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Wow, that trailer is really...different. And that was a rather anemic set of endings, at least for a Dead Rising game. I figured that at least the 'killed Gary' ending would have been the 'gotten away but didn't solve everything' ending.
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# ? Dec 28, 2015 01:32 |
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# ? May 7, 2024 06:19 |
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So wait, the perfect ending does or does not require Nick to save all the people in the game?
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# ? Dec 28, 2015 04:13 |
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J.theYellow posted:So wait, the perfect ending does or does not require Nick to save all the people in the game? None of the games have required you to save everyone for the best ending, even the infamously hard Dead Rising 1, you just have to finish the plot missions.
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# ? Dec 28, 2015 06:39 |
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To be fair, Dead Rising 1 was only infamously hard because the survivor AI was some of the most braindead AI I've ever seen. The drat zombies were more intelligent than some of the survivors in that game.
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# ? Dec 28, 2015 13:08 |
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In the first game you have to hammer the 'come here' button to stop the AI wandering off. And trying to get a group to climb up the ledge to get into the safe room.....yeah, not fun. Thankfully they fixed that in the sequel. I get that stopping the firebombing of the city is the happy ending...but how are the government going to deal with the thousands of zombies that are infesting it? The other games took place in confined spaces, so sweeping and clearing works, but how are you meant to do that in a big city? The army had to firebomb Las Vegas after Case Zero because it was too hard to clear out the zombies.
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# ? Dec 28, 2015 20:29 |
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OldMemes posted:In the first game you have to hammer the 'come here' button to stop the AI wandering off. And trying to get a group to climb up the ledge to get into the safe room.....yeah, not fun. Thankfully they fixed that in the sequel. Nick brings the design for the Jazzhands to the US army. All zombie problems are forever solved.
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# ? Dec 28, 2015 20:31 |
I think for the some drones still getting destroyed Chuck might have hit one with his bat and/or the military/cop zombies who shoot wildly at random might have tagged some.
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# ? Dec 28, 2015 22:55 |
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OldMemes posted:In the first game you have to hammer the 'come here' button to stop the AI wandering off. And trying to get a group to climb up the ledge to get into the safe room.....yeah, not fun. Thankfully they fixed that in the sequel. I think its less the firebombing and more the firebombing while there are not not-zombies there I guess? At least to the characters in the game.
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# ? Dec 29, 2015 00:26 |
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Or by a long protracted campaign. Since technically the zombie population is as finite as the actual population in there, plane crashes nonwithstanding. Especially with the development of a cure it becomes a lot more feasible to tighten the cordons until the zombies are all gone.
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# ? Dec 29, 2015 02:03 |
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OldMemes posted:In the first game you have to hammer the 'come here' button to stop the AI wandering off. And trying to get a group to climb up the ledge to get into the safe room.....yeah, not fun. Thankfully they fixed that in the sequel. Loudspeakers and a loooooooooooooot of ammo. Or gatling guns.
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# ? Dec 29, 2015 02:10 |
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Question: is Nick invincible during the making combo weapons welding animation, or can enemies attack you during it?
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# ? Jan 12, 2016 00:38 |
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OldMemes posted:Question: is Nick invincible during the making combo weapons welding animation, or can enemies attack you during it? Pretty certain we've seen him get knocked out of it a couple times during this lp
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# ? Jan 12, 2016 01:08 |
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OldMemes posted:Question: is Nick invincible during the making combo weapons welding animation, or can enemies attack you during it? Garrand posted:Pretty certain we've seen him get knocked out of it a couple times during this lp So you are definitely not invincible during the animation and nearby zombies will attack. You also don't get knocked out of it when this happens, you just sorta take damage.
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# ? Jan 12, 2016 18:22 |
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I could swear I remember you getting interrupted, but that might have just been you canceling the combo weapon creation? Not gonna say I'm not wrong, though.
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# ? Jan 13, 2016 07:16 |
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Garrand posted:I could swear I remember you getting interrupted, but that might have just been you canceling the combo weapon creation? Not gonna say I'm not wrong, though. Maybe a hard enough attack will knock Nick out of the animation. Then it could have happened earlier in the LP, but recently attacks don't do as much damage so it doesn't happen. I guess the short answer is that I really don't know.
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# ? Jan 13, 2016 17:52 |
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It's been a while, but I was under the impression that you could get knocked out of weapon combos but not vehicle combos. Which I think was just a conceit to handle the fact that a vehicle combo removes two models in the world and then spawns another one, while a weapon combo just deals with models that 'hide' in your inventory. This is just a guess, of course. I never actually touched that stuff.
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# ? Jan 13, 2016 18:17 |
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UPDATE Video 42 - DLC - The Last Agent Part 1 [YouTube] Man that was a seriously long hiatus. My bad.
