly how much of the game could have been circumvented if we just had some loving blueberries. I think that's supposed to be the adventure-game-logic clue we have here.

We've finally got blueberries after so long of wishing we'd had them, and of course they'll be essential.

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Hyper Crab Tank
Feb 10, 2014

The 16-bit retro-future of crustacean-based transportation

KataraniSword posted:

Not just that: remember exactly how much of the game could have been circumvented if we just had some loving blueberries. I think that's supposed to be the adventure-game-logic clue we have here.

We've finally got blueberries after so long of wishing we'd had them, and of course they'll be essential.

We started out the game with two handfuls of blueberries though... the problem back then was the Hand sabotaged all our equipment.

Tunahead
Mar 26, 2010

The only part of the rainbow machine I had trouble with was where to put the colors, because I didn't know about any Roy G Bivs. Eventually I just bruteforced it and after that it was easy to figure out what the solution was because the only given indigo potion ingredient was violet and the empty space was between the blue and the violet so I just found the only blue ingredient and it worked.

Hyper Crab Tank
Feb 10, 2014

The 16-bit retro-future of crustacean-based transportation
Chapter 15: Wherein Zanthia has Had Enough, and the World is Finally Saved

Welcome back to Kyrandia. Last time, we fixed the Rainbow Machine and conjured up a rainbow. Let's go outside and observe our handiwork.



Aha. Maybe I can climb up from the roof.

There's only one thing to do with a rainbow: cross it. To get up there, we'll be pulling the same trick we tried earlier: icicle pitons.



Huh. Okay, the other one, then.



Dang it. Okay, we've got this. Good old telekinesis to the rescue...



Right, okay. It's really kind of strange how the right thing to click is pretty consistently the least likely one. At any rate, we can climb out of here now.





Pretty, but precarious.



Oh, look who showed up at last. Our newly-discovered nemesis.



How dare you?

Hey, no pushing.

I'll teach you to push me around!



Good effort, Zanthia, but I don't think the Hand has easily accessible vitals to kick.



The Hand just leaves us hanging, assured of Zanthia's imminent doom. However, with a little more clever icicle use, we can make it back up.



My icicle...



I've had it! You don't know who you're messing with!





Watch out Mr. Hand, now I'm mad!

Zanthia has had enough of everyone's poo poo. This ends now.



Continuing along the rainbow takes us to this rather nice view of the world.

So long, Enchanted Forest.



Okay, let's just move on. The end of the rainbow is right there.



We're here at last! The entrance to the Wheels of Fate. Pretty weird-looking place even by Kyrandian standards.

Is that supposed to be Father Time?

Unfortunately, gaining entry is not going to be as simple as walking through the door. There's a highly focused beam of light blocking our way.

That light beam is too hot to get past.

Well, the light is geing emitted from that... weird bubbly thing on the left, and there's a reflector dish up top there that might be doing something. Let's look around a bit.



For some reason there's a Disney reference here.



I bet the Hand bent it on purpose.

The reflector dish is the key to the place. Our inventory is starkly empty of items, so let's try the only thing we really can try: rub the magnet against the dish.

This should do the trick...



For some reason, this is the only time in the game where Zanthia has to physically maneuver herself to the target in order to manipulate a far-off item. It's especially strange considering all the telekinesis we've been doing recently. Either way, the path is now clear, and we can go inside.



Music: Wheels of Fate (Tindeck)

Kyrandia wheels... Kyrandia wheels... where are you?

There are two places we can go from here. There's what looks like a control booth of some kind in the top left, and some weird thing with three holes in it in the top right. The control booth sounds like the most likely place to find the controls to this place, so let's head up.



Guys, I think I found the problem.

At last! My feminine intuition, my Mystic's vision, and... the sign on the door... all tell me that the Kyrandian wheels must be in this room!



It looks like there's a gear missing from the Kyrandia console there. It seems kind of irresponsible for the powers to be to make it this easy for someone to just erase a country from existence. Then again, our journey up here has been ludicrously bullshit, so maybe it's not that easy.

Okay, so we know what to do: we need to find the missing gear. There's only one other place around here we haven't been yet.



