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Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

The items you can research are interesting, I made an explosive assuming it was grenade, rather it was a suicide bomb. There's an alchemist ability that allows you to equip two secondary items or throw that bomb thing at sixth level, problem is at sixth level alchemy grenades do more damage and can have an acid effect, smaller AOE mind you. I researched a life steal item but it lowers max health by 30% it's been totally worth it so far.

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triad
Jan 6, 2007

YOU KNEADED SOMEONE TO BLAME, SO YOU CRUST IT ON ME
are you actually using alchemists? I feel like their toss range is so short that I can't actually get them close enough to do anything, by the time they're in position my hunters have already cleaned everything up. I almost wish they did less damage, but had a bigger AOE and a status effect or something, I could get on board with a more utility-minded class, right now they feel like an inconvenient way to do more damage.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

de_dust posted:

wow, i feel pretty loving duped now.

Double Fine also intentionally withheld announcing their decision to split Broken Age into two games until after the Kickstarter for Massive Chalice had ended because they knew people wouldn't want to donate once they knew how badly they had had hosed up the first time around.

Between that and reneging on their Space Base promises (including covertly deleting the development roadmap they had used to sell the game up until the very end) it's kind of impressive how quickly they burned through all their goodwill.

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

triad posted:

are you actually using alchemists? I feel like their toss range is so short that I can't actually get them close enough to do anything, by the time they're in position my hunters have already cleaned everything up. I almost wish they did less damage, but had a bigger AOE and a status effect or something, I could get on board with a more utility-minded class, right now they feel like an inconvenient way to do more damage.

Yeah I love their acid damage and hit chances for seeds and bulworks, once I equip some more items with their double equip ability they should be even more versatile. I kind of wish double equip gave more flasks, but oh well!

Edit: Oh nice the hp leeching sponge stones work with caberjack rebound ability, so every time my caberjacks get hit they get some health back.

Mr.Pibbleton fucked around with this message at 18:46 on Nov 15, 2014

ninjewtsu
Oct 9, 2012

I played for about an hour. I spent the whole time going "this is alright but I'd rather be playing XCOM" until I got put into a mission against those big green guys that get the shells when you hit them.

I dunno if I'm just missing something but those guys are grade A bullshit as far as I can tell. They have a ton of health and can 1-2 shot any of my dudes (additional bonus: their attacks are ranged and will penetrate through heroes to hit dudes behind them too). There isn't really much of a cover system in the game yet, so I have to expose my heroes to attack to be able to hit them, but after you hit them they grow that shell and all damage against them is reduced to 1 for the remained of the turn. Then it's their turn and they instakill whoever you sent out to attack them (because there's at least 2 of them). There was like five of them on that map.

Not sure what I was supposed to do against them. Maybe some alchemists could lob some explosives at them from behind a wall? But then that would destroy the alchemist's accuracy and the attack would miss (alchemists are loving useless and I started with like 3/4ths of my dudes as alchemists). I couldn't outrange them with rangers or anything, and there didn't seem to be much a caberjack would be able to do besides commit suicide.

Seemed like the kind of thing that would have worked better if they couldn't attack for a turn after gaining their shell? Whatever the case, I decided to shelve the game until later when they've worked on the balance a bit more.

tldr early access is kind of dumb actually

Meme Poker Party
Sep 1, 2006

by Azathoth

ninjewtsu posted:

tldr early access is kind of dumb actually

This is one of the most important lessons you can learn as a gamer.

trashcangammy
Jul 31, 2012
It's cool how different houses go through peaks and lulls according to the random mutations between generations. In my current game the Rooneys were a bunch of highly fecund alcoholic hunters who I basically took 4 or 5 of into every mission in the early game. At some point their occurrence of high dexterity seems to have been bred out and now their family tree is almost as mediocre as at the start of the game. On the other hand the Stamos bloodline of caberjacks has gotten pretty hardcore and is churning out humanoid bear after humanoid bear. They've went from being my only non-infertile caberjacks (with low strength) to high strength, high hp, high movement batpeople that can run around maps one hitting pretty serious stuff.

