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Drone
Aug 22, 2003

Incredible machine
:smug:


So looking forward to this. I love the atmosphere the game builds for ACW2.

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Drone
Aug 22, 2003

Incredible machine
:smug:


I think in the Kaiserreich timeline it's slightly less of a statement about actual syndicalist politics and more "wouldn't it be cool if we used different terminology for communism/fascism in this mod?" Hence why we get things like Syndicalist and National Populist.

Drone
Aug 22, 2003

Incredible machine
:smug:


GrossMurpel posted:

Isn't their Totalism basically real life Communism?

Totalism = Stalinism

Drone
Aug 22, 2003

Incredible machine
:smug:


Digging the narrative style where each post is framed in a different historical context (online classroom, diplomatic cables, radio interview). That's one of the things I liked best about Rincewind's LP, and glad to see you're taking inspiration from that. Keep goin!

Drone
Aug 22, 2003

Incredible machine
:smug:


John Charity Spring posted:

I've managed to win as the Syndicalists pretty easily against Germany, but only when I've been the Union of Britain and using those extra troops effectively. AI UoB doesn't tend to do anywhere near as well, whereas it's perfectly competent as the Commune of France.

Also one of the best parts about DH/HoI compared to other Paradox games is that you can literally take over your AI ally's units and integrate them into your own command structure. The AI is pretty bad at sending aid on their own, so just go to the diplomacy screen and Assume Control. It adds more micromanagement for you, but just imagine you're playing as Supreme Allied Commander or something.

Also only works if you have more IC than the ally you want to control.

Drone
Aug 22, 2003

Incredible machine
:smug:


CommissarMega posted:

So trade industries and unions have the vote instead of individuals? I have to admit, that does sound enticing.

I think the gist is that trade unions under syndicalism are (supposed to be) run fairly democratically, and then those elected trade union leaders come together with each other to form a government.

There are just about as many different types of socialism as there are socialists though, and we on the left are infamous for eating our own, so I fully expect someone to come along and tell me I'm wrong there.

Drone
Aug 22, 2003

Incredible machine
:smug:


Did New England or PSA join the Entente as they usually do, or are they just independent and "neutral"?

Drone
Aug 22, 2003

Incredible machine
:smug:


The CSA's western border looks fine, but that Mexican-PSA border is worthy of a war in and of itself.

If you think you can win the war in Mexico within a year, go for them first -- otherwise if the inevitable Entente-Internationale war ignites in 1939, you might find yourself embroiled in a three front war (that you'll still win, because USA).

Drone
Aug 22, 2003

Incredible machine
:smug:


How long is the Mongolia interlude going to last? It's pretty great how far you've come as the Mad Baron, but I'm hankering for some more CSA action.

https://www.youtube.com/watch?v=3BIvqbyku5g&t=121s

Drone
Aug 22, 2003

Incredible machine
:smug:


Chief Savage Man posted:

I finished up the game today, it'll be four more updates. And we have a mod oversight to thank for it being that few.

How ridiculously high is your belligerence?

Drone
Aug 22, 2003

Incredible machine
:smug:


NewMars posted:

Oh no! Mighty Bulgaria has fallen! The world as we know it is doomed!

As a Bulgarian nation, they should have received several bonuses.

Drone
Aug 22, 2003

Incredible machine
:smug:


Kavak posted:

Yeah. Maybe things were different in All the Russias, but the Soviets are there so somebody playing the leftist faction can bonk them over the head, remind Bukharin they're on the same drat side, then inherit their tag and join the International without tag-switching and bullshit.

We are putting in surrender events so anyone fighting Siberia no longer has to trudge all the way to the Pacific Ocean, so that won't be as much of an issue anymore. We would've had them sooner but the last guy who asked for them called us insane for defending Siberia's existence in the scenario in any way then stormed out, which kind of killed conversation for a while.