And oh my god gently caress this place. Welcome to the other stupid puzzle in this game. It should be instantly recognizable what's going on here, if the name of the room wasn't clue enough: we have to solve a Tower of Hanoi. Not only is this puzzle trivial to solve if you know how it works, it's also tedious as hell even when you do. Worse yet, this is the last real puzzle in the game, which adds an anticlimactic pallor to the whole situation.



I won't show you all of this. All you do is click one slot to pick up the topmost disc, then click another slot to drop it. There are five in total.



After a bunch of clicking, all the discs are in the leftmost slot and the mouth underneath opens up, revealing that stick again.

I've never heard of a walking stick walking around by itself.

This alone is not enough, though. We need to find that gear, and I'm sure you've all figured out where it is by now. Adding insult to injury, the game expects you to solve the Tower of Hanoi twice - both the stick and gear are necessary to complete the game.



Some more furious clicking later, and the gear is ours.



Okay, time to fix the machine and save Kyrandia once and for all.



That's what the stick is for, which makes it absolutely necessary to solve the Hanoi puzzle twice.



Kyrandia is saved!

:toot: We did it! The world is safe again! Good thing the Hand just took off like that, leaving us all alone to meddle with his plans. Too bad the stick had to give up its life to save the world.

My poor stick.



Well, poo poo. But hey, at least Marko is safe! All right, Mr. Smarty-gloves, it's time to take you down.

Music: Confrontation (Tindeck)

At this point, you're given back control, and this next part is on a timer, much like the confrontation with Malcolm in the first game. Hesitate for too long (which means about two seconds), and...





Gross. The same also happens if you try to click anywhere outside the playfield (such as the menu), just like when fighting Malcolm. We need to figure out the right thing to click on in time in order not to die. Okay, new plan: punch him in his stupid... palm, I guess, by clicking the Hand.



Well, that did nothing. You can keep doing this for essentially as long as you like, and the same sequence of events will keep repeating itself. There's only one thing left to do - dodge! Let's try clicking on the right side of the screen.





That didn't quite go as planned, either. We're on the right track though: we do need to dodge the Hand's assault, but we need to do it by clicking on the left side of the screen, near where Zanthia is standing.





Okay, we're still alive. Beyond clicking before the Hand decides to jump on you, there's no timing element to any of these. There's only too late, not too early.





Oh, whoops. We waited too long again, and got flattened. Once again, we have to reload from before the fight started and do it over. Maybe we can dodge to the right this time?





Man, this is hard. I think this scene alone accounts for like half the ways you can die in this game, each lovingly animated by someone. Let's try dodging to the left again, even though that's towards the hand.





Okay, we're back on this side again. Our positions have changed ever so slightly, but we're still not really in any position to actually fight off the Hand. What do we do?



All right, Marko broke free of the ropes! Uh, what's he doing, though?



Marko you're not making any sense with this frog dance you're doing, just talk to us or jump the Hand or something.





Oh, too late. We're dead again. We can't actually interact at all during this scene; as soon as Marko breaks free, you're already dead. However, seeing this scene might give you a clue to what you're actually supposed to do, now that you know Marko is going to break free at this point: it's time to attack the Hand dead on.



Music: Happy End (Tindeck)

Ugh! How disgusting.

At least Kyrandia is safe now.



Did I hear you say "Thanks Marko, for all your help?"

Thanks, Marko, for all your help.

Please stop. You're making me blush.

Okay! Okay! I couldn't have done it without you. Happy now?



I've got two magic parachutes hidden outside.

Sweetheart!?!

:toot: We did it! Kyrandia has been saved from annihilation and the Left Hand of Bal-Rom has been torn to shreds, never to bother anyone again. Marko managed to steal a kiss from us, too. Now, all that's left to do is sit back and watch the ending.

The video below also contains the final confrontation with the Hand. The credits have a few jokes and looks back at some of the characters we met on our trip, so I'll transcribe them, but really, watch the video.

:siren: :siren: :siren: Video: Finale (Youtube) :siren: :siren: :siren:



Music: Credits (Tindeck)

Boy, that was a close call!

You said it, pal. I for one am never going hunting again.

Looks the hunters have seen the error of their ways, though in a strange, disturbing roundabout fashion.



How many times do I have to tell you? You're a toad.

