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Out of all the ancient robots we could have repaired, why did we find the most obnoxious one?
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# ? Feb 11, 2015 01:23 |
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# ? May 22, 2024 00:53 |
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Scrapperrrrrrrr I love and defend this game to death but Scrapper's introduction is such forced obvious padding and your reward for slogging through it is having to jump through a bunch of hoops to get an obnoxious Helpful Robot Buddy to let you complete obnoxious fetch quests, ugh. I can't actually remember the part that's worse that you guys mentioned, so...that'll be interesting. The first 15 minutes of this video were the lowest point of the game for me.
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# ? Feb 11, 2015 05:17 |
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Giving something for Fi to interact with is the number 1 thing that totally destroys whatever pacing this game had up until this point. Scrapper is worse than Tingle, guys. Scrapper is the worst thing in the Zelda series.
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# ? Feb 11, 2015 05:24 |
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"Hey, what else should we do with Fi?" "Scrap 'er." "What a great idea! I'll get the design guys on it immediately!"
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# ? Feb 11, 2015 05:39 |
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I like scrapper.
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# ? Feb 11, 2015 06:02 |
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Vateke posted:I like scrapper. Then you're part of the problem.
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# ? Feb 11, 2015 06:09 |
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Vateke posted:I like scrapper.
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# ? Feb 11, 2015 06:30 |
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I actually didn't mind Scrapper for most of the game (except for a few parts later on), but perhaps I have a really high tolerance for bullshit characters.
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# ? Feb 11, 2015 06:37 |
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Scrapper wouldn't be so bad if they did more with his interaction with Fi. I mean, there's potential for amusement there but because Fi has zero personality it amounts to nothing. So you just get Scrapper being a rude dick all the time. Yes I will blame every problem with this game on Fi. She's really bad, even her dancing looks weird to me.
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# ? Feb 11, 2015 07:54 |
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Fi's dancing is cool.
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# ? Feb 11, 2015 15:42 |
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I like the idea of Fi, but not the way she was handled. The designers seemed to forget that stoic, robotic characters only work when they have someone more dynamic to play off of. When forced to act as the mouthpiece of a mute hero, the fact that they really don't have anything interesting about their own personalities is shoved into the forefront, making them both bland and annoying. Fi chiming in for the most obvious things, up to beeping when you have a low controller battery only makes her seem obnoxious and dumb in addition to boring. As if the Goddess decided that she had to install Clippy to her sword.
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# ? Feb 11, 2015 15:49 |
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Vateke posted:I like scrapper. It's alright. I'm the guy who likes Tingle. Geostomp posted:As if the Goddess decided that she had to install Clippy to her sword. It looks like you're fighting an Octorock. Do you need help?
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# ? Feb 11, 2015 15:56 |
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I will never get enough of the harp sections (and there are a fair few) because of how serious the game tries to make the musical duo of Link just going up and down a scale like a child and Fi throwing her head back and screaming. I actually really like this game though. Plus the next dungeon is one of the best in the series (the fourth dungeon tends to be really good in Zelda games, I've noticed. Forest Temple and the Arbiters Grounds are both fantastic as well, and I seem to remember the Dark Ruins in Link to the Past being good as well.)
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# ? Feb 11, 2015 18:46 |
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Geostomp posted:Out of all the ancient robots we could have repaired, why did we find the most obnoxious one? The most messed up part is that Link doesn't go to get all the rest of the ancient robots to get them repaired as well.
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# ? Feb 11, 2015 23:22 |
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JordanKai posted:The most messed up part is that Link doesn't go to get all the rest of the ancient robots to get them repaired as well. If they're all dicks like Scrapper I agree with Link's decision.
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# ? Feb 11, 2015 23:23 |
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They are all cool and we will meet one later who is the coolest Also Fi is my favorite Zelda companion except for birdhat so I guess it is me who has the weirdest opinion
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# ? Feb 11, 2015 23:27 |
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Raenir K. Artemi posted:They are all cool and we will meet one later who is the coolest That guy should have been Scrapper. It even makes sense to have the robot buddy do that job. Instead we got awesomebot and angrybot.
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# ? Feb 12, 2015 00:03 |
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I remember! Hey, you asked for it.
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# ? Feb 12, 2015 05:10 |
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In Europe, do they not instill their young with a healthy fear of strange men? I worry for you two. Also, Master Shortpants is the best nickname Link has ever received.
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# ? Feb 12, 2015 09:13 |
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Skyward Sword is clearly a game set during the Christmas Holidays. Link encounters a giant nutcracker and then a musical breaks out.
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# ? Feb 12, 2015 18:07 |
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Update Time! Happy Valentine's Day everybody!
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# ? Feb 14, 2015 23:33 |
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JordanKai posted:Update Time! If you talk to Cawlin during the day after getting the crystals from the ghost hand he talks about the dreams he was having.
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# ? Feb 15, 2015 01:26 |
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I'm not sure if I'm disappointed or relieved about the fact that you didn't splice the dk rap over the song you play.
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# ? Feb 15, 2015 01:58 |
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I liked that this game had sidequests you could solve in multiple ways and have the characters actually react to them in a permanent sort of way. I hope that carries over into the Zelder Scrolls game.
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# ? Feb 15, 2015 02:33 |
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whitehelm posted:If you talk to Cawlin during the day after getting the crystals from the ghost hand he talks about the dreams he was having. Yeah, I'm aware! It's just that if I had talked to him about that now it would've made this video go over the 35 minute mark, and I'm not okay with that. I'm planning on showing it off next time we go to the academy though, so don't you worry! FoolyCharged posted:I'm not sure if I'm disappointed or relieved about the fact that you didn't splice the dk rap over the song you play. There's plenty of other musical performances in the game, so there's still time!
