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Rigged Death Trap posted:The one bad thing about silent realms for me is that you cant revisit them to get more dusk relics until later. Yeah, I don't like that either. It's especially weird because the gate you use to enter the silent realms stays in place. Why can't I just thrust my sword in there and go back!?
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# ? Feb 19, 2015 00:54 |
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# ? May 21, 2024 19:25 |
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Wow, I had no idea there were that many dusk relics just sitting around waiting for you. That's pretty neat. Also I think these trials are kind of giving you the "dungeon items" for the overworld.
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# ? Feb 20, 2015 20:57 |
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Update Time! In this episode we arrive in Lake Floria, one of the nicest areas in the entire game. Of course, as soon as we arrive we find someone in dire need of help. Oh dear!
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# ? Feb 28, 2015 23:46 |
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The enemy Zoras present in Link to the Past and other 2D games are River Zora, while the friendly and more familiar Zoras introduced in Ocarina of Time are Ocean Zoras. They're technically different races of Zora.
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# ? Mar 1, 2015 00:15 |
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Waffleman_ posted:The enemy Zoras present in Link to the Past and other 2D games are River Zora, while the friendly and more familiar Zoras introduced in Ocarina of Time are Ocean Zoras. They're technically different races of Zora. Which actually doesn't make sense when you think about it, because in both OoT and TP, those 'Ocean Zoras' are still hanging around in that river running smack dab through the middle of Hyrule. The only time you ever see them in the ocean is in Majora's Mask.
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# ? Mar 1, 2015 01:12 |
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KieranWalker posted:Which actually doesn't make sense when you think about it, because in both OoT and TP, those 'Ocean Zoras' are still hanging around in that river running smack dab through the middle of Hyrule. The only time you ever see them in the ocean is in Majora's Mask.
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# ? Mar 1, 2015 01:41 |
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The name 'ocean Zora' was introduced in Oracle of Ages IIRC. Because that game was the only ones that had both types. And there, they did live in the ocean.
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# ? Mar 1, 2015 02:20 |
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Maybe they are different, but I'm pretty sure there was Gorons in Link to the Past. They were enemies on Death Mountain, and would annoyingly turn to stone on you.
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# ? Mar 1, 2015 02:21 |
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Panzerschwein posted:Maybe they are different, but I'm pretty sure there was Gorons in Link to the Past. They were enemies on Death Mountain, and would annoyingly turn to stone on you. Gorons first appeared in Ocarina of Time so you must be thinking of something else.
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# ? Mar 1, 2015 02:43 |
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Panzerschwein posted:Maybe they are different, but I'm pretty sure there was Gorons in Link to the Past. They were enemies on Death Mountain, and would annoyingly turn to stone on you. http://www.zeldadungeon.net/wiki/Deadrock is what you're thinking of.
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# ? Mar 1, 2015 02:44 |
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Can we just agree that all Zoras are evil fish women unless otherwise stated? Also, I'm not sure it's a good idea to take the whole ocean/river Zora thing to heart when it's a concept invented by Capcom.
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# ? Mar 1, 2015 13:30 |
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suddenly cats posted:http://www.zeldadungeon.net/wiki/Deadrock is what you're thinking of. I stand corrected, this is exactly what I had in mind. Funny, I don't remember the little wings on them. Though I suppose that for any game with a rolling boulder in it we could pretend it's a Goron.
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# ? Mar 1, 2015 14:08 |
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Panzerschwein posted:I stand corrected, this is exactly what I had in mind. Funny, I don't remember the little wings on them.
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# ? Mar 1, 2015 22:31 |
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The Dwarves were the first race in Middle-Earth, but only because one of the angels created them rather than Iluvatar who created Men and Elves. Elves were supposed to be the first created, so Iluvatar made the angel seal them away in a sleep to have them reawaken after the Elves were made.
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# ? Mar 2, 2015 05:49 |
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Update Time! I hope you're all excited for some more deep-dungeon action! You better be, because this dungeon deserves it. It's arguably the coolest looking dungeon in the whole game, so feast your eyes!
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# ? Mar 4, 2015 00:00 |
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JordanKai posted:Update Time! This is what I meant about these new dungeons having architectural purposes - and this one doubles as a parable!
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# ? Mar 4, 2015 00:37 |
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This is the best temple. There is a sore lack of spin attacks in the LP.
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# ? Mar 4, 2015 01:13 |
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I dunno, a Zelda platformer on its own is probably a bad idea but I'd be down for a proper Zelda Metroidvania-type game. It kinda looked like the Stalmaster expected you to stab him when he was blocking all four angles and charging that attack. And I could be wrong but I feel like you can use the whip like the grapple hook in Wind Waker and steal items off of enemies with it, which would be a good non-context-based use for it. But I really can't remember if that was in this game or not.
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# ? Mar 4, 2015 01:44 |
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You probably can stab Stalmaster during his charge up attack, but parrying it seemed to give an opening for 2 hits instead of 1, so it's a better option I guess?
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# ? Mar 4, 2015 01:50 |
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Wild Knight posted:And I could be wrong but I feel like you can use the whip like the grapple hook in Wind Waker and steal items off of enemies with it, which would be a good non-context-based use for it. But I really can't remember if that was in this game or not. It is, but limited.
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# ? Mar 4, 2015 02:03 |
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Alternate title: Cistern, Cistern Anyway, if we're going to say Zelda 2 wasn't a very good game, I'd like to point you in the direction of Zelda 1, which was also a garbage game, with the only difference being the fact that it's the original game that everything after 2 used the base formula for. They both sucked and they both did what they were trying to do for the first time. Nintendo only chose to revisit the first one and make it suck less.
