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Hwurmp
May 20, 2005

When you say "anime as gently caress" do you mean like Dragonball or that game where you rub your Vita to strip monster girls or what

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Hwurmp
May 20, 2005

Emalde posted:

all of it. there is no "kinds of anime", there is only anime. this game is anime.

I just want to know if I would get arrested for playing this in public

The guns remind me a little of EDF, which is always good. Are there any giant hordes of little monsters to mow down or is it all big huge things?

Hwurmp
May 20, 2005

Is there any way to grind for years/EP? I don't think I'm very far at all yet; I just finished hauling the space waifu out of purple jail and watching everyone get their asses kicked by a flying tiger.

Hwurmp
May 20, 2005

Flare Knife severs feel like they take longer than light melee. Am I just imagining things?

Hwurmp
May 20, 2005

I just passed the mission where you're supposed to hit CODE 6, but I hadn't met any of the requirements. How do I get CODE 6 now?

e: oh it's the very next mission, go me

Hwurmp fucked around with this message at 14:22 on Nov 1, 2014

Hwurmp
May 20, 2005

MotU posted:

Thanks for this, if I didn't try an idiot gambit this probably would have worked. I'll use those commands in the future since I'll probably have to do another one of these at some point

I haven't quite reached CODE 8, but so far that's been the only Abductor escort mission.

Hwurmp
May 20, 2005

drat, all this time I've been trying to sever Abductors' weapons systems when I could have just pulverized them with a concrete pillar on a stick.

Hwurmp
May 20, 2005

When do you get to fight dragons?

Hwurmp
May 20, 2005

:stare:

That's about twice as strong as the weapons that got me through CODE 7, so you should be able to squeak by.

Hwurmp
May 20, 2005

Oh hey, the factory timers will keep running when the game is minimized. I can do all my upgrades at work!

Until I run out of whatever random bullshit it wants.

Hwurmp
May 20, 2005

Schneider Heim posted:

Does severing parts deal damage or reduce the Abductor's lifebar? I still do it even if I don't have to because it's just insanely fun.

The severing QTE does low but continuous damage. It's an easy way to kill those floating mini-Carriers.

Improbable Lobster posted:

The DLC haircuts are pretty good if anyone is wondering. Dudes get a wicked sick mohawk along with some dumb anime haircuts.

There's an awesome 'fro for the ladies. The eyes, on the other hand...



KYAAA BEYATORICHE-SENPAI :syoon:

Hwurmp fucked around with this message at 05:11 on Nov 5, 2014

Hwurmp
May 20, 2005

Your team will focus on the Chains if you order them to Suppress Personnel.

Hwurmp
May 20, 2005

Mithaldu posted:

When would you ever not tell your team to suppress personnel, outside of reclamation missions where they must scatter?

I don't actually know what any of the other orders do :saddowns:

Hwurmp
May 20, 2005

Is fire rate/attack speed factored into a weapon's Power stat?

Hwurmp
May 20, 2005

Polearms feel a lot stronger than light and heavy melee. You can spam the hell out of that spinning leap attack and just tear everything to pieces.

That EZ Wolf etc. minigun is a ridiculously good Accessory weapon, too.

Hwurmp
May 20, 2005

How do you get your accessory back from a Ramosa? I've never been able to even attach to their pods.

Not that it matters now. My reclamation target was a Mk 1. :laugh:

Hwurmp
May 20, 2005

What does Gauge Break do, exactly? I've seen that pop up a few times, but I think I keep doing it wrong. Is it supposed to instantly smash the target pod?

Hwurmp
May 20, 2005

nerdz posted:

For me the most hilarious thing in the game is that the grizzled veterans aren't even close to halfway done with their sentence.

When you spend twenty-four hours a day on the same chair in the post-cyberpocalyptic ice cream shop, those Right to Rest violations start adding up.

Does the Thorn Master aug let you chain leap attacks more quickly? If so, what's a good source of Ruined Conductive Coil: High Quality? I can't figure out where I picked up the ones I have.

Hwurmp
May 20, 2005

But that's a Them mission :negative:

If anybody's just reached CODE 8: make sure you take your favorite weapons with you when you go to plant the Seed and visit Simeon again. The weapons he gives you for choosing the Path of Alliance are based on what you're carrying at the time.

Hwurmp
May 20, 2005

Thorn Master doesn't seem to do anything for leap attacks. :saddowns: Oh well.

Hwurmp
May 20, 2005

Schneider Heim posted:

I talked to Simeon and now I have some new Entitlements in the Interface category. What do these CODE X Sinner Logs do?

Does anyone have a mission they like soloing for entitlement points?

The Sinner Logs let you replay all the scintillating dialogue scenes from each CODE chapter. :geno:

You can get 1,000 years/EPs for re-fighting either of the CODE 7 end bosses. Abel and Red Rage are kind of a joke, unless you're trying for no deaths. Don't forget the Contribution Booster augs--they boost your EP rewards as well as your sentence reductions.

