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DoctorWhat
Nov 18, 2011

A little privacy, please?
Jesus loving christ "Kirby's Crazy Appetite" is the most horrendously-designed and unplayable challenge I've had to deal with in any video game in YEARS.

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DoctorWhat
Nov 18, 2011

A little privacy, please?

DoctorWhat posted:

Jesus loving christ "Kirby's Crazy Appetite" is the most horrendously-designed and unplayable challenge I've had to deal with in any video game in YEARS.

holy poo poo, if i copy DDD's inhale, each food heals me by 9 if i inhale it. that'll make things WAY easier!

still loving awful, though, with the way-zoomed-out camera and poo poo.

DoctorWhat
Nov 18, 2011

A little privacy, please?

DoctorWhat posted:

holy poo poo, if i copy DDD's inhale, each food heals me by 9 if i inhale it. that'll make things WAY easier!

still loving awful, though, with the way-zoomed-out camera and poo poo.

nevermind, i take it back, this is still loving uplayable

wtf sakurai!?!?

DoctorWhat
Nov 18, 2011

A little privacy, please?
I FINALLY loving DID IT WITH NO TIME TO SPARE

DoctorWhat
Nov 18, 2011

A little privacy, please?

Reiley posted:

I dug out my roommate's old Wii pro controller to plug into a wiimote and it's way more responsive than the WiiU pro controller. I don't know what they did different on the hardware end but the stick on the WiiU one is complete dogshit, but the Wii one works fine and has the c-stick in the right place.

Responsive in what way?

DoctorWhat
Nov 18, 2011

A little privacy, please?

Reiley posted:

The WiiU controller choked on rapid directional movement changes and there is a gap in the middle where it won't respond to directional inputs at all. I don't know if it's just the one I had was a dud but I can actually move and Quick Attack in two directions with this older controller. The WiiU one is sluggish if you're pushing it around too quickly.

Mine does not have that problem. Yours might seriously be a dud.

DoctorWhat
Nov 18, 2011

A little privacy, please?
um guys my amiibo isn't working

DoctorWhat
Nov 18, 2011

A little privacy, please?

GI_Clutch posted:

I guess you'll just have to unlock the Doom House level the old fashioned way.

i'm so loving proud of having an authentic Doom House figurine. I found it in my aunt's basement last year THE DAY AFTER I showed Doom House to my mom for the very first time.

What a weekend adventure THAT was!

DoctorWhat
Nov 18, 2011

A little privacy, please?

Reiley posted:

You don't have to put items on it, I don't think.

It seems that they get move buffs regardless of whether you feed them equipment or not :saddowns:

DoctorWhat
Nov 18, 2011

A little privacy, please?

Suspicious Cook posted:

The Duck Hunt Dog doesn't make the noise when he laughs. You know the noise.

How could they get this so wrong?

He doesn't even do the right pose. It's loving inexplicably bad.

DoctorWhat
Nov 18, 2011

A little privacy, please?

MohShuvuu posted:

Not sure if it's just my Pro controller, but it seems like hitting diagonals on the right analog stick produces neutral attacks. Is there a fix for this? It's pretty awkward trying to go for dair but neutral air pops out instead.

This is intentional, and only happens if R/C stick is set to "attack" or "special" rather than "smash". It enables neutral-airs/neutral-Bs while moving freely through the air by hitting the diagonal.

DoctorWhat
Nov 18, 2011

A little privacy, please?

Dr. Gitmo Moneyson posted:

Any tips for getting a max combo of 30 or more in Training?

My old trick of hitting people repeatedly with a charging Lucario shot on a sloped surface doesn't seem to work as well here as it did on the 3DS version.

smartbombs

ultrachrist posted:

I need to get better at figuring out wtf to do with megaman when someone is right up in my face.

YOUR OPTIONS
  • Mega Upper
  • Slide
  • Shoot lemons
all of those options are good.