In the next version of Kaiserreich, is there any way you guys can take a look at / possibly streamline the path to forming Scandinavia? I had a game not long ago where I formed a syndicalist Scandinavia (had to save-reload to get the very delicate event chain to actually happen), but it was incredibly underwhelming because a unified Scandinavia has far less IC than it should (seriously, why does Turkestan have more IC than Scandinavia) and the tech teams are utter trash.

Drone
Aug 22, 2003

Incredible machine
:smug:


I imagine post-revolution CSA would be clamping down fairly hard on dissent and whatnot in order to cement control over a country that just came out of a 6-way civil war. I'm running on the assumption that Chief Savage Man is likely keeping it pretty authoritarian just for the sake of making gameplay easier and that society goes back to being open and free after a brief rebuilding period.

Edit: and I'm pretty sure nobody would mind if, for the sake of narrative, you used console commands or whatever to engineer a slightly more dangerous adversary by making Germany more .... "evil"?

Drone fucked around with this message at 11:21 on Feb 5, 2015

Drone
Aug 22, 2003

Incredible machine
:smug:


Great post. I'll still defend the description of the Kaiserreich world as "dark" if for no other reason that it's natural to see it that way from the point of view of someone who grew up and was educated in a Western liberal democracy ... naturally we look for similarities to our own world, and when those similarities are nonexistent, we tend to think "man, the world really did go to poo poo in this timeline, didn't it?" The only countries in the Kaiserreich world of 1936 that resemble their real-world counterparts are the United States and Japan. While the Japanese AI can theoretically become anything it wants, it most often remains on the same railroad that real-life Japan was in. And the United States, the only true "democracy" in the same vein as we would think of them today, goes through a massive civil war in the game's second year and usually comes out quite different.

In my mind, part of what makes Kaiserreich awesome is that it emphasizes the existence of shades of grey. There is no clear-cut good guy in Kaiserreich, as there is no clear-cut bad guy (with Mongolia and Mittelafrika probably excepted). The Entente and Mitteleuropa are two sides of the same coin: strong conservative monarchies with only the trappings of democracy, two old and decaying empires continuing to rival with each other over who dies off first; the Internationale on the other hand has the benefit of at least being ostensibly made up of governments by and for the common man, who generally faces oppression in the Entente or Mitteleuropa, while also being more warlike and aggressive. The Entente and Mitteleuropa rivalry feels so real in Kaiserreich because it directly reflects the realities of World War 1, where there is a strong argument to be made that -both- sides were the bad guy (which is also one of the reasons WW1 is so often overlooked in American education -- even though it was the first war in which the US really asserted its power as a global force, it also lacks the romantic good versus evil appeal of WW2).

Drone fucked around with this message at 17:46 on Feb 5, 2015

Drone
Aug 22, 2003

Incredible machine
:smug:


QuoProQuid posted:

But there weren't, so any world in which they happened would not be "real history"

Something like 80 million people (civilians and military) died between 1937 and 1945 as a result of war.

Drone
Aug 22, 2003

Incredible machine
:smug:


Weird that it didn't give Mexico the Syndicalist version of their flag though.

Drone
Aug 22, 2003

Incredible machine
:smug:


It's definitely possible to set which name/flag a nation gets when released by certain types of countries. Like if the Soviets annex and then release Finland, it becomes something like the Finnish People's Republic or something. Whereas if anyone else does it, it's just plain Finland.

Drone
Aug 22, 2003

Incredible machine
:smug:


Kavak posted:

At least Smedley Butler is replacing Marshall next version.

This is wonderful and I totally support it.

And yeah, the Kaiserreich team definitely needs native English speakers. I know there's a tremendous amount of events, but some of the localizations are just downright illegible.

Kavak posted:

The forum is here- leftists are plenty welcome, and I could definitely use another American to work on things. I honestly thought Goldman had died before 1936, or I would've brought her up to the rest of the team.

