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Gamma Nerd
May 14, 2012

Rangpur posted:

I wouldn't describe the game as 'hard' for roughly the first half or so. Confusing as hell, but not difficult to beat. The trouble is that beating it requires a long term plan from the very beginning or you'll get curb-stomped when it starts throwing the real bullshit at you. There's also a trigger to determine which ending you get which is stupidly obscure. Not complicated, just... Really loving obscure.

Great music though.

Obscure really seems to be a great description of this game's systems. Along with "obtuse" and "convoluted". Games like that are really intriguing though, and this LP makes me want to track down a copy! Thanks, OP. And there is nothing wrong with your voice.

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Gamma Nerd
May 14, 2012

HaroldofTheRock posted:

Also...taking suggestions for low-key, pleasant tunes for me to stick in place of the battle preparation music (like where I put the Metroid music in this video)

Low-key video game music like this?

https://www.youtube.com/watch?v=23M9j8Rc_0c
https://www.youtube.com/watch?v=s_nDadpGCEg
https://www.youtube.com/watch?v=Z5fNnRUhpdQ
https://www.youtube.com/watch?v=zMEb6XXXi08
https://www.youtube.com/watch?v=4f6siAA3C9M

Gamma Nerd fucked around with this message at 05:35 on Nov 19, 2014

Gamma Nerd
May 14, 2012
What does difficulty level change in this game? Is it more bullets? More time loss per hit? Does VIT drain faster?

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