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Morrowind's opening is great because it gives you a lot of leeway right off the gate. You're free, given a point towards Balmora and said 'hey, you might want to look into this, but no pressure' but otherwise dropped in a town where the quests aren't particularly difficult. It's a good indicator of the game itself. It unfolds at your own pace. Oblivion and Skyrim both have the issue (Oblivion moreso) where their Main Quests are the Big Important Events that threaten the world with Imminent Destruction, and there is no time to go off and do your own thing. Oblivion is, as I said, a much bigger issue (hell, a CITY was destroyed, we have to stop this NOW before it gets WORSE!). Skyrim has the other issue where a major feature is locked behind the first few stages of the main quest. It's not as urgent as Oblivion, but still says 'go here and do this next.' Morrowind's MQ is great largely because, to keep it spoiler free, it flat out says at times 'go do something else for a while, then come back'. Important Stuff is happening, but for the love of god, take the chance to prepare yourself. And it isn't contrived.
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# ¿ Oct 20, 2014 18:59 |
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# ¿ May 13, 2024 07:27 |