why does every dumbshit games poster who's trying to sound like they know anything about game design use this word incorrectly
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# ? Nov 12, 2014 17:20 |
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# ? May 3, 2024 19:47 |
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I haven't really noticed because getting upset about it seems really trifling and dumb.
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# ? Nov 12, 2014 17:22 |
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i like when people watch a few episodes of Extra Credits and somehow think they're game design gods.
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# ? Nov 12, 2014 17:23 |
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Can you please post some anonymous examples you've seen OP?
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# ? Nov 12, 2014 17:25 |
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how do you use it
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# ? Nov 12, 2014 17:25 |
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guy who fixes my car: mechanic boss puts big circle on ground i jump over: mechanic
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# ? Nov 12, 2014 17:26 |
No Such Thing posted:I haven't really noticed because getting upset about it seems really trifling and dumb. it is extremely trifling and dumb. Powercrazy posted:Can you please post some anonymous examples you've seen OP? i was reading the smash bros thread in games and someone called the perma-death system in fire emblem a mechanic and i got real care about it
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# ? Nov 12, 2014 17:28 |
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DARPA Dad posted:i was reading the smash bros thread in games and someone called the perma-death system in fire emblem a mechanic and i got real care about it
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# ? Nov 12, 2014 17:34 |
Oil of Paris posted:how do you use it mechanics are player initiated actions that change the gamestate in terms of the variables or dynamics of the game system while something like the perma-death in fire emblem is a "system" or an "element" or a "feature" or "i am incredibly fuckign gay"
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# ? Nov 12, 2014 17:35 |
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lol you read games
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# ? Nov 12, 2014 17:36 |
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i agree with that use. jumping on dumbass goomba: mechanic. limited lives: feature/element
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# ? Nov 12, 2014 17:37 |
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I never really thought about it before OP, and probably never will in the future.
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# ? Nov 12, 2014 17:38 |
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DARPA Dad posted:mechanics are player initiated actions that change the gamestate in terms of the variables or dynamics of the game system while something like the perma-death in fire emblem is a "system" or an "element" or a "feature" or "i am incredibly fuckign gay" Another word for the perma-death in fire emblem is "mechanic". You are incredibly dumb, dumber even than the good posters of Games. gently caress yourself.
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# ? Nov 12, 2014 17:39 |
Ragg posted:Another word for the perma-death in fire emblem is "mechanic". You are incredibly dumb, dumber even than the good posters of Games. gently caress yourself. you arent correct Oil of Paris posted:i agree with that use. jumping on dumbass goomba: mechanic. limited lives: feature/element ty for agreeing w/ me darealkooky posted:lol you read games i used to a lot then i got sick of it and now i onlt read the smash bros thread
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# ? Nov 12, 2014 17:41 |
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DARPA Dad posted:mechanics are player initiated actions that change the gamestate in terms of the variables or dynamics of the game system while something like the perma-death in fire emblem is a "system" or an "element" or a "feature" or "i am incredibly fuckign gay" permadeath isnt even developed enough to be a system or anything, its just a fact you have to work with. at least in every fe other than the one where you have to have x units dead to get bonus stages+characters but nobody likes that one so whatever
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# ? Nov 12, 2014 17:47 |
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It's actually a mechanism.
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# ? Nov 12, 2014 17:49 |
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What you're saying kinda makes sense, but now I'm just wondering who came up with these arbitrary distinctions between mechanic/system/element/whatever.
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# ? Nov 12, 2014 17:49 |
No Such Thing posted:What you're saying kinda makes sense, but now I'm just wondering who came up with these arbitrary distinctions between mechanic/system/element/whatever. Board game developer Sid Sackson, in 1965.
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# ? Nov 12, 2014 17:50 |
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the core mechanic of super mario bros 3 was jumping. let that sink in for a moment
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# ? Nov 12, 2014 17:53 |
No Such Thing posted:What you're saying kinda makes sense, but now I'm just wondering who came up with these arbitrary distinctions between mechanic/system/element/whatever. game designers so they wouldn't get confused with each other when talking about this stuff
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# ? Nov 12, 2014 17:54 |
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No Such Thing posted:What you're saying kinda makes sense, but now I'm just wondering who came up with these arbitrary distinctions between mechanic/system/element/whatever. It doesn't make any sense and the OP is a retard.
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# ? Nov 12, 2014 17:59 |
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Ragg posted:It doesn't make any sense and the OP is a retard. Owned
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# ? Nov 12, 2014 18:02 |
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Your right, people on this site really do misuzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
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# ? Nov 12, 2014 18:04 |
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the most misused word is "human being," everybody here calls me one even when i tell them to stop, and when i try to tell the mods they use it too. lol what a bunch of tards
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# ? Nov 12, 2014 18:18 |
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LaTex Fetish posted:the core mechanic of super mario bros 3 was jumping. Running too. Anyway, permadeath as a mechanic or a "feature," seems like petty semantics to me OP. But if you wanted to be strict, I suppose I could accept permadeath as a feature instead of a core mechanic. however I would still take issue with your claim that it is the most misused word.
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# ? Nov 12, 2014 18:21 |
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DARPA Dad posted:why does every dumbshit games poster who's trying to sound like they know anything about game design use this word incorrectly Ok.
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# ? Nov 12, 2014 18:22 |
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DARPA Dad posted:mechanics are player initiated actions that change the gamestate in terms of the variables or dynamics of the game system
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# ? Nov 12, 2014 18:24 |
Endorph posted:so me voting this thread 1 is a mechanic? yeah
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# ? Nov 12, 2014 18:25 |
Powercrazy posted:Running too. it is absolutely petty semantics
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# ? Nov 12, 2014 18:25 |
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DARPA Dad posted:yeah
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# ? Nov 12, 2014 18:26 |
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well, op, I hope this thread helped you work out your issues then.
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# ? Nov 12, 2014 18:28 |
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do you have this argument with your peers when you design weapons for DARPA
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# ? Nov 12, 2014 18:31 |
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No Such Thing posted:What you're saying kinda makes sense, but now I'm just wondering who came up with these arbitrary distinctions between mechanic/system/element/whatever. The OP did, and now thou shalt suck it down. Romero 4:10.
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# ? Nov 12, 2014 18:33 |
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Hmm... I suppose that's a salient point.
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# ? Nov 12, 2014 18:33 |
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Lumpy the Cook posted:Hmm... I suppose that's a salient point.
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# ? Nov 12, 2014 18:34 |
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# ? Nov 12, 2014 18:34 |
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Wormskull posted:The OP did, and now thou shalt suck it down. Romero 4:10. Now its time to suck it (Raise middle fingers up high and proud). Steve Austin 6:9
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# ? Nov 12, 2014 18:35 |
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# ? Nov 12, 2014 18:37 |
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who really gives a poo poo if you know what they mean?
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# ? Nov 12, 2014 18:38 |
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# ? May 3, 2024 19:47 |
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El Wombato posted:who really gives a poo poo if you know what they mean?
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# ? Nov 12, 2014 18:43 |