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Here's a Playlist if anyone cares Latest Episode The Game Medal of Honor is the re-boot of the OG WWII Shooter franchise Medal of Honor. By 2008 when the game was announced the shine was off the apple so to speak and consumers had tired of WWII shooters, helped along by 2007's Call of Duty 4: Modern Warfare; a franchise which can trace its own roots back to Medal of Honor. While competing head on with Call of Duty on a modern military shooter front is near suicidal today, when MoH2010 was announced there was still space for counter-programming; essentially attempting to catch the same eyes but for different reasons. Instead of the fictionalized world of Call of Duty MoH2010 was going to put you in control of members of the US military during Operation Anaconda focusing on so called Tier One Operators. There is only the semblance of a story; no main terrorist you are hunting down, no overwhelming bad guy or imminent nuclear explosion you need to stop. Instead the game focuses on soldiers getting sometimes senseless orders and attempting to carry them out. It's a weird thing to see in a modern military shooter as you generally expect a ton of bombast and explosions (which there are plenty of, don't worry), but the theatrics of most shooters are stripped from this game by design. Much was made of the involvement of DICE, makers of the Battlefield franchise, in the development of MoH's multiplayer. DICE provided both the code for the multiplayer and the Frostbite engine the game runs on, which made a number of people consider this a sort of run up to Battlefield III, which DICE firmly denied. Most people were to focused on something else about multiplayer to notice DICE was involved. While one of the factions in multiplayer was the US Army Rangers as to be expected, the other team was the Taliban. Like, named the Taliban. This generated a good bit of controversy and EA was forced to change the name to the generic Op-For. Reminder that for the last 20 years people have been playing as the straight on Nazis in multiplayer modes without a public outcry. It was a dumb move to name the one team the Taliban either way, but still; this is a game where you explode men with grenades and make body parts fly off with sniper rifles. The anger seems misplaced in the face of that sort of violence. The LP I've recruited two other forums posters, tehinternet (called Ahnuld in the videos) and Scarf (called 3Toes in the videos) to help me get through this game. We'll be taking on the paltry 4 hours of single player content on offer here and trying to not lose our minds in the process. It'll be difficult when you can make this repeat every time you play the first level: Along the way we'll be talking about everything from game mechanics to the guns on feature to the validity of plastic deck chairs as cover. Updates I'm shooting for once a week due to the schedules of everyone involved, don't be surprised if a week is missed here and there. We'll be trying our best to slog through this in a timely manner, though. The second episode nearly broke us already. Thread Participation Honestly, there isn't much I can offer here. What I am trying to do is find some of the best moments of the game breaking in weird and different ways in the videos and making .gifs. If you are interested in trying to capture moments I may have missed, download Gooncam here and go nuts. Episode List Lazyfire fucked around with this message at 07:10 on Dec 27, 2014 |
# ? Oct 29, 2014 21:03 |
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# ? May 23, 2024 13:25 |
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Saved for mysterious purposes.