I'm not a doublefine fan, I don't really give a poo poo about them and just bought this game because it sounded promising. I was right, it's fun. Rage away haters.

trashcangammy
Jul 31, 2012

ninjewtsu posted:

I played for about an hour. I spent the whole time going "this is alright but I'd rather be playing XCOM" until I got put into a mission against those big green guys that get the shells when you hit them.

I dunno if I'm just missing something but those guys are grade A bullshit as far as I can tell. They have a ton of health and can 1-2 shot any of my dudes (additional bonus: their attacks are ranged and will penetrate through heroes to hit dudes behind them too). There isn't really much of a cover system in the game yet, so I have to expose my heroes to attack to be able to hit them, but after you hit them they grow that shell and all damage against them is reduced to 1 for the remained of the turn. Then it's their turn and they instakill whoever you sent out to attack them (because there's at least 2 of them). There was like five of them on that map.

Not sure what I was supposed to do against them. Maybe some alchemists could lob some explosives at them from behind a wall? But then that would destroy the alchemist's accuracy and the attack would miss (alchemists are loving useless and I started with like 3/4ths of my dudes as alchemists). I couldn't outrange them with rangers or anything, and there didn't seem to be much a caberjack would be able to do besides commit suicide.

Seemed like the kind of thing that would have worked better if they couldn't attack for a turn after gaining their shell? Whatever the case, I decided to shelve the game until later when they've worked on the balance a bit more.

tldr early access is kind of dumb actually

What level are your guys? Bulwarks are really a piece of cake if you're level 4 or higher. They only show up after you've had time to level your heroes up a bit so that L4 shouldn't be too hard. A hunter's follow up (L2) with put 'em down (L4) 1 shots them or brings them down to few hp that can be taken out with your remaining heroes easily. They never really came close to 1 or 2 shotting me either? Could be a level thing. You need some crucibles, I'd build 1 or 2 keeps then a crucible, it's an essential investment. The XP bonus means the current generation of children become higher level, which they can pass on by becoming standards at the crucible and so on. Bulwarks are fodder, honestly.

ninjewtsu
Oct 9, 2012

Chomp8645 posted:

This is one of the most important lessons you can learn as a gamer.

Rimworld is super cool though so :shrug:

And Dwarf Fortress is like early access on steroids and I like that

Maybe there is only one genre of games that EA works for

trashcangammy posted:

What level are your guys? Bulwarks are really a piece of cake if you're level 4 or higher. They only show up after you've had time to level your heroes up a bit so that L4 shouldn't be too hard. A hunter's follow up (L2) with put 'em down (L4) 1 shots them or brings them down to few hp that can be taken out with your remaining heroes easily. They never really came close to 1 or 2 shotting me either? Could be a level thing. You need some crucibles, I'd build 1 or 2 keeps then a crucible, it's an essential investment. The XP bonus means the current generation of children become higher level, which they can pass on by becoming standards at the crucible and so on. Bulwarks are fodder, honestly.

My guys were a mix of levels 1 and 2, there might have been a level 3 dude in there. I mostly just put up a bunch of keeps and a research building. I didn't bother with the exp boost building, because I figured that putting a level 1 guy in a position meant for handing out experience to others would be kind of pointless.

Goes to show me, I guess

When I went up against the first group I thought they were custom designed to force me to deal with having to sacrifice a hero sometimes during a mission to get things done, but then with my remaining 2 alchemists without any explosives I explored a bit more and found 3 more bulwarks

Endorph
Jul 22, 2009

trashcangammy posted:


I'm not a doublefine fan, I don't really give a poo poo about them and just bought this game because it sounded promising. I was right, it's fun. Rage away haters.
It's not a matter of 'is this game fun,' it's a matter of 'will this game actually be finished by any reasonable definition'

trashcangammy
Jul 31, 2012

ninjewtsu posted:

My guys were a mix of levels 1 and 2, there might have been a level 3 dude in there. I mostly just put up a bunch of keeps and a research building. I didn't bother with the exp boost building, because I figured that putting a level 1 guy in a position meant for handing out experience to others would be kind of pointless.