I don't get it.







Ew. Gross.



We could never have done it without you, Theodore A. Morris.



I don't get it.



You people are all right. For its flaws, this game is gorgeous-looking.



Looks like the scarecrow never did come back.





No. You cut and I'll choose.





Aw, you still wouldn't recognize iambic pentameter if it bit you on the butt!



After this follows a long, scrolling list of all the voice credits for the game.



Brandon is, as you may remember, Joe Kucan.



The Hand gets credited to about half a dozen different people, despite having no spoken lines.



For some reason, the mustard clerk isn't credited.



There's the Frauds of Volcania. "Smarmy" is the guy with the red folio. "Bureaucratress" is a character we didn't see, because we didn't take that path. She comes out if you talk to the grey-looking guy on Volcania long enough.



There are some more credits following this. Go watch the video if you'd like to see them.



Well, that's it! The game is over, and we are victorious. There is one more update to come, though - there are some easter eggs to show off. For now, thank you so much for reading this LP. It's been fun.

...

Oh, and there's one tiny little cutscene left after the end of the credits.

Music: Dark and Stormy Night (Tindeck)





Hyper Crab Tank fucked around with this message at 21:17 on Mar 10, 2015

Dav
Nov 6, 2009
I can help you with one of those jokes: little lambs eat ivy (a kiddlee divey too, wooden shoe?)

(http://en.m.wikipedia.org/wiki/Mairzy_Doats)

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
You weren't kidding about that costume change, Stabbey.

also Towers of Hanoi are the worst, solving it twice is the double worst, way to just vomit a giant pile of crap onto the screen, ya jerks :mad:

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Given the name of that puzzle I think the frustration element is intended :v:

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
I have no idea why, but for some reason I thought I remembered there being two hands in the game, a good hand and an evil hand. I don't know where that came from, maybe a different game.

e: Glover vs. Evil Hand, match of the century!

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Psion posted:

You weren't kidding about that costume change, Stabbey.

also Towers of Hanoi are the worst, solving it twice is the double worst, way to just vomit a giant pile of crap onto the screen, ya jerks :mad:

Did you notice how they literally described the puzzle as annoying? I halfway wonder if someone with too much authority was going :byodood: "Include a Towers of Hanoi puzzle! It must be in the game!" and they finally just threw up their hands and put it in.

e:f;b

Congrats on finishing the LP, Hyper Crab Tank! Thanks for showing the game to us. And yeah, that last costume change was great.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender
When I played this, after the first move, I ended up solving it by trying to get a weapon, the stick pieces on the second move, which counted as the dodge, then I tried attacking the hand, which was the right move.

The Tower of Anoi took me a little while to do, though.

Darth TNT
Sep 20, 2013
Sweet ending, the girl gets the dorky not Brandon.

That hand was a lot better fighter than the foot was.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
Thanks for the LP, Hyper!

Hyper Crab Tank
Feb 10, 2014

The 16-bit retro-future of crustacean-based transportation

Dav posted:

I can help you with one of those jokes: little lambs eat ivy (a kiddlee divey too, wooden shoe?)

(http://en.m.wikipedia.org/wiki/Mairzy_Doats)

Man, I can't believe I didn't remember that song! It always makes me think of Twin Peaks when I do remember it.

I don't even know why the Tower of Hanoi puzzle is in the game. It has nothing to do with what's going on, and it's a boring-rear end stale puzzle at any rate. Has anyone ever reacted positively to seeing that pop up in a game? I mean I knew the solution already, but even if you've never seen the puzzle before, is it actually particularly interesting as opposed to just tedious?

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Hyper Crab Tank posted:

I don't even know why the Tower of Hanoi puzzle is in the game. It has nothing to do with what's going on, and it's a boring-rear end stale puzzle at any rate. Has anyone ever reacted positively to seeing that pop up in a game? I mean I knew the solution already, but even if you've never seen the puzzle before, is it actually particularly interesting as opposed to just tedious?

I had a teacher in elementary school who walked us through how to solve them. The actual process of figuring out the pattern was, if I recall correctly, reasonably interesting. But then again, I was in elementary school.