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# ? Feb 2, 2016 00:44 |
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That is some seriously weak narrative device usage there. "Oh hey, that thing you got is now destroyed, get another!" On the other hand, Stilted Action Man Voice is sorta amusing.
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# ? Feb 2, 2016 02:29 |
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Deceitful Penguin posted:On the other hand, Stilted Action Man Voice is sorta amusing. Iit's amazing, and I wish more games had an Action Man Of Action™ (Now With Action Moves™!) in them
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# ? Feb 2, 2016 08:01 |
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By request https://www.youtube.com/watch?v=fLCZjw2FXPE
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# ? Feb 2, 2016 15:57 |
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'Get to the hospital! It's safe there!' He yells after having absorbed 150 million roentgens.
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# ? Feb 2, 2016 21:26 |
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I don't know who raised that wall in the middle of the zombie apocalypse, but I hope have a real good contract. Smartglass isn't availible on PC so I thought this DLC was completely out of the left field. When you got the last smartglass mission I finally got it.
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# ? Feb 3, 2016 08:51 |
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I kind of love how much of a nonissue the bikers have become. It really shows how far you've increased in power. Also "I'm a hero!" *nuclear explosion*
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# ? Feb 3, 2016 18:35 |
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UPDATE Video 43 - DLC - The Last Agent Part 2 [YouTube] We make a new friend and take them someplace nice.
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# ? Feb 11, 2016 00:28 |
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I've been binge watching this for the past day or two, when I can. Still not caught up, but I wanted to say thanks for showing it off. Dead Rising 3 is up for sale on steam if anyone is interested, 15 bucks for it and all DLC. It's ported... Kinda sorta meh-ish. The cutscenes stutter despite a nice solid gameplay. Anyhow, after watching this and seeing the sale - I nabbed it up.
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# ? Feb 11, 2016 01:27 |
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"Stop" the world! You ruined your own Dr. Horrible reference! I enjoyed it, though. Am liking this dorky action hero, also.
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# ? Feb 11, 2016 03:14 |
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Nekomimi-Maiden posted:"Stop" the world! You ruined your own Dr. Horrible reference! I enjoyed it, though. ...dammit. I knew I was going to make that reference, I guess I should have checked to make sure I had it right.
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# ? Feb 11, 2016 23:39 |
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I think someone asked about the Porta-John at the beginning of the last vid, isn't is a save point like the first games?
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# ? Feb 13, 2016 04:27 |
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CzarChasm posted:I think someone asked about the Porta-John at the beginning of the last vid, isn't is a save point like the first games?
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# ? Feb 13, 2016 07:55 |
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Do leftover collectibles from your main game stick around in the DLC, or has it got its own new set of collectibles? Looking at that Frank statue pickup and wondering.
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# ? Feb 19, 2016 12:00 |
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Glazius posted:Do leftover collectibles from your main game stick around in the DLC, or has it got its own new set of collectibles? Looking at that Frank statue pickup and wondering. I think they stick around. Like Frenzy said, almost all of your progress in the main game carries over to the DLC and your progress from the DLC I think carries over to the main game.
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# ? Feb 19, 2016 12:23 |
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FrenzyTheKillbot posted:UPDATE @"If you've had a few too many vaccinations as a kid"
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# ? Feb 22, 2016 20:45 |
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UPDATE Video 44 - DLC - The Last Agent Part 3 [YouTube] More adventures with the Last Action Hero.
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# ? Feb 23, 2016 01:15 |
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Pretty cool to see commander whats his name from the DLC again trying to do the right thing with the helicopters black box. It's a neat style, seeing more or less the same events but from every characters different points of view.
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# ? Feb 23, 2016 14:38 |
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They didn't work to hard on coding for this DLC did they.
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# ? Feb 23, 2016 18:31 |
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UPDATE Video 45 - DLC - The Last Agent Part 4 [YouTube] So that will be it for actual game content. I still have a few bonus videos which I need to do, but they may be a while.
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# ? Mar 3, 2016 02:28 |
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... Man this really was just a cash in DLC wasn't it. I mean sure it was interesting but the codeing errors and the story error you pointed out at the end means either it was really rushed for some odd reason or they just didn't care by that point.
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# ? Mar 3, 2016 04:40 |
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This was an alright game, and a more than alright LP. Thanks.
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# ? Mar 3, 2016 20:26 |
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Yeah, thanks for the LP, Frenzy. My position on DR3 has gone from "What on earth?! Why would you decide to remove the fun from Dead Rising?" to "Oh, so they did manage to keep most of the fun in there, they just had to hide it underneath mud and grit." It's always nice to have your preconceptions challenged, and any excuse for a magic flamethrower prosthetic arm is a good one.
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# ? Mar 3, 2016 21:12 |
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# ? May 7, 2024 06:19 |
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Wait, why would Brad throw his badge away? He's still with the ZDC, he even got evac from them
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# ? Mar 4, 2016 01:49 |