Big Bill died before the game started- there's something about his death being the starting point for the Combined Syndicates to get officially organized, but the specifics don't matter. He'd definitely have worked to strengthen American socialism and be an honored figure for the CSA alongside Reed and Berkman.

I'm down too. Registered as Drone, awaiting administrator approval.

Drone fucked around with this message at 09:38 on Feb 20, 2015

Drone
Aug 22, 2003

Incredible machine
:smug:


lenoon posted:

The Internationale immediately becoming super warlike is one of the weird little quirks of this mod. The mood post WW1 in the UK was remarkably pacifistic, and I think it's more realistic for the British revolution to be headed by the socialists and anarchists of the time - who had just been released from prison where they had been held as pacifists. Militant socialism simply doesn't fit the prevailing mood of the movement 1916-1918, which was run and orchestrated by pacifists and pacificists. Even your "the accuser of capitalism dripping with blood from head to foot" Mcleans of the world were sick and tired of violence. It took one hell of a shock to foster a prowar violence in British socialism.

I always thought this was accounted for (slightly) in the mod? Britain doesn't join the Internationale alliance until after France ends up at war with Germany at some point. The Commune of France is always revanchist, but Britain tends more toward being "Radical Socialist."

Then again it's a wargame about war, pacifism is boring in that context.

Drone
Aug 22, 2003

Incredible machine
:smug:


JT Jag posted:

It's like the setup for a heist movie, except it's war.

I didn't read it that way before, but damnit if I'm not picturing some Vegas lounge music in the background while Brad Pitt and George Clooney take turns narrating how this war is gonna be fought out.

Drone
Aug 22, 2003

Incredible machine
:smug:


Goddamn your narration of this LP is fantastic.

Drone
Aug 22, 2003

Incredible machine
:smug:


It's almost as if Chief Savage Man is trying to portray an ideologically-pure, semi-utopian socialist alternative from our current contextual viewpoint after the triumph of post-Cold War neoliberalism.

I'm not gonna fault him for that, it's a delight to read. Whether or not we think this is historically plausible is kindof a moot point to the narrative he is weaving. It's also worth noting that in the last post specifically, it was a "look back" interview conducted from a time many years after the war. We aren't sure when, but he mentions email, so it's at least around 1990. I don't think it's TERRIBLY hard to believe that in our syndicalist utopia, minority rights might be a decade or so farther along than they are now.

Drone
Aug 22, 2003

Incredible machine
:smug:


The last Kaiserreich game I played (pre-new version) had a really good, multi-year WW2. I was the democratic Japanese, and after "peacefully" uniting Korea/Manchukuo/Transamur/China/rogue Australia, I joined the Entente around 1939 and we went to war with Germany (who had been victorious over France in Europe and white-peaced with UoB). I liberated India, set up Delhi to rule the subcontinent, then liberated Britain before starting to chip away at German continental dominance. It was 1946 and I had just landed in France before I ditched the save for the new version.

Drone
Aug 22, 2003

Incredible machine
:smug:


Ubern00b posted:

Might be interesting to switch to a poorly-doing power? The Entente are still the good guys in this world, vs. commies and not-quite-yet-still-fascists. New England?

At the risk of going back through the revolving door of this discussion: there's a really good case to be made that there are no good guys in the Kaiserreich world. This timeline is much, much more many-shades-of-grey than our own (with the exception of the Totalists/Baron von Sternberg-style National Populists, they're just legit badguys).

Drone
Aug 22, 2003

Incredible machine
:smug:


Chief Savage Man posted:

Yeah, we're in full scale war with the Entente. We came close to war with Mitteleuropa in 39 but the French elected not to attack.

This is fine. The Entente is generally the weakest of the three alliance blocs, so saving Mitteleuropa for later probably means slightly more challenge once we finally get around to taking on Germany.

That is, if AI Germany does what it normally does in my games and rolls right over Europe, making it unassailable from without.