DoctorWhat
Nov 18, 2011

A little privacy, please?
Just entertained all the youngster at the family thanksgiving event thingy by setting up 8-player smash on a giant tv in the basement. 4 minute matches with Smash Balls on low and no other items. Everyone had a great time and no one got left out.

Thanks, Sakurai.

Thakurai.

DoctorWhat
Nov 18, 2011

A little privacy, please?

Kaethela posted:

If you have two gamecube adapters, can you do an 8-player smash with all of those controllers? It seems like it'd work, but I don't have a second one to test it out.

Yes, you can. If you have other USB stuff taking up ports, you can also unplug ONE of each of the GCN adapter's plugs, and you'll only lose rumble.

DoctorWhat
Nov 18, 2011

A little privacy, please?

Chieves posted:

Do the gameexplain "camp under the stage method" for about 5 minutes.

https://www.youtube.com/watch?v=_CltxztI5XM

why the gently caress do they still have mister marblemouth doing the voice-overs for these, he's dreadful.

DoctorWhat
Nov 18, 2011

A little privacy, please?

Beef Waifu posted:

For real though, Marth's not that good and Lucina is, but it's because she's a more well-rounded character. Their hitboxes are probably some of the thinner ones, if you want to bitch and moan about silly hitboxes then look at Shulk, Ike, or Sonic.

What's silly about Sonic's hitboxes? I ask so that I can learn to better exploit his power.

DoctorWhat
Nov 18, 2011

A little privacy, please?
I've already burned through all the 100K gold from the Dr. Mario challenge by being Bad at Crazy Orders.

DoctorWhat
Nov 18, 2011

A little privacy, please?

Viewtiful Jew posted:

You wanna know the best place to stock up on Crazy Order passes? Smash Tour.

I've gotten like, two to three passes each time after a full run-through on a board.

If I could only manage to stop the item roulette in Classic on the Ticket option, I'd have plenty.

DoctorWhat
Nov 18, 2011

A little privacy, please?

Wildtortilla posted:

In the 3DS I swear the game makes you auto-face your opponent when coming out of a dodge roll. The Wii U doesn't do that at all I don't think. In the 3DS version as Samus I never shooting my charge shot or grapple beam in the wrong direction but I do it constantly in the Wii u version. Has anyone else noticed this or can you tell me what I'm doing wrong?

If you roll backwards, you stay facing the direction you were before the roll. If you roll forwards, you turn around to face [where you were before you rolled]. It's always been like that, in every Smash game.

DoctorWhat
Nov 18, 2011

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Heran Bago posted:

What's with the damage %s on the right side instead of the bottom, is there an option to do that?

it's a stream layout thing from the 3DS version. They capture the bottom screen as well as the top, and then rearrange the "sections" of the captured video at the streaming level, for viewability.

DoctorWhat
Nov 18, 2011

A little privacy, please?
Man I am so so SO SO SO happy that Sonic is good in this game.

I get Sonic's playstyle. He's totally intuitive to me. The timings of his aerials and their landing lag, especially. He's just so natural for me to use, everything flows into everything else but he still has tons of mix-up and mindgame potential. I've been wrecking poo poo on For Glory with the blue blur, especially when I have a really good connection.