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# ? Oct 29, 2014 21:03 |
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So this episode is mostly introducing you to four of the 12 soldiers the game follows. You play as Rabbit, a kid from the streets of Detroit who has one dream: to become a famous rapper. No, wait. You want to be a member of the Vermont State Troopers? Either way it involves a ton of shooting people and kicking in doors with your junior sized fake Timberlands. As far as introductory levels go this is pretty basic. Shoot man, crawl under this, melee an object, shoot mans, interact with stuff, meet character, shoot mans, end level. .GIFS Lazyfire Lazyfire fucked around with this message at 01:34 on Oct 30, 2014 |
# ? Oct 29, 2014 21:07 |
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Oh boy, 2010's Medal of Honor. I will actually say that I really like the singleplayer campaign: it's short and definitely not worth full price, but since I got it for really cheap on a Steam sale I can't complain, each level has its gimmicks that help them differentiate from each other, there are a few neat details in there and loosely basing the story on actual events worked well. Oh and the single player campaign runs on the Unreal Engine: the Frostbite Engine is used for the multiplayer, but it has none of the destruction (except for a few scripted bits) and all the hit-registration issues that Bad Company 2 had. As for the video, the guns you start with have infrared lasers and IR flashlights which only show up when using NVGs as they should, the crouch and leaning mechanic is pretty neat since it does allow you to use multiple stances that help in some firefights on the higher difficulty... and there's a lot of downtime for exposition. Also hilarious glitches. radintorov fucked around with this message at 21:20 on Oct 29, 2014 |
# ? Oct 29, 2014 21:18 |
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So wait, the game starts with a giant frostbite logo yet the single player campaign is in Unreal? I can't even make sense of that, but it does explain why on the PC the Single Player and the Multiplayer are two separate "games." I actually really like the lean mechanics and use it a ton when I can, or when I remember to. It has a lot of potential, but my god does it do away with any good will it builds in one scene by the end of the next one.
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# ? Oct 29, 2014 21:24 |
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Lazyfire posted:So wait, the game starts with a giant frostbite logo yet the single player campaign is in Unreal? I can't even make sense of that, but it does explain why on the PC the Single Player and the Multiplayer are two separate "games." And I'm rather curious to see what scene you mean: I can think of a few in the next level, but I don't seem to recall that they were too bad. Edit: ah, I believe I know exactly what point&click section you are referring to, then. \/\/\/\/\/\/\/\/ radintorov fucked around with this message at 22:59 on Oct 29, 2014 |
# ? Oct 29, 2014 21:37 |
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Next level includes the most boring and pointless eight minute point and click section in the game.
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# ? Oct 29, 2014 22:39 |
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Get used to men appearing in places they weren't before: Also get used to people phasing into geometry:
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# ? Oct 30, 2014 01:33 |
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MOH2010 definitely sums up the "brown shooter" epidemic of the early 2010s.
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# ? Oct 30, 2014 03:05 |
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It's a veritable poo poo-storm of brownness!
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# ? Oct 30, 2014 03:59 |
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tehinternet posted:MOH2010 definitely sums up the "brown shooter" epidemic of the early 2010s. The epidemic was well under way before the 2010s rolled around. Lazyfire posted:Get used to men appearing in places they weren't before: This reminds me of that clip I saw of a Sherlock Holmes game where Watson would teleport around you the moment he wasn't on screen.
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# ? Oct 30, 2014 04:05 |
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It'll be nice to see this game to completion, seeing how I played through half of this game before saying "well gently caress it" and wandered off to do something else. And this is coming from someone who wasted most of their life playing CoD games. Good on you, Lazyfire. You do God's work.
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# ? Oct 30, 2014 06:33 |
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I got hooked on the beta for some ungodly reason and ended up loving the multiplayer. I played half a level of the campaign so I am actually very curious to see what the rest of the game is like. Well, besides the color I get that much.
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# ? Oct 30, 2014 07:06 |
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Chechens? As in, people from Chechnya?! In Afghanistan?!
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# ? Oct 30, 2014 10:36 |
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Pythonicus posted:It'll be nice to see this game to completion, seeing how I played through half of this game before saying "well gently caress it" and wandered off to do something else. And this is coming from someone who wasted most of their life playing CoD games. Good on you, Lazyfire. You do God's work. There is a point in this game that is clearly supposed to rival the AC-130 mission in CoD4. If you didn't get that far I suggest picking it up again to see how that mission could have been if no one had a sense of pacing. Blind Sally posted:This reminds me of that clip I saw of a Sherlock Holmes game where Watson would teleport around you the moment he wasn't on screen. Get used to this. In a later video someone literally goes from behind me to 50 feet ahead of me telling me to hurry up. Like, goddamn I got combat training, not mutant powers. Samovar posted:Chechens? As in, people from Chechnya?! In Afghanistan?! "Russians" are the only worthy opponent.