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# ? Mar 4, 2015 02:03 |
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You CAN upgrade the Sacred Shield twice, but why would you want to? The Divine version is the coolest looking shield in the game (and the second upgrade is kinda hideous in my opinion).
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# ? Mar 4, 2015 03:40 |
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Sgt Thud posted:You probably can stab Stalmaster during his charge up attack, but parrying it seemed to give an opening for 2 hits instead of 1, so it's a better option I guess? If memory serves me right you actually can't stab him while he's doing that attack. Pretty weird, I know. KieranWalker posted:You CAN upgrade the Sacred Shield twice, but why would you want to? The Divine version is the coolest looking shield in the game (and the second upgrade is kinda hideous in my opinion). Oh dear, I guess you're in for a disappointment in a few videos.
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# ? Mar 5, 2015 02:04 |
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Make Link faceplant again and I'll forget all about it.
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# ? Mar 5, 2015 02:27 |
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You guys were wrong about what makes the whip not the best item in the game. The reason is that the whip used in the exploration of ancient ruins did not in fact, come with a leather jacket and matching fedora. If it came with the ability to become Indiana Link I would have the whip out at all times possible, regardless of if it was ever used for a puzzle again.
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# ? Mar 6, 2015 19:15 |
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Update Time Today we're going to discover what horrors lie beneath the Ancient Cistern. Also, we're going to fight one of the most bosses this side of a Platinum Games title!
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# ? Mar 8, 2015 00:00 |
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Stalagmite's got an M in it. The discussion about "what is an RPG" has been going on ever since people realised that JRPGs aren't the same as western RPGs; Zelda's an action RPG.
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# ? Mar 8, 2015 00:56 |
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Besides the enemy weapon gimmick, there's also the dungeon item. The whip is almost identical to the grappling hook in Wind Waker.
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# ? Mar 8, 2015 01:30 |
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frozentreasure posted:Stalagmite's got an M in it. Aren't they Action-Adventure games?
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# ? Mar 8, 2015 01:41 |
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Jobbo_Fett posted:Aren't they Action-Adventure games? That's an annoying pigeonhole genre; it casts such a wide net that it loses meaning; both Shadow of the Colossus and Zelda games could be classed as Action-Adventure, despite being worlds apart.
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# ? Mar 8, 2015 01:43 |
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frozentreasure posted:That's an annoying pigeonhole genre; it casts such a wide net that it loses meaning; both Shadow of the Colossus and Zelda games could be classed as Action-Adventure, despite being worlds apart. Then what makes Zelda games an RPG?
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# ? Mar 8, 2015 02:00 |
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In that vein of thought Diablo is consistently classed an action RPG, but is nothing like a Zelda game.
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# ? Mar 8, 2015 02:22 |
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Fair enough, but I still maintain that there's a better way to classify Zelda than Action-Adventure.
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# ? Mar 8, 2015 02:24 |
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A genre isn't that strictly defined by how similar everything is to one another, just by what it's composed of.
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# ? Mar 8, 2015 02:44 |
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JordanKai posted:Update Time! For Dex, the arrow missed the shield but the shield blocked it anyway. It looked cool as gently caress though.
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# ? Mar 8, 2015 03:34 |
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I gotta say, as much as Skyward Sword rubbed me the wrong way in general, I really liked this dungeon and this boss. If only the rest of the game had been that cool (although there were other moments I did enjoy, admittedly--just none quite as much as this one).
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# ? Mar 8, 2015 15:01 |
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Sorry, but I'll have to skip this episode, because I'm Koloktos intolerant.
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# ? Mar 8, 2015 19:02 |
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KieranWalker posted:I gotta say, as much as Skyward Sword rubbed me the wrong way in general, I really liked this dungeon and this boss. If only the rest of the game had been that cool (although there were other moments I did enjoy, admittedly--just none quite as much as this one). This is what makes me think Skyward Sword was made by Bizarro-Miyamoto - it was a Zelda game that was generally not that great except for the high point which is the water dungeon. When has anyone ever said that about a Zelda game? ---- Roleplaying Games are a genre that precedes video games, vis a vis Dungeons & Dragons. Most early RPGs were attempts to mimic the tropes of those games. Over the years these games spawned other games with variations which spawned other games with variations to the point that RPGs are very large category. One could argue that Zelda games are RPGs, because it involves a fantasy world focused on exploring a sand-box overworld (D&D hexcrawls) and delving into a dungeon underworld (D&D dungeoncrawls) with a focus on inventory management and finding treasures to help you progress. Earlier Zelda games had more conntections to D&D with their wide-openness and ability to completely jump out of order and find things before you were supposed to. Cartheon fucked around with this message at 02:49 on Mar 9, 2015 |
# ? Mar 8, 2015 19:37 |
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Stupid post.
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# ? Mar 9, 2015 02:48 |
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# ? May 21, 2024 19:25 |
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Hey gang, I've got some bad news for you all. A few days ago I accidentally deleted my Skyward Sword backup file. On top of that, all my practice files are beyond the point that I had recorded. This means I'm going to have to replay my way through the entire game before I can start recording again. Now, I totally intend on doing that, but I'm not going to do it right away. As much as I enjoy Skyward Sword even I would get burnt out on if I had to play through half the game in just a few days. Instead, I'm going to put this LP on hold while I play through the game again at my leisure. I might start up a different Let's Play during the downtime, who knows! See you soon, folks!
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# ? Mar 11, 2015 00:14 |