COOL poo poo TO DO WITH SONIC:
  • N-air (insta-shield, for you S3&K fans out there) has incredible effective priority and near-instant startup, making it great for escaping and even turning around u-tilt combos, juggles, etc.
  • N-air is also really good to use to rack up %s when coming out of a spindash jump, because it's a way more reliable hit than any of Sonic's other aerials. Basically, out of the "roll" portion of a Spin Dash or Spin Charge, just hit A once to jump into your opponent, carrying them upwards, and then mash A until they get hit with the instashield.
  • Switching between Side-B and Down-B can confuse your opponents, since the little hop caused by the side-b can throw off their timing.
  • Don't be afraid to just RUN AROUND! Going from a full-tilt dash into a momentum-sliding shield-grab is an effective mix-up strat that, following an upthrow, has tremendous combo/juggling potential; meanwhile, downthrows rack up % damage, and backthrows and (to a lesser extent) frontthrows can kill at high %s.
  • Plus, Sonic's running-start Upsmash has always been a beast (though he suffered from the removal of DACUSing in 1.04/WiiU), and his dash attack's no joke, especially with it's new "kick".
  • While Sonic's Downsmash is now less visually distinct, and its hitboxes no longer linger as a result, its reduced startup time and front-and-back coverage make it a better move overall than its Brawl counterpart.
  • Sonic's Fsmash has a deceptively long reach, especially when properly angled, and deceptively mighty kill power.
  • If your opponent is in the air, they are your PREY. That doesn't mean "chase them past the top camera borders and hope for a lucky hit", however. Unless you're ABSOLUTELY CERTAIN that you can chain two or three up-airs into a topkill, just fastfall/d-air back to earth and wait for your target to come to you.
  • Of course, if you CAN confidently land an up-air at high percents and/or close to the top blast line, then DO IT TO IT. It's cool as hell and difficult for your opponent to punish if you miss. (...Unless your opponent has "plunging" moves like Stone, Yoshi's Ground Pound, Toon Link's dair, etc. Don't try to juggle them vertically.)
  • Don't even bother trying to land the meteor hitbox of the d-air, it's a fool's errand and you'll probably selff-destruct. Sonic rewards swag and style, to be sure, but there's no swag in making yourself look like a suicidal moron.
  • B-air is loving amazing, as it was in Brawl, with deceptive range and incredible kill potential, especially when chasing offsides. Just don't let it get Stale Moves'd to death, and make sure you're facing the right way to land it.
  • F-air has kill power offsides, too, but its REAL capacity for murder isn't through sheer launch power, but through its ability to gimp recovery while allowing Sonic to get back safely to stage. If your opponent is recovering low, just run right off the stage and f-air them away, retreat to the ledge to refresh your jumps, and repeat. If they're recovering high, use your jump power to intercept and pressure them back into the void.
  • Alternately, on compatable stages you can easily b-air low-recovering, high-ish % opponents back into the stage geometry, often resulting in a Stage Spike straight into the pits of hell, or at least a considerable bounce-back recovery gimp.
  • Homing Attack isn't the GREATEST, of course, but once you learn its range it can be a good mix-up strat for recovery, or a fun and effective way of getting around projectile spammers like the Links.
  • Lastly, as I believe Maple Leaf mentioned, many of Sonic's moves defy "counters" like Shulk's Vision, Little Mac's Slip Counter, etc, because THEY'RE TOO SLO-OOW. Don't get cocky, but know that even with perfect reflexes, NO Little Mac or Ike player can actually hurt you by countering your Spin Dash Rolls.

More information as I discover and/or remember it!

DoctorWhat fucked around with this message at 16:43 on Dec 2, 2014

DoctorWhat
Nov 18, 2011

A little privacy, please?
Monado Jump's huge buff to horizontal air speed, combined with "short"-hopped Nairs and Fairs, actually gives a capable Shulk an impressive command of the stage, and considerable gimping power.

DoctorWhat
Nov 18, 2011

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Bluff Buster posted:

So, uhh, I just got rocked by this Sonic player while playing as Wario and Little Mac. How on earth are you supposed to punish any of his attacks? It seems that his spin dashes are really, really good in this game, he has a crazy recovery that can't be intercepted, and it seems that even when he whiffs an attack, he can just run away to make his next move. Any advise playing against Sonic?

Sonic's Top Five material in this game and I love it. Your best hope is to hope he self-destructs off a bad d-air or side-b.

DoctorWhat
Nov 18, 2011

A little privacy, please?

treat posted:

My room mate just played this for ~30 minutes before getting an error code that barred him from playing the game, then bricked his Wii after trying to format it. :tipshat:

Apparently that's a problem with some Wii Us.