Drone
Aug 22, 2003

Incredible machine
:smug:


Glad this LP, in proper leftist form, doesn't subscribe to the Great Man Theory.

Drone
Aug 22, 2003

Incredible machine
:smug:


Are you gonna puppet Canada or just outright annex it Turtledove-style?

If you annex and release, does it get a special Syndicalist tag / name / flag like they sometimes do?

Drone
Aug 22, 2003

Incredible machine
:smug:


So up next after mopping up Caribbean Federation: Australia, or Europe?

Fighting in the Outback is drat annoying.

Drone
Aug 22, 2003

Incredible machine
:smug:


It won't be exciting for him from a gameplay perspective, but I have a lot of faith in Chief Savage Man's narrative style to make it actually interesting for us. His writing has made this legitimately one of my favorite Paradox LP's ever.

Drone
Aug 22, 2003

Incredible machine
:smug:


Bleh, I'd have just re-declared war manually. gently caress that dumb event.

Drone
Aug 22, 2003

Incredible machine
:smug:


Reminds me of Shattered Union, a fairly mediocre hex-based strategy game from the mid-00's.

I beat the game as the northwestern faction (Pacifica? Cascadia? Something like that) and that was enough for me. Not bad, but not great.

Drone
Aug 22, 2003

Incredible machine
:smug:


Yay, an update on May Day :kimchi:

Drone
Aug 22, 2003

Incredible machine
:smug:


Gamerofthegame posted:

This is also why, among broken poo poo, playing Japan is suffering in Kaiserreich.

Because this is what you'll be doing at some point.

I had a stupidly fun and successful run as democratic Japan in Kaiserreich not long ago and it was pretty great. Managed to get wars for all of China free from events, then joined the Entente and took the war global. Ended up invading and liberating Britain and controlling the largest navy in the world by 1948 or so.

This was in the previous version of Kaiserreich though, I dunno how it would be with the newest patch.

Drone
Aug 22, 2003

Incredible machine
:smug:


Cerebral Bore posted:

This also means that you want to encircle the enemy's capital but not actually take it, since that makes literally everything they have go out of supply.

Didn't that get patched out somehow?

Drone
Aug 22, 2003

Incredible machine
:smug:


Kinda surprised there's no syndicalist China tag, but I guess all the free tags have been used up.

Drone
Aug 22, 2003

Incredible machine
:smug:


Captain Bravo posted:

Is it possible to take over another country and not puppet it off? Like, with enough money and men and bullets, could you just take over the entire world without having to split off each chunk you conquer?

Sure, you'll just have to have enough manpower to continuously pump out garrison units to keep dissent down in the conquered provinces. And you will be using up IC pretty inefficiently compared to its use by a puppet state.

In my democratic Japan Kaiserreich game, I was maximum Open Society and didn't really need garrison units at all to reduce partisan activity. I made them to garrison my beaches to prevent the AI from trying to stage a naval invasion, but that's about it.

Drone
Aug 22, 2003

Incredible machine
:smug:


Chief Savage Man posted:



It turned out that our hopes were not high enough.

Awwww yissss.

Drone
Aug 22, 2003

Incredible machine
:smug:


RZApublican posted:

How the hell does Germany have 40 battleships and 19 battlecruisers :psyduck:

IIRC Kaiserreich assumes the Hochseeflotte was never sunk/scuttled, so a lot of those are ancient WW1-era vintage ships. They're usually stationed out in the Pacific or Indian oceans. Add that to the AI probably building more modern BB's on top of it and you get a lot of ships.

They only have 4 carriers though, which is great news.

Drone
Aug 22, 2003

Incredible machine
:smug:


God I love this LP.

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Drone
Aug 22, 2003

Incredible machine
:smug:


Lustful Man Hugs posted:

Speaking of the archive, am I misremembering things or was there a Danubian Federation LP on this forum at some point?

Yep, where the country took on a full-on hypercapitalist direction in the narrative.

I can't remember who did the LP though.

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