Goes to show me, I guess

When I went up against the first group I thought they were custom designed to force me to deal with having to sacrifice a hero sometimes during a mission to get things done, but then with my remaining 2 alchemists without any explosives I explored a bit more and found 3 more bulwarks

The game is often pretty counter-intuitive and the balance between making your current team as strong as possible vs compromising it to strengthen future generations is biased by the introduction of new harder enemies as time goes on. Early battles against seeds etc are cake and you could probably beat them with 1 hunter if you played carefully. The game in general needs an encyclopedia to explain game concepts because there's still plenty I only half understand despite reading their forum.

trashcangammy fucked around with this message at 20:30 on Nov 15, 2014

Tiny Timbs
Sep 6, 2008

MikeJF posted:

Well the whole point of kickstarter is that if you don't cover the theoretical costs you don't even start.

Using Early Access as a crowdfunding method without telling anyone that was what they were doing meant they just got to gently caress around and waste time and money making it on our dime without shouldering the real risk.


The moral of the story is, Rimworld and The Spatials. Although I'm gonna wait until they come out of Early Access.

The idea of needing a game to be profitable before it's even released is just so mindblowingly awful

Galdarion
Apr 13, 2014
Not sure if this is my cup of tea really.

triad
Jan 6, 2007

YOU KNEADED SOMEONE TO BLAME, SO YOU CRUST IT ON ME

trashcangammy posted:

The game is often pretty counter-intuitive and the balance between making your current team as strong as possible vs compromising it to strengthen future generations is biased by the introduction of new harder enemies as time goes on. Early battles against seeds etc are cake and you could probably beat them with 1 hunter if you played carefully. The game in general needs an encyclopedia to explain game concepts because there's still plenty I only half understand despite reading their forum.

yeah, the importance of the crucible can't be understated, I didn't even fully grasp how it worked until I built my second crucible. Even a low level standard or two will result in your houses churning out 18 year old heroes that are level 4/5/6, it's crazy. Get a fertile house with lots of trainees and you can even throw one of the level 5 adolescents in the crucible and your trainees will come out even stronger.

Pimpmust
Oct 1, 2008

Bogart posted:

Tell me about Sacrifice. Does it hold up?

Yes.

GoG trailer:
https://www.youtube.com/watch?v=IPBjj34bP0U&t=13s

Intro & 30 min of gameplay:
https://www.youtube.com/watch?v=GxO59c34AdM&t=96s

Music: Groovy.
Art Style: Got Moxie.
Voice Acting: Grey DeLisle. Jennifer Hale. Paul Eiding. Tim Curry. TONY JAY (RIP). :gizz:
Story: Apocalyptic.
Graphics: Quirky.
Difficulty: Papa Spank.

:sherman:AAA+:sherman:

Get this game you guys.

Prokhor Zakharov
Dec 31, 2008

This is me as I make another great post


Good luck with your depression!

ninjewtsu posted:

Rimworld is super cool though so :shrug:

And Dwarf Fortress is like early access on steroids and I like that

Maybe there is only one genre of games that EA works for

Think how much cooler they'll be when they're actually finished.

o muerte
Dec 13, 2008

Industrial posted:

I think they should have called it Big Cup

Two Kickstarters One Cup?

ninjewtsu posted:

I played for about an hour. I spent the whole time going "this is alright but I'd rather be playing XCOM" until I got put into a mission against those big green guys that get the shells when you hit them.

I dunno if I'm just missing something but those guys are grade A bullshit as far as I can tell. They have a ton of health and can 1-2 shot any of my dudes (additional bonus: their attacks are ranged and will penetrate through heroes to hit dudes behind them too). There isn't really much of a cover system in the game yet, so I have to expose my heroes to attack to be able to hit them, but after you hit them they grow that shell and all damage against them is reduced to 1 for the remained of the turn. Then it's their turn and they instakill whoever you sent out to attack them (because there's at least 2 of them). There was like five of them on that map.

Not sure what I was supposed to do against them. Maybe some alchemists could lob some explosives at them from behind a wall? But then that would destroy the alchemist's accuracy and the attack would miss (alchemists are loving useless and I started with like 3/4ths of my dudes as alchemists). I couldn't outrange them with rangers or anything, and there didn't seem to be much a caberjack would be able to do besides commit suicide.