Hyper Crab Tank
Feb 10, 2014

The 16-bit retro-future of crustacean-based transportation
By the way, before I forget, I wanted to show a few pages from the manual, because they're kind of weird.



The picture in the bottom half cannot happen in the game. That room is part of the tram cutscene and there is no walking around in it. Note the soothing lime green background on the page, there. I only mention it because most pages in the manual look like this:



Phew. This picture is also different in the actual game; Zanthia is standing in the intro, carrying a teetering stack of books.



We saw this location in the last update, and that is not remotely what happened.

Man Dancer
Apr 22, 2008
Boy, I remember the music from that stinger with petrified Malcolm as clearly as the first time I played it. Those Westwood artists could pour on the spooky when they needed to.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Hyper Crab Tank posted:

I don't even know why the Tower of Hanoi puzzle is in the game. It has nothing to do with what's going on, and it's a boring-rear end stale puzzle at any rate. Has anyone ever reacted positively to seeing that pop up in a game? I mean I knew the solution already, but even if you've never seen the puzzle before, is it actually particularly interesting as opposed to just tedious?

It's like baby's first programming exercise so every programmer knows how to make one and they hate you.

Also as to reacting positively to seeing it? Yes. Exactly once.


It's unplayable :v:

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.

Island of Dr. Brain made the wise choice of making it like the 2 or 3rd puzzle in the game so you can get it immediately out of your way, but yeah the problem with Towers of Hanoi is not that it's hard, it's tedious

idonotlikepeas
May 29, 2010

This reasoning is possible for forums user idonotlikepeas!
Things that should be struck forever from the list of potential in-game obstacles:

* Towers of Hanoi
* Fifteen-puzzles (and all variants)
* Logic puzzles where one person tells the truth and one lies
* The fox-chicken-grain puzzle

mateo360
Mar 20, 2012

TOO MANY PEOPLE MERLOCK!
ONLY ONE DIJON!

Hyper Crab Tank posted:

By the way, before I forget, I wanted to show a few pages from the manual, because they're kind of weird.



The picture in the bottom half cannot happen in the game. That room is part of the tram cutscene and there is no walking around in it. Note the soothing lime green background on the page, there. I only mention it because most pages in the manual look like this:



Phew. This picture is also different in the actual game; Zanthia is standing in the intro, carrying a teetering stack of books.



We saw this location in the last update, and that is not remotely what happened.

What the hell is wrong with your manual? Except for the inner pages that are also part of the manual cover, all my manual pages have a white background.

Hyper Crab Tank
Feb 10, 2014

The 16-bit retro-future of crustacean-based transportation

mateo360 posted:

What the hell is wrong with your manual? Except for the inner pages that are also part of the manual cover, all my manual pages have a white background.

Really? This is what the Manual.pdf included with the GOG version looks like when I open it. It's interesting that the Hand of Fate manual is the only one in the trilogy that seems to have been recreated from scratch - the manuals for the first and third games from GOG are just scans of the CD case insert. I have an original 1994 copy of Hand of Fate right here, and the only manual that comes with it is the CD insert and looks perfectly serviceable, so I don't know why they didn't do that here, too.

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.

I think it might because there is no white background - for some reason the 'default' background for various viewing/art programs is lime green. If there's no pre-existing background for an object if you paste in it, you'll be seeing a lot of that color.

Hyper Crab Tank
Feb 10, 2014

The 16-bit retro-future of crustacean-based transportation
They're not just green:



E: Another thing of note: There is a semitransparent white rectangle around the text in the pages with the swirly background. That makes me think the background is intentional, since the only reason I can come up with for that being there is to help make the text more legible. If the background was supposed to be solid white, why include that?

Hyper Crab Tank fucked around with this message at 10:42 on Mar 11, 2015

Darth TNT
Sep 20, 2013
I can't help but think that the whole romance angle for Marco and Zanthia was supposed to be an optional ending related to saving him in earlier instances. Like crab mentioned, it just comes out of nowhere.