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# ? Feb 15, 2015 18:47 |
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It's pretty cool that Link only knows how to play scales with his harp and no one's noticed, even after he has to perform on stage.
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# ? Feb 15, 2015 22:12 |
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Update Time! Today we're going to return to Faron Woods! It's looking a little different these days, though...
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# ? Feb 18, 2015 00:00 |
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JordanKai posted:Update Time! I actually like these sections, mostly - stripping away your weapons and forcing you to confront dungeon-like problems with only your basic movement is a pretty good twist on the "sneaking mission" formula. Besides, each one gives you plenty of time and you've been over these areas already. They aren't that hard. I just wish there was some equivalent of the Wallmaster here, because it would fit in perfectly.
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# ? Feb 18, 2015 01:27 |
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The only problem with silent realms is when you're on your tenth try because you started getting impatient and making mistakes. Otherwise I like em.
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# ? Feb 18, 2015 01:31 |
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Shaking my head at Jordan, who didn't name the episode "Silent Hillm".
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# ? Feb 18, 2015 01:51 |
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Bruceski posted:The only problem with silent realms is when you're on your tenth try because you started getting impatient and making mistakes. Otherwise I like em. I can't stand them myself. I find them more stressful and tedious than impressive.
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# ? Feb 18, 2015 02:09 |
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I love the Majora's Mask shout-out with the toilet ghost.
Cartheon fucked around with this message at 04:07 on Feb 18, 2015 |
# ? Feb 18, 2015 03:56 |
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Geostomp posted:I can't stand them myself. I find them more stressful and tedious than impressive. This is the boat I'm in. I still haven't seen the end of this game because I gave up on the final Trial and never came back to it.
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# ? Feb 18, 2015 05:29 |
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John Liver posted:I actually like these sections, mostly - stripping away your weapons and forcing you to confront dungeon-like problems with only your basic movement is a pretty good twist on the "sneaking mission" formula. Besides, each one gives you plenty of time and you've been over these areas already. They aren't that hard. I haven't had the chance to play this game, but it doesn't look too bad so far. I would absolutely, positively hate these sections if they had a wallmaster type though. gently caress those things, I've stopped playing too many games because of those creepy bastards.
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# ? Feb 18, 2015 06:49 |
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The guardians seem to serve the same purpose as a Wallmaster would though? I mean functionally hitting you with an "instant kill" attack that just sends you to the beginning seems the same as a Wallmaster grabbing you and plopping you at the dungeon entrance.
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# ? Feb 18, 2015 07:01 |
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The best part about the traditional silent realm argument is that the reasons given by people who don't like them are the same as the reasons given by those who do. It's always nice when people can completely agree on the parameters of the conversation and still come to really (sometimes violently) different conclusions. For me, I hated the two most obvious antecedents to the silent realms - which would be the bug hunts in Twilight Princess and the phantom guards in Phantom Hourglass - but I love the poo poo out of the Skyward Sword silent realms. I think it's just a difference in presentation: this feels almost survival horror.
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# ? Feb 18, 2015 07:41 |
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I think what makes the silent realm work for me (and this is definitely opinion rather than fact) is that they don't outstay their welcome. Bug hunts had new zones to learn and tended to scatter things since the zones were rather large, Phantom Hourglass has you redoing the same floors even if they give some shortcuts later, but silent realms are maybe 10 minutes each aside from failures, you're in you're out you're on with the game. Only the last one gave me a lot of trouble, and that's mainly from a single part of it that I found rather tricky (more details on that will wait until the LP gets there and I can see if my memory matches up).
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# ? Feb 18, 2015 08:50 |
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I liked the Twilight Princess bug hunts. The Silent Realms, not so much. It's the timer that makes it stressful, and the fact that one mistake resets all of your progress. In the end, 90 seconds is plenty of time, but it still made me frantically run around trying to find the next tear. It didn't help that it took me a long while before I noticed that the flower in the top left shows you how much time you have left. By the way, in how many games has the toilet ghost been, now? Majora's Mask was the first. It was also in one of the Oracle games, as part of a trading sequence. And Skyward Sword. I can't think of any others.
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# ? Feb 18, 2015 09:43 |
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I never liked the bug hunts because, like anything that involved wolf senses, I never saw a reason to turn them off while I was looking, so it's not even like I was exploring a new area that I'd then see from another perspective later. It was just a black void with the occasional spark floating around. I honestly liked the Phantom Hourglass and Spirit Tracks central dungeons, though I entirely get the complaints about PH's one and really liked the ways ST improved on it. So yeah, I really, really liked the Silent Realms. Precisely because they were so terrifying, haunting, eerie; yet utterly harmless and contained. The Lanayru one I distinctly remember had a lot of me frantically outrunning the walking lanterns, which made it all the more satisfying to beat it on the first try. Also that means to me that there's a Zelda game that finally has a good mandated stealth section, followed closely by Spirit Tracks, where Zelda literally says to you "Did someone see you? Ah, doesn't matter anyway. Let's keep going!"
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# ? Feb 18, 2015 11:17 |
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# ? May 22, 2024 00:53 |
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The one bad thing about silent realms for me is that you cant revisit them to get more dusk relics until later. And im a big fan of getting upgrades as early as possible so that ticked me off.
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# ? Feb 18, 2015 12:20 |