Seemed like the kind of thing that would have worked better if they couldn't attack for a turn after gaining their shell? Whatever the case, I decided to shelve the game until later when they've worked on the balance a bit more.

tldr early access is kind of dumb actually

Bulwarks are grade A bullshit until you get a decent trait caberjack up to about level 4, then you can one-shot them and they become manageable. The problem until then is that you'll often have enough enemies in range capable of all dealing enough damage to collectively blap one hero in a round so closing to put a hit on the bulwark presents the very real risk of losing the guy and not closing means those goddamn bulwarks will sit at range and line up shots that hit 2 or 3 guys at once which will make you burn all your potions early.

If you can get over the early game hump and get all the babby factories running with decent trait parents and shoehorn a couple heroes into crucibles as well then bulwarks become a non issue, until then though hooooo boy. My tactic for dealing with all the early bulwark missions was to kite them with archers/alchemists while mopping up their non-bulwark buddies and pray that I could put enough chip damage on that they'd go down before I lost anyone, then repeating that until all the bulwarks were dead. I ended up savescumming a couple encounters because I got tired of restarting after losing valuable people very early in the game. They should probably deal a bit less damage than they do now or they're going to be rage inducing for most people to deal with.

o muerte fucked around with this message at 21:46 on Nov 15, 2014

ninjewtsu
Oct 9, 2012

Prokhor Zakharov posted:

Think how much cooler they'll be when they're actually finished.

I'm not waiting on Dwarf Fortress to finish

fermun
Nov 4, 2009

ninjewtsu posted:

Rimworld is super cool though so :shrug:

And Dwarf Fortress is like early access on steroids and I like that

Maybe there is only one genre of games that EA works for

There are others too:
Kerbal Space Program is EA and has been for like 4 years, and been playable and fun the whole time and the scope of the game is absolutely massive.
Xenonauts is released now but was fun and playable in its early access, just a lot of repeated maps, and is absolutely worth a check if you want an updated version of 1990s XCOM.

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

Bulwarks are never immune to stunning effects, even when blinded and if they're in a line you can have your caberjacks slam two together after they armor up and stun them both. Or slam a lapse near them and kill the lapse stunning the bulwarks with it's aoe death effect. The alchemist acid effect burns right through their armor. I've got two crucibles, 5 keeps 2 sagewright locations, probably going to go for a third crucible and just churn out patriotic level 10 babies.

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

It's been a rough 200 years, I sent a small expedition to scout past the borders of the uncorrupted lands.



My attempts to breed black people have met with mixed results.


However some family traditions are alive and well.




One more century to go, so far I've kept all the lands intact but pretty much everything on the outer edges is partially corrupted. On a side note bee bombs spread and take turns as computer controlled enemies that attack Cadence and champions alike, not sure how the damage works, the initial impact was 12 points then after it spread out it started doing 20 points of damage a round, don't use these near twitches because they will teleport swap your champions into the swarm.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


is rimworld a good game?

Pornographic Memory
Dec 17, 2008

fermun posted:

There are others too:
Kerbal Space Program is EA and has been for like 4 years, and been playable and fun the whole time and the scope of the game is absolutely massive.
Xenonauts is released now but was fun and playable in its early access, just a lot of repeated maps, and is absolutely worth a check if you want an updated version of 1990s XCOM.

For some reason nobody ever mentions Mount and Blade as a successful EA game even though it was EA before the word even existed.

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

Year 229 lost my first territory, it sank into the red bubbling goo. I've gotten consecutive 3 point attacks, I just need to hold out 7 more waves and I should be good for the final battle.

Meme Poker Party
Sep 1, 2006

by Azathoth

Mr.Pibbleton posted:

Year 229 lost my first territory, it sank into the red bubbling goo. I've gotten consecutive 3 point attacks, I just need to hold out 7 more waves and I should be good for the final battle.

Are you trying to turn this into a Let's Play because nobody else is talking about the game?