DoctorWhat
Nov 18, 2011

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Cicadas! posted:

Do we know which Wii Us? I've been holding off even powering mine on until more information surfaced, but the reports seem to be mixed at best. Is there a handy infodump somewhere that explains everything?
I really want to smash some bros :(

Some newer ones. Launch models like mine seem to be unafflicted. I'd wager it has to do with some faults in some production runs of the flash memory, based on the error occuring when going into Data Management,

DoctorWhat
Nov 18, 2011

A little privacy, please?

Cialis Railman posted:

So does it only affect people who go online? I won't brick my console if I stay offline, will I? I think that's the case, but I'd like confirmation.

Nope, it's a manufacturing problem, and there's nothing you can do to prevent it if it'll happen. It's a bad batch of flash memory, based on the symptoms. Go online all you like, or don't, but nothing can affect your chances of a brick. Better off finding out sooner, rather than later!

DoctorWhat
Nov 18, 2011

A little privacy, please?

THE AWESOME GHOST posted:

...Well that's poo poo

Why did it suddenly happen with this latest patch?

It wasn't the content of the patch, it was the patching PROCESS triggering pre-existing flaws in the flash memory. For most new Wii U owners (who are most likely to have Wii Us from this recent bad batch), this is just their first gaming/patching experience on the hardware. Similar errors date back over a year from defective consoles, same error code and everything.

DoctorWhat
Nov 18, 2011

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PoPcornTG posted:

Any tips for playing as Sonic?


I've also discovered more cool poo poo since then!

  • SKID-CANCELLING

    There's a way to pop out F-smashes really quick and cool-like. It's tricky to learn at first, but basically, whenever you let go of the left stick in order to stop running, Sonic will slide for a bit and enter a "skidding" animation. This means that, for a short while after "telling" Sonic to stop running, you're STILL stuck in a "running" state, meaning that (other than u-smashes, specials, grabs, and aerials) the only thing you can do is a dash attack. Bummer, right?

    Well, here's the neat bit: partway through the "skidding" animation, there's a VERY LOUD "skidding" sound effect. The INSTANT that SFX starts playing, you can interrupt the skidding animation with ANY ground action - shielding, jabbing, any tilt, or ANY SMASH ATTACK in EITHER direction. THIS is how you use Sonic's F-smash to murder people.

    HOWEVER, there IS a catch. Sonic actually has TWO "running" states, depending on how long you've been in the dash for. The above advice only applies to the "long" running state. You can tell which "state" you were in based on Sonic's stopping animation. If he slides with both feet planted on the ground, you haven't been running long enough, and the recovery time is actually LONGER, and there's no audio cue. BUMMER!


  • THE SPINSHOT

    Okay, this is the Good poo poo, now. Sonic has an advanced recovery technique called the "Spinshot". The Spinshot allows for varied approach options, improved/varied horizontal recovery, and mindgames. And best of all, performing the Spinshot (on Wii U) requires basically ZERO effort, timing, or special dexterity.

    There are two varients to the Spinshot: grounded, and aerial. The GROUNDED Spinshot is also known as the Instant Spin Dash Jump (ISDJ) or the Thok. The AERIAL Spinshot... is just called "the Spinshot". While they have some slightly different properties, they're both executed the exact same way:

    Start charging Sonic's Down-B (the "Spin Charge"). This does NOT work with his Side-B ("Spin Dash"). Once Sonic's revved up ANY amount, let go of down and B, point the left stick towards [the the direction you were facing when you started the Charge], and slam the C-stick in ANY direction.

    When performed on the ground, Sonic will instantly perform an EXTREMELY long jump at regular-jump height (it's as long as Battlefield!), during most of which he has a persistant hitbox akin to jumping out of a rolling Spin Dash/Spin Charge. You can perform any aerial, including Nairs, out of this "slingshot" jump. Its trajectory is COMPLETELY fixed, until interrupted by an aerial.

