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Metroixer posted:The cutscenes, for some reason, are much lower than the gameplay. This makes it so that if I were to leave it alone then the gameplay would completely drown out my commentary. I could autoduck it, although I know there are people who don't like that either... When I LP games that work that way, I manually increase the volume of the cutscenes to be audible in post-processing. I doubt anyone will complain. I think the issue is that cutscene audio is considered "music" even though it tends to have speech, and is controlled by the music volume control in most games.
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# ¿ Nov 28, 2014 17:26 |
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# ¿ May 22, 2024 17:22 |
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Two shorter videos means I can watch it during two shorter blocks of time instead of having to wait until I have an entire evening free.
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# ¿ Dec 7, 2014 14:52 |