Prokhor Zakharov
Dec 31, 2008

This is me as I make another great post


Good luck with your depression!

ninjewtsu posted:

I'm not waiting on Dwarf Fortress to finish

Isn't DF free and donation funded or something? Not a good example of EA.

ninjewtsu
Oct 9, 2012

It's a game that's still in progress and playing it now is a substantially lesser experience than it will be when it's complete, which was kinda my problem with Massive Chalice and what that whole post was about in the first place?

Seems like a fitting enough example to me, even though the exact mechanism by which DF is being funded differs from what the exact definition of Early Access is?

Arnold of Soissons
Mar 4, 2011

by XyloJW
if you think Dwarf Fort or Big Cup are ever getting finished,

ninjewtsu
Oct 9, 2012

If they released the game as is right now for like, $15, it wouldn't feel like a rip off.

I probably wouldn't be terribly happy with my purchase, but I've certainly bought worse completed products. When I played it there weren't any noticeable bugs and it didn't feel like there were any large chunks of the gameplay missing. It's just a little bit simple, and in my opinion needs some balance work done.

I dunno, at the end of the day even when it's done my opinion will probably still be "I'd rather be playing XCOM" and I kinda wish I hadn't bought in now, but it's absolutely not as bad as people seem to think is implied by it being made by Double Fine.

Captain Diarrhoea
Apr 16, 2011
Somebody should make fantasy xcom:eu though, right down to the fine visuals.

Gwaint
Oct 22, 2010

"Music is the truth. Just listen..."
It IS 100% playable from beginning to end, so it's technically finished already. They just need to address some bugs and balancing issues and implement class hybrids. Brad on the DoubleFine forums has been pretty attentive with responding to feedback, so despite DF's history I'm willing to give them a chance on this. I backed it and so far I am not disappointed.

I'm on Year 234 or something, so it's getting pretty near endgame. Sadly I've been pretty unfortunate with my territory attacks. The Cadence insist on attacking 3 territories at once, and this is going to be my second region lost to them :argh:

I'm wondering if I'll be able to get to the end, though. My main bloodlines started out with such promise! The Atkinsons, once a bountiful family of Alchemists, have had recent heirs with low fertility, so I'm worried it's going to dry up and I'll be left without them for the rest of the ride. The Beodyns (Hunters) once had terrific traits; Quick, Tranquil, and Fast Learners many. These days they're mostly Nervous, Rebels and Impressionable. Doesn't help that I can't find who's inherited their relic either. I probably hosed up and made them a Standard or something.

I've also been thinking about the enemy lineup present in Massive Chalice, and I think it'd be fair to say gently caress BULWARKS. Enemies become 'advanced' past Year 150, and Bulwarks go up to a whopping 50 health AND do tons of damage in a single shot. I'm stunning them and using acid flasks to wear them down, but it's difficult when there's 3 or 4 of them around. Lost too many good men and women to those people.

Twitchers can go to hell, too. There have been too many times when, through the fog of war, before I even know they're there, a Twitcher just randomly switches places with one of my heroes, and then stuns three others. Come my turn, I've got an alchemist with 21 health or so surrounded by other monsters, and three heroes stunned and unable to do anything. It's kind of bullshit that can happen, even at the best of times, but when you haven't even spotted it and it shouldn't even know you're there?


Despite enemy annoyances and bugs (FLARROW!!) I'm having a ton of fun with this game. I wouldn't call it as deep as Xcom, but it's certainly on the same wavelength.

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

I checked nation research a few times and nothing pops up and now almost at the end I see the fertility option, needs cradle kills.

Gwaint posted:

It IS 100% playable from beginning to end, so it's technically finished already. They just need to address some bugs and balancing issues and implement class hybrids. Brad on the DoubleFine forums has been pretty attentive with responding to feedback, so despite DF's history I'm willing to give them a chance on this. I backed it and so far I am not disappointed.