Do you get higher rewards for soloing?

Hwurmp fucked around with this message at 00:51 on Nov 12, 2014

Hwurmp
May 20, 2005

So I should be fine with a Rarity 7 Growth 1 late-bloomer etc. etc. weapon, right? There's no pressing need to try for R8?

Hwurmp
May 20, 2005

Good. I was all :downs: "I'll just get four or five R8G1s, how hard could it be!?" before, but now I think I'd never want to touch this game again if I did that.

Hwurmp
May 20, 2005

I have yet to see even one, so I'll settle for whatever's good enough to let me finish this chore and get back to stabbing robots.

Hwurmp
May 20, 2005

Teammates with light melee weapons like Nina and Sergio will try to sever a lot, but this can get them killed a lot too.

Hwurmp
May 20, 2005

I got that one with a level 4 Blaster, the EZ Katze Kralle you get for acing Operation 2-4, Attack/Attack Abductors/Last Legs augs, and level 4/5 teammates. I'm thinking some kind of artillery on your Accessory would also help, especially a Nambu or Dragonfire.

To start, I used the Katze and focused on the statue thing just behind the giant orb; that's the Peltatum's "headshot" area. Whenever it starts making GBS threads out Chains, sprint for the little entrance alcove to the south and stay as close to the south wall as possible. The Chains can shoot into there, but they can't enter it. Eventually you will wind up staring at a pile of Chains as they struggle to charge into the alcove, and you can cripple or kill them all at once with the Blaster.

Hwurmp fucked around with this message at 00:02 on Nov 14, 2014

Hwurmp
May 20, 2005

Is there a way to make Abductors drop lower-body parts? Hitting their legs doesn't seem to do much.

Hwurmp
May 20, 2005

Hmm. Maybe I'm just killing them too fast.

Hwurmp
May 20, 2005

Do the Abductors in Showdown missions have all the regular drops, aside from weapon parts?

Hwurmp
May 20, 2005

The Shielding Thorn rules, and I'm kicking myself now for letting the ham-fisted AI sour me on it at the start.

Hwurmp
May 20, 2005

Have you ever wanted to be hit by an Abductor, and not immediately die?

Hwurmp
May 20, 2005

Is there really no way to join a co-op game already in progress? :saddowns:

Hwurmp
May 20, 2005

I'd get a good heavy melee, because Ramosas seem extra susceptible to impact-damage knockdowns, and keep the Falke for prying off the Paradoxa's leg armor.

I need Red Rage Mk 2 parts to continue upgrading my magic stick. Will those drop from the regular and imitation Red Rages, or is there some kind of super-Rage that only shows up in special ops?

Hwurmp
May 20, 2005

I finally cleared Simeon's first CODE 8 mission, and he gave me some random junk for the "Path of the Warrior." Does this stuff have any special use, or is it just general purpose high-quality materials?

Hwurmp
May 20, 2005

NickRoweFillea posted:

This game is awesome, but my main concern is being able to make the most bitching of chainswords. What would be the optimal path to that end?

It starts with clearing CODE 7 and getting some Rank 8 weapons factories. Use Content Manager to copy your save onto a PC, then set your weapons factories to building some Falkes.

If you get any with Rarity 7 or 8, and Power 164 or less without damage mods, check them on this site. Hopefully it returns "晩成," or "Late Bloomer," in the left-hand column--Late Bloomer weapons with low power at Level 1 will have the highest power possible at Level 10.

If your factories don't give you all that, re-copy your PC save back on to your Vita and try again. And again, and again, and again.

Note that this is the easy part. You'll still need a shitload of rare parts from CODE 8 and special ops to fully upgrade your chainsword, and then there's mods.

Hwurmp
May 20, 2005

Emalde posted:

Location 4-D171
Name: Abedi
Item to Trade: Decoy Mine
Item Received: Thrusterboard

The only trade you need

Hwurmp
May 20, 2005

How often do the Special Operations change? I'm loving the one where you have to kill one little Mobile Mk 4 in the middle of a gigantic clusterfuck, but I'm ready for something different.

Hwurmp
May 20, 2005

The game tells you to "Take part in voluntary contribution operations" after each new CODE 8 mission. Does co-op count for that?

I've also apparently unlocked the last optional mission, the one where you finally get to fight a Dionaea, but I still don't have those last three facility slots. Exactly how much game do I have left?

Hwurmp
May 20, 2005

Sinners with hitscan sniper rifles are obnoxious, but they can't lock you in a downward spiral of getting hit, standing up, and immediately getting hit again like the Chains can.

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Hwurmp
May 20, 2005

The right squad orders can help a lot. If you're up against one Abductor and lots of floating drones or enemy sinners, set your team to Suppress Personnel and they'll clear out the little stuff so you can focus on the big guy. If there are multiple Abductors, give the order to Scatter and they'll split up, hopefully providing a good distraction so you don't get surrounded and squashed.

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