The legend of Kyrandia 1 wasn't exactly strong in the story department since it had a bog standard "you're a king Harry, it's your destiny to save us" story. Yet somehow I feel like the storyline to Kyrandia 2 is worse. From the moment the intro movie plays you know the hand is behind it all and everything seems rather disjointed as Zanthia bumbles around for parts unknown.
At least the puzzles are better.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

idonotlikepeas posted:

Things that should be struck forever from the list of potential in-game obstacles:

* Towers of Hanoi
* Fifteen-puzzles (and all variants)
* Logic puzzles where one person tells the truth and one lies
* The fox-chicken-grain puzzle

* Klotski puzzles (if that is not already included as some variant of a 15 puzzle)
* The original Sphinx riddles
* Anything at all that runs on the CPU's internal timer (Looking at you, 7th Guest microscope! :argh:)

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

Darth TNT posted:

I can't help but think that the whole romance angle for Marco and Zanthia was supposed to be an optional ending related to saving him in earlier instances. Like crab mentioned, it just comes out of nowhere.

Comes out of nowhere? You somehow missed all the flirting Marco was doing in the swamp?

mateo360
Mar 20, 2012

TOO MANY PEOPLE MERLOCK!
ONLY ONE DIJON!
here are a couple of pics of my manual:



Guy Fawkes
Aug 1, 2014

Lvl 62, +5 meadow defense
Congratulations and thanks for the good work!
By the way the final battle was quite frustrating. How many tentatives did you need?

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
Thanks for the awesome LP, Hyper Crab Tank.

Is that a former villain suddenly twitching in that last cutscene? Holy poo poo! Who will rescue Kyrandia this time?

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

Torrannor posted:

Thanks for the awesome LP, Hyper Crab Tank.

Is that a former villain suddenly twitching in that last cutscene? Holy poo poo! Who will rescue Kyrandia this time?

You really don't know, do you. :allears:

Wayne
Oct 18, 2014

He who fights too long against dragons becomes a dragon himself

mateo360 posted:

here are a couple of pics of my manual:

Wikipedia also has a decent version here, much smaller but without the glare. I wonder what that gesture is supposed to be. Normally the horns are the all-purpose stand-in for "somatic components," but Xanthia's an alchemist and doesn't actually cast spells.... :shrug:

Cool LP, Crab. And you definitely deserve some kudos for getting all those animated GIFs, the thread wouldn't have been the same without 'em. :golfclap: Can't help thinking adventure games would've hung around longer than they did if there were more like Kyrandia 2 [probably not 1, though...] and fewer from Sierra.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Darth TNT posted:

The legend of Kyrandia 1 wasn't exactly strong in the story department since it had a bog standard "you're a king Harry, it's your destiny to save us" story. Yet somehow I feel like the storyline to Kyrandia 2 is worse. From the moment the intro movie plays you know the hand is behind it all and everything seems rather disjointed as Zanthia bumbles around for parts unknown.
At least the puzzles are better.
Yeah. The original Kyrandia had a standard but mostly coherent "you're a wizard / king, go exploring and discovering your powers until you reach your ancestral castle and confront the big bad" story. It's also occasionally quite funny. Gorgeous backgrounds and music, as well. Kyrandia 2's story is just a mess of unrelated sequences, with "wacky" shoehorned - nay, crowbarred - in at every opportunity. The backgrounds suffer from the zoom out, the added NPC's all have animation issues (kinda like Ecstatica 2 in that regard) and the music is such objectively worse.

Well... at least it's not as bad as the third game :)

Darth TNT
Sep 20, 2013

Stabbey_the_Clown posted:

Comes out of nowhere? You somehow missed all the flirting Marco was doing in the swamp?

Yes, Marco was flirting...and boasting and Zanthia responded by shooting him down. So that's how romance works.

Hyper Crab Tank
Feb 10, 2014

The 16-bit retro-future of crustacean-based transportation
Bonus: Secrets!

The main LP is over, and the world has been saved from the Hand's evil influence. Now, it's time to look at a weird little secret hidden in the game. Unlike the first Kyrandia, Hand of Fate does not have any dummied-out items. Everything in the datafiles is accessible somewhere in the game, even if it's just a red herring. There is a secret, though.

Unfortunately, the secret is not functional in the ScummVM/GOG version of the game. I tried, and though I managed to unlock the secret, it doesn't actually work - I suspect the ScummVM developers might not have been aware of it and thus never bothered to emulate it. Instead, I went back and played the original DOS CD version through DOSBox. The two versions are almost the same, but there are a few differences, although they're minor.



