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Vermain
Sep 5, 2006



Cockmaster posted:

Really now, learning to be willing to work for what you want is in no way comparable to being treated like an expendable resource in return for the opportunity to barely get by. Everything I've seen suggests that the latter doesn't build character - it destroys character.

How does one effectively separate the two in a society of waged labour, though? Anyone who's had to do an unpaid internship knows the precise rhetoric built up around it: it's "more valuable" than getting paid, you'll learn so much, everyone else had to pay their dues, etc. This is total ideological nonsense that's used to justify massive amounts of unpaid labour and exploitation.

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Vermain
Sep 5, 2006



The very idea of what is "good" is a shifty subject to pin down if we're solely using profit as a measure. A game like FarmVille is, gameplay-wise, dull and monotonous, but the fact that it is specifically designed to prey upon basic human compulsions has made Zynga a frankly incredible amount of money. Is FarmVille "good"?

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