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# ? Oct 30, 2014 11:33 |
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Samovar posted:Chechens? As in, people from Chechnya?! In Afghanistan?! While according to the game there are chechens, the situation in real life is more complex and I doubt we'll ever get any actual numbers from a believable source, but it's not something I can really fault the game for and (so far) it's handled a bit better than some other titles. radintorov fucked around with this message at 13:03 on Oct 30, 2014 |
# ? Oct 30, 2014 12:39 |
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Lazyfire posted:Get used to this. In a later video someone literally goes from behind me to 50 feet ahead of me telling me to hurry up. Like, goddamn I got combat training, not mutant powers. Maybe your squadmates aren't even real, and it's all in your head.
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# ? Oct 30, 2014 14:44 |
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Combat Lobster posted:Maybe your squadmates aren't even real, and it's all in your head. I already played that game. It was miles better than this one.
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# ? Oct 30, 2014 15:28 |
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Lazyfire posted:Get used to this. In a later video someone literally goes from behind me to 50 feet ahead of me telling me to hurry up. Like, goddamn I got combat training, not mutant powers. I found the video I was thinking of: https://www.youtube.com/watch?v=13YlEPwOfmk Seems appropriate.
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# ? Oct 30, 2014 15:47 |
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"We're going to need a bigger boat" ... to go up into those mountains.
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# ? Oct 30, 2014 15:48 |
One thing Lazyfire didn't show off is that you can go prone to look under that roll-up door the grenade is thrown under early on, and the room on the other side is already burning and wrecked. Also, something this game actually does that's neat is the AKs: they're randomly generated from various international AK parts to make unique kitbashed guns. You can look at the IMFDB page to see some close-up examples (be warned, there may be spoilers for future levels in there).
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# ? Oct 30, 2014 17:33 |
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chitoryu12 posted:One thing Lazyfire didn't show off is that you can go prone to look under that roll-up door the grenade is thrown under early on, and the room on the other side is already burning and wrecked. No way. I'm going to go get a recording of that tonight if I can, it just seems like the kind of thing this game would do. In the end it sort of makes sense, you have no good reason to prone there before the explosion, but still, this game actually has some world destruction stuff in it, I wonder why they didn't just use that.
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# ? Oct 30, 2014 20:44 |
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chitoryu12 posted:Also, something this game actually does that's neat is the AKs: they're randomly generated from various international AK parts to make unique kitbashed guns. You can look at the IMFDB page to see some close-up examples (be warned, there may be spoilers for future levels in there). I looked the page up last night out of curiosity. I noticed a good half of the arsenal is singleplayer only, and about a quarter of the multiplayer weapons are only usable by people who preordered. I get the distinct impression a lot of bad ideas went into the multiplayer. Lazyfire posted:Get used to this. In a later video someone literally goes from behind me to 50 feet ahead of me telling me to hurry up. Like, goddamn I got combat training, not mutant powers. Let me guess, at least one of the next three levels also has a part where you wait on a helicopter to pick you up/get you out of a jam and you defend yourself with a mounted machine gun. Kadorhal fucked around with this message at 01:53 on Oct 31, 2014 |
# ? Oct 31, 2014 01:33 |
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Kadorhal posted:Let me guess, at least one of the next three levels also has a part where you wait on a helicopter to pick you up/get you out of a jam and you defend yourself with a mounted machine gun. Surprisingly, no. There's a ton more attacking entrenched positions than "Hold the LZ" missions here because one of the things the developers actually paid attention to was the fact the US soldiers were attacking points, not holding them during these phases of the war. Oh, it still happens at some points in the game, though. Unspoken so far is the fact that I'm limiting IAmAhnuld/teh internet to a single "GET TO THE CHOPPA!" over the course of the LP because, well, he would lose his voice on a later mission otherwise.
