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If dodging attacks is getting in the way of explanations, perhaps it might be a good idea to pause (or do something similar, like go into that Conversion menu we saw at the end of the third video). We can still see the UI pretty well even with the screen dimmed. The mechanics of this game are certainly somewhat unique so far, which seems par for the course for Sting. (I've read or watched LPs for Riviera, Yggdra Union and Baroque; all of which are earlier games of theirs. Each one is fairly strange in its own way.) Looking forward to seeing more of this one!
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# ¿ Nov 12, 2014 10:09 |
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# ¿ May 22, 2024 08:37 |
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Small suggestion: You don't need to read everything on the enemy data screen out loud. You could probably get away with showing both screens (the main one and the move explanations) briefly, commenting on just particularly notable points like that move with 25 shots and 'Arachnophilia' (). People can pause if they want to read the whole thing. Things looked considerably more hectic in some turns this time around, but I think you set a good pace once the battle got started. That stuff about having to respawn objects to get a second key item is already pretty bullshit. Sting is never kind to completionists.
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# ¿ Nov 19, 2014 12:33 |