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Theta Zero
Dec 22, 2014

I've seen it.

Count Uvula posted:

I forgot, do Gracious and Glorious show up in Normal mode at all, or just hard mode?

They pop up at the very last level if I recall correctly.

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Theta Zero
Dec 22, 2014

I've seen it.
I started with Revengeance and went to Bayonetta 1 and 2, and they both flow pretty much identically in my opinion. It's just that Revengeance had unorthodox controls; dodging really should've been bound to a single button. But once you get used to them, it's fine.

Theta Zero fucked around with this message at 09:47 on Jan 26, 2015

Theta Zero
Dec 22, 2014

I've seen it.
I still can't tell if Bayonetta 2 is easier or it's just because I played through Bayonetta 1 beforehand. Bayonetta 2's 3rd Climax difficulty felt about as challenging as my first playthrough of 1 on Normal.

Theta Zero
Dec 22, 2014

I've seen it.

Section Z posted:

Granted, I've only done an initial playthrough on normal for both games so far. Did the first few levels of Bayo 1 again on the Wii after and I know at least some of it is knowing how the game works now (But I still can't dodge offset properly to save my life).

I was wondering about something else with dodge offset. It feels like Bayonetta 2 does it without needing you to hold down the attack button, because I very clearly recall resuming a combo after dodging when I wanted to change into a different one, even though I released the button.

Theta Zero
Dec 22, 2014

I've seen it.

OGS-Remix posted:

I am not looking forward to Pure Platinuming every stage in 3rd Climax, I hate fighting Sloths. I just Kafka'd them but that's not going to cut it going for Platinum rank.

Once you get used to how Sloths have a lot of fake-outs or double-takes, they're pretty easy even on 3rd Climax. The biggest issue, at least for me, was just the Lumen Sage and the final boss because of how relentless they were, but they're still pretty easy if you grab the shield accessory.

Theta Zero
Dec 22, 2014

I've seen it.

Wildtortilla posted:

I play with rumble turned off, but I swear I read something once that said there are rumble queues that help you combo better. I can't find my source now. Am I crazy or are rumble queues really a thing? (Talking about Bayo 1)

Not that I know of. I don't even know how they would help, seeing as there aren't a lot of combos that require specific timing, just one or two pause combos that only a few weapons have.

Theta Zero
Dec 22, 2014

I've seen it.

Suspicious Cook posted:

Some people say it starts easier than 1 but then gets harder than it by the end. I can kind of see that, but the difficulty curve is so smooth I didn't really notice. Bayonetta 2 is just a very well made game.

I agree with you on that; the only thing I don't like in Bayonetta 2 as compared to 1 is that 1 made it very clear that the stakes were getting higher and got crazier and crazier the closer you got to the end, like blowing up buildings, fighting on a missile, riding a motorcycle up on a rocketship accelerating into space, and killing God. When I was playing 2, I was feeling somewhat unsure if I was getting close to the end, but then again, Bayonetta 2 is crazy right from the start and maintains it all the way to the end.

Theta Zero
Dec 22, 2014

I've seen it.

Darth TNT posted:

Is there any trick to using Kafka efficiently or is it really just keep hammering the button until you can Umbra Climax them?

All the pause combos let you dodge backwards. So you can keep hammering the button. And all of the launchers or other combos you can buy at the store are traditional attacks that push enemies back or launch them into the air. So you can keep hammering the button. It also cancels out a lot of your momentum in midair. So you can keep hammering the button, but in midair.

Theta Zero
Dec 22, 2014

I've seen it.

RoboJoe posted:

Thanks chaps! I'll have to give some of those a go. I do really love the whip though, anything that can grab in some way is always my favourite in action games.

I still find Dodge Offset surprisingly difficult to do (as I never did it in Bayonetta 1 but still seemed to do well enough in that game) but it seems it's much more needed in Bayonetta 2, I find it especially difficult with faster weapons such as the dual swords.

E: How do you get the Chain Chomp? I don't seem to have that.

Beat the game on 3rd Climax in its entirety, including I think the prologue, but not the weird survival missions you unlock after beating the game. 3rd Climax isn't particularly difficult, especially if you've beaten the game already so you'll be able to beat it in about four hours or so.

Theta Zero
Dec 22, 2014

I've seen it.
The hammer's pretty overpowering when you find out you can use dodge offset to maintain a charge attack on it. It's really fun in multiplayer too, where you can get your buddy to maintain mutual focus on the enemies while you get ready. I use the Hammer and the Chain Chomp as my A, and it's a great combo. The only issue is that the Chain Chomp barks constantly, and you can't have fun irritating people in co-op because it doesn't bark at all there for some reason.

chumbler posted:

I still miss the first game's shotguns, though.

You can kind of get shotguns by playing as Rosa, if you can deal with the decreased defense.

Theta Zero
Dec 22, 2014

I've seen it.

Heavy Sigh posted:

What does the red skull mean in the results screen?

A lot of times I'll blitz through a stage only to get that skull slapped on my score for reasons I can't puzzle out.

In Bayonetta 1, it's for dying or using an item. In Bayonetta 2, it's just for dying. In both games, a red skull reduces your score.

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Theta Zero
Dec 22, 2014

I've seen it.

chumbler posted:

I've been replaying Bayonetta 2 to finally finish, even if with entirely stone rankings, infinite climax, and I still cannot get any mileage out of undine. Has anyone gotten results out of it? I feel like there's something about them I'm missing. Should I just skip using the flame/icethrower followup until the weave portion hits?

My friend swears by it, and he says that the best modes for it are the fire ones, and that you should only bother with them attached to your legs--the arm variants aren't as great and should be used with something else. Also that dodge offset on the ground and launcher moves and air juggling is your friend, but that's true with every weapon. But when we play Tag Climax, he usually has the lowest score by a long shot whenever he uses it, regardless of what combo I'm using.

Other than that, there doesn't seem to be any utility for it. However, when I used it, I always had it as my secondary combo and switched to it for my Umbran Climax, because contrastingly their weaves are really damaging and have pretty decent range compared to the others.

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