    The aerial spinshot is almost identical, but with two major caveats: ONE, aerial Spinshots lack the passive hitbox of the "Thok". TWO: More importantly, you can ONLY perform the spinshot if you STILL HAVE YOUR DOUBLE-JUMP IN RESERVE. (Performing the spinshot will consume your double-jump, but since it's an objective improvement over the usual double-jump in terms of recovery, I'd wager that's fair.)

Learn to use the Spinshot and to skid-cancel Sonic's ground moves, and you'll be even MORE mobile, fluid, and powerful than ever before!

DoctorWhat
Nov 18, 2011

A little privacy, please?

Probad posted:

All of these Sonic effort posts are disgusting. I hope I never run into someone who knows how to play him.

I'm never going to be ashamed of being good at Sonic, especially now that Sonic is really really good.

DoctorWhat
Nov 18, 2011

A little privacy, please?

Kaubocks posted:

Well I mean I'm autistic and I like competitive Smash but even then us in NA enjoy more varied stages than pure Battlefield.

Smashville and Town & City are the Best Stages w/r/t platform layout, and if you disagree then you're just wrong.

Other not-poo poo stages for competitive play include Delfino Plaza and Lylat Cruise.

DoctorWhat
Nov 18, 2011

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Spacebump posted:

Can you take your amiibos online or use them to do 8 player brawls in this?

You can use Amiibos in 8-player smash, yes. I'm not sure about online, since I haven't got any yet.

DoctorWhat
Nov 18, 2011

A little privacy, please?
The Nintendo World store, which I can get to from my house in 20 minutes, will be getting GCN adapters in sometime next week.

DoctorWhat
Nov 18, 2011

A little privacy, please?

mycot posted:

Another counterpoint:





I was at the Nintendo World Store the other day and got to talk to Actual Mario and ask him if he was really feeling it.

He was really feeling it.

DoctorWhat
Nov 18, 2011

A little privacy, please?

Fhate posted:

You are awfully fond of mentioning your proximity to the Nintendo World Store. One might say you're really feeling it.

It's 20 minutes away and has live appearences by Mario via CGI telepresence. It's :krad:

DoctorWhat
Nov 18, 2011

A little privacy, please?

MancXVI posted:

I reversed the shoulder buttons for grapple and guard to match the GC, but keep loving it up because I got used to the 3DS control scheme 😕

I mapped it to ZL- Grab, R/ZR- Shield, and L-jump.

DoctorWhat
Nov 18, 2011

A little privacy, please?

jivjov posted:

I get where you're coming from on most of this...but what "personalized experience" does the Wii U version lack that the 3DS version has?

It doesn't remember your nametag or color options, for one.

DoctorWhat
Nov 18, 2011

A little privacy, please?
Yeah, all I could really ask is that the first nametag used by X controller in each play session be remembered, and that the nametags tracked your color preferences.

DoctorWhat
Nov 18, 2011

A little privacy, please?

TheKingofSprings posted:

Please do not extrapolate the lovely tactics of bad players in For Glory to cover Duck Hunt

It costs basically nothing to have a sheriff or can backing you up so have one of those out pretty much all the time (if people try to shield the sheriff run up and grab them).

Down throw combos into forward air at low percentages generally, up air is an excellent damage dealer and kill move.

I shielded the Sherrif (but I didn't shield the Duck Hunt Dog)

DoctorWhat
Nov 18, 2011

A little privacy, please?

DoctorWhat posted:



I got this tweet texted to my phone at 2:52 PM

by 3:22 I was walking out of the Nintendo World store with AN ADAPTER IN MY HANDS

deal w/ it not-in-NYC chumps and chumpettes.

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DoctorWhat
Nov 18, 2011

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Cicadas! posted:

Are they paying you to shill for them or something? At least half of your posts in this thread involve Nintendo World in some way.

I just have a lot of love for the place. Like yeah, they don't quite live up to the name or whatever, but they have loads of really fun events and the best launch parties and the Kid Icarus tournaments were a major highlight of my weeks for the better part of a year, and I live like 20 minutes away so yeah.

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