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The ideas in this game are incredible, but there is so much of the usual Sting bullshit (like the having to break items, which can only be done by one class, so they have to respawn, so you have to wait for them, and break them again, to maybe get another Key Item). Also things like Rush Count: I don't get how it is useful, since in the middle of combat you'll be too distracted to keep accurate count of your R.C. so it can land in exactly the number you want. Is it more like a little bonus advantage/disadvantage system that triggers mostly at random? I couldn't get far in the game due to my OCD combined with my laziness to actually collect all the items. Also I think that by the time I gave up I already had a couple of hours invested in the tutorials every time. Is there any reason to not combine items into one single durability item? Unless you just want to upgrade a small stack to see what RC effects you'll get. But it costs the same to upgrade one giant or small stack and they can be easily downgraded so...
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# ¿ Dec 1, 2014 14:57 |
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# ¿ May 22, 2024 11:42 |
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How many Scenes (or whatever they are called) are there? Don't need a precise number if it's spoilery, just wondering how long this will be. I remember Riviera being rather long.
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# ¿ Dec 6, 2014 01:31 |