I'm on Year 234 or something, so it's getting pretty near endgame. Sadly I've been pretty unfortunate with my territory attacks. The Cadence insist on attacking 3 territories at once, and this is going to be my second region lost to them :argh:

I'm wondering if I'll be able to get to the end, though. My main bloodlines started out with such promise! The Atkinsons, once a bountiful family of Alchemists, have had recent heirs with low fertility, so I'm worried it's going to dry up and I'll be left without them for the rest of the ride. The Beodyns (Hunters) once had terrific traits; Quick, Tranquil, and Fast Learners many. These days they're mostly Nervous, Rebels and Impressionable. Doesn't help that I can't find who's inherited their relic either. I probably hosed up and made them a Standard or something.

I've also been thinking about the enemy lineup present in Massive Chalice, and I think it'd be fair to say gently caress BULWARKS. Enemies become 'advanced' past Year 150, and Bulwarks go up to a whopping 50 health AND do tons of damage in a single shot. I'm stunning them and using acid flasks to wear them down, but it's difficult when there's 3 or 4 of them around. Lost too many good men and women to those people.

Twitchers can go to hell, too. There have been too many times when, through the fog of war, before I even know they're there, a Twitcher just randomly switches places with one of my heroes, and then stuns three others. Come my turn, I've got an alchemist with 21 health or so surrounded by other monsters, and three heroes stunned and unable to do anything. It's kind of bullshit that can happen, even at the best of times, but when you haven't even spotted it and it shouldn't even know you're there?


Despite enemy annoyances and bugs (FLARROW!!) I'm having a ton of fun with this game. I wouldn't call it as deep as Xcom, but it's certainly on the same wavelength.

I'm usually going in with 2 hunters to scout with and really carefully positioning my guys before I engage and being utterly unafraid to chuck poo poo over walls with my alchemists. I use the caberjack stuns a lot and will use flare arrows on distant groups of enemies to prevent them from engaging all at once, because sometimes you've got like seven or eight enemies at once.

Chomp8645 posted:

Are you trying to turn this into a Let's Play because nobody else is talking about the game?

That's not a bad idea, but there's an LP forum for that. You're right that nobody is talking about this game I was surprised when I saw it for the first time. I couldn't figure out why nobody seemed excited over this, posted the thread then found out about that spacebase fiasco.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

ninjewtsu posted:

It's a game that's still in progress and playing it now is a substantially lesser experience than it will be when it's complete, which was kinda my problem with Massive Chalice and what that whole post was about in the first place?

Seems like a fitting enough example to me, even though the exact mechanism by which DF is being funded differs from what the exact definition of Early Access is?

You don't have to pay for Dwarf Fortress

Meme Poker Party
Sep 1, 2006

by Azathoth
In no sane person's universe is Dwarf Fortress considered an EA title like any other.

Prokhor Zakharov
Dec 31, 2008

This is me as I make another great post


Good luck with your depression!

Gwaint posted:

It IS 100% playable from beginning to end, so it's technically finished already.

Doublefine.txt

Ludo Friend
Aug 2, 2012


Enjoyed a play through on this, the mid to late game feels a bit sparse, and the early game can be a killer if you get unlucky with infertile traits.

All in all it's fun, but I'd wait until the final release, as it's lacking without hybrid classes, and a few more options for late game!

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

Ludo Friend posted:

Enjoyed a play through on this, the mid to late game feels a bit sparse, and the early game can be a killer if you get unlucky with infertile traits.

All in all it's fun, but I'd wait until the final release, as it's lacking without hybrid classes, and a few more options for late game!

If they put out a decent map editor, bloodline editor and allow you to post your creations on the workshop that'd do a lot for the game.

Pinchy
Feb 15, 2004

Fishy deep sea businessman.
In the Spacebase "I got ripped off" club with de_dust. Doublefine is helping ruin early access as a funding stream for developers. I will pass.

Lord Windy
Mar 26, 2010

ninjewtsu posted:

It's a game that's still in progress and playing it now is a substantially lesser experience than it will be when it's complete, which was kinda my problem with Massive Chalice and what that whole post was about in the first place?

I don't think DF fits in as an early access game. It's more like a complete game that gets an expansion every 2nd year at this point.

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Cuntellectual
Aug 6, 2010

Mr.Pibbleton posted:

If they put out a decent map editor, bloodline editor and allow you to post your creations on the workshop that'd do a lot for the game.

please pay to finish our game

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