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# ? Oct 31, 2014 02:28 |
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The thing that struck me most about MoH 2010 is how mundane it is. They don't go all CoD with greater conspiracies and WMDs and poo poo. Its pretty much just a gamified version of Operation Enduring Freedom. It makes sense considering the earlier MoH games were just gamified versions of World War 2 but it feels kinda out of place in the shooter genre since CoD4.
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# ? Oct 31, 2014 03:05 |
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Kadorhal posted:I get the distinct impression a lot of bad ideas went into the multiplayer. Sort of. The multiplayer had an objective mode that was pretty fun, where you had to seize procedural points (similar to Battlefield's Rush game type). The action was built upon infantry combat, so it felt like a tight, scaled-down Battlefield game with the occasional APC you could control. I remember the equipment UI being kind of a mess, and LMGs being pretty overpowered. It also had a killstreak system that let you decide whether to deploy benefits to you/your team that were either defensive or offensive in nature.
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# ? Oct 31, 2014 04:11 |
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Those hats are pretty common Afghan attire.
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# ? Oct 31, 2014 05:28 |
1stGear posted:The thing that struck me most about MoH 2010 is how mundane it is. They don't go all CoD with greater conspiracies and WMDs and poo poo. Its pretty much just a gamified version of Operation Enduring Freedom. If I remember correctly, this game was advertised heavily as being inspired by actual operations from the beginning of the War on Terror and having actual Tier One operators advise them on production and realism. It obviously doesn't come off that way since it just ends up being a somewhat dull and generic "shoot Muslims in the Middle East" game, but that's what they were going for. Meanwhile the sequel sold itself on a lot of deals with real firearms manufacturers and got itself into some hot water over glorifying violence to children.
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# ? Oct 31, 2014 06:42 |
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7.62x54R isn't exactly an anti-aircraft round. It's simply a full-bore rifle round, originally designed for the Mosin-Nagant. Yeah, that Mosin-Nagant, the standard bolt-action rifle of the russian infantryman for over 60 years and two world wars. It's not really anti-air - even for light anti-air, you'd want to go into at heavy machinegun/anti-materiel rifle cartridges like 12.7x99 (aka .50 BMG), 12.7x108 or 14.5x114 (which was originally developed for early WWII-era anti-tank rifles).
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# ? Oct 31, 2014 06:52 |
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Lazyfire posted:Unspoken so far is the fact that I'm limiting IAmAhnuld/teh internet to a single "GET TO THE CHOPPA!" over the course of the LP because, well, he would lose his voice on a later mission otherwise. So. Many. Choppers. AND THEY ALL NEED GOTTEN TO
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# ? Oct 31, 2014 07:57 |
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tehinternet posted:So. Many. Choppers. Settle down, buddy. Save that energy for the recordings.
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# ? Oct 31, 2014 15:52 |
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Oh cool, it's Brown Shootgame: The Brown Shootgame Well tbf, it's not a horrible game, but really bland and full of great glitches/bugs. As you guys said, the sound design is actually good, and the graphics look neat. Except for being brown. Also, I guess they let you carry 300 Svd rounds because the PKM uses the same ammo. Just imagine that Rabbit has two PKM boxes on his belt and feeds the Svd with lightspeed.
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# ? Oct 31, 2014 17:52 |
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1stGear posted:The thing that struck me most about MoH 2010 is how mundane it is. They don't go all CoD with greater conspiracies and WMDs and poo poo. Its pretty much just a gamified version of Operation Enduring Freedom. And, frankly, this is probably why I liked this game: I'm a fan of tactical shooters, with a bit of an emphasis on the slower ones, and the rythm of the missions felt right for that specific genre, with most firefight involving relatively small numbers of combatants on both sides and everything. The singleplayer campaign is nothing like the modern Call of Duty games, and that is why I liked it despite some of the flaws. But that's just me and I know I'm going to enjoy the commentary shredding this title to tiny bits.
