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Ristolaz
Sep 29, 2005

By completely blowing off my BS you have passed the first trial

thuly posted:

because i gave mine to the hospital last year that isnt the point tho

does link between worlds suck if you rush it

It takes like a day to beat even uf you don't

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Ristolaz
Sep 29, 2005

By completely blowing off my BS you have passed the first trial

Heavy Lobster posted:

sorry i have a hard time telling with zelda opinions sometimes. idk i think it had some pretty decent ideas but the actual dungeon design was piss poor because instead of doing the cool and fun thing by relying on all the tools you have they went the unfun route and assumed you'd have none of them so every single dungeon plays like the first one of the game in terms of relative complexity. The bandit caves were neat and the trials in the castle were too but really if they just took the combat system and transplanted it into a better game I would be happy.


I didn't like this at all but I'm also biased against any hard mode that's just "take more damage" instead of "new mechanics are introduced"

consequently i don't like a lot of hard modes

DurrrRRRRR I love switching my weapons in thr menus every time I go in a new room! I would like to do this more! THIS. IS. GAME DESIGN!!!!

Ristolaz
Sep 29, 2005

By completely blowing off my BS you have passed the first trial

Cake Attack posted:

link between worlds was a very good game and better than some recent zelda titles, although it lacked any memorable characters like Groose was which is a shame

DURR I DON'T CONSIDER HILDA, THE SEXIEST ZELDA EVER MADE, TO BE MEMORABLE

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