Okay, so, remember this place? We made rainbow potions here. I said that we had tried every potion we could make, but that's not actually true. There is one additional potion you can make in this location, and only in this location, because this is the only place in the game where we can find the ingredients for it.



This one - the Party Favors Potion. Those ingredients can only be found here. I suspect that the inclusion of a Silver Statuette and Rainbowstone are a callback to the first game, where you could find a Rainbowstone in the stump behind Zanthia's cottage, and convert it into a statuette by throwing it into a waterfall. The statuette served no purpose in that game, but in this one we get to combine it with the stone and a domino to make a potion.



You can't tell from the screenshot, but the potion slowly animates between the colors of the rainbow. Drinking it results in...



As the spellbook indicates, you can blow the whistle to make something happen. But before we do that, let's read that sign that we conveniently ignored last time.

"Nothing may be removed from this room! Nothing may be put on the floor! Do not reorganize the shelves! Absolutely no confetti allowed?"

The first is a hint that leaving the cottage causes your inventory to disintegrate, and Zanthia just plain won't let you put stuff on the floor. As for the confetti rule...



That was fun! I guess the rule on the sign isn't strictly enforced.

Oh, but it is. We just dodged the punishment by not having put anything in the glass globes. If we had, they would all have drained and forced us to restart the puzzle. Kind of a drag, but the sign did warn us...

The confetti thing is cute, but it's not the secret we're here for. We're only halfway done. You see, there is a potion in the game for which there are no hints whatsoever. Zero. I'm not sure how you're supposed to learn how to do it - I suspect it must've been a magazine promo or a support hotline thing. The first ingredient for that potion is the party favors whistle. There are three more.



These crystal seeds...



... a lollipop...



... and a quill. As far as I can tell, these are just random ingredients. If anyone sees a pattern here, I'd love to hear it. Either way, these four ingredients go in the cauldron. The result is...



The "Secret Potion". It sparkles in our inventory. What happens when we drink it? It's easier to just see for yourself:

https://www.youtube.com/watch?v=_7eECgeYBNE

Addendum: Zeniel pointed out that there's another easter egg I'd forgotten all about. So here it is! You access it from the same room as the Secret Potion.



This item, the Tinker's Bell, also appears nowhere else in the game. It's not part of any potions, but you can use it on Zanthia.



... the Maria del Mar, Lynda Waskom, Tammy Okahara, Patrick Stewart, Seth Mendelsohn & Erik Yeo, Ty & Judy Coon, Lyle Man, Virtual Ted, M.C. Crammer, Entropy & Shady Lady, T.H.E.R.D. Base Gang, Rusty at the Garden, Malcolm the Jester, and Scotia.

It's a bunch of shoutouts! As far as I can tell, these are all people related to Westwood in some way or another. Maria del Mar and Lynda Waskom worked at Westwood in the 90s on other games. Patrick Stewart is a well-known actor who also did some voice acting for Lands of Lore, another Westwood title. Seth Mendelsohn and Erik Yeo were game designers on The Lion King, another Westwood game that came out later the same year.

I have no idea who Tammy Okahara, Ty & Judy Coon, Lyle Man, or Virtual Ted are. Probably friends of the developers. The next few sound like local bands, but they too have been lost to time and Google. Malcolm the Jester and Scotia are references to the first game in this series and Lands of Lore, respectively.

Hyper Crab Tank fucked around with this message at 11:52 on Mar 14, 2015

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
Amazing. That's a cool kind of Easter egg. I wonder if somebody ever found the secret potion through trial and error.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
I did not see that coming.

Zeniel
Oct 18, 2013
Woah I was definitely not aware of that potion. Also be sure not forget to ring the bell

Darth TNT
Sep 20, 2013
That was a fun little easter egg. :allears:

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
The final fight was actually a little bit interesting, but it seems like you've just to to die over and over to understand what's going on.

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thedaian
Dec 11, 2005

Blistering idiots.
That secret potion is pretty awesome.

Thanks for showing off this game. Hopefully you'll be up for doing the third one. That's the one I remember playing around a bit with, but never managing to beat. I'd like to see it done.

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