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# ? Oct 31, 2014 18:37 |
By the way, another neat detail I noticed is on Rabbit's rifle in that first level. If you look closely, you can see a sort of mesh over the lens. It's a killflash cover to reduce glare and protect the lens.
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# ? Oct 31, 2014 18:52 |
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chitoryu12 posted:By the way, another neat detail I noticed is on Rabbit's rifle in that first level. If you look closely, you can see a sort of mesh over the lens. It's a killflash cover to reduce glare and protect the lens. The IMFDB page mentioned that and I had no idea what they meant, thanks for clearing that up! Tin Tim posted:Also, I guess they let you carry 300 Svd rounds because the PKM uses the same ammo. Just imagine that Rabbit has two PKM boxes on his belt and feeds the Svd with lightspeed. I kinda miss the days when games weren't trying to be realistic and they still gave an excuse for stuff like this anyway. Like, in the manual for Half-Life, it's stated you don't end up loading half-used mags because your HEV suit is automatically moving ammo between them for you. Nowadays we get games like this that are trying to be uber-realistic, but then we get poo poo like super-speedloaders or characters carrying around two weapons that would be far too heavy to carry alongside each other anyway (the M79 in particular, I've played one game that doesn't force you to carry an assault rifle kitted out with another grenade launcher in tandem with it, and that's simply because of game mechanics rather than any attempted realism on the game's part) and the game is just like "what? no that's not happening, what made you think that" and tries to distract you from it with explosions. That said, I don't really mind when it happens, but it's still just really silly that they're trying to be more realistic and getting progressively less. Kadorhal fucked around with this message at 19:22 on Oct 31, 2014 |
# ? Oct 31, 2014 19:19 |
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I hear in the next MoH they're going to be so realistic that if you get shot in the stomach and don't die, you have to writhe in pain for hours, medevac to Germany, have surgery, take a few weeks course of IV antibiotics and you're unable to play until literally six months later. Day 1 DLC includes: + Hyper-Realistic Jody DLC -- Get served divorce papers while recovering from wounds in the hospital! + PTSD Pack -- QuickTime events including wondering why you fought, survior's guilt and dealing with alcoholism! + Boredom Pack -- Play CoD in the barracks while waiting for deployment! Tl;dr: Realism isn't fun, look at the pile of trash Day Z standalone is for a prime example of that.
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# ? Oct 31, 2014 23:03 |
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I remember playing this game once ever at a friends place, and what amazed me most was how you could repeatedly knife people if you kept pressing the button. poo poo's vicious.
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# ? Nov 1, 2014 10:35 |
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tehinternet posted:
I, and I'm not making this up, am pretty sure that MoH: Warfighter has a pending divorce as a plot point for one of the characters. Also, don't expect to see another MoH anytime soon. Danger Close became DICE LA after Warfighter turned in terrible numbers (for what EA wanted it to be) and the series is officially on hiatus. Another lesson in the importance of accuracy when you take a shot at the king.
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# ? Nov 3, 2014 04:20 |
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So this mission is kind of the standard from here on out. You go in and do stuff while using various level specific equipment while teammates block your path and open doors for you. This is pretty much exactly why this game got called out for being a Call of Duty clone as it plays just like one. One of the observations I like to make about the start of this level is it is nearly a carbon copy of the opening sequence of the first American mission in Call of Duty 2, the one in North Africa where you are driving to a city and you have planes overhead and explosions on all sides. From there it starts to remind me of the Boneyard mission from Modern Warfare 2 where you are going through the plane graveyard. For some reason when I uploaded the video we used to record this YouTube put it at around five FPS at points and the quality was terrible, so if we misidentify something or go quiet we're trying to figure out what we just saw. GIFS Strong Mouse Lazyfire fucked around with this message at 12:37 on Nov 6, 2014 |
# ? Nov 6, 2014 03:21 |
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# ? May 23, 2024 13:25 |
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The beauty of the
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# ? Nov